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#ifndef MATRIX_HH
#define MATRIX_HH
#include "vsmat.hh"
#include "vector.hh"
/// a Real matrix
class Matrix {
virtual_smat *dat;
public:
void OK() const { dat->OK(); }
int cols() const { return dat->cols(); }
int rows() const { return dat->rows(); }
/// return the size of a matrix
int dim() const;
/**
PRE
the matrix needs to be square.
*/
// Matrix() { dat = 0; }
~Matrix() { delete dat; }
/// set entries to r
void fill(Real r);
/// set diagonal to d
void set_diag(Real d);
void set_diag(Vector d);
/// set unit matrix
void unit() { set_diag(1.0); }
void operator+=(const Matrix&m);
void operator-=(const Matrix&m);
void operator*=(Real a);
void operator/=(Real a) { (*this) *= 1/a; }
/// add a row
void insert_row(Vector v,int k);
/**
add a row to the matrix before row k
PRE
v.dim() == cols()
0 <= k <= rows()
*/
///
void delete_row(int k) { dat->delete_row(k); }
/**
delete a row from this matrix.
PRE
0 <= k < rows();
*/
void delete_column(int k) { dat->delete_column(k); }
///
Matrix(int n);
/**
square n matrix, initialised to null
*/
///
Matrix(int n, int m);
/**
n x m matrix, init to 0
*/
Matrix(const Matrix &m);
/// dyadic product: v * w.transpose
Matrix(Vector v, Vector w);
void operator=(const Matrix&m);
/// access an element
Real operator()(int i,int j) const;
/// access an element
Real &operator()(int i, int j);
/// Matrix multiply with vec (from right)
Vector operator *(const Vector &v) const;
/// set this to m1*m2.
void set_product(const Matrix &m1, const Matrix &m2);
Vector left_multiply(Vector const &) const;
Matrix operator-() const;
/// transpose this.
void transpose();
/// return a transposed copy.
Matrix transposed() const ;
Real norm() const;
/// swap
void swap_columns(int c1, int c2);
/**
PRE
0 <= c1,c2 < cols()
*/
/// swap
void swap_rows(int c1, int c2);
/**
PRE
0 <= c1,c2 < rows()
*/
Vector row(int ) const;
Vector col(int) const;
operator String() const;
void print() const;
};
/** This is a class for a nonsquare block of #Real#s. The
implementation of sparse matrices is done in the appropriate #smat#
class. Matrix only does the mathematical actions (adding,
multiplying, etc.)
TODO
implement ref counting? */
inline Vector
operator *(Vector &v, const Matrix& m) { return m.left_multiply(v); }
Matrix operator *(const Matrix& m1,const Matrix &m2);
Matrix operator /(const Matrix &m1,Real a);
inline Matrix operator -(Matrix m1,const Matrix m2)
{
m1 -= m2;
return m1;
}
#endif
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