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//-----------------------------------------------------
// name: "Phaser"
//
// Code generated with Faust 0.9.67 (http://faust.grame.fr)
//-----------------------------------------------------
/* link with  */
#ifndef FAUSTPOWER
#define FAUSTPOWER
#define faustpower4(x) ((x)*(x)*(x)*(x))
#define faustpower3(x) ((x)*(x)*(x))
#define faustpower2(x) ((x)*(x))
#define max(a, b) ((a) > (b) ? (a) : (b))
#define min(a, b) ((a) < (b) ? (a) : (b))
#endif
/************************************************************************
 ************************************************************************
    FAUST Architecture File
	Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale
    ---------------------------------------------------------------------

	This is sample code. This file is provided as an example of minimal
	FAUST architecture file. Redistribution and use in source and binary
	forms, with or without modification, in part or in full are permitted.
	In particular you can create a derived work of this FAUST architecture
	and distribute that work under terms of your choice.

	This sample code is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 ************************************************************************
 ************************************************************************/


/******************************************************************************
*******************************************************************************

							       VECTOR INTRINSICS

*******************************************************************************
*******************************************************************************/


/******************************************************************************
*******************************************************************************

			ABSTRACT USER INTERFACE

*******************************************************************************
*******************************************************************************/

//----------------------------------------------------------------------------
//  FAUST generated signal processor
//----------------------------------------------------------------------------

#ifndef FAUSTFLOAT
#define FAUSTFLOAT float
#endif

class Dsp {
public:
  int fSamplingFreq;
	FAUSTFLOAT 	fslider0;
	FAUSTFLOAT 	fcheckbox0;
	FAUSTFLOAT 	fcheckbox1;
	int 	iVec0[2];
	FAUSTFLOAT 	fslider1;
	FAUSTFLOAT 	fslider2;
	FAUSTFLOAT 	fslider3;
	int 	iConst0;
	float 	fConst1;
	FAUSTFLOAT 	fslider4;
	float 	fConst2;
	float 	fRec5[2];
	float 	fRec6[2];
	FAUSTFLOAT 	fslider5;
	FAUSTFLOAT 	fslider6;
	FAUSTFLOAT 	fslider7;
	float 	fRec4[3];
	float 	fRec3[3];
	float 	fRec2[3];
	float 	fRec1[3];
	float 	fRec0[2];
	float 	fRec11[3];
	float 	fRec10[3];
	float 	fRec9[3];
	float 	fRec8[3];
	float 	fRec7[2];

	void instanceInit(int samplingFreq) {
		fSamplingFreq = samplingFreq;
		fslider0 = 1.0f;
		fcheckbox0 = 0.0;
		fcheckbox1 = 0.0;
		for (int i=0; i<2; i++) iVec0[i] = 0;
		fslider1 = 0.0f;
		fslider2 = 0.0f;
		fslider3 = 1e+03f;
		iConst0 = min(192000, max(1, fSamplingFreq));
		fConst1 = (1.0f / float(iConst0));
		fslider4 = 0.5f;
		fConst2 = (6.283185307179586f / float(iConst0));
		for (int i=0; i<2; i++) fRec5[i] = 0;
		for (int i=0; i<2; i++) fRec6[i] = 0;
		fslider5 = 1e+02f;
		fslider6 = 8e+02f;
		fslider7 = 1.5f;
		for (int i=0; i<3; i++) fRec4[i] = 0;
		for (int i=0; i<3; i++) fRec3[i] = 0;
		for (int i=0; i<3; i++) fRec2[i] = 0;
		for (int i=0; i<3; i++) fRec1[i] = 0;
		for (int i=0; i<2; i++) fRec0[i] = 0;
		for (int i=0; i<3; i++) fRec11[i] = 0;
		for (int i=0; i<3; i++) fRec10[i] = 0;
		for (int i=0; i<3; i++) fRec9[i] = 0;
		for (int i=0; i<3; i++) fRec8[i] = 0;
		for (int i=0; i<2; i++) fRec7[i] = 0;
	}
	void init(int samplingFreq) {
		instanceInit(samplingFreq);
	}
             // convert fixed point to float
            // * invert bits if sign bit is set (0x08000000, or (1<<27))
            // * cast int to float
            // * divide by constant to shift decimal point
            // * multiply by -1 if sign bit was set
            float ConvertFracToFloat(int32_t frac) {
              bool neg = (((1<<27) & frac) != 0);
              float res = (float)(neg ? frac : ~frac);
              res = res / (float(1<<29));
              return (neg ? (-1 * res) : res);
            }

    void compute (int count,
                  const int32_t** input,
                  int32_t* left,
                  int32_t* right,
                  int param_fcheckbox0,
                  int param_fcheckbox1,
                  int param_fslider0,
                  int param_fslider1,
                  int param_fslider3,
                  int param_fslider4,
                  int param_fslider5,
                  int param_fslider6,
                  int param_fslider7) {
		float 	fSlow0 = (0.5f * ((int(float(param_fcheckbox0)))?2:float(fslider0)));
		float 	fSlow1 = ((int(float(param_fcheckbox1)))?(0 - fSlow0):fSlow0);
		float 	fSlow2 = float(fslider1);
		float 	fSlow3 = 10; //powf(10,(0.05f * float(fslider2)));
		float 	fSlow4 = 0.8; //expf((fConst1 * (0 - (3.141592653589793f * float(fslider3)))));
		float 	fSlow5 = faustpower2(fSlow4);
		float 	fSlow6 = (fConst2 * 10*ConvertFracToFloat(param_fslider4));
		float 	fSlow7 = cosf(fSlow6);
		float 	fSlow8 = sinf(fSlow6);
		float 	fSlow9 = (0 - fSlow8);
		float 	fSlow10 = float(fslider5);
		float 	fSlow11 = (6.283185307179586f * fSlow10);
		float 	fSlow12 = (0.5f * ((6.283185307179586f * max(fSlow10, float(fslider6))) - fSlow11));
		float 	fSlow13 = float(fslider7);
		float 	fSlow14 = (fConst1 * fSlow13);
		float 	fSlow15 = (0 - (2 * fSlow4));
		float 	fSlow16 = (fConst1 * faustpower2(fSlow13));
		float 	fSlow17 = (fConst1 * faustpower3(fSlow13));
		float 	fSlow18 = (fConst1 * faustpower4(fSlow13));
		float 	fSlow19 = (1 - fSlow0);
		const int32_t* input0 = *input;
		const int32_t* input1 = *input;
		int32_t* output0 = left;
		int32_t* output1 = right;
		for (int i=0; i<count; i++) {
			iVec0[0] = 1;
			float fTemp0 = ConvertFracToFloat(input0[i]);
			fRec5[0] = ((fSlow8 * fRec6[1]) + (fSlow7 * fRec5[1]));
			fRec6[0] = ((1 + ((fSlow7 * fRec6[1]) + (fSlow9 * fRec5[1]))) - iVec0[1]);
			float fTemp1 = (fSlow11 + (fSlow12 * (1 - fRec5[0])));
			float fTemp2 = (fRec4[1] * cosf((fSlow14 * fTemp1)));
			fRec4[0] = (0 - (((fSlow15 * fTemp2) + (fSlow5 * fRec4[2])) - ((fSlow3 * fTemp0) + (fSlow2 * fRec0[1]))));
			float fTemp3 = (fRec3[1] * cosf((fSlow16 * fTemp1)));
			fRec3[0] = ((fSlow15 * (fTemp2 - fTemp3)) + (fRec4[2] + (fSlow5 * (fRec4[0] - fRec3[2]))));
			float fTemp4 = (fRec2[1] * cosf((fSlow17 * fTemp1)));
			fRec2[0] = ((fSlow15 * (fTemp3 - fTemp4)) + (fRec3[2] + (fSlow5 * (fRec3[0] - fRec2[2]))));
			float fTemp5 = (fRec1[1] * cosf((fSlow18 * fTemp1)));
			fRec1[0] = ((fSlow15 * (fTemp4 - fTemp5)) + (fRec2[2] + (fSlow5 * (fRec2[0] - fRec1[2]))));
			fRec0[0] = ((fSlow5 * fRec1[0]) + ((fSlow15 * fTemp5) + fRec1[2]));
			output0[i] = ConvertFloatToFrac((fSlow3 * (fTemp0 * fSlow19)) + (fRec0[0] * fSlow1));
            
			float fTemp6 = ConvertFracToFloat(input1[i]);
			float fTemp7 = (fSlow11 + (fSlow12 * (1 - fRec6[0])));
			float fTemp8 = (fRec11[1] * cosf((fSlow14 * fTemp7)));
			fRec11[0] = (0 - (((fSlow15 * fTemp8) + (fSlow5 * fRec11[2])) - ((fSlow3 * fTemp6) + (fSlow2 * fRec7[1]))));
			float fTemp9 = (fRec10[1] * cosf((fSlow16 * fTemp7)));
			fRec10[0] = ((fSlow15 * (fTemp8 - fTemp9)) + (fRec11[2] + (fSlow5 * (fRec11[0] - fRec10[2]))));
			float fTemp10 = (fRec9[1] * cosf((fSlow17 * fTemp7)));
			fRec9[0] = ((fSlow15 * (fTemp9 - fTemp10)) + (fRec10[2] + (fSlow5 * (fRec10[0] - fRec9[2]))));
			float fTemp11 = (fRec8[1] * cosf((fSlow18 * fTemp7)));
			fRec8[0] = ((fSlow15 * (fTemp10 - fTemp11)) + (fRec9[2] + (fSlow5 * (fRec9[0] - fRec8[2]))));
			fRec7[0] = ((fSlow5 * fRec8[0]) + ((fSlow15 * fTemp11) + fRec8[2]));
			output1[i] = ConvertFloatToFrac((fSlow3 * (fTemp6 * fSlow19)) + (fRec7[0] * fSlow1));
			// post processing
			fRec7[1] = fRec7[0];
			fRec8[2] = fRec8[1]; fRec8[1] = fRec8[0];
			fRec9[2] = fRec9[1]; fRec9[1] = fRec9[0];
			fRec10[2] = fRec10[1]; fRec10[1] = fRec10[0];
			fRec11[2] = fRec11[1]; fRec11[1] = fRec11[0];
			fRec0[1] = fRec0[0];
			fRec1[2] = fRec1[1]; fRec1[1] = fRec1[0];
			fRec2[2] = fRec2[1]; fRec2[1] = fRec2[0];
			fRec3[2] = fRec3[1]; fRec3[1] = fRec3[0];
			fRec4[2] = fRec4[1]; fRec4[1] = fRec4[0];
			fRec6[1] = fRec6[0];
			fRec5[1] = fRec5[0];
			iVec0[1] = iVec0[0];
		}
	}
};