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* engine: run-node: Fix key-press handler arguments.Ricardo Wurmus2021-02-261-2/+2
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* Move from (chickadee render ...) to (chickadee graphics ...).Ricardo Wurmus2021-02-252-12/+24
| | | | | | | | The only notable changes are listed below: * engine/node-2d.scm (draw)<filled-rect>: Use new API from (chickadee graphics path). * scenes/game.scm (draw)<stats>: Same.
* engine: Remove import of (chickadee sdl).Ricardo Wurmus2020-03-141-2/+1
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* Update to Chickadee 0.4.0.Ricardo Wurmus2019-07-122-33/+30
| | | | | | | | | | * characters/lorenzo.scm (default-shader): Remove. (lorenzo): Use #:tint instead of #:shader; hide shadow when dead. * engine/node-2d.scm (<sprite>): Replace SHADER field with TINT. (draw <sprite>): Remove SHADER case. * engine/node.scm (run-node): Use RUN-GAME instead of RUN-GAME/SDL. * scenes/death.scm (ghost-shader): Remove. (populate): Use DEAD? keyword instead of SHADER.
* node: Use run-game/sdl.Ricardo Wurmus2018-11-151-22/+25
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* shell: Remove frame time calculations.Ricardo Wurmus2018-11-151-16/+2
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* Replace (chickadee audio).Ricardo Wurmus2018-11-152-1/+149
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* Use %assets-root in engine.Ricardo Wurmus2018-07-271-2/+4
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* engine: Remove debug/fps stuff from shell.Ricardo Wurmus2018-07-271-34/+1
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* engine: Remove eval-prompt from shell.Ricardo Wurmus2018-07-271-38/+1
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* Optionally accept a sprite shader.Ricardo Wurmus2018-07-271-4/+10
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* Scale upRicardo Wurmus2018-07-271-4/+9
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* Initial commit.Ricardo Wurmus2018-07-277-0/+1275