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#include "spanner.hh"
#include "paper-column.hh"
extern "C" {
// thanks to GDBs wonderful casting abilities, we need these:
Item *
to_item (Grob *g)
{
return dynamic_cast<Item *> (g);
}
Spanner *
to_spanner (Grob *g)
{
return dynamic_cast<Spanner *> (g);
}
Paper_column *
to_pc (Grob *g)
{
return dynamic_cast<Paper_column *> (g);
}
}
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