From 4e987026148fe65c323afbc93cd560c07bf06b3f Mon Sep 17 00:00:00 2001 From: Yale AI Dept Date: Wed, 14 Jul 1993 13:08:00 -0500 Subject: Import to github. --- progs/demo/X11/gobang/README | 66 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 progs/demo/X11/gobang/README (limited to 'progs/demo/X11/gobang/README') diff --git a/progs/demo/X11/gobang/README b/progs/demo/X11/gobang/README new file mode 100644 index 0000000..d5634a4 --- /dev/null +++ b/progs/demo/X11/gobang/README @@ -0,0 +1,66 @@ +gobang Weiming Wu & Niping Wu + + +Introduction + +Our final project is to design and implement a Gobang game under +X-Window3.2 environment, using the Haskell programming language. Users +can play the game human-vs-human. The program also provides a robot +player with whom the user can play the game with. We wrote altogether +ten modules which were saved in different files to control the whole +game. + + +About Gobang + +The checkerboard of Gobang consists of 19 vertical lines and 19 +horizontal lines. Two players in turn place a unit on the +checkerboard. Each unit should be put on an unoccupied intersection +of a vertical and a horizontal line. The winner is the player who +first makes five consecutive units on either vertical, horizontal or +diagonal direction. + +The program is able to perform the following tasks: 1) Use a new +window under X-Window interface to display the checkerboard. Players +will use a mouse to place units onto the chessboard, where a unit is a +circle with the color black or white. 2) Prompt for the names of both +players and display them. 3) Calculate the time both players have +used up. 4) Supervise the progress of the game, declare winner and +end the game once one player wins. 5) At each point of the game, +store the progress of the game, so players can review each step during +the game. 6) There are five buttons on the screen which would provide +some special services such as starting a new game, quitting the game, +saving the game, importing the saved game, or reviewing the game as +soon as the user selects the corresponding buttons. 7) Provide a +moderately well robot player for that game (using minimum-maximum +algorithm). + + +Running Gobang + +A window titled "gobang" will appear on the screen. On it is a +checkerboard, clocks and buttons. There will be an instruction saying +"Please enter the name of player-1". The user can do two things: +either enter the name of a player or choose the "import" button. Once +the "import" button is selected, an unfinished game, which was saved +in the file "###go.bhs###" will be imported. Please notice that the +character "@" is reserved for the robot player, so if the user types +in @ as the name of the first player, it is assumed that player-1 is +the robot player. Then the name of player 2 is prompted. The game +starts and at each turn an instruction like "Please enter your play." +would appear on the screen. The user should put a unit onto the +checkerboard. If the button is clicked on a wrong place or a unit is +put onto an occupied position, an error message saying "Wrong Point. +Please reenter." will appear on the screen and the user should reenter +his play. The marker next to the name of a player indicates whose +turn it is. At any point of the game the user can choose the other +four buttons. If the "new" button is selected, the present game will +be terminated and a new blank checkerboard will be displayed on the +screen; if the "review" button is selected, one step of the previous +plays will be displayed each time after the user hits any key; if the +"save" button is selected, the steps so far will be saved into the +file "###go.bhs###"; if the "quit" button is selected, the game will +be terminated. + + + -- cgit v1.2.3