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|
/*
lookup.cc -- implement simple Lookup methods.
source file of the GNU LilyPond music typesetter
(c) 1997--2007 Han-Wen Nienhuys <hanwen@xs4all.nl>
Jan Nieuwenhuizen <janneke@gnu.org>
*/
#include "lookup.hh"
#include <cmath>
#include <cctype>
using namespace std;
#include "line-interface.hh"
#include "warn.hh"
#include "dimensions.hh"
#include "bezier.hh"
#include "string-convert.hh"
#include "file-path.hh"
#include "main.hh"
#include "lily-guile.hh"
#include "font-metric.hh"
Stencil
Lookup::dot (Offset p, Real radius)
{
SCM at = (scm_list_n (ly_symbol2scm ("dot"),
scm_from_double (p[X_AXIS]),
scm_from_double (p[Y_AXIS]),
scm_from_double (radius),
SCM_UNDEFINED));
Box box;
box.add_point (p - Offset (radius, radius));
box.add_point (p + Offset (radius, radius));
return Stencil (box, at);
}
Stencil
Lookup::beam (Real slope, Real width, Real thick, Real blot)
{
Box b;
Offset p;
p = Offset (0, thick / 2);
b.add_point (p);
p += Offset (1, -1) * (blot / 2);
SCM points = SCM_EOL;
points = scm_cons (scm_from_double (p[X_AXIS]),
scm_cons (scm_from_double (p[Y_AXIS]),
points));
p = Offset (0, -thick / 2);
b.add_point (p);
p += Offset (1, 1) * (blot / 2);
points = scm_cons (scm_from_double (p[X_AXIS]),
scm_cons (scm_from_double (p[Y_AXIS]),
points));
p = Offset (width, width * slope - thick / 2);
b.add_point (p);
p += Offset (-1, 1) * (blot / 2);
points = scm_cons (scm_from_double (p[X_AXIS]),
scm_cons (scm_from_double (p[Y_AXIS]),
points));
p = Offset (width, width * slope + thick / 2);
b.add_point (p);
p += Offset (-1, -1) * (blot / 2);
points = scm_cons (scm_from_double (p[X_AXIS]),
scm_cons (scm_from_double (p[Y_AXIS]),
points));
SCM expr = scm_list_n (ly_symbol2scm ("polygon"),
ly_quote_scm (points),
scm_from_double (blot),
SCM_BOOL_T,
SCM_UNDEFINED);
return Stencil (b, expr);
}
Stencil
Lookup::dashed_slur (Bezier b, Real thick, Real dash_period, Real dash_fraction)
{
SCM l = SCM_EOL;
Real on = dash_fraction * dash_period;
Real off = dash_period - on;
for (int i = 4; i--;)
l = scm_cons (ly_offset2scm (b.control_[i]), l);
SCM at = (scm_list_n (ly_symbol2scm ("dashed-slur"),
scm_from_double (thick),
scm_from_double (on),
scm_from_double (off),
ly_quote_scm (l),
SCM_UNDEFINED));
Box box (b.extent (X_AXIS), b.extent (Y_AXIS));
return Stencil (box, at);
}
Stencil
Lookup::rotated_box (Real slope, Real width, Real thick, Real blot)
{
vector<Offset> pts;
Offset rot (1, slope);
thick -= 2*blot;
width -= 2*blot;
rot /= sqrt (1 + slope*slope);
pts.push_back (Offset (0, -thick / 2) * rot);
pts.push_back (Offset (width, -thick / 2) * rot);
pts.push_back (Offset (width, thick / 2) * rot);
pts.push_back (Offset (0, thick / 2) * rot);
return Lookup::round_filled_polygon (pts, blot);
}
Stencil
Lookup::horizontal_line (Interval w, Real th)
{
SCM at = scm_list_n (ly_symbol2scm ("draw-line"),
scm_from_double (th),
scm_from_double (w[LEFT]),
scm_from_double (0),
scm_from_double (w[RIGHT]),
scm_from_double (0),
SCM_UNDEFINED);
Box box;
box[X_AXIS] = w;
box[Y_AXIS] = Interval (-th / 2, th / 2);
return Stencil (box, at);
}
Stencil
Lookup::blank (Box b)
{
return Stencil (b, scm_from_locale_string (""));
}
Stencil
Lookup::filled_box (Box b)
{
return round_filled_box (b, 0.0);
}
/*
* round filled box:
*
* __________________________________
* / \ ^ / \ ^
* | |blot | |
* | | |dia | | |
* | |meter | |
* |\ _ _ / v \ _ _ /| |
* | | |
* | | | Box
* | <------>| | extent
* | blot | | (Y_AXIS)
* | diameter| |
* | | |
* | _ _ _ _ | |
* |/ \ / \| |
* | | |
* | | | | |
* | | |
* x\_____/______________\_____/|_____v
* |(0, 0) |
* | |
* | |
* |<-------------------------->|
* Box extent (X_AXIS)
*/
Stencil
Lookup::round_filled_box (Box b, Real blotdiameter)
{
if (b.x ().length () < blotdiameter)
blotdiameter = b.x ().length ();
if (b.y ().length () < blotdiameter)
blotdiameter = b.y ().length ();
SCM at = (scm_list_n (ly_symbol2scm ("round-filled-box"),
scm_from_double (-b[X_AXIS][LEFT]),
scm_from_double (b[X_AXIS][RIGHT]),
scm_from_double (-b[Y_AXIS][DOWN]),
scm_from_double (b[Y_AXIS][UP]),
scm_from_double (blotdiameter),
SCM_UNDEFINED));
return Stencil (b, at);
}
/*
* Create Stencil that represents a filled polygon with round edges.
*
* LIMITATIONS:
*
* (a) Only outer (convex) edges are rounded.
*
* (b) This algorithm works as expected only for polygons whose edges
* do not intersect. For example, the polygon ((0, 0), (q, 0), (0,
* q), (q, q)) has an intersection at point (q/2, q/2) and therefore
* will give a strange result. Even non-adjacent edges that just
* touch each other will in general not work as expected for non-null
* blotdiameter.
*
* (c) Given a polygon ((x0, y0), (x1, y1), ... , (x (n-1), y (n-1))),
* if there is a natural number k such that blotdiameter is greater
* than the maximum of { | (x (k mod n), y (k mod n)) - (x ((k+1) mod n),
* y ((k+1) mod n)) |, | (x (k mod n), y (k mod n)) - (x ((k+2) mod n),
* y ((k+2) mod n)) |, | (x ((k+1) mod n), y ((k+1) mod n)) - (x ((k+2)
* mod n), y ((k+2) mod n)) | }, then the outline of the rounded
* polygon will exceed the outline of the core polygon. In other
* words: Do not draw rounded polygons that have a leg smaller or
* thinner than blotdiameter (or set blotdiameter to a sufficiently
* small value -- maybe even 0.0)!
*
* NOTE: Limitations (b) and (c) arise from the fact that round edges
* are made by moulding sharp edges to round ones rather than adding
* to a core filled polygon. For details of these two different
* approaches, see the thread upon the ledger lines patch that started
* on March 25, 2002 on the devel mailing list. The below version of
* round_filled_polygon () sticks to the moulding model, which the
* majority of the list participants finally voted for. This,
* however, results in the above limitations and a much increased
* complexity of the algorithm, since it has to compute a shrinked
* polygon -- which is not trivial define precisely and unambigously.
* With the other approach, one simply could move a circle of size
* blotdiameter along all edges of the polygon (which is what the
* postscript routine in the backend effectively does, but on the
* shrinked polygon). --jr
*/
Stencil
Lookup::round_filled_polygon (vector<Offset> const &points,
Real blotdiameter)
{
/* TODO: Maybe print a warning if one of the above limitations
applies to the given polygon. However, this is quite complicated
to check. */
const Real epsilon = 0.01;
#ifndef NDEBUG
/* remove consecutive duplicate points */
for (vsize i = 0; i < points.size (); i++)
{
int next = (i + 1) % points.size ();
Real d = (points[i] - points[next]).length ();
if (d < epsilon)
programming_error ("Polygon should not have duplicate points");
}
#endif
/* special cases: degenerated polygons */
if (points.size () == 0)
return Stencil ();
if (points.size () == 1)
return dot (points[0], 0.5 * blotdiameter);
if (points.size () == 2)
return Line_interface::make_line (blotdiameter, points[0], points[1]);
/* shrink polygon in size by 0.5 * blotdiameter */
vector<Offset> shrunk_points;
shrunk_points.resize (points.size ());
bool ccw = 1; // true, if three adjacent points are counterclockwise ordered
for (vsize i = 0; i < points.size (); i++)
{
int i0 = i;
int i1 = (i + 1) % points.size ();
int i2 = (i + 2) % points.size ();
Offset p0 = points[i0];
Offset p1 = points[i1];
Offset p2 = points[i2];
Offset p10 = p0 - p1;
Offset p12 = p2 - p1;
if (p10.length () != 0.0)
{ // recompute ccw
Real phi = p10.arg ();
// rotate (p2 - p0) by (-phi)
Offset q = complex_multiply (p2 - p0, complex_exp (Offset (1.0, -phi)));
if (q[Y_AXIS] > 0)
ccw = 1;
else if (q[Y_AXIS] < 0)
ccw = 0;
else {} // keep ccw unchanged
}
else {} // keep ccw unchanged
Offset p10n = (1.0 / p10.length ()) * p10; // normalize length to 1.0
Offset p12n = (1.0 / p12.length ()) * p12;
Offset p13n = 0.5 * (p10n + p12n);
Offset p14n = 0.5 * (p10n - p12n);
Offset p13;
Real d = p13n.length () * p14n.length (); // distance p3n to line (p1..p0)
if (d < epsilon)
// special case: p0, p1, p2 are on a single line => build
// vector orthogonal to (p2-p0) of length 0.5 blotdiameter
{
p13[X_AXIS] = p10[Y_AXIS];
p13[Y_AXIS] = -p10[X_AXIS];
p13 = (0.5 * blotdiameter / p13.length ()) * p13;
}
else
p13 = (0.5 * blotdiameter / d) * p13n;
shrunk_points[i1] = p1 + ((ccw) ? p13 : -p13);
}
/* build scm expression and bounding box */
SCM shrunk_points_scm = SCM_EOL;
Box box;
for (vsize i = 0; i < shrunk_points.size (); i++)
{
SCM x = scm_from_double (shrunk_points[i][X_AXIS]);
SCM y = scm_from_double (shrunk_points[i][Y_AXIS]);
shrunk_points_scm = scm_cons (x, scm_cons (y, shrunk_points_scm));
box.add_point (points[i]);
}
SCM polygon_scm = scm_list_n (ly_symbol2scm ("polygon"),
ly_quote_scm (shrunk_points_scm),
scm_from_double (blotdiameter),
SCM_BOOL_T,
SCM_UNDEFINED);
Stencil polygon = Stencil (box, polygon_scm);
shrunk_points.clear ();
return polygon;
}
/*
TODO: deprecate?
*/
Stencil
Lookup::frame (Box b, Real thick, Real blot)
{
Stencil m;
Direction d = LEFT;
for (Axis a = X_AXIS; a < NO_AXES; a = Axis (a + 1))
{
Axis o = Axis ((a + 1)%NO_AXES);
do
{
Box edges;
edges[a] = b[a][d] + 0.5 * thick * Interval (-1, 1);
edges[o][DOWN] = b[o][DOWN] - thick / 2;
edges[o][UP] = b[o][UP] + thick / 2;
m.add_stencil (round_filled_box (edges, blot));
}
while (flip (&d) != LEFT);
}
return m;
}
/*
Make a smooth curve along the points
*/
Stencil
Lookup::slur (Bezier curve, Real curvethick, Real linethick)
{
Real alpha = (curve.control_[3] - curve.control_[0]).arg ();
Bezier back = curve;
Offset perp = curvethick * complex_exp (Offset (0, alpha + M_PI / 2)) * 0.5;
back.reverse ();
back.control_[1] += perp;
back.control_[2] += perp;
curve.control_[1] -= perp;
curve.control_[2] -= perp;
SCM scontrols[8];
for (int i = 0; i < 4; i++)
scontrols[i] = ly_offset2scm (back.control_[i]);
for (int i = 0; i < 4; i++)
scontrols[i + 4] = ly_offset2scm (curve.control_[i]);
/*
Need the weird order b.o. the way PS want its arguments
*/
int indices[] = {5, 6, 7, 4, 1, 2, 3, 0};
SCM list = SCM_EOL;
for (int i = 8; i--;)
list = scm_cons (scontrols[indices[i]], list);
SCM at = (scm_list_n (ly_symbol2scm ("bezier-sandwich"),
ly_quote_scm (list),
scm_from_double (linethick),
SCM_UNDEFINED));
Box b (curve.extent (X_AXIS),
curve.extent (Y_AXIS));
b[X_AXIS].unite (back.extent (X_AXIS));
b[Y_AXIS].unite (back.extent (Y_AXIS));
b.widen (0.5 * linethick, 0.5 * linethick);
return Stencil (b, at);
}
/*
* Bezier Sandwich:
*
* .|
* . |
* top . |
* . curve |
* . |
* . |
* . |
* | |
* | .|
* | .
* | bottom .
* | . curve
* | .
* | .
* | .
* | .
* |.
* |
*
*/
Stencil
Lookup::bezier_sandwich (Bezier top_curve, Bezier bottom_curve)
{
/*
Need the weird order b.o. the way PS want its arguments
*/
SCM list = SCM_EOL;
list = scm_cons (ly_offset2scm (bottom_curve.control_[3]), list);
list = scm_cons (ly_offset2scm (bottom_curve.control_[0]), list);
list = scm_cons (ly_offset2scm (bottom_curve.control_[1]), list);
list = scm_cons (ly_offset2scm (bottom_curve.control_[2]), list);
list = scm_cons (ly_offset2scm (top_curve.control_[0]), list);
list = scm_cons (ly_offset2scm (top_curve.control_[3]), list);
list = scm_cons (ly_offset2scm (top_curve.control_[2]), list);
list = scm_cons (ly_offset2scm (top_curve.control_[1]), list);
SCM horizontal_bend = scm_list_n (ly_symbol2scm ("bezier-sandwich"),
ly_quote_scm (list),
scm_from_double (0.0),
SCM_UNDEFINED);
Interval x_extent = top_curve.extent (X_AXIS);
x_extent.unite (bottom_curve.extent (X_AXIS));
Interval y_extent = top_curve.extent (Y_AXIS);
y_extent.unite (bottom_curve.extent (Y_AXIS));
Box b (x_extent, y_extent);
return Stencil (b, horizontal_bend);
}
/*
TODO: junk me.
*/
Stencil
Lookup::accordion (SCM s, Real staff_space, Font_metric *fm)
{
Stencil m;
string sym = ly_scm2string (scm_car (s));
string reg = ly_scm2string (scm_car (scm_cdr (s)));
if (sym == "Discant")
{
Stencil r = fm->find_by_name ("accordion.accDiscant");
m.add_stencil (r);
if (reg.substr (0, 1) == "F")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 2.5 PT, Y_AXIS);
m.add_stencil (d);
reg = reg.substr (1);
}
int eflag = 0x00;
if (reg.substr (0, 3) == "EEE")
{
eflag = 0x07;
reg = reg.substr (3);
}
else if (reg.substr (0, 2) == "EE")
{
eflag = 0x05;
reg = reg.substr (2);
}
else if (reg.substr (0, 2) == "Eh")
{
eflag = 0x04;
reg = reg.substr (2);
}
else if (reg.substr (0, 1) == "E")
{
eflag = 0x02;
reg = reg.substr (1);
}
if (eflag & 0x02)
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 1.5 PT, Y_AXIS);
m.add_stencil (d);
}
if (eflag & 0x04)
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 1.5 PT, Y_AXIS);
d.translate_axis (0.8 * staff_space PT, X_AXIS);
m.add_stencil (d);
}
if (eflag & 0x01)
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 1.5 PT, Y_AXIS);
d.translate_axis (-0.8 * staff_space PT, X_AXIS);
m.add_stencil (d);
}
if (reg.substr (0, 2) == "SS")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (0.5 * staff_space PT, Y_AXIS);
d.translate_axis (0.4 * staff_space PT, X_AXIS);
m.add_stencil (d);
d.translate_axis (-0.8 * staff_space PT, X_AXIS);
m.add_stencil (d);
reg = reg.substr (2);
}
if (reg.substr (0, 1) == "S")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (0.5 * staff_space PT, Y_AXIS);
m.add_stencil (d);
reg = reg.substr (1);
}
}
else if (sym == "Freebase")
{
Stencil r = fm->find_by_name ("accordion.accFreebase");
m.add_stencil (r);
if (reg.substr (0, 1) == "F")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 1.5 PT, Y_AXIS);
m.add_stencil (d);
reg = reg.substr (1);
}
if (reg == "E")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 0.5 PT, Y_AXIS);
m.add_stencil (d);
}
}
else if (sym == "Bayanbase")
{
Stencil r = fm->find_by_name ("accordion.accBayanbase");
m.add_stencil (r);
if (reg.substr (0, 1) == "T")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 2.5 PT, Y_AXIS);
m.add_stencil (d);
reg = reg.substr (1);
}
/* include 4' reed just for completeness. You don't want to use this. */
if (reg.substr (0, 1) == "F")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 1.5 PT, Y_AXIS);
m.add_stencil (d);
reg = reg.substr (1);
}
if (reg.substr (0, 2) == "EE")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 0.5 PT, Y_AXIS);
d.translate_axis (0.4 * staff_space PT, X_AXIS);
m.add_stencil (d);
d.translate_axis (-0.8 * staff_space PT, X_AXIS);
m.add_stencil (d);
reg = reg.substr (2);
}
if (reg.substr (0, 1) == "E")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 0.5 PT, Y_AXIS);
m.add_stencil (d);
reg = reg.substr (1);
}
}
else if (sym == "Stdbase")
{
Stencil r = fm->find_by_name ("accordion.accStdbase");
m.add_stencil (r);
if (reg.substr (0, 1) == "T")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 3.5 PT, Y_AXIS);
m.add_stencil (d);
reg = reg.substr (1);
}
if (reg.substr (0, 1) == "F")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 2.5 PT, Y_AXIS);
m.add_stencil (d);
reg = reg.substr (1);
}
if (reg.substr (0, 1) == "M")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 2 PT, Y_AXIS);
d.translate_axis (staff_space PT, X_AXIS);
m.add_stencil (d);
reg = reg.substr (1);
}
if (reg.substr (0, 1) == "E")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 1.5 PT, Y_AXIS);
m.add_stencil (d);
reg = reg.substr (1);
}
if (reg.substr (0, 1) == "S")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 0.5 PT, Y_AXIS);
m.add_stencil (d);
reg = reg.substr (1);
}
}
/* ugh maybe try to use regular font for S.B. and B.B and only use one font
for the rectangle */
else if (sym == "SB")
{
Stencil r = fm->find_by_name ("accordion.accSB");
m.add_stencil (r);
}
else if (sym == "BB")
{
Stencil r = fm->find_by_name ("accordion.accBB");
m.add_stencil (r);
}
else if (sym == "OldEE")
{
Stencil r = fm->find_by_name ("accordion.accOldEE");
m.add_stencil (r);
}
else if (sym == "OldEES")
{
Stencil r = fm->find_by_name ("accordion.accOldEES");
m.add_stencil (r);
}
return m;
}
Stencil
Lookup::repeat_slash (Real w, Real s, Real t)
{
#if 0 /* TODO */
vector<Offset> points;
Real blotdiameter = 0.0;
Offset p1 (0, 0);
Offset p2 (w, w * s);
return Lookup::round_filled_polygon (points, blotdiameter);
#endif
SCM wid = scm_from_double (w);
SCM sl = scm_from_double (s);
SCM thick = scm_from_double (t);
SCM slashnodot = scm_list_n (ly_symbol2scm ("repeat-slash"),
wid, sl, thick, SCM_UNDEFINED);
Box b (Interval (0, w + sqrt (sqr (t / s) + sqr (t))),
Interval (0, w * s));
return Stencil (b, slashnodot); // http://slashnodot.org
}
Stencil
Lookup::bracket (Axis a, Interval iv, Real thick, Real protude, Real blot)
{
Box b;
Axis other = Axis ((a + 1)%2);
b[a] = iv;
b[other] = Interval (-1, 1) * thick * 0.5;
Stencil m = round_filled_box (b, blot);
b[a] = Interval (iv[UP] - thick, iv[UP]);
Interval oi = Interval (-thick / 2, thick / 2 + fabs (protude));
oi *= sign (protude);
b[other] = oi;
m.add_stencil (round_filled_box (b, blot));
b[a] = Interval (iv[DOWN], iv[DOWN] + thick);
m.add_stencil (round_filled_box (b, blot));
return m;
}
Stencil
Lookup::triangle (Interval iv, Real thick, Real protude)
{
Box b;
b[X_AXIS] = Interval (0, iv.length ());
b[Y_AXIS] = Interval (min (0., protude), max (0.0, protude));
vector<Offset> points;
points.push_back (Offset (iv[LEFT], 0));
points.push_back (Offset (iv[RIGHT], 0));
points.push_back (Offset (iv.center (), protude));
return points_to_line_stencil (thick, points);
}
Stencil
Lookup::points_to_line_stencil (Real thick, vector<Offset> const &points)
{
Stencil ret;
for (vsize i = 1; i < points.size (); i++)
{
if (points[i-1].is_sane () && points[i].is_sane ())
{
Stencil line
= Line_interface::make_line (thick, points[i-1], points[i]);
ret.add_stencil (line);
}
}
return ret;
}
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