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* intro: Use (chickadee audio) instead of (engine audio).HEADmasterRicardo Wurmus2021-02-261-3/+2
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* engine: run-node: Fix key-press handler arguments.Ricardo Wurmus2021-02-261-2/+2
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* Use load-bitmap-font.Ricardo Wurmus2021-02-263-4/+4
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* Move from (chickadee render ...) to (chickadee graphics ...).Ricardo Wurmus2021-02-259-52/+72
| | | | | | | | The only notable changes are listed below: * engine/node-2d.scm (draw)<filled-rect>: Use new API from (chickadee graphics path). * scenes/game.scm (draw)<stats>: Same.
* Begin migration to Chickadee 0.6.0.Ricardo Wurmus2021-02-251-24/+2
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* Makefile: Use site-ccache directory for .go files.Ricardo Wurmus2020-03-141-1/+1
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* assets: Add food image pack.Ricardo Wurmus2020-03-142-0/+7
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* engine: Remove import of (chickadee sdl).Ricardo Wurmus2020-03-141-2/+1
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* configure: Add email address and use brackets.Ricardo Wurmus2020-03-141-1/+1
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* maps: Update to tiled version 1.2.Ricardo Wurmus2020-03-141-8/+8
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* Build with Guile 3.0.Ricardo Wurmus2020-03-143-6/+57
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* Avoid conflicts with (chickadee render color).Ricardo Wurmus2019-07-133-3/+3
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* Update to Chickadee 0.4.0.Ricardo Wurmus2019-07-124-120/+51
| | | | | | | | | | * characters/lorenzo.scm (default-shader): Remove. (lorenzo): Use #:tint instead of #:shader; hide shadow when dead. * engine/node-2d.scm (<sprite>): Replace SHADER field with TINT. (draw <sprite>): Remove SHADER case. * engine/node.scm (run-node): Use RUN-GAME instead of RUN-GAME/SDL. * scenes/death.scm (ghost-shader): Remove. (populate): Use DEAD? keyword instead of SHADER.
* Compute corrected object shapes only once.Ricardo Wurmus2019-07-121-22/+32
| | | | | | * scenes/game.scm (<game>)[layers]: Add field. (populate): Store layers with corrected object shapes. (collides?): Remove object shape correction.
* characters: Invert rows.Ricardo Wurmus2018-11-182-10/+11
| | | | | The row order for the sprite atlas has been inverted in Chickadee 0.3.0.
* Makefile: Add vignette.Ricardo Wurmus2018-11-151-0/+1
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* configure: Add dependency on guile-sdl.Ricardo Wurmus2018-11-151-0/+2
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* node: Use run-game/sdl.Ricardo Wurmus2018-11-151-22/+25
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* shell: Remove frame time calculations.Ricardo Wurmus2018-11-151-16/+2
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* Replace (chickadee input keyboard).Ricardo Wurmus2018-11-151-3/+3
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* Replace (chickadee audio).Ricardo Wurmus2018-11-156-4/+153
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* game: Use "and" instead of weird "if".Ricardo Wurmus2018-11-121-8/+7
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* Ignore repeating key presses.Ricardo Wurmus2018-08-151-1/+1
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* game: Trigger transitions only once.Ricardo Wurmus2018-08-081-28/+50
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* death: Trigger fade out only once.Ricardo Wurmus2018-08-081-6/+9
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* intro: Fade before switch to game.Ricardo Wurmus2018-08-081-2/+8
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* intro: Rearrange text.Ricardo Wurmus2018-08-081-4/+6
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* Add intro background as asset.Ricardo Wurmus2018-08-083-1/+3
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* Add vignette.Ricardo Wurmus2018-08-063-0/+5
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* Update map.Ricardo Wurmus2018-07-271-20/+20
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* Use %assets-root in engine.Ricardo Wurmus2018-07-271-2/+4
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* Add intro background.Ricardo Wurmus2018-07-274-1/+30
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* Generate %assets-root value.Ricardo Wurmus2018-07-273-2/+17
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* Fade in death scene.Ricardo Wurmus2018-07-271-2/+17
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* Fade when teleporting.Ricardo Wurmus2018-07-271-10/+29
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* Fade out on death.Ricardo Wurmus2018-07-271-2/+15
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* The colour is called "red", not "region".Ricardo Wurmus2018-07-271-1/+1
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* Makefile: List all source files and assets.Ricardo Wurmus2018-07-271-4/+31
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* Rename "start-position" to "location", adjust locations.Ricardo Wurmus2018-07-272-17/+16
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* Play little tune during intro.Ricardo Wurmus2018-07-273-2/+8
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* Add credits for Inner.png.Ricardo Wurmus2018-07-271-0/+9
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* Play bird background sound.Ricardo Wurmus2018-07-272-0/+1
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* Add HACKING.Ricardo Wurmus2018-07-271-0/+3
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* Add interior of reaper house.Ricardo Wurmus2018-07-273-38/+62
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* game: Use map positions for teleportation.Ricardo Wurmus2018-07-271-2/+8
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* death: Resume music in case it was paused before.Ricardo Wurmus2018-07-271-0/+1
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* Play error sound when talking is not possible.Ricardo Wurmus2018-07-273-1/+7
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* Fix bug in resuming conversations.Ricardo Wurmus2018-07-271-15/+33
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* engine: Remove debug/fps stuff from shell.Ricardo Wurmus2018-07-271-34/+1
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* engine: Remove eval-prompt from shell.Ricardo Wurmus2018-07-271-38/+1
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