Commit message (Collapse) | Author | Age | Files | Lines | |
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* | intro: Use (chickadee audio) instead of (engine audio).HEADmaster | Ricardo Wurmus | 2021-02-26 | 1 | -3/+2 |
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* | engine: run-node: Fix key-press handler arguments. | Ricardo Wurmus | 2021-02-26 | 1 | -2/+2 |
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* | Use load-bitmap-font. | Ricardo Wurmus | 2021-02-26 | 3 | -4/+4 |
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* | Move from (chickadee render ...) to (chickadee graphics ...). | Ricardo Wurmus | 2021-02-25 | 9 | -52/+72 |
| | | | | | | | | The only notable changes are listed below: * engine/node-2d.scm (draw)<filled-rect>: Use new API from (chickadee graphics path). * scenes/game.scm (draw)<stats>: Same. | ||||
* | Begin migration to Chickadee 0.6.0. | Ricardo Wurmus | 2021-02-25 | 1 | -24/+2 |
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* | Makefile: Use site-ccache directory for .go files. | Ricardo Wurmus | 2020-03-14 | 1 | -1/+1 |
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* | assets: Add food image pack. | Ricardo Wurmus | 2020-03-14 | 2 | -0/+7 |
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* | engine: Remove import of (chickadee sdl). | Ricardo Wurmus | 2020-03-14 | 1 | -2/+1 |
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* | configure: Add email address and use brackets. | Ricardo Wurmus | 2020-03-14 | 1 | -1/+1 |
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* | maps: Update to tiled version 1.2. | Ricardo Wurmus | 2020-03-14 | 1 | -8/+8 |
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* | Build with Guile 3.0. | Ricardo Wurmus | 2020-03-14 | 3 | -6/+57 |
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* | Avoid conflicts with (chickadee render color). | Ricardo Wurmus | 2019-07-13 | 3 | -3/+3 |
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* | Update to Chickadee 0.4.0. | Ricardo Wurmus | 2019-07-12 | 4 | -120/+51 |
| | | | | | | | | | | * characters/lorenzo.scm (default-shader): Remove. (lorenzo): Use #:tint instead of #:shader; hide shadow when dead. * engine/node-2d.scm (<sprite>): Replace SHADER field with TINT. (draw <sprite>): Remove SHADER case. * engine/node.scm (run-node): Use RUN-GAME instead of RUN-GAME/SDL. * scenes/death.scm (ghost-shader): Remove. (populate): Use DEAD? keyword instead of SHADER. | ||||
* | Compute corrected object shapes only once. | Ricardo Wurmus | 2019-07-12 | 1 | -22/+32 |
| | | | | | | * scenes/game.scm (<game>)[layers]: Add field. (populate): Store layers with corrected object shapes. (collides?): Remove object shape correction. | ||||
* | characters: Invert rows. | Ricardo Wurmus | 2018-11-18 | 2 | -10/+11 |
| | | | | | The row order for the sprite atlas has been inverted in Chickadee 0.3.0. | ||||
* | Makefile: Add vignette. | Ricardo Wurmus | 2018-11-15 | 1 | -0/+1 |
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* | configure: Add dependency on guile-sdl. | Ricardo Wurmus | 2018-11-15 | 1 | -0/+2 |
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* | node: Use run-game/sdl. | Ricardo Wurmus | 2018-11-15 | 1 | -22/+25 |
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* | shell: Remove frame time calculations. | Ricardo Wurmus | 2018-11-15 | 1 | -16/+2 |
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* | Replace (chickadee input keyboard). | Ricardo Wurmus | 2018-11-15 | 1 | -3/+3 |
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* | Replace (chickadee audio). | Ricardo Wurmus | 2018-11-15 | 6 | -4/+153 |
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* | game: Use "and" instead of weird "if". | Ricardo Wurmus | 2018-11-12 | 1 | -8/+7 |
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* | Ignore repeating key presses. | Ricardo Wurmus | 2018-08-15 | 1 | -1/+1 |
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* | game: Trigger transitions only once. | Ricardo Wurmus | 2018-08-08 | 1 | -28/+50 |
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* | death: Trigger fade out only once. | Ricardo Wurmus | 2018-08-08 | 1 | -6/+9 |
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* | intro: Fade before switch to game. | Ricardo Wurmus | 2018-08-08 | 1 | -2/+8 |
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* | intro: Rearrange text. | Ricardo Wurmus | 2018-08-08 | 1 | -4/+6 |
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* | Add intro background as asset. | Ricardo Wurmus | 2018-08-08 | 3 | -1/+3 |
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* | Add vignette. | Ricardo Wurmus | 2018-08-06 | 3 | -0/+5 |
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* | Update map. | Ricardo Wurmus | 2018-07-27 | 1 | -20/+20 |
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* | Use %assets-root in engine. | Ricardo Wurmus | 2018-07-27 | 1 | -2/+4 |
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* | Add intro background. | Ricardo Wurmus | 2018-07-27 | 4 | -1/+30 |
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* | Generate %assets-root value. | Ricardo Wurmus | 2018-07-27 | 3 | -2/+17 |
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* | Fade in death scene. | Ricardo Wurmus | 2018-07-27 | 1 | -2/+17 |
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* | Fade when teleporting. | Ricardo Wurmus | 2018-07-27 | 1 | -10/+29 |
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* | Fade out on death. | Ricardo Wurmus | 2018-07-27 | 1 | -2/+15 |
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* | The colour is called "red", not "region". | Ricardo Wurmus | 2018-07-27 | 1 | -1/+1 |
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* | Makefile: List all source files and assets. | Ricardo Wurmus | 2018-07-27 | 1 | -4/+31 |
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* | Rename "start-position" to "location", adjust locations. | Ricardo Wurmus | 2018-07-27 | 2 | -17/+16 |
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* | Play little tune during intro. | Ricardo Wurmus | 2018-07-27 | 3 | -2/+8 |
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* | Add credits for Inner.png. | Ricardo Wurmus | 2018-07-27 | 1 | -0/+9 |
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* | Play bird background sound. | Ricardo Wurmus | 2018-07-27 | 2 | -0/+1 |
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* | Add HACKING. | Ricardo Wurmus | 2018-07-27 | 1 | -0/+3 |
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* | Add interior of reaper house. | Ricardo Wurmus | 2018-07-27 | 3 | -38/+62 |
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* | game: Use map positions for teleportation. | Ricardo Wurmus | 2018-07-27 | 1 | -2/+8 |
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* | death: Resume music in case it was paused before. | Ricardo Wurmus | 2018-07-27 | 1 | -0/+1 |
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* | Play error sound when talking is not possible. | Ricardo Wurmus | 2018-07-27 | 3 | -1/+7 |
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* | Fix bug in resuming conversations. | Ricardo Wurmus | 2018-07-27 | 1 | -15/+33 |
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* | engine: Remove debug/fps stuff from shell. | Ricardo Wurmus | 2018-07-27 | 1 | -34/+1 |
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* | engine: Remove eval-prompt from shell. | Ricardo Wurmus | 2018-07-27 | 1 | -38/+1 |
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