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path: root/scenes/death.scm
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* Use load-bitmap-font.Ricardo Wurmus2021-02-261-1/+1
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* Move from (chickadee render ...) to (chickadee graphics ...).Ricardo Wurmus2021-02-251-5/+5
| | | | | | | | The only notable changes are listed below: * engine/node-2d.scm (draw)<filled-rect>: Use new API from (chickadee graphics path). * scenes/game.scm (draw)<stats>: Same.
* Avoid conflicts with (chickadee render color).Ricardo Wurmus2019-07-131-1/+1
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* Update to Chickadee 0.4.0.Ricardo Wurmus2019-07-121-41/+1
| | | | | | | | | | * characters/lorenzo.scm (default-shader): Remove. (lorenzo): Use #:tint instead of #:shader; hide shadow when dead. * engine/node-2d.scm (<sprite>): Replace SHADER field with TINT. (draw <sprite>): Remove SHADER case. * engine/node.scm (run-node): Use RUN-GAME instead of RUN-GAME/SDL. * scenes/death.scm (ghost-shader): Remove. (populate): Use DEAD? keyword instead of SHADER.
* Replace (chickadee audio).Ricardo Wurmus2018-11-151-1/+1
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* death: Trigger fade out only once.Ricardo Wurmus2018-08-081-6/+9
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* Add vignette.Ricardo Wurmus2018-08-061-0/+4
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* Add intro background.Ricardo Wurmus2018-07-271-0/+2
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* Fade in death scene.Ricardo Wurmus2018-07-271-2/+17
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* death: Resume music in case it was paused before.Ricardo Wurmus2018-07-271-0/+1
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* Add font credits.Ricardo Wurmus2018-07-271-0/+3
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* Use readable font everywhere.Ricardo Wurmus2018-07-271-5/+10
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* Finish death/credits scene.Ricardo Wurmus2018-07-271-20/+256
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* Add death and credits scene.Ricardo Wurmus2018-07-271-0/+105