/* This file is part of LilyPond, the GNU music typesetter. Copyright (C) 2007--2015 Joe Neeman LilyPond is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. LilyPond is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with LilyPond. If not, see . */ /* Springs help chains of objects, such as the notes in a line of music, distribute themselves evenly. Each spring decides the length from the reference point of one object along the line to the reference point of the next, based on a force applied to the entire chain (see Spring::length() for details): length = distance_ + flexibility * force distance_ is the ideal separation between reference points inverse_stretch_strength_ is the flexibility when the force is stretching inverse_compress_strength_ is the flexibility when the force is compressing min_distance_ sets a lower limit on length Typically, the force applied to a list of objects ranges from about -1 to about 1, though there are no set limits. */ #include "spring.hh" using std::vector; Spring::Spring () { distance_ = 1.0; min_distance_ = 1.0; inverse_stretch_strength_ = 1.0; inverse_compress_strength_ = 1.0; update_blocking_force (); } Spring::Spring (Real dist, Real min_dist) { distance_ = 1.0; min_distance_ = 1.0; inverse_stretch_strength_ = 1.0; inverse_compress_strength_ = 1.0; set_distance (dist); set_min_distance (min_dist); set_default_strength (); update_blocking_force (); } void Spring::update_blocking_force () { // blocking_force_ is the value of force // below which length(force) is constant, and // above which length(force) varies according to inverse_*_strength. // Simple_spacer::compress_line() depends on the condition above. // We assume inverse_*_strength are non-negative. if (min_distance_ > distance_) if (inverse_stretch_strength_ > 0.0) blocking_force_ = (min_distance_ - distance_) / inverse_stretch_strength_; else // Conceptually, this should be +inf, but 0.0 meets the requirements // of Simple_spacer and creates fewer cases of 0.0*inf to handle. blocking_force_ = 0.0; else if (inverse_compress_strength_ > 0.0) blocking_force_ = (min_distance_ - distance_) / inverse_compress_strength_; else blocking_force_ = 0.0; } /* scale a spring, but in a way that doesn't violate min_distance */ void Spring::operator *= (Real r) { distance_ = std::max (min_distance_, distance_ * r); inverse_compress_strength_ = std::max (0.0, distance_ - min_distance_); inverse_stretch_strength_ *= r; update_blocking_force (); } bool Spring::operator > (Spring const &other) const { return blocking_force_ > other.blocking_force_; } /* merge springs, basically by averaging them, but leave a little headroom above the largest minimum distance so that things don't get too cramped */ Spring merge_springs (vector const &springs) { Real avg_distance = 0; Real min_distance = 0; Real avg_stretch = 0; Real avg_compress = 0; for (vsize i = 0; i < springs.size (); i++) { avg_distance += springs[i].distance (); avg_stretch += springs[i].inverse_stretch_strength (); avg_compress += 1 / springs[i].inverse_compress_strength (); min_distance = std::max (springs[i].min_distance (), min_distance); } avg_stretch /= Real (springs.size ()); avg_compress /= Real (springs.size ()); avg_distance /= Real (springs.size ()); avg_distance = std::max (min_distance + 0.3, avg_distance); Spring ret = Spring (avg_distance, min_distance); ret.set_inverse_stretch_strength (avg_stretch); ret.set_inverse_compress_strength (1 / avg_compress); return ret; } void Spring::set_distance (Real d) { if (d < 0 || isinf (d) || isnan (d)) programming_error ("insane spring distance requested, ignoring it"); else { distance_ = d; update_blocking_force (); } } void Spring::set_min_distance (Real d) { if (d < 0 || isinf (d) || isnan (d)) programming_error ("insane spring min_distance requested, ignoring it"); else { min_distance_ = d; update_blocking_force (); } } void Spring::ensure_min_distance (Real d) { set_min_distance (std::max (d, min_distance_)); } void Spring::set_inverse_stretch_strength (Real f) { if (isinf (f) || isnan (f) || f < 0) programming_error ("insane spring constant"); else inverse_stretch_strength_ = f; update_blocking_force (); } void Spring::set_inverse_compress_strength (Real f) { if (isinf (f) || isnan (f) || f < 0) programming_error ("insane spring constant"); else inverse_compress_strength_ = f; update_blocking_force (); } void Spring::set_blocking_force (Real f) { if (isinf (f) || isnan (f)) { programming_error ("insane blocking force"); return; } blocking_force_ = -infinity_f; min_distance_ = length (f); update_blocking_force (); } void Spring::set_default_strength () { set_default_stretch_strength (); set_default_compress_strength (); } void Spring::set_default_compress_strength () { inverse_compress_strength_ = (distance_ >= min_distance_) ? distance_ - min_distance_ : 0; update_blocking_force (); } void Spring::set_default_stretch_strength () { inverse_stretch_strength_ = distance_; } Real Spring::length (Real f) const { Real force = std::max (f, blocking_force_); Real inv_k = force < 0.0 ? inverse_compress_strength_ : inverse_stretch_strength_; if (isinf (force)) { programming_error ("cruelty to springs"); force = 0.0; } // There is a corner case here: if min_distance_ is larger than // distance_ but the spring is fixed, then inv_k will be zero // and we need to make sure that we return min_distance_. return std::max (min_distance_, distance_ + force * inv_k); }