#include "spanner.hh" #include "paper-column.hh" extern "C" { // thanks to GDBs wonderful casting abilities, we need these: Item * to_item (Grob *g) { return dynamic_cast (g); } Spanner * to_spanner (Grob *g) { return dynamic_cast (g); } Paper_column * to_pc (Grob *g) { return dynamic_cast (g); } }