/* This file is part of LilyPond, the GNU music typesetter. Copyright (C) 1997--2015 Han-Wen Nienhuys LilyPond is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. LilyPond is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with LilyPond. If not, see . */ #include "stencil.hh" #include "main.hh" #include "font-metric.hh" #include "input.hh" #include "string-convert.hh" #include "warn.hh" Stencil::Stencil () { expr_ = SCM_EOL; set_empty (true); } Stencil::Stencil (Box b, SCM func) { expr_ = func; dim_ = b; } SCM Stencil::mark_smob () const { return expr_; } const char * const Stencil::type_p_name_ = "ly:stencil?"; Interval Stencil::extent (Axis a) const { return dim_[a]; } bool Stencil::is_empty () const { return (scm_is_null (expr_) || dim_.is_empty ()); } bool Stencil::is_empty (Axis a) const { return dim_.is_empty (a); } SCM Stencil::expr () const { return expr_; } Box Stencil::extent_box () const { return dim_; } void Stencil::rotate (Real a, Offset off) { rotate_degrees (a * 180 / M_PI, off); } /* Rotate this stencil around the point ABSOLUTE_OFF. */ void Stencil::rotate_degrees_absolute (Real a, Offset absolute_off) { const Real x = absolute_off[X_AXIS]; const Real y = absolute_off[Y_AXIS]; /* * Build scheme expression (processed in stencil-interpret.cc) */ /* TODO: by hanwenn 2008/09/10 14:38:56: * in effect, this copies the underlying expression. It might be a * little bit nicer to mirror this in the api, ie. make a * Stencil::rotated() * and have Stencil::rotate be an abbrev of * *this = rotated() */ expr_ = scm_list_3 (ly_symbol2scm ("rotate-stencil"), scm_list_2 (scm_from_double (a), scm_cons (scm_from_double (x), scm_from_double (y))), expr_); /* * Calculate the new bounding box */ Box shifted_box = extent_box (); shifted_box.translate (-absolute_off); vector pts; pts.push_back (Offset (shifted_box.x ().at (LEFT), shifted_box.y ().at (DOWN))); pts.push_back (Offset (shifted_box.x ().at (RIGHT), shifted_box.y ().at (DOWN))); pts.push_back (Offset (shifted_box.x ().at (RIGHT), shifted_box.y ().at (UP))); pts.push_back (Offset (shifted_box.x ().at (LEFT), shifted_box.y ().at (UP))); const Offset rot = complex_exp (Offset (0, a * M_PI / 180.0)); dim_.set_empty (); for (vsize i = 0; i < pts.size (); i++) dim_.add_point (pts[i] * rot + absolute_off); } /* Rotate this stencil around the point RELATIVE_OFF. RELATIVE_OFF is measured in terms of the extent of the stencil, so -1 = LEFT/DOWN edge, 1 = RIGHT/UP edge. */ void Stencil::rotate_degrees (Real a, Offset relative_off) { /* * Calculate the center of rotation */ const Real x = extent (X_AXIS).linear_combination (relative_off[X_AXIS]); const Real y = extent (Y_AXIS).linear_combination (relative_off[Y_AXIS]); rotate_degrees_absolute (a, Offset (x, y)); } void Stencil::translate (Offset o) { Axis a = X_AXIS; while (a < NO_AXES) { if (isinf (o[a]) || isnan (o[a]) // ugh, hardcoded. || fabs (o[a]) > 1e6) { programming_error (String_convert::form_string ("Improbable offset for stencil: %f staff space", o[a]) + "\n" + "Setting to zero."); o[a] = 0.0; if (strict_infinity_checking) scm_misc_error (__FUNCTION__, "Improbable offset.", SCM_EOL); } incr (a); } if (!scm_is_null (expr_)) expr_ = scm_list_3 (ly_symbol2scm ("translate-stencil"), ly_offset2scm (o), expr_); dim_.translate (o); } void Stencil::translate_axis (Real x, Axis a) { Offset o (0, 0); o[a] = x; translate (o); } void Stencil::scale (Real x, Real y) { expr_ = scm_list_3 (ly_symbol2scm ("scale-stencil"), scm_list_2 (scm_from_double (x), scm_from_double (y)), expr_); dim_[X_AXIS] *= x; dim_[Y_AXIS] *= y; } void Stencil::add_stencil (Stencil const &s) { SCM cs = ly_symbol2scm ("combine-stencil"); if (scm_is_null (expr_)) expr_ = s.expr_; else if (scm_is_null (s.expr_)) ; else if (scm_is_pair (expr_) && scm_is_eq (cs, scm_car (expr_))) { if (scm_is_pair (s.expr_) && scm_is_eq (cs, scm_car (s.expr_))) expr_ = scm_append (scm_list_2 (s.expr_, scm_cdr (expr_))); else expr_ = scm_cons2 (cs, s.expr_, scm_cdr (expr_)); } else { if (scm_is_pair (s.expr_) && scm_is_eq (cs, scm_car (s.expr_))) expr_ = scm_append (scm_list_2 (s.expr_, scm_list_1 (expr_))); else expr_ = scm_list_3 (cs, s.expr_, expr_); } dim_.unite (s.dim_); } void Stencil::set_empty (bool e) { if (e) { dim_[X_AXIS].set_empty (); dim_[Y_AXIS].set_empty (); } else { dim_[X_AXIS] = Interval (0, 0); dim_[Y_AXIS] = Interval (0, 0); } } void Stencil::align_to (Axis a, Real x) { if (is_empty (a)) return; Interval i (extent (a)); translate_axis (-i.linear_combination (x), a); } /* See scheme Function. */ // Any stencil that is empty in the orthogonal axis is spacing. // Spacing is not subjected to the max (0) rule and can thus be // negative. void Stencil::add_at_edge (Axis a, Direction d, Stencil const &s, Real padding) { // Material that is empty in the axis of reference has only limited // usefulness for combining. We still retain as much information as // available since there may be uses like setting page links or // background color or watermarks, and off-axis extents. if (is_empty (a)) { add_stencil (s); return; } Interval first_extent = extent (a); if (s.is_empty (a)) { Stencil toadd (s); // translation does not affect axis-empty extent box. toadd.translate_axis (first_extent[d], a); add_stencil (toadd); return; } Interval next_extent = s.extent (a); bool first_is_spacing = is_empty (other_axis (a)); bool next_is_spacing = s.is_empty (other_axis (a)); Real offset = first_extent[d] - next_extent[-d]; if (!(first_is_spacing || next_is_spacing)) { offset += d * padding; } Stencil toadd (s); toadd.translate_axis (offset, a); add_stencil (toadd); } // Stencil::stack is mainly used for assembling lines or columns // of stencils. For the most common case of adding at the right, the // reference point of the added stencil is usually placed at the right // edge of the current one, unless the added stencil has a negative // left extent in which case its left edge is placed at the right edge // of the current one. // // Spacing is special in that it is applied without padding. Spacing // at the right edge shifts the right edge accordingly. // // For spacing at the left edge, there are several approaches. In // order to get to predictable behavior, we want to have at least a // continuous approach. An obvious idea is to do a "translate" by the // appropriate amount. Doing that while retaining the nominal left // edge seems like the most straightforward way. void Stencil::stack (Axis a, Direction d, Stencil const &s, Real padding, Real mindist) { // Material that is empty in the axis of reference can't be sensibly // stacked. We just revert to add_at_edge behavior then. if (is_empty (a)) { Stencil toadd (s); toadd.add_stencil (*this); expr_ = toadd.expr (); dim_ = toadd.extent_box (); return; } Interval first_extent = extent (a); if (s.is_empty (a)) { Stencil toadd (s); toadd.translate_axis (first_extent[d], a); toadd.add_stencil (*this); expr_ = toadd.expr (); dim_ = toadd.extent_box (); return; } Interval next_extent = s.extent (a); // It is somewhat tedious to special-case all spacing, but it turns // out that not doing so makes it astonishingly hard to make the // code do the correct thing. // If first is spacing, we translate second accordingly without // letting this affect its backward edge. if (is_empty (other_axis (a))) { Stencil toadd (s); Real offset = d * first_extent.delta (); toadd.translate_axis (offset, a); toadd.add_stencil (*this); expr_ = toadd.expr (); dim_ = toadd.extent_box (); dim_[a][-d] = next_extent[-d]; dim_[a][d] = next_extent[d] + offset; return; } // If next is spacing, similar action: if (s.is_empty (other_axis (a))) { Stencil toadd (s); Real offset = first_extent [d]; toadd.translate_axis (offset, a); toadd.add_stencil (*this); expr_ = toadd.expr (); dim_ = toadd.extent_box (); dim_[a][-d] = first_extent[-d]; dim_[a][d] = first_extent[d] + d * next_extent.delta (); return; } Real offset = first_extent[d]; // If the added stencil has a backwardly protruding edge, we make // room for it when combining. if (d * next_extent [-d] < 0) offset -= next_extent [-d]; offset += d * padding; if (offset * d < mindist) offset = d * mindist; Stencil toadd (s); toadd.translate_axis (offset, a); toadd.add_stencil (*this); expr_ = toadd.expr (); dim_ = toadd.extent_box (); dim_[a][-d] = first_extent [-d]; dim_[a][d] = next_extent [d] + offset; } Stencil Stencil::in_color (Real r, Real g, Real b) const { Stencil new_stencil (extent_box (), scm_list_3 (ly_symbol2scm ("color"), scm_list_3 (scm_from_double (r), scm_from_double (g), scm_from_double (b)), expr ())); return new_stencil; } /* convenience */ Stencil Stencil::translated (Offset z) const { Stencil s (*this); s.translate (z); return s; }