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-rw-r--r--scenes/game.scm39
1 files changed, 29 insertions, 10 deletions
diff --git a/scenes/game.scm b/scenes/game.scm
index 7ec2306..ac6d7df 100644
--- a/scenes/game.scm
+++ b/scenes/game.scm
@@ -229,23 +229,42 @@ positions layer."
(define (handle-action player)
"Check if the PLAYER is on any region of the map where an action can
be executed; if so, perform the action."
- (let ((game (parent player)))
+ (let* ((game (parent player))
+ (fade (child-ref (parent game) 'fade-box)))
(and=> (collides? player game "actions")
(lambda (obj)
(match (map-object-name obj)
("enter-house"
(let ((house-pos (location game "house")))
- (teleport player
- (vec2-x house-pos)
- (vec2-y house-pos)))
- ;; TODO: change music?
- (pause-music))
+ (script
+ (tween 15 0.0 1.0
+ (lambda (alpha)
+ (set! (color fade)
+ (make-color 0 0 0 alpha))))
+ (teleport player
+ (vec2-x house-pos)
+ (vec2-y house-pos))
+ ;; TODO: change music?
+ (pause-music)
+ (tween 15 1.0 0.0
+ (lambda (alpha)
+ (set! (color fade)
+ (make-color 0 0 0 alpha)))))))
("exit-house"
(let ((exited-house-pos (location game "exited-house")))
- (teleport player
- (vec2-x exited-house-pos)
- (vec2-y exited-house-pos)))
- (resume-music))
+ (script
+ (tween 15 0.0 1.0
+ (lambda (alpha)
+ (set! (color fade)
+ (make-color 0 0 0 alpha))))
+ (teleport player
+ (vec2-x exited-house-pos)
+ (vec2-y exited-house-pos))
+ (resume-music)
+ (tween 15 1.0 0.0
+ (lambda (alpha)
+ (set! (color fade)
+ (make-color 0 0 0 alpha)))))))
("talk-to-reaper"
(start-talking player
(child-ref game 'reaper)))