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author | Ricardo Wurmus <rekado@elephly.net> | 2021-02-20 08:40:28 +0100 |
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committer | Ricardo Wurmus <rekado@elephly.net> | 2021-02-20 08:40:28 +0100 |
commit | c4324e94167c1de0049d15ce622efba31ec06dbc (patch) | |
tree | 8e7c31bdd3b3854dccdbcb1cc86b63a69a7b1c62 | |
parent | b23f7d19b72f4124cf7b1f0f42f0e68a9f41f9f6 (diff) |
doc: Fix weird mistakes.
-rw-r--r-- | doc/picture-language.texi | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/picture-language.texi b/doc/picture-language.texi index e6a703d..808a0fa 100644 --- a/doc/picture-language.texi +++ b/doc/picture-language.texi @@ -117,11 +117,11 @@ mailing list @email{guile-user@@gnu.org}, or ask for help on the @chapter A Picture Vocabulary The goal of the picture language is to allow you to interactively work -with pictures as you would with any other seemingly primitive data type, -such as numbers or strings of text. To compose numbers in an we use the -digits 0 to 9. Similarly, strings of text compose of a wide range of -characters enclosed in double quotes. What, then, are the building -blocks of pictures? +with pictures as you would with any other seemingly primitive data +type, such as numbers or strings of text. To compose numbers we +combine the digits 0 to 9. Similarly, strings of text are composed of +a wide range of characters enclosed in double quotes. What, then, are +the building blocks of pictures? One approach is to think of a picture as an arrangement of little colored dots or pixels. Building pictures from dots, however, would be |