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authorRicardo Wurmus <rekado@elephly.net>2019-07-12 23:07:32 +0200
committerRicardo Wurmus <rekado@elephly.net>2019-07-12 23:07:32 +0200
commitc8de1a94ed00d8c6f304c2edb73e3a2419b0ce9b (patch)
treec7f7db5cd355f9f590af8fbb61e6a4b2db665fab /engine/inotify.scm
parentbc3d81c004e7edfc2ea7449968eaaf44c8806b88 (diff)
Update to Chickadee 0.4.0.
* characters/lorenzo.scm (default-shader): Remove. (lorenzo): Use #:tint instead of #:shader; hide shadow when dead. * engine/node-2d.scm (<sprite>): Replace SHADER field with TINT. (draw <sprite>): Remove SHADER case. * engine/node.scm (run-node): Use RUN-GAME instead of RUN-GAME/SDL. * scenes/death.scm (ghost-shader): Remove. (populate): Use DEAD? keyword instead of SHADER.
Diffstat (limited to 'engine/inotify.scm')
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