Commit message (Collapse) | Author | Age | Files | Lines | |
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* | engine: run-node: Fix key-press handler arguments. | Ricardo Wurmus | 2021-02-26 | 1 | -2/+2 |
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* | Move from (chickadee render ...) to (chickadee graphics ...). | Ricardo Wurmus | 2021-02-25 | 2 | -12/+24 |
| | | | | | | | | The only notable changes are listed below: * engine/node-2d.scm (draw)<filled-rect>: Use new API from (chickadee graphics path). * scenes/game.scm (draw)<stats>: Same. | ||||
* | engine: Remove import of (chickadee sdl). | Ricardo Wurmus | 2020-03-14 | 1 | -2/+1 |
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* | Update to Chickadee 0.4.0. | Ricardo Wurmus | 2019-07-12 | 2 | -33/+30 |
| | | | | | | | | | | * characters/lorenzo.scm (default-shader): Remove. (lorenzo): Use #:tint instead of #:shader; hide shadow when dead. * engine/node-2d.scm (<sprite>): Replace SHADER field with TINT. (draw <sprite>): Remove SHADER case. * engine/node.scm (run-node): Use RUN-GAME instead of RUN-GAME/SDL. * scenes/death.scm (ghost-shader): Remove. (populate): Use DEAD? keyword instead of SHADER. | ||||
* | node: Use run-game/sdl. | Ricardo Wurmus | 2018-11-15 | 1 | -22/+25 |
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* | shell: Remove frame time calculations. | Ricardo Wurmus | 2018-11-15 | 1 | -16/+2 |
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* | Replace (chickadee audio). | Ricardo Wurmus | 2018-11-15 | 2 | -1/+149 |
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* | Use %assets-root in engine. | Ricardo Wurmus | 2018-07-27 | 1 | -2/+4 |
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* | engine: Remove debug/fps stuff from shell. | Ricardo Wurmus | 2018-07-27 | 1 | -34/+1 |
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* | engine: Remove eval-prompt from shell. | Ricardo Wurmus | 2018-07-27 | 1 | -38/+1 |
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* | Optionally accept a sprite shader. | Ricardo Wurmus | 2018-07-27 | 1 | -4/+10 |
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* | Scale up | Ricardo Wurmus | 2018-07-27 | 1 | -4/+9 |
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* | Initial commit. | Ricardo Wurmus | 2018-07-27 | 7 | -0/+1275 |