| Commit message (Collapse) | Author | Age | Files | Lines |
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The only notable changes are listed below:
* engine/node-2d.scm (draw)<filled-rect>: Use new API from (chickadee
graphics path).
* scenes/game.scm (draw)<stats>: Same.
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* characters/lorenzo.scm (default-shader): Remove.
(lorenzo): Use #:tint instead of #:shader; hide shadow when dead.
* engine/node-2d.scm (<sprite>): Replace SHADER field with TINT.
(draw <sprite>): Remove SHADER case.
* engine/node.scm (run-node): Use RUN-GAME instead of RUN-GAME/SDL.
* scenes/death.scm (ghost-shader): Remove.
(populate): Use DEAD? keyword instead of SHADER.
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The row order for the sprite atlas has been inverted in Chickadee
0.3.0.
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