diff options
author | Ricardo Wurmus <rekado@elephly.net> | 2018-11-18 17:41:16 +0100 |
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committer | Ricardo Wurmus <rekado@elephly.net> | 2018-11-18 17:41:16 +0100 |
commit | 49ae4f02ac1d72cdb4c3f60135b7e1be2ec1b9ac (patch) | |
tree | 7b874b6270b77969374676622de9744f727cccd6 | |
parent | f184634df7a26d797de1f48dd3b93238cfe96e48 (diff) |
characters: Invert rows.
The row order for the sprite atlas has been inverted in Chickadee
0.3.0.
-rw-r--r-- | characters/lorenzo.scm | 12 | ||||
-rw-r--r-- | characters/reaper.scm | 9 |
2 files changed, 11 insertions, 10 deletions
diff --git a/characters/lorenzo.scm b/characters/lorenzo.scm index 7117c4e..8a59e72 100644 --- a/characters/lorenzo.scm +++ b/characters/lorenzo.scm @@ -94,14 +94,14 @@ void main (void) { #:name 'sprite #:atlas player-atlas #:shader shader - #:animations '((idle-right . #(8 8 8 8 8 7 7 7 7 7)) - (idle-left . #(0 0 0 0 0 15 15 15 15 15)) - (idle-front . #(24 24 24 24 24 32 32 32 32 32)) + #:animations '((idle-right . #(24 24 24 24 24 39 39 39 39 39)) + (idle-left . #(32 32 32 32 32 31 31 31 31 31)) + (idle-front . #(8 8 8 8 8 0 0 0 0 0)) (idle-back . #(16)) - (left . #(1 35 2 35)) - (right . #(9 34 10 34)) + (left . #(33 3 34 3)) + (right . #(25 2 26 2)) (up . #(17 16 18 16)) - (down . #(25 24 26 24))) + (down . #(9 8 10 8))) #:current-animation 'idle-front #:frame-duration 10) ;; Simple player shadow. This should better be done diff --git a/characters/reaper.scm b/characters/reaper.scm index 112e92f..1a93ab1 100644 --- a/characters/reaper.scm +++ b/characters/reaper.scm @@ -122,10 +122,11 @@ you. I'm sure we will meet again sooner than you expect." (cons (make <animated-sprite> #:name 'sprite #:atlas reaper-atlas - #:animations '((idle . #(0 0 0 1 1 1 9 1 1 1 8 8 8 8 8 8 5 4 4 4 0 0 0 3 3)) - (pause . #(4 4 4 4 4 4 4 5)) - (talk . #(0 3 2 7 5 4 6 5 3 2 2 2 4 4 0 0 0)) - (up . #(11 15 11 12 14 10 14 13))) + #:animations + '((idle . #(12 12 12 13 13 13 5 13 13 13 4 4 4 4 4 4 9 8 8 8 12 12 12 15 15)) + (pause . #(8 8 8 8 8 8 8 9)) + (talk . #(12 15 14 11 9 8 10 9 15 14 14 14 8 8 12 12 12)) + (up . #(7 3 7 0 2 6 2 1))) #:current-animation 'idle #:frame-duration 20) ;; Simple shadow. This should better be done with a |