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|
/*
beam.cc -- implement Beam
source file of the GNU LilyPond music typesetter
(c) 1997--2000 Han-Wen Nienhuys <hanwen@cs.uu.nl>
Jan Nieuwenhuizen <janneke@gnu.org>
*/
/*
[TODO]
* less hairy code
* move paper vars to scm
remove *-hs variables.
*/
#include <math.h> // tanh.
#include "directional-element-interface.hh"
#include "beaming.hh"
#include "dimensions.hh"
#include "beam.hh"
#include "misc.hh"
#include "debug.hh"
#include "least-squares.hh"
#include "stem.hh"
#include "paper-def.hh"
#include "lookup.hh"
#include "group-interface.hh"
#include "staff-symbol-referencer.hh"
#include "cross-staff.hh"
Beam::Beam (SCM s)
: Spanner (s)
{
Pointer_group_interface g (this, "stems");
g.set_interface ();
set_elt_property ("height", gh_int2scm (0)); // ugh.
set_elt_property ("y-position" ,gh_int2scm (0));
}
void
Beam::add_stem (Stem*s)
{
Pointer_group_interface gi (this, "stems");
gi.add_element (s);
s->add_dependency (this);
assert (!s->beam_l ());
s->set_elt_pointer ("beam", self_scm_);
add_bound_item (this, s);
}
int
Beam::get_multiplicity () const
{
int m = 0;
for (SCM s = get_elt_pointer ("stems"); gh_pair_p (s); s = gh_cdr (s))
{
Score_element * sc = unsmob_element (gh_car (s));
if (Stem * st = dynamic_cast<Stem*> (sc))
m = m >? st->beam_count (LEFT) >? st->beam_count (RIGHT);
}
return m;
}
/*
After pre-processing all directions should be set.
Several post-processing routines (stem, slur, script) need stem/beam
direction.
Currenly, this means that beam has set all stem's directions.
[Alternatively, stems could set its own directions, according to
their beam, during 'final-pre-processing'.]
*/
GLUE_SCORE_ELEMENT(Beam,before_line_breaking);
SCM
Beam::member_before_line_breaking ()
{
// Why?
if (visible_stem_count () < 2)
{
warning (_ ("beam has less than two stems"));
}
if (!Directional_element_interface (this).get ())
Directional_element_interface (this).set (get_default_dir ());
auto_knees ();
set_stem_directions ();
set_stem_shorten ();
return SCM_EOL;
}
/*
FIXME
*/
Direction
Beam::get_default_dir () const
{
Drul_array<int> total;
total[UP] = total[DOWN] = 0;
Drul_array<int> count;
count[UP] = count[DOWN] = 0;
Direction d = DOWN;
for (int i=0; i <stem_count (); i++)
do { // HUH -- waar slaat dit op?
Stem *s = stem (i);
Direction sd = Directional_element_interface (s).get ();
int current = sd ? (1 + d * sd)/2
: s->get_center_distance ((Direction)-d);
if (current)
{
total[d] += current;
count[d] ++;
}
} while (flip(&d) != DOWN);
SCM s = scm_eval (gh_list (ly_symbol2scm ("beam-dir-algorithm"),
ly_quote_scm (gh_cons (gh_int2scm (count[UP]),
gh_int2scm (count[DOWN]))),
ly_quote_scm (gh_cons (gh_int2scm (total[UP]),
gh_int2scm (total[DOWN]))),
SCM_UNDEFINED));
if (gh_number_p (s) && gh_scm2int (s))
return to_dir (s);
/*
If dir is not determined: get from paper
*/
return (Direction)(int)
paper_l ()->get_var ("stem_default_neutral_direction");
}
/*
Set all stems with non-forced direction to beam direction.
Urg: non-forced should become `without/with unforced' direction,
once stem gets cleaned-up.
*/
void
Beam::set_stem_directions ()
{
Direction d = Directional_element_interface (this).get ();
for (int i=0; i <stem_count (); i++)
{
Stem *s = stem (i);
SCM force = s->remove_elt_property ("dir-forced");
if (!gh_boolean_p (force) || !gh_scm2bool (force))
Directional_element_interface (s).set (d);
}
}
void
Beam::auto_knees ()
{
if (!auto_knee ("auto-interstaff-knee-gap", true))
auto_knee ("auto-knee-gap", false);
}
/*
Simplistic auto-knees; only consider vertical gap between two
adjacent chords.
`Forced' stem directions are ignored. If you don't want auto-knees,
don't set, or unset autoKneeGap/autoInterstaffKneeGap.
*/
bool
Beam::auto_knee (String gap_str, bool interstaff_b)
{
bool knee_b = false;
int knee_y = 0;
SCM gap = get_elt_property (gap_str);
Direction d = Directional_element_interface (this).get ();
if (gh_number_p (gap))
{
int auto_gap_i = gh_scm2int (gap);
for (int i=1; i < stem_count (); i++)
{
bool is_b = (bool)(calc_interstaff_dist (stem (i), this)
- calc_interstaff_dist (stem (i-1), this));
int l_y = (int)(stem (i-1)->head_positions()[d])
+ (int)calc_interstaff_dist (stem (i-1), this);
int r_y = (int)(stem (i)->head_positions()[d])
+ (int)calc_interstaff_dist (stem (i), this);
int gap_i = r_y - l_y;
if ((abs (gap_i) >= auto_gap_i) && (!interstaff_b || is_b))
{
knee_y = (r_y + l_y) / 2;
knee_b = true;
break;
}
}
}
if (knee_b)
{
for (int i=0; i < stem_count (); i++)
{
Item *s = stem(i);
int y = (int)(stem (i)->head_positions()[d])
+ (int)calc_interstaff_dist (s, this);
Directional_element_interface (s).set (y < knee_y ? UP : DOWN);
s->set_elt_property ("dir-forced", SCM_BOOL_T);
}
}
return knee_b;
}
/*
Set stem's shorten property if unset.
TODO:
take some y-position (chord/beam/nearest?) into account
scmify forced-fraction
*/
void
Beam::set_stem_shorten ()
{
if (!visible_stem_count ())
return;
Real forced_fraction = forced_stem_count () / visible_stem_count ();
if (forced_fraction < 0.5)
return;
int multiplicity = get_multiplicity ();
// grace stems?
SCM shorten = scm_eval (ly_symbol2scm ("beamed-stem-shorten"));
if (shorten == SCM_EOL)
return;
int sz = scm_ilength (shorten);
Staff_symbol_referencer_interface st (this);
Real staff_space = st.staff_space ();
SCM shorten_elt = scm_list_ref (shorten, gh_int2scm (multiplicity <? (sz - 1)));
Real shorten_f = gh_scm2double (shorten_elt) * staff_space;
/* cute, but who invented this -- how to customise ? */
if (forced_fraction < 1)
shorten_f /= 2;
for (int i=0; i < stem_count (); i++)
{
Stem* s = stem (i);
if (s->invisible_b ())
continue;
if (gh_number_p (s->get_elt_property ("shorten")))
s->set_elt_property ("shorten", gh_double2scm (shorten_f));
}
}
/*
Set elt properties height and y-position if not set.
Adjust stem lengths to reach beam.
*/
GLUE_SCORE_ELEMENT(Beam,after_line_breaking);
SCM
Beam::member_after_line_breaking ()
{
/* first, calculate y, dy */
Real y, dy;
calc_default_position_and_height (&y, &dy);
if (visible_stem_count ())
{
if (suspect_slope_b (y, dy))
dy = 0;
Real damped_dy = calc_slope_damping_f (dy);
Real quantised_dy = quantise_dy_f (damped_dy);
y += (dy - quantised_dy) / 2;
dy = quantised_dy;
}
/*
until here, we used only stem_info, which acts as if dir=up
*/
y *= Directional_element_interface (this).get ();
dy *= Directional_element_interface (this).get ();
Staff_symbol_referencer_interface st (this);
Real half_space = st.staff_space () / 2;
/* check for user-override of dy */
SCM s = remove_elt_property ("height-hs");
if (gh_number_p (s))
{
dy = gh_scm2double (s) * half_space;
}
set_elt_property ("height", gh_double2scm (dy));
/* check for user-override of y */
s = remove_elt_property ("y-position-hs");
if (gh_number_p (s))
{
y = gh_scm2double (s) * half_space;
}
else
{
/* we can modify y, so we should quantise y */
Real y_shift = check_stem_length_f (y, dy);
y += y_shift;
y = quantise_y_f (y, dy, 0);
set_stem_length (y, dy);
y_shift = check_stem_length_f (y, dy);
if (y_shift > half_space / 4)
{
y += y_shift;
/*
for significantly lengthened or shortened stems,
request quanting the other way.
*/
int quant_dir = 0;
if (abs (y_shift) > half_space / 2)
quant_dir = sign (y_shift) * Directional_element_interface (this).get ();
y = quantise_y_f (y, dy, quant_dir);
}
}
// UGH. Y is not in staff position unit?
// Ik dacht datwe daar juist van weg wilden?
set_stem_length (y, dy);
set_elt_property ("y-position", gh_double2scm (y));
return SCM_UNDEFINED;
}
/*
See Documentation/tex/fonts.doc
*/
void
Beam::calc_default_position_and_height (Real* y, Real* dy) const
{
*y = 0;
*dy = 0;
if (visible_stem_count () <= 1)
return;
Real first_ideal = first_visible_stem ()->calc_stem_info ().idealy_f_;
if (first_ideal == last_visible_stem ()->calc_stem_info ().idealy_f_)
{
*dy = 0;
*y = first_ideal;
return;
}
Array<Offset> ideals;
Real x0 = first_visible_stem ()->relative_coordinate (0, X_AXIS);
for (int i=0; i < stem_count (); i++)
{
Stem* s = stem (i);
if (s->invisible_b ())
continue;
ideals.push (Offset (s->relative_coordinate (0, X_AXIS) - x0,
s->calc_stem_info ().idealy_f_));
}
Real dydx;
minimise_least_squares (&dydx, y, ideals); // duh, takes references
Real dx = last_visible_stem ()->relative_coordinate (0, X_AXIS) - x0;
*dy = dydx * dx;
}
bool
Beam::suspect_slope_b (Real y, Real dy) const
{
/* first, calculate y, dy */
/*
steep slope running against lengthened stem is suspect
*/
Real first_ideal = first_visible_stem ()->calc_stem_info ().idealy_f_;
Real last_ideal = last_visible_stem ()->calc_stem_info ().idealy_f_;
Real lengthened = paper_l ()->get_var ("beam_lengthened");
Real steep = paper_l ()->get_var ("beam_steep_slope");
Real dx = last_visible_stem ()->relative_coordinate (0, X_AXIS) - first_visible_stem ()->relative_coordinate (0, X_AXIS);
Real dydx = dy && dx ? dy/dx : 0;
if (((y - first_ideal > lengthened) && (dydx > steep))
|| ((y + dy - last_ideal > lengthened) && (dydx < -steep)))
{
return true;
}
return false;
}
/*
This neat trick is by Werner Lemberg,
damped = tanh (slope)
corresponds with some tables in [Wanske]
*/
Real
Beam::calc_slope_damping_f (Real dy) const
{
SCM damp = get_elt_property ("damping"); // remove?
int damping = 1; // ugh.
if (gh_number_p (damp))
damping = gh_scm2int (damp);
if (damping)
{
Real dx = last_visible_stem ()->relative_coordinate (0, X_AXIS)
- first_visible_stem ()->relative_coordinate (0, X_AXIS);
Real dydx = dy && dx ? dy/dx : 0;
dydx = 0.6 * tanh (dydx) / damping;
return dydx * dx;
}
return dy;
}
Real
Beam::calc_stem_y_f (Stem* s, Real y, Real dy) const
{
Real thick = gh_scm2double (get_elt_property ("beam-thickness"));
thick *= paper_l ()->get_var ("staffspace");
int beam_multiplicity = get_multiplicity ();
int stem_multiplicity = (s->flag_i () - 2) >? 0;
Real interbeam_f = paper_l ()->interbeam_f (beam_multiplicity);
Real x0 = first_visible_stem ()->relative_coordinate (0, X_AXIS);
Real dx = last_visible_stem ()->relative_coordinate (0, X_AXIS) - x0;
Real stem_y = (dy && dx ? (s->relative_coordinate (0, X_AXIS) - x0) / dx * dy : 0) + y;
/* knee */
Direction dir = Directional_element_interface(this).get ();
Direction sdir = Directional_element_interface (s).get ();
/* knee */
if (dir!= sdir)
{
stem_y -= dir
* (thick / 2 + (beam_multiplicity - 1) * interbeam_f);
Staff_symbol_referencer_interface me (s);
Staff_symbol_referencer_interface last (last_visible_stem ());
// huh, why not for first visible?
if (//(s != first_visible_stem ()) &&
me.staff_symbol_l () != last.staff_symbol_l ())
stem_y += Directional_element_interface (this).get ()
* (beam_multiplicity - stem_multiplicity) * interbeam_f;
}
return stem_y;
}
Real
Beam::check_stem_length_f (Real y, Real dy) const
{
Real shorten = 0;
Real lengthen = 0;
Direction dir = Directional_element_interface (this).get ();
for (int i=0; i < stem_count (); i++)
{
Stem* s = stem (i);
if (s->invisible_b ())
continue;
Real stem_y = calc_stem_y_f (s, y, dy);
stem_y *= dir;
Stem_info info = s->calc_stem_info ();
// if (0 > info.maxy_f_ - stem_y)
shorten = shorten <? info.maxy_f_ - stem_y;
// if (0 < info.miny_f_ - stem_y)
lengthen = lengthen >? info.miny_f_ - stem_y;
}
if (lengthen && shorten)
warning (_ ("weird beam vertical offset"));
/* when all stems are too short, normal stems win */
return dir * ((shorten) ? shorten : lengthen);
}
/*
Hmm. At this time, beam position and slope are determined. Maybe,
stem directions and length should set to relative to the chord's
position of the beam. */
void
Beam::set_stem_length (Real y, Real dy)
{
Staff_symbol_referencer_interface st (this);
Real half_space = st.staff_space ()/2;
for (int i=0; i < stem_count (); i++)
{
Stem* s = stem (i);
if (s->invisible_b ())
continue;
Real stem_y = calc_stem_y_f (s, y, dy);
/* caution: stem measures in staff-positions */
s->set_stemend ((stem_y + calc_interstaff_dist (s, this)) / half_space);
}
}
/*
[Ross] (simplification of)
Set dy complying with:
- zero
- thick / 2 + staffline_f / 2
- thick + staffline_f
+ n * staff_space
*/
Real
Beam::quantise_dy_f (Real dy) const
{
Array<Real> a;
for (SCM s = scm_eval (ly_symbol2scm ("beam-height-quants")); s !=SCM_EOL; s = gh_cdr (s))
a.push (gh_scm2double (gh_car (s)));
if (a.size () <= 1)
return dy;
Staff_symbol_referencer_interface st (this);
Real staff_space = st.staff_space ();
Interval iv = quantise_iv (a, abs (dy)/staff_space) * staff_space;
Real q = (abs (dy) - iv[SMALLER] <= iv[BIGGER] - abs (dy))
? iv[SMALLER]
: iv[BIGGER];
return q * sign (dy);
}
/*
Prevent interference from stafflines and beams.
See Documentation/tex/fonts.doc
We only need to quantise the (left) y-position of the beam,
since dy is quantised too.
if extend_b then stems must *not* get shorter
*/
Real
Beam::quantise_y_f (Real y, Real dy, int quant_dir)
{
int multiplicity = get_multiplicity ();
Staff_symbol_referencer_interface st (this);
Real staff_space = st.staff_space ();
SCM quants = scm_eval (gh_list (ly_symbol2scm ("beam-vertical-position-quants"),
gh_int2scm (multiplicity),
gh_double2scm (dy/staff_space),
SCM_UNDEFINED));
Array<Real> a;
for (; quants != SCM_EOL; quants = gh_cdr (quants))
a.push (gh_scm2double (gh_car (quants)));
if (a.size () <= 1)
return y;
Real up_y = Directional_element_interface (this).get () * y;
Interval iv = quantise_iv (a, up_y/staff_space) * staff_space;
Real q = up_y - iv[SMALLER] <= iv[BIGGER] - up_y
? iv[SMALLER] : iv[BIGGER];
if (quant_dir)
q = iv[(Direction)quant_dir];
return q * Directional_element_interface (this).get ();
}
void
Beam::set_beaming (Beaming_info_list *beaming)
{
Direction d = LEFT;
for (int i=0; i < stem_count (); i++)
{
do
{
if (stem (i)->beam_count (d) == 0)
stem (i)->set_beaming ( beaming->infos_.elem (i).beams_i_drul_[d],d);
}
while (flip (&d) != LEFT);
}
}
/*
beams to go with one stem.
BURP
clean me up.
*/
Molecule
Beam::stem_beams (Stem *here, Stem *next, Stem *prev) const
{
if ((next && !(next->relative_coordinate (0, X_AXIS) > here->relative_coordinate (0, X_AXIS))) ||
(prev && !(prev->relative_coordinate (0, X_AXIS) < here->relative_coordinate (0, X_AXIS))))
programming_error ("Beams are not left-to-right");
Real staffline_f = paper_l ()->get_var ("stafflinethickness");
int multiplicity = get_multiplicity ();
Real interbeam_f = paper_l ()->interbeam_f (multiplicity);
Real thick = gh_scm2double (get_elt_property ("beam-thickness"));
thick *= paper_l ()->get_var ("staffspace");
Real bdy = interbeam_f;
Real stemdx = staffline_f;
Real dx = visible_stem_count () ?
last_visible_stem ()->relative_coordinate (0, X_AXIS) - first_visible_stem ()->relative_coordinate (0, X_AXIS)
: 0.0;
Real dy = gh_scm2double (get_elt_property ("height"));
Real dydx = dy && dx ? dy/dx : 0;
Molecule leftbeams;
Molecule rightbeams;
// UGH
Real nw_f;
if (!here->first_head ())
nw_f = 0;
else if (here->type_i ()== 1)
nw_f = paper_l ()->get_var ("wholewidth");
else if (here->type_i () == 2)
nw_f = paper_l ()->get_var ("notewidth") * 0.8;
else
nw_f = paper_l ()->get_var ("quartwidth");
Direction dir = Directional_element_interface (this).get ();
/* half beams extending to the left. */
if (prev)
{
int lhalfs= lhalfs = here->beam_count (LEFT) - prev->beam_count (RIGHT);
int lwholebeams= here->beam_count (LEFT) <? prev->beam_count (RIGHT) ;
/*
Half beam should be one note-width,
but let's make sure two half-beams never touch
*/
Real w = here->relative_coordinate (0, X_AXIS) - prev->relative_coordinate (0, X_AXIS);
w = w/2 <? nw_f;
Molecule a;
if (lhalfs) // generates warnings if not
a = lookup_l ()->beam (dydx, w, thick);
a.translate (Offset (-w, -w * dydx));
for (int j = 0; j < lhalfs; j++)
{
Molecule b (a);
b.translate_axis (-dir * bdy * (lwholebeams+j), Y_AXIS);
leftbeams.add_molecule (b);
}
}
if (next)
{
int rhalfs = here->beam_count (RIGHT) - next->beam_count (LEFT);
int rwholebeams= here->beam_count (RIGHT) <? next->beam_count (LEFT) ;
Real w = next->relative_coordinate (0, X_AXIS) - here->relative_coordinate (0, X_AXIS);
Molecule a = lookup_l ()->beam (dydx, w + stemdx, thick);
a.translate_axis( - stemdx/2, X_AXIS);
int j = 0;
Real gap_f = 0;
SCM gap = get_elt_property ("beam-gap");
if (gh_number_p (gap))
{
int gap_i = gh_scm2int ( (gap));
int nogap = rwholebeams - gap_i;
for (; j < nogap; j++)
{
Molecule b (a);
b.translate_axis (-dir * bdy * j, Y_AXIS);
rightbeams.add_molecule (b);
}
// TODO: notehead widths differ for different types
gap_f = nw_f / 2;
w -= 2 * gap_f;
a = lookup_l ()->beam (dydx, w + stemdx, thick);
}
for (; j < rwholebeams; j++)
{
Molecule b (a);
b.translate (Offset (here->invisible_b () ? 0 : gap_f, -dir * bdy * j));
rightbeams.add_molecule (b);
}
w = w/2 <? nw_f;
if (rhalfs)
a = lookup_l ()->beam (dydx, w, thick);
for (; j < rwholebeams + rhalfs; j++)
{
Molecule b (a);
b.translate_axis (- dir * bdy * j, Y_AXIS);
rightbeams.add_molecule (b);
}
}
leftbeams.add_molecule (rightbeams);
/*
Does beam quanting think of the asymetry of beams?
Refpoint is on bottom of symbol. (FIXTHAT) --hwn.
*/
return leftbeams;
}
GLUE_SCORE_ELEMENT(Beam,brew_molecule);
SCM
Beam::member_brew_molecule () const
{
Molecule mol;
if (!stem_count ())
return SCM_EOL;
Real x0,dx;
if (visible_stem_count ())
{
x0 = first_visible_stem ()->relative_coordinate (0, X_AXIS);
dx = last_visible_stem ()->relative_coordinate (0, X_AXIS) - x0;
}
else
{
x0 = stem (0)->relative_coordinate (0, X_AXIS);
dx = stem_top ()->relative_coordinate (0, X_AXIS) - x0;
}
Real dy = gh_scm2double (get_elt_property ("height"));
Real dydx = dy && dx ? dy/dx : 0;
Real y = gh_scm2double (get_elt_property ("y-position"));
for (int j=0; j <stem_count (); j++)
{
Stem *i = stem (j);
Stem * prev = (j > 0)? stem (j-1) : 0;
Stem * next = (j < stem_count ()-1) ? stem (j+1) :0;
Molecule sb = stem_beams (i, next, prev);
Real x = i->relative_coordinate (0, X_AXIS)-x0;
sb.translate (Offset (x, x * dydx + y));
mol.add_molecule (sb);
}
mol.translate_axis (x0
- get_bound (LEFT)->relative_coordinate (0, X_AXIS), X_AXIS);
return mol.create_scheme ();
}
int
Beam::forced_stem_count () const
{
int f = 0;
for (int i=0; i < stem_count (); i++)
{
Stem *s = stem (i);
if (s->invisible_b ())
continue;
if (((int)s->chord_start_f ())
&& (s->get_direction () != s->get_default_dir ()))
f++;
}
return f;
}
/*
TODO: Fix this class. This is wildly inefficient.
And it sux. Yet another array/list 'interface'.
*/
Stem *
Beam::stem (int i) const
{
return Pointer_group_interface__extract_elements ((Beam*) this, (Stem*) 0, "stems")[i];
}
int
Beam::stem_count () const
{
Pointer_group_interface gi (this, "stems");
return gi.count ();
}
Stem*
Beam::stem_top () const
{
SCM s = get_elt_pointer ("stems");
return gh_pair_p (s) ? dynamic_cast<Stem*> (unsmob_element (gh_car (s))) : 0;
}
/* burp */
int
Beam::visible_stem_count () const
{
int c = 0;
for (int i = 0; i < stem_count (); i++)
{
if (!stem (i)->invisible_b ())
c++;
}
return c;
}
Stem*
Beam::first_visible_stem () const
{
for (int i = 0; i < stem_count (); i++)
{
Stem* s = stem (i);
if (!s->invisible_b ())
return s;
}
return 0;
}
Stem*
Beam::last_visible_stem () const
{
for (int i = stem_count (); i > 0; i--)
{
Stem* s = stem (i - 1);
if (!s->invisible_b ())
return s;
}
return 0;
}
/*
[TODO]
handle rest under beam (do_post: beams are calculated now)
what about combination of collisions and rest under beam.
Should lookup
rest -> stem -> beam -> interpolate_y_position ()
*/
Real
Beam::rest_collision_callback (Score_element const *rest, Axis a )
{
assert (a == Y_AXIS);
Score_element * st = unsmob_element (rest->get_elt_pointer ("stem"));
Stem * stem = dynamic_cast<Stem*> (st);
if (!stem)
return 0.0;
Beam * beam = dynamic_cast<Beam*> (unsmob_element (stem->get_elt_pointer ("beam")));
if (!beam || !beam->visible_stem_count ())
return 0.0;
// make callback for rest from this.
Real beam_dy = 0;
Real beam_y = 0;
// todo: make sure this calced already.
SCM s = beam->get_elt_property ("height");
if (gh_number_p (s))
beam_dy = gh_scm2double (s);
s = beam->get_elt_property ("y-position");
if (gh_number_p (s))
beam_y = gh_scm2double (s);
Real x0 = beam->first_visible_stem ()->relative_coordinate (0, X_AXIS);
Real dx = beam->last_visible_stem ()->relative_coordinate (0, X_AXIS) - x0;
Real dydx = beam_dy && dx ? beam_dy/dx : 0;
Direction d = stem->get_direction ();
Real beamy = (stem->relative_coordinate (0, X_AXIS) - x0) * dydx + beam_y;
Staff_symbol_referencer_interface si (rest);
Real staff_space = si.staff_space ();
Real rest_dim = rest->extent (Y_AXIS)[d]*2.0 / staff_space ;
Real minimum_dist
= gh_scm2double (rest->get_elt_property ("minimum-beam-collision-distance"));
Real dist =
minimum_dist + -d * (beamy - rest_dim) >? 0;
int stafflines = si.line_count ();
// move discretely by half spaces.
int discrete_dist = int (ceil (dist));
// move by whole spaces inside the staff.
if (discrete_dist < stafflines+1)
discrete_dist = int (ceil (discrete_dist / 2.0)* 2.0);
return (-d * discrete_dist);
}
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