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authorRicardo Wurmus <rekado@elephly.net>2018-07-21 22:50:45 +0200
committerRicardo Wurmus <rekado@elephly.net>2018-07-27 17:15:46 +0200
commitc30d1dabc129bf170123c39191dce8d984a0cd39 (patch)
treea94fd787bfce38cebc12dfc0b10eb43a860b7728 /characters
parent88e05c30a8537695d162db11302b99ed4d54df94 (diff)
Move characters to separate modules.
Diffstat (limited to 'characters')
-rw-r--r--characters/lorenzo.scm86
-rw-r--r--characters/reaper.scm143
2 files changed, 229 insertions, 0 deletions
diff --git a/characters/lorenzo.scm b/characters/lorenzo.scm
new file mode 100644
index 0000000..5fa2268
--- /dev/null
+++ b/characters/lorenzo.scm
@@ -0,0 +1,86 @@
+;;; The Inevitable Game
+;;; Copyright © 2018 Ricardo Wurmus <rekado@elephly.net>
+;;;
+;;; This program is free software: you can redistribute it and/or
+;;; modify it under the terms of the GNU General Public License as
+;;; published by the Free Software Foundation, either version 3 of the
+;;; License, or (at your option) any later version.
+;;;
+;;; This program is distributed in the hope that it will be useful,
+;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+;;; General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with this program. If not, see
+;;; <http://www.gnu.org/licenses/>.
+
+(define-module (characters lorenzo)
+ #:use-module (chickadee render texture)
+ #:use-module (chickadee render color)
+ #:use-module (chickadee math rect)
+ #:use-module (chickadee math vector)
+ #:use-module (engine assets)
+ #:use-module (engine node-2d)
+ #:use-module (characters)
+ #:use-module (oop goops)
+ #:export (<player>
+ previous-key-presses
+ selecting-message?
+ wants-to-stop-talking?
+ resume-messages
+ lifetime
+ happiness
+ weight
+ music
+ talking?
+
+ lorenzo))
+
+(define-class <player> (<character>)
+ (previous-key-presses #:accessor previous-key-presses #:init-form (list))
+ (selecting-message? #:accessor selecting-message? #:init-form #f)
+ (wants-to-stop-talking? #:accessor wants-to-stop-talking? #:init-form #f)
+ (resume-messages #:accessor resume-messages #:init-form '())
+ (lifetime #:accessor lifetime #:init-form 100)
+ (happiness #:accessor happiness #:init-form 50)
+ (weight #:accessor weight #:init-form 50)
+ (music #:accessor music #:init-form 50)
+ (talking? #:accessor talking? #:init-form #f))
+
+(define-asset player-atlas
+ (load-atlas "assets/images/lorenzo.png" 32 32))
+
+(define (lorenzo the-position)
+ (make <player>
+ #:name 'player
+ #:position the-position
+ #:children
+ (cons
+ (make <animated-sprite>
+ #:name 'sprite
+ #:atlas player-atlas
+ #:animations '((idle-right . #(8 8 8 8 8 7 7 7 7 7))
+ (idle-left . #(0 0 0 0 0 15 15 15 15 15))
+ (idle-front . #(24 24 24 24 24 32 32 32 32 32))
+ (idle-back . #(16))
+ (left . #(1 35 2 35))
+ (right . #(9 34 10 34))
+ (up . #(17 16 18 16))
+ (down . #(25 24 26 24)))
+ #:current-animation 'idle-front
+ #:frame-duration 10)
+ ;; Simple player shadow. This should better be done
+ ;; with a single ellipse shader.
+ (let ((color (make-color 0 0 0 0.2)))
+ (map (lambda (n x w)
+ (make <filled-rect>
+ #:region (make-rect 0.0 0.0 w 1.0)
+ #:position (vec2 x (- 2 n))
+ #:color color))
+ ;; position in the stack
+ (iota 5)
+ ;; x offsets
+ (list 12 10 8 10 12)
+ ;; widths
+ (list 8 12 16 12 8))))))
diff --git a/characters/reaper.scm b/characters/reaper.scm
new file mode 100644
index 0000000..fa7a76a
--- /dev/null
+++ b/characters/reaper.scm
@@ -0,0 +1,143 @@
+;;; The Inevitable Game
+;;; Copyright © 2018 Ricardo Wurmus <rekado@elephly.net>
+;;;
+;;; This program is free software: you can redistribute it and/or
+;;; modify it under the terms of the GNU General Public License as
+;;; published by the Free Software Foundation, either version 3 of the
+;;; License, or (at your option) any later version.
+;;;
+;;; This program is distributed in the hope that it will be useful,
+;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+;;; General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with this program. If not, see
+;;; <http://www.gnu.org/licenses/>.
+
+(define-module (characters reaper)
+ #:use-module (chickadee render texture)
+ #:use-module (chickadee render color)
+ #:use-module (chickadee math rect)
+ #:use-module (chickadee math vector)
+ #:use-module (engine assets)
+ #:use-module (engine node-2d)
+ #:use-module (characters)
+ #:use-module (oop goops)
+ #:export (<reaper> reaper))
+
+(define-class <reaper> (<character>))
+
+(define-asset reaper-atlas
+ (load-atlas "assets/images/reaper.png" 32 32))
+
+(define (reaper the-position)
+ (make <reaper>
+ #:name 'reaper
+ #:position the-position
+ #:conversations
+ '((hello
+ "Salutations!"
+ ((who-are-you? "Who are you?")
+ (bye "I have to leave now. Bye!"
+ #:resume
+ (hello "Hi again!"))))
+ (who-are-you?
+ "People have given me too many names to recount.
+Paul Celan called me a master from Germany, but he must have confused
+me with somebody else. Some call me a part of life, but I think that's
+missing the point. Others call me the grim reaper, but do I look grim
+to you?"
+ ((grim-no "No, not at all.")
+ (grim-yes "Well, actually you kinda do...")
+ (grim-bye "I can't answer, I need to go."
+ #:resume
+ (what-do-you-do? "Could you tell me what you are doing here?"))))
+ (grim-bye
+ "Well, I guess that's a 'yes'..."
+ ())
+ (grim-no
+ "Ah, that's a relief!"
+ ((what-do-you-do?
+ "I hope you don't mind me asking: what is it you're
+doing here?")
+ (bye
+ "Well, it was nice meeting you. See you around!"
+ #:resume
+ (what-do-you-do? "Could you tell me what you are doing here?"))))
+ (grim-yes
+ "Hmm, that's very unfortunate. I just can't figure out
+why people have that impression. It's rather depressing."
+ ((its-the-robe "Maybe it's the robe?")
+ (dont-worry "Aww, don't feel bad about it!")
+ (bye "I'm sure you'll be okay. Gotta go!"
+ #:resume
+ (what-do-you-do?
+ "So... what do you do around here?"))))
+ (its-the-robe
+ "I don't see how this comfortable robe could have that
+effect. The fabric is a little coarse, I admit, but it's really
+durable and doesn't chafe on my bones. Excellent quality."
+ ((what-do-you-do?
+ "So... what do you do around here?")
+ (bye "That's really interesting, but I'm afraid I need
+to hurry. Bye!"
+ #:resume
+ (what-do-you-do?
+ "So... what do you do around here?"))))
+ (dont-worry
+ "Yeah, I guess I shouldn't. It just tears me
+down. Luckily, the garden keeps me distracted."
+ ((what-do-you-grow? "Oh, you have a garden? What do you
+grow there?")
+ (bye "That's good. Well, I should go now. Bye!"
+ #:resume
+ (what-do-you-grow?
+ "You mentioned a garden. What do you grow there?"))))
+ (what-do-you-do?
+ "Well, you may have noticed the garden behind the house.
+For the past few eons I have been tending to it."
+ ((eons? "Did you say 'eons'?")
+ (what-do-you-grow? "Oh, that's nice! What do you grow there?")
+ (bye "I see. Unfortunately, I must get going now."
+ #:resume
+ (bye "Sorry, I didn't mean to disturb you."))))
+ (eons?
+ "Oh yes, I have been here long before you appeared and
+I will be here long after you will have rejoined the void. You could
+say that I am the void, occasionally receding just enough for a little
+bit of inconsequential folly before eventually and invariably
+restoring equilibrium."
+ ;; TODO
+ ())
+ (what-do-you-grow?
+ "You know, this and that. I enjoy soul food, and it's
+best when the ingredients are fresh."
+ ())
+ (bye
+ "Farewell! Don't be afraid, for I'm always here for
+you. I'm sure we will meet again sooner than you expect."
+ ()))
+ #:children
+ (cons (make <animated-sprite>
+ #:name 'sprite
+ #:atlas reaper-atlas
+ #:animations '((idle . #(0 0 0 1 1 1 9 1 1 1 8 8 8 8 8 8 5 4 4 4 0 0 0 3 3))
+ (pause . #(4 4 4 4 4 4 4 5))
+ (talk . #(0 3 2 7 5 4 6 5 3 2 2 2 4 4 0 0 0)))
+ #:current-animation 'idle
+ #:frame-duration 20)
+ ;; Simple shadow. This should better be done with a
+ ;; single ellipse shader.
+ (let ((color (make-color 0 0 0 0.2)))
+ (map (lambda (n x w)
+ (make <filled-rect>
+ #:region (make-rect 0.0 0.0 w 1.0)
+ #:position (vec2 (+ 3 x) (- 2 n))
+ #:color color))
+ ;; position in the stack
+ (iota 5)
+ ;; x offsets
+ (list 12 10 8 10 12)
+ ;; widths
+ (list 12 16 20 16 12))))))