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%% DO NOT EDIT this file manually; it is automatically
%% generated from LSR http://lsr.dsi.unimi.it
%% Make any changes in LSR itself, or in Documentation/snippets/new/ ,
%% and then run scripts/auxiliar/makelsr.py
%%
%% This file is in the public domain.
\version "2.17.6"
\header {
= "percussion, preparing-parts, really-simple, rhythms, specific-notation"
= "
Using the powerful pre-configured tools such as the @code{\\drummode}
function and the @code{DrumStaff} context, inputting drum parts is
quite easy: drums are placed at their own staff positions (with a
special clef symbol) and have note heads according to the drum.
Attaching an extra symbol to the drum or restricting the number of
lines is possible.
"
= "Adding drum parts"
} % begin verbatim
drh = \drummode { cymc4.^"crash" hhc16^"h.h." hh hhc8 hho hhc8 hh16 hh hhc4 r4 r2 }
drl = \drummode { bd4 sn8 bd bd4 << bd ss >> bd8 tommh tommh bd toml toml bd tomfh16 tomfh }
timb = \drummode { timh4 ssh timl8 ssh r timh r4 ssh8 timl r4 cb8 cb }
\score {
<<
\new DrumStaff \with {
drumStyleTable = #timbales-style
\override StaffSymbol.line-count = #2
\override BarLine.bar-extent = #'(-1 . 1)
} <<
\set Staff.instrumentName = #"timbales"
\timb
>>
\new DrumStaff <<
\set Staff.instrumentName = #"drums"
\new DrumVoice { \stemUp \drh }
\new DrumVoice { \stemDown \drl }
>>
>>
\layout { }
\midi {
\tempo 4 = 120
}
}
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