/* This file is part of LilyPond, the GNU music typesetter. Copyright (C) 2007--2009 Joe Neeman LilyPond is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. LilyPond is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with LilyPond. If not, see . */ #include "spring.hh" Spring::Spring () { distance_ = 1.0; min_distance_ = 1.0; inverse_stretch_strength_ = 1.0; inverse_compress_strength_ = 1.0; update_blocking_force (); } Spring::Spring (Real dist, Real min_dist) { distance_ = 1.0; min_distance_ = 1.0; inverse_stretch_strength_ = 1.0; inverse_compress_strength_ = 1.0; set_distance (dist); set_min_distance (min_dist); set_default_strength (); update_blocking_force (); } void Spring::update_blocking_force () { if (min_distance_ > distance_) blocking_force_ = (min_distance_ - distance_) / inverse_stretch_strength_; else blocking_force_ = (min_distance_ - distance_) / inverse_compress_strength_; // If the spring is fixed, it's not clear what the natural value // of blocking_force_ would be. -infinity_f works fine for now. if (isnan (blocking_force_) || blocking_force_ == infinity_f) blocking_force_ = -infinity_f; if (blocking_force_ >= 0) inverse_compress_strength_ = 0; } /* scale a spring, but in a way that doesn't violate min_distance */ void Spring::operator*= (Real r) { distance_ = max (min_distance_, distance_ * r); inverse_compress_strength_ = max (0.0, distance_ - min_distance_); inverse_stretch_strength_ *= 0.8; update_blocking_force (); } bool Spring::operator> (Spring const &other) const { return blocking_force_ > other.blocking_force_; } /* merge springs, basically by averaging them, but leave a little headroom above the largest minimum distance so that things don't get too cramped */ Spring merge_springs (vector const &springs) { Real avg_distance = 0; Real min_distance = 0; Real avg_stretch = 0; Real avg_compress = 0; for (vsize i = 0; i < springs.size (); i++) { avg_distance += springs[i].distance (); avg_stretch += springs[i].inverse_stretch_strength (); avg_compress += 1 / springs[i].inverse_compress_strength (); min_distance = max (springs[i].min_distance (), min_distance); } avg_stretch /= springs.size (); avg_compress /= springs.size (); avg_distance /= springs.size (); avg_distance = max (min_distance + 0.3, avg_distance); Spring ret = Spring (avg_distance, min_distance); ret.set_inverse_stretch_strength (avg_stretch); ret.set_inverse_compress_strength (1 / avg_compress); return ret; } void Spring::set_distance (Real d) { if (d < 0 || isinf (d) || isnan (d)) programming_error ("insane spring distance requested, ignoring it"); else { distance_ = d; update_blocking_force (); } } void Spring::set_min_distance (Real d) { if (d < 0 || isinf (d) || isnan (d)) programming_error ("insane spring min_distance requested, ignoring it"); else { min_distance_ = d; update_blocking_force (); } } void Spring::ensure_min_distance (Real d) { set_min_distance (max (d, min_distance_)); } void Spring::set_inverse_stretch_strength (Real f) { if (isinf (f) || isnan (f) || f < 0) programming_error ("insane spring constant"); else inverse_stretch_strength_ = f; update_blocking_force (); } void Spring::set_inverse_compress_strength (Real f) { if (isinf (f) || isnan (f) || f < 0) programming_error ("insane spring constant"); else inverse_compress_strength_ = f; update_blocking_force (); } void Spring::set_blocking_force (Real f) { if (isinf (f) || isnan (f)) { programming_error ("insane blocking force"); return; } blocking_force_ = -infinity_f; min_distance_ = length (f); distance_ = max (distance_, min_distance_); update_blocking_force (); } void Spring::set_default_strength () { inverse_compress_strength_ = (distance_ >= min_distance_) ? distance_ - min_distance_ : 0; inverse_stretch_strength_ = distance_; update_blocking_force (); } Real Spring::length (Real f) const { Real force = max (f, blocking_force_); Real inv_k = force < 0.0 ? inverse_compress_strength_ : inverse_stretch_strength_; if (force == infinity_f) { programming_error ("cruelty to springs"); force = 0.0; } // There is a corner case here: if min_distance_ is larger than // distance_ but the spring is fixed, then inv_k will be zero // and we need to make sure that we return min_distance_. return max (min_distance_, distance_ + force * inv_k); }