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#include "tstream.hh"
#include "score.hh"
#include "pscore.hh"
#include "staff.hh"
#include "misc.hh"
#include "debug.hh"
void
Score::do_connect(PCol *c1, PCol *c2, Real d)
{
Idealspacing*sp=pscore_->get_spacing(c1,c2);
if (!sp->hooke){
sp->hooke = 1.0;
sp->space =d;
}
}
void
Score::connect_nonmus(PCol* c1, PCol *c2, Real d)
{
if (c2->used && c1->used) {
do_connect(c1,c2,d);
// alert! this is broken!
if (c1->breakable) {
do_connect(c1->postbreak, c2,d);
}
if (c2->breakable) {
do_connect(c1, c2->prebreak,d);
}
if (c1->breakable &&c2->breakable) {
do_connect(c1->postbreak, c2->prebreak,d);
}
}
}
/* this needs A LOT of rethinking.
generate springs between columns.
*/
void
Score::calc_idealspacing()
{
PCursor<Score_column*> sc(cols_);
for (; sc.ok(); sc++) {
if (sc->musical)
for (int i=0; i < sc->durations.sz(); i++) {
Mtime d = sc->durations[i];
Real dist = duration_to_idealspace(d);
PCol * c2 = find_col(sc->when + d,true)->pcol;
connect_nonmus(sc->pcol, c2, dist);
c2 = find_col(sc->when + d,false)->pcol;
connect_nonmus(sc->pcol, c2, dist);
}
else if (sc->used()) { // ignore empty columns
PCol * c2 = find_col(sc->when,true)->pcol;
connect_nonmus(sc->pcol,c2,0.0);
}
}
}
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