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<objdefs>
<obj.normal id="<<NAME>>" uuid="<<UUID>>" sha="000d84e43d5934e94f32e1d50318f8feede69769">
<sDescription><<DESCRIPTION>></sDescription>
<author><<AUTHOR>></author>
<license><<LICENSE>></license>
<helpPatch/>
<includes>
<include>math.h</include>
<include>axoloti.h</include>
</includes>
<inlets>
<frac32buffer name="in" description="filter input"/>
<<INLETS>>
</inlets>
<outlets>
<frac32buffer name="out" description="filter output"/>
</outlets>
<displays/>
<params>
<<PARAMS>>
</params>
<attribs/>
<code.declaration><![CDATA[
float fmaxf (float a, float b) {
return a > b ? a : b;
}
float fminf (float a, float b) {
return a < b ? a : b;
}
float tanf(float x) {
return sinf(x) / cosf(x);
}
//----------------------------------------------------------------------------
// FAUST generated signal processor
//----------------------------------------------------------------------------
<<includeIntrinsic>>
<<includeclass>>
mydsp mdsp;
]]></code.declaration>
<code.init><![CDATA[initmydsp(&mdsp, 48000.0);]]></code.init>
<code.dispose><![CDATA[//deletemydsp(mdsp);]]></code.dispose>
<code.krate><![CDATA[// Calculate audio
<<SLIDERS>>
float inf[BUFSIZE] = {};
float outf[BUFSIZE] = {};
for (uint8_t i = 0; i < BUFSIZE; i++) {
inf[i] = q27_to_float(inlet_in[i]);
}
float* inp = (float*) inf;
float* outp = (float*) outf;
computemydsp(&mdsp, BUFSIZE, &inp, &outp);
for (uint8_t i = 0; i < BUFSIZE; i++) {
outlet_out[i] = float_to_q27(outf[i]);
}]]></code.krate>
</obj.normal>
</objdefs>
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