diff options
author | Ricardo Wurmus <rekado@elephly.net> | 2018-07-21 16:00:55 +0200 |
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committer | Ricardo Wurmus <rekado@elephly.net> | 2018-07-27 17:15:46 +0200 |
commit | 77a65835d236b12984594243cba4bf2110977710 (patch) | |
tree | 3ef39a81f64be0ad8bc6620534163babee0c51c8 /scenes | |
parent | 9c43f7a9472a4fe0c50250f25c9605a898c568ef (diff) |
Add death and credits scene.
Diffstat (limited to 'scenes')
-rw-r--r-- | scenes/credits.scm | 47 | ||||
-rw-r--r-- | scenes/death.scm | 105 |
2 files changed, 152 insertions, 0 deletions
diff --git a/scenes/credits.scm b/scenes/credits.scm new file mode 100644 index 0000000..c6159df --- /dev/null +++ b/scenes/credits.scm @@ -0,0 +1,47 @@ +;;; The Inevitable Game +;;; Copyright © 2018 Ricardo Wurmus <rekado@elephly.net> +;;; +;;; This program is free software: you can redistribute it and/or +;;; modify it under the terms of the GNU General Public License as +;;; published by the Free Software Foundation, either version 3 of the +;;; License, or (at your option) any later version. +;;; +;;; This program is distributed in the hope that it will be useful, +;;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;;; General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program. If not, see +;;; <http://www.gnu.org/licenses/>. + +(define-module (scenes credits) + #:use-module (chickadee) + #:use-module (chickadee math vector) + #:use-module (chickadee render font) + #:use-module (engine assets) + #:use-module (engine node) + #:use-module (engine node-2d) + #:use-module (engine scene) + #:use-module (scenes game) + #:use-module (oop goops) + #:export (credits)) + +(define-class <credits> (<scene>)) + +(define-asset credits-font + (load-tile-font "assets/fonts/bubblemad_8x8.png" 8 8 + " !\"©_%❤'()*+,-./0123456789:←<=>?@abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ")) + +(define-method (populate (credits <credits>)) + (list + (make <label> + #:name 'press-enter + #:font credits-font + #:text "Press any key to quit." + #:position (vec2 72.0 50.0)))) + +(define-method (on-key-press (credits <credits>) key mods repeat?) + (abort-game)) + +(define (credits) (make <credits>)) diff --git a/scenes/death.scm b/scenes/death.scm new file mode 100644 index 0000000..4682217 --- /dev/null +++ b/scenes/death.scm @@ -0,0 +1,105 @@ +;;; The Inevitable Game +;;; Copyright © 2018 Ricardo Wurmus <rekado@elephly.net> +;;; +;;; This program is free software: you can redistribute it and/or +;;; modify it under the terms of the GNU General Public License as +;;; published by the Free Software Foundation, either version 3 of the +;;; License, or (at your option) any later version. +;;; +;;; This program is distributed in the hope that it will be useful, +;;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;;; General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program. If not, see +;;; <http://www.gnu.org/licenses/>. + +(define-module (scenes death) + #:use-module (chickadee audio) + #:use-module (chickadee math vector) + #:use-module (chickadee render font) + #:use-module (engine assets) + #:use-module (engine node) + #:use-module (engine node-2d) + #:use-module (engine scene) + #:use-module (engine shell) + #:use-module (scenes credits) + #:use-module (oop goops) + #:export (death)) + +(define-class <death> (<scene>)) + +(define-asset death-font + (load-tile-font "assets/fonts/bubblemad_8x8.png" 8 8 + " !\"©_%❤'()*+,-./0123456789:←<=>?@abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ")) + +(define-asset music-death (load-music "assets/music/death.ogg")) + +(define texts + '("\ +Life waits for no one, but +death is patient." + + "\ +You have died. Your points +don't matter." + + "\ +Death is inevitable." + + "\ +The void resumes." + + "\ +It did not last." + + "\ +You were busy, but none of that +matters any more." + + "\ +You were mortal after all." + + "\ +Nobody outruns the clock." + + "\ +Life goes on, but you end here." + + "\ +This is no longer your battle +to fight. Let go." + + "\ +Life is hard, but thankfully +quite short.")) + +(set! *random-state* (random-state-from-platform)) + +(define-method (populate (death <death>)) + (cons + (make <label> + #:name 'press-enter + #:font death-font + #:text "Press any key to quit." + #:position (vec2 72.0 50.0)) + (let* ((text (list-ref texts (random (length texts)))) + (parts (string-split text #\newline))) + (map (lambda (part i) + (make <label> + #:name 'death + #:font death-font + #:text part + #:position (vec2 16.0 (- 150.0 (* 12 i))))) + parts (iota (length parts)))))) + +(define-method (on-key-press (death <death>) key mods repeat?) + (switch-scene (root-node) + (credits))) + +(define (death) + (set-music-volume! 1.0) + (stop-music) + (play-music (load-music "assets/music/death.ogg") #:loop? #t) + (make <death>)) |