diff options
author | Ricardo Wurmus <rekado@elephly.net> | 2023-11-06 13:14:26 +0100 |
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committer | Ricardo Wurmus <rekado@elephly.net> | 2023-11-06 13:14:26 +0100 |
commit | 3088a94c83037cecf87baf49c4e699ced8c26aa3 (patch) | |
tree | 9c31e72194cad519d4624f9a4c57d900ec81fd97 | |
parent | b539b040447ab6493cfa02477378dd3c2b7ea3e4 (diff) |
Use birds.ogg.
This also avoids a crash.
-rw-r--r-- | scenes/game.scm | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/scenes/game.scm b/scenes/game.scm index 3e95fe5..a9235aa 100644 --- a/scenes/game.scm +++ b/scenes/game.scm @@ -48,7 +48,7 @@ (define-asset game-font (load-bitmap-font "assets/fonts/good_neighbors_starling.xml")) (define-asset music - (load-audio "assets/sounds/birds.mp3" #:mode 'stream)) + (load-audio "assets/sounds/birds.ogg" #:mode 'stream)) (define location (let ((positions @@ -259,6 +259,4 @@ map's positions layer." #:quit (lambda () (and *background-music* - ;; XXX This crashes so we just turn down the volume. - ;;(source-stop *background-music*) - (set-source-volume! *background-music* 0))))) + (source-stop *background-music*))))) |