#include "mdaPianoVoice.h" mdaPianoVoice::mdaPianoVoice(double rate, Sample * master_samples, KGRP * master_kgrp) { //set tuning Fs = rate; iFs = 1.0f/Fs; samples = master_samples; kgrp = master_kgrp; default_preset[p_offset(p_envelope_decay)] = 0.500f; default_preset[p_offset(p_envelope_release)] = 0.500f; default_preset[p_offset(p_hardness_offset)] = 0.500f; default_preset[p_offset(p_velocity_to_hardness)] = 0.500f; default_preset[p_offset(p_muffling_filter)] = 0.803f; default_preset[p_offset(p_velocity_to_muffling)] = 0.251f; default_preset[p_offset(p_velocity_sensitivity)] = 0.376f; default_preset[p_offset(p_stereo_width)] = 0.500f; default_preset[p_offset(p_polyphony)] = 0.330f; default_preset[p_offset(p_fine_tuning)] = 0.500f; default_preset[p_offset(p_random_detuning)] = 0.246f; default_preset[p_offset(p_stretch_tuning)] = 0.500f; reset(); update(Default); } float mdaPianoVoice::p_helper(unsigned short id, Param d) { if (d == Default) return default_preset[p_offset(id)]; else return *p(id); } void mdaPianoVoice::on(unsigned char key, unsigned char velocity) { // store key that turned this voice on (used in 'get_key') m_key = key; update(Current); float l=99.0f; uint32_t k, s; if(velocity > 0) { k = (key - 60) * (key - 60); l = fine + random * ((float)(k % 13) - 6.5f); //random & fine tune if(key > 60) l += stretch * (float)k; //stretch s = size; if(velocity > 40) s += (uint32_t)(sizevel * (float)(velocity - 40)); k = 0; while(key > (kgrp[k].high + s)) k += SAMPLES_PER_NOTE; // find keygroup sample_index = k; // store sample index l += (float)(key - kgrp[k].root); // pitch l = 22050.0f * iFs * (float)exp(0.05776226505 * l); delta = (uint32_t)(65536.0f * l); frac = 0; pos = 0; end = samples[sample_index].size; loop = kgrp[sample_index].loop; env = (0.5f + velsens) * (float)pow(0.0078f * velocity, velsens); //velocity l = 50.0f + *p(p_muffling_filter) * *p(p_muffling_filter) * muff + muffvel * (float)(velocity - 64); //muffle if(l < (55.0f + 0.25f * (float)key)) l = 55.0f + 0.25f * (float)key; if(l > 210.0f) l = 210.0f; ff = l * l * iFs; f0 = f1 = 0.0f; // note->pan if(key < 12) key = 12; if(key > 108) key = 108; l = volume * trim; outr = l + l * width * (float)(key - 60); outl = l + l - outr; if(key < 44) key = 44; //limit max decay length l = 2.0f * *p(p_envelope_decay); if(l < 1.0f) l += 0.25f - 0.5f * *p(p_envelope_decay); dec = (float)exp(-iFs * exp(-0.6 + 0.033 * (double)key - l)); } else { // some keyboards send note off events as 'note on' with velocity 0 release(0); } } void mdaPianoVoice::reset() { env = 0.0f; dec = 0.99f; muff = 160.0f; volume = 0.2f; sustain = 0; cpos = 0; m_key = LV2::INVALID_KEY; } void mdaPianoVoice::release(unsigned char velocity) { if(sustain==0) { //no release on highest notes if(m_key < 94 || m_key == SUSTAIN) { dec = (float)exp(-iFs * exp(2.0 + 0.017 * (double)m_key - 2.0 * *p(p_envelope_release))); } } else { m_key = SUSTAIN; } //Mark the voice to be turned off later. It may not be set to //INVALID_KEY yet, because the release sound still needs to be //rendered. m_key is finally set to INVALID_KEY by 'render' when //env < SILENCE m_key = SUSTAIN; } void mdaPianoVoice::render(uint32_t from, uint32_t to) { // abort if no key is pressed // initially m_key is INVALID_KEY, so no sound will be rendered if (m_key == LV2::INVALID_KEY) return; float x, l, r; uint32_t i; update(Current); for (uint32_t frame = from; frame < to; ++frame) { // initialize left and right output l = r = 0.0f; frac += delta; // integer-based linear interpolation pos += frac >> 16; frac &= 0xFFFF; if(pos > end) pos -= loop; i = samples[sample_index].buffer[pos]; i = (i << 7) + (frac >> 9) * (samples[sample_index].buffer[pos + 1] - i) + 0x40400000; x = env * (*(float *)&i - 3.0f); //fast int->float env = env * dec; //envelope f0 += ff * (x + f1 - f0); //muffle filter f1 = x; l += outl * f0; r += outr * f0; comb[cpos] = l + r; ++cpos &= 0x7F; x = cdep * comb[cpos]; //stereo simulator // write to output p(p_left)[frame] += l + x; p(p_right)[frame] += r - x; } // turn off further processing when the envelope has rendered the voice silent if (env < SILENCE) { m_key = LV2::INVALID_KEY; } } void mdaPianoVoice::update(Param par) { size = (uint32_t)(12.0f * p_helper(p_hardness_offset, par) - 6.0f); sizevel = 0.12f * p_helper(p_velocity_to_hardness, par); muffvel = p_helper(p_velocity_to_muffling, par) * p_helper(p_velocity_to_muffling, par) * 5.0f; velsens = 1.0f + p_helper(p_velocity_sensitivity, par) + p_helper(p_velocity_sensitivity, par); if(p_helper(p_velocity_sensitivity, par) < 0.25f) { velsens -= 0.75f - 3.0f * p_helper(p_velocity_sensitivity, par); } fine = p_helper(p_fine_tuning, par) - 0.5f; random = 0.077f * p_helper(p_random_detuning, par) * p_helper(p_random_detuning, par); stretch = 0.000434f * (p_helper(p_stretch_tuning, par) - 0.5f); cdep = p_helper(p_stereo_width, par) * p_helper(p_stereo_width, par); trim = 1.50f - 0.79f * cdep; width = 0.04f * p_helper(p_stereo_width, par); if(width > 0.03f) width = 0.03f; poly = 8 + (uint32_t)(24.9f * p_helper(p_polyphony, par)); }