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#include "melodicstaff.hh"
#include "stem.hh"
#include "paper.hh"
#include "molecule.hh"
#include "linestaff.hh"
#include "rhythmstaff.hh"
#include "sccol.hh"
const int NO_LINES=5;
const int BOTTOM_POSITION=2; // e is on bottom line of 5-staff...
void
Melodic_staff::set_output(PScore*ps)
{
theline = new Linestaff(NO_LINES,ps);
Simple_staff::set_output(ps);
}
void
Melodic_column::typeset_command(Command *com, int breakst)
{
Molecule*m=create_command_mol(com);
Item *i =new Item;
i->output = m;
typeset_item(i, breakst);
}
void
Melodic_column::typeset_req(Request *rq)
{
Item *i =new Item;
Molecule*m=create_req_mol(rq);
if (rq->note()) {
int h = rq->note()->height();
Real dy = staff_->paper()->interline()/2;
m->translate(Offset(0,(h-BOTTOM_POSITION)*dy));
}
i->output = m;
typeset_item(i);
}
void
Melodic_column::typeset_stem(Stem_req*rq)
{
Stem * s = new Stem(NO_LINES);
int n = the_note->note()->height()-BOTTOM_POSITION;
s->minnote =s->maxnote=n;
s->flag = rq->stem_number;
s->calculate();
typeset_item(s);
s->brew_molecole();
}
/*
creation
*/
Staff *
get_new_melodicstaff()
{
return new Melodic_staff;
}
Staff_column*
Melodic_staff::create_col(Score_column*s)
{
return new Melodic_column(s,this);
}
Melodic_staff*
Melodic_staff::clone()const
{
return new Melodic_staff(*this);
}
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