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* Move from (chickadee render ...) to (chickadee graphics ...).Ricardo Wurmus2021-02-252-6/+6
| | | | | | | | The only notable changes are listed below: * engine/node-2d.scm (draw)<filled-rect>: Use new API from (chickadee graphics path). * scenes/game.scm (draw)<stats>: Same.
* Update to Chickadee 0.4.0.Ricardo Wurmus2019-07-121-46/+20
| | | | | | | | | | * characters/lorenzo.scm (default-shader): Remove. (lorenzo): Use #:tint instead of #:shader; hide shadow when dead. * engine/node-2d.scm (<sprite>): Replace SHADER field with TINT. (draw <sprite>): Remove SHADER case. * engine/node.scm (run-node): Use RUN-GAME instead of RUN-GAME/SDL. * scenes/death.scm (ghost-shader): Remove. (populate): Use DEAD? keyword instead of SHADER.
* characters: Invert rows.Ricardo Wurmus2018-11-182-10/+11
| | | | | The row order for the sprite atlas has been inverted in Chickadee 0.3.0.
* reaper: Add "up" walk cycle.Ricardo Wurmus2018-07-271-1/+2
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* lorenzo: Accept shader and position keyword args.Ricardo Wurmus2018-07-271-3/+37
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* Move characters to separate modules.Ricardo Wurmus2018-07-272-0/+229