/* This file is part of LilyPond, the GNU music typesetter. Copyright (C) 2004--2015 Han-Wen Nienhuys LilyPond is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. LilyPond is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with LilyPond. If not, see . */ #include "slur-configuration.hh" #include "item.hh" #include "libc-extension.hh" #include "misc.hh" #include "pointer-group-interface.hh" #include "slur-scoring.hh" #include "slur.hh" #include "spanner.hh" #include "staff-symbol-referencer.hh" #include "stem.hh" #include "tie.hh" #include "warn.hh" Bezier avoid_staff_line (Slur_score_state const &state, Bezier bez) { Offset horiz (1, 0); vector ts = bez.solve_derivative (horiz); /* TODO: handle case of broken slur. */ if (!ts.empty () && (state.extremes_[LEFT].staff_ == state.extremes_[RIGHT].staff_) && state.extremes_[LEFT].staff_ && state.extremes_[RIGHT].staff_) { Real t = ts[0]; //the first (usually only) point where slur is horizontal Real y = bez.curve_point (t)[Y_AXIS]; // A Bezier curve at t moves 3t-3t² as far as the middle control points Real factor = 3.0 * t * (1.0 - t); Grob *staff = state.extremes_[LEFT].staff_; Real p = 2 * (y - staff->relative_coordinate (state.common_[Y_AXIS], Y_AXIS)) / state.staff_space_; int round_p = (int) my_round (p); if (!Staff_symbol_referencer::on_staff_line (staff, round_p)) round_p += (p > round_p) ? 1 : -1; if (!Staff_symbol_referencer::on_staff_line (staff, round_p)) return bez; Real const distance = (p - round_p) * state.staff_space_ / 2.0; // Allow half the thickness of the slur at the point t, plus one basic // blot-diameter (half for the slur outline, half for the staff line) Real const min_distance = 0.5 * state.thickness_ * factor + state.line_thickness_ + ((state.dir_ * distance > 0.0) ? state.parameters_.gap_to_staffline_inside_ : state.parameters_.gap_to_staffline_outside_); if (fabs (distance) < min_distance) { Direction resolution_dir = (distance > 0.0) ? UP : DOWN; Real dy = resolution_dir * (min_distance - fabs (distance)); // Shape the curve, moving the horizontal point by factor * dy bez.control_[1][Y_AXIS] += dy; bez.control_[2][Y_AXIS] += dy; // Move the entire curve by the remaining amount bez.translate (Offset (0.0, dy - factor * dy)); } } return bez; } Real fit_factor (Offset dz_unit, Offset dz_perp, Real close_to_edge_length, Bezier curve, Direction d, vector const &avoid) { Real fit_factor = 0.0; Offset x0 = curve.control_[0]; curve.translate (-x0); curve.rotate (-dz_unit.arg ()); curve.scale (1, d); Interval curve_xext; curve_xext.add_point (curve.control_[0][X_AXIS]); curve_xext.add_point (curve.control_[3][X_AXIS]); for (vsize i = 0; i < avoid.size (); i++) { Offset z = (avoid[i] - x0); Offset p (dot_product (z, dz_unit), d * dot_product (z, dz_perp)); bool close_to_edge = false; for (LEFT_and_RIGHT (d)) close_to_edge = close_to_edge || -d * (p[X_AXIS] - curve_xext[d]) < close_to_edge_length; if (close_to_edge) continue; Real eps = 0.01; Interval pext = eps * Interval (-1, 1) + p[X_AXIS]; pext.intersect (curve_xext); if (pext.is_empty () || pext.length () <= 1.999 * eps) continue; Real y = curve.get_other_coordinate (X_AXIS, p[X_AXIS]); if (y) fit_factor = max (fit_factor, (p[Y_AXIS] / y)); } return fit_factor; } void Slur_configuration::generate_curve (Slur_score_state const &state, Real r_0, Real h_inf, vector const &avoid) { Offset dz = attachment_[RIGHT] - attachment_[LEFT];; Offset dz_unit = dz; dz_unit *= 1 / dz.length (); Offset dz_perp = dz_unit * Offset (0, 1); Real indent, height; get_slur_indent_height (&indent, &height, dz.length (), h_inf, r_0); Real len = dz.length (); /* This condition, len^2 > 4h^2 + 3 (i + 1/3len)^2 - 1/3 len^2 is equivalent to: |bez' (0)| < | bez' (.5)| when (control2 - control1) has the same direction as (control3 - control0). */ Real max_indent = len / 3.1; indent = min (indent, max_indent); Real a1 = sqr (len) / 3.0; Real a2 = 0.75 * sqr (indent + len / 3.0); Real max_h = a1 - a2; if (max_h < 0) { programming_error ("slur indent too small"); max_h = len / 3.0; } else max_h = sqrt (max_h); Real eccentricity = robust_scm2double (state.slur_->get_property ("eccentricity"), 0); Real x1 = (eccentricity + indent); Real x2 = (eccentricity - indent); Bezier curve; curve.control_[0] = attachment_[LEFT]; curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_ + dz_unit * x1; curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_ + dz_unit * x2; curve.control_[3] = attachment_[RIGHT]; Real ff = fit_factor (dz_unit, dz_perp, state.parameters_.close_to_edge_length_, curve, state.dir_, avoid); height = max (height, min (height * ff, max_h)); curve.control_[0] = attachment_[LEFT]; curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_ + dz_unit * x1; curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_ + dz_unit * x2; curve.control_[3] = attachment_[RIGHT]; curve_ = avoid_staff_line (state, curve); height_ = height; } Slur_configuration::Slur_configuration () { score_ = 0.0; index_ = -1; }; void Slur_configuration::add_score (Real s, const string &desc) { if (s < 0) { programming_error ("Negative demerits found for slur. Ignoring"); s = 0.0; } if (s) { if (score_card_.length () > 0) score_card_ += ", "; score_card_ += to_string ("%s=%.2f", desc.c_str (), s); score_ += s; } } void Slur_configuration::score_encompass (Slur_score_state const &state) { Bezier const &bez (curve_); Real demerit = 0.0; /* Distances for heads that are between slur and line between attachment points. */ vector convex_head_distances; for (vsize j = 0; j < state.encompass_infos_.size (); j++) { Real x = state.encompass_infos_[j].x_; bool l_edge = j == 0; bool r_edge = j == state.encompass_infos_.size () - 1; bool edge = l_edge || r_edge; if (! (x < attachment_[RIGHT][X_AXIS] && x > attachment_[LEFT][X_AXIS])) continue; Real y = bez.get_other_coordinate (X_AXIS, x); if (!edge) { Real head_dy = (y - state.encompass_infos_[j].head_); if (state.dir_ * head_dy < 0) { demerit += state.parameters_.head_encompass_penalty_; convex_head_distances.push_back (0.0); } else { Real hd = (head_dy) ? (1 / fabs (head_dy) - 1 / state.parameters_.free_head_distance_) : state.parameters_.head_encompass_penalty_; hd = min (max (hd, 0.0), state.parameters_.head_encompass_penalty_); demerit += hd; } Real line_y = linear_interpolate (x, attachment_[RIGHT][X_AXIS], attachment_[LEFT][X_AXIS], attachment_[RIGHT][Y_AXIS], attachment_[LEFT][Y_AXIS]); if (1) // state.dir_ * state.encompass_infos_[j].get_point (state.dir_) > state.dir_ *line_y ) { Real closest = state.dir_ * max (state.dir_ * state.encompass_infos_[j].get_point (state.dir_), state.dir_ * line_y); Real d = fabs (closest - y); convex_head_distances.push_back (d); } } if (state.dir_ * (y - state.encompass_infos_[j].stem_) < 0) { Real stem_dem = state.parameters_.stem_encompass_penalty_; if ((l_edge && state.dir_ == UP) || (r_edge && state.dir_ == DOWN)) stem_dem /= 5; demerit += stem_dem; } } add_score (demerit, "encompass"); if (vsize n = convex_head_distances.size ()) { Real avg_distance = 0.0; Real min_dist = infinity_f; for (vsize j = 0; j < n; j++) { min_dist = min (min_dist, convex_head_distances[j]); avg_distance += convex_head_distances[j]; } /* For slurs over 3 or 4 heads, the average distance is not a good normalizer. */ if (n <= 2) { Real fact = 1.0; avg_distance += height_ * fact; ++n; } /* TODO: maybe it's better to use (avgdist - mindist)*factor as penalty. */ avg_distance /= n; Real variance_penalty = state.parameters_.head_slur_distance_max_ratio_; if (min_dist > 0.0) variance_penalty = min ((avg_distance / (min_dist + state.parameters_.absolute_closeness_measure_) - 1.0), variance_penalty); variance_penalty = max (variance_penalty, 0.0); variance_penalty *= state.parameters_.head_slur_distance_factor_; add_score (variance_penalty, "variance"); } } void Slur_configuration::score_extra_encompass (Slur_score_state const &state) { // we find forbidden attachments vector forbidden_attachments; for (vsize i = 0; i < state.extra_encompass_infos_.size (); i++) if (has_interface (state.extra_encompass_infos_[i].grob_)) { Grob *t = state.extra_encompass_infos_[i].grob_; Grob *common_x = Grob::get_vertical_axis_group (t); Real rp = t->relative_coordinate (common_x, X_AXIS); SCM cp = t->get_property ("control-points"); Bezier b; int j = 0; for (SCM s = cp; scm_is_pair (s); s = scm_cdr (s)) { b.control_[j] = ly_scm2offset (scm_car (s)); j++; } forbidden_attachments.push_back (Offset (b.control_[0]) + Offset (rp, 0)); forbidden_attachments.push_back (Offset (b.control_[3]) + Offset (rp, 0)); } bool too_close = false; for (vsize k = 0; k < forbidden_attachments.size (); k++) for (LEFT_and_RIGHT (side)) if ((forbidden_attachments[k] - attachment_[side]).length () < state.parameters_.slur_tie_extrema_min_distance_) { too_close = true; break; } if (too_close) add_score (state.parameters_.slur_tie_extrema_min_distance_penalty_, "extra"); for (vsize j = 0; j < state.extra_encompass_infos_.size (); j++) { Drul_array attachment = attachment_; Extra_collision_info const &info (state.extra_encompass_infos_[j]); Interval slur_wid (attachment[LEFT][X_AXIS], attachment[RIGHT][X_AXIS]); /* to prevent numerical inaccuracies in Bezier::get_other_coordinate (). */ bool found = false; Real y = 0.0; for (LEFT_and_RIGHT (d)) { /* We need to check for the bound explicitly, since the slur-ending can be almost vertical, making the Y coordinate a bad approximation of the object-slur distance. */ Item *as_item = dynamic_cast (state.extra_encompass_infos_[j].grob_); if (!as_item) continue; Interval item_x = as_item->extent (state.common_[X_AXIS], X_AXIS); item_x.intersect (state.extremes_[d].slur_head_x_extent_); if (!item_x.is_empty ()) { y = attachment[d][Y_AXIS]; found = true; } } if (!found) { Real x = info.extents_[X_AXIS].linear_combination (info.idx_); if (!slur_wid.contains (x)) continue; y = curve_.get_other_coordinate (X_AXIS, x); } Real dist = 0.0; if (scm_is_eq (info.type_, ly_symbol2scm ("around"))) dist = info.extents_[Y_AXIS].distance (y); /* Have to score too: the curve enumeration is limited in its shape, and may produce curves which collide anyway. */ else if (scm_is_eq (info.type_, ly_symbol2scm ("inside"))) dist = state.dir_ * (y - info.extents_[Y_AXIS][state.dir_]); else programming_error ("unknown avoidance type"); dist = max (dist, 0.0); Real penalty = info.penalty_ * peak_around (0.1 * state.parameters_.extra_encompass_free_distance_, state.parameters_.extra_encompass_free_distance_, dist); add_score (penalty, "extra"); } } void Slur_configuration::score_edges (Slur_score_state const &state) { Offset dz = attachment_[RIGHT] - attachment_[LEFT]; Real slope = dz[Y_AXIS] / dz[X_AXIS]; for (LEFT_and_RIGHT (d)) { Real y = attachment_[d][Y_AXIS]; Real dy = fabs (y - state.base_attachments_[d][Y_AXIS]); Real factor = state.parameters_.edge_attraction_factor_; Real demerit = factor * dy; if (state.extremes_[d].stem_ && state.extremes_[d].stem_dir_ == state.dir_ // TODO - Stem::get_beaming() should be precomputed. && !Stem::get_beaming (state.extremes_[d].stem_, -d)) demerit /= 5; demerit *= exp (state.dir_ * d * slope * state.parameters_.edge_slope_exponent_); string dir_str = d == LEFT ? "L" : "R"; add_score (demerit, dir_str + " edge"); } } void Slur_configuration::score_slopes (Slur_score_state const &state) { Real dy = state.musical_dy_; Offset slur_dz = attachment_[RIGHT] - attachment_[LEFT]; Real slur_dy = slur_dz[Y_AXIS]; Real demerit = 0.0; demerit += max ((fabs (slur_dy / slur_dz[X_AXIS]) - state.parameters_.max_slope_), 0.0) * state.parameters_.max_slope_factor_; /* 0.2: account for staffline offset. */ Real max_dy = (fabs (dy) + 0.2); if (state.edge_has_beams_) max_dy += 1.0; if (!state.is_broken_) demerit += state.parameters_.steeper_slope_factor_ * (max (fabs (slur_dy) - max_dy, 0.0)); demerit += max ((fabs (slur_dy / slur_dz[X_AXIS]) - state.parameters_.max_slope_), 0.0) * state.parameters_.max_slope_factor_; if (sign (dy) == 0 && sign (slur_dy) != 0 && !state.is_broken_) demerit += state.parameters_.non_horizontal_penalty_; if (sign (dy) && !state.is_broken_ && sign (slur_dy) && sign (slur_dy) != sign (dy)) demerit += state.edge_has_beams_ ? state.parameters_.same_slope_penalty_ / 10 : state.parameters_.same_slope_penalty_; add_score (demerit, "slope"); } // This is a temporary hack to see how much we can gain by using a // priority queue on the beams to score. static int score_count = 0; LY_DEFINE (ly_slur_score_count, "ly:slur-score-count", 0, 0, 0, (), "count number of slur scores.") { return scm_from_int (score_count); } void Slur_configuration::run_next_scorer (Slur_score_state const &state) { switch (next_scorer_todo) { case EXTRA_ENCOMPASS: score_extra_encompass (state); break; case SLOPE: score_slopes (state); break; case EDGES: score_edges (state); break; case ENCOMPASS: score_encompass (state); break; default: assert (false); } next_scorer_todo++; score_count++; } bool Slur_configuration::done () const { return next_scorer_todo >= NUM_SCORERS; } Slur_configuration * Slur_configuration::new_config (Drul_array const &offs, int idx) { Slur_configuration *conf = new Slur_configuration; conf->attachment_ = offs; conf->index_ = idx; conf->next_scorer_todo = INITIAL_SCORE + 1; return conf; }