/* This file is part of LilyPond, the GNU music typesetter. Copyright (C) 1996--2015 Han-Wen Nienhuys LilyPond is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. LilyPond is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with LilyPond. If not, see . */ #ifndef OFFSET_HH #define OFFSET_HH #include "axis.hh" #include "std-string.hh" #include "real.hh" /* This is a mixture a 2D vector. Sometimes it can also be convenient to think of 2D vectors as complex numbers (ie. x + i y). The naming of some methods reflects that. */ class Offset { public: Real coordinate_a_[NO_AXES]; Real &operator [] (Axis i) { return coordinate_a_[i]; } Real operator [] (Axis i) const { return coordinate_a_[i]; } Offset &operator += (Offset o) { (*this)[X_AXIS] += o[X_AXIS]; (*this)[Y_AXIS] += o[Y_AXIS]; return *this; } Offset operator - () const { Offset o = *this; o[X_AXIS] = -o[X_AXIS]; o[Y_AXIS] = -o[Y_AXIS]; return o; } Offset &operator -= (Offset o) { (*this)[X_AXIS] -= o[X_AXIS]; (*this)[Y_AXIS] -= o[Y_AXIS]; return *this; } Offset &scale (Offset o) { (*this)[X_AXIS] *= o[X_AXIS]; (*this)[Y_AXIS] *= o[Y_AXIS]; return *this; } Offset &operator /= (Real a) { (*this) *= 1 / a; return *this; } Offset &operator *= (Real a) { (*this)[X_AXIS] *= a; (*this)[Y_AXIS] *= a; return *this; } Offset (Real ix, Real iy) { coordinate_a_[X_AXIS] = ix; coordinate_a_[Y_AXIS] = iy; } Offset () { coordinate_a_[X_AXIS] = coordinate_a_[Y_AXIS] = 0.0; } string to_string () const; Offset &mirror (Axis a) { coordinate_a_[a] = -coordinate_a_[a]; return *this; } Offset direction () const; Offset swapped () const; Real angle_degrees () const; Real length () const; bool is_sane () const; Offset operator *= (Offset z2); }; #include "arithmetic-operator.hh" IMPLEMENT_ARITHMETIC_OPERATOR (Offset, +); IMPLEMENT_ARITHMETIC_OPERATOR (Offset, -); IMPLEMENT_ARITHMETIC_OPERATOR (Offset, *); Offset complex_multiply (Offset, Offset); Offset offset_directed (Real); inline Offset Offset::operator *= (Offset z2) { *this = complex_multiply (*this, z2); return *this; } inline Offset operator * (Real o1, Offset o2) { o2 *= o1; return o2; } inline Offset operator / (Offset o1, Real a) { o1 /= a; return o1; } inline Offset operator * (Offset o1, Real o2) { o1 *= o2; return o1; } inline Offset mirror (Offset o, Axis a) { o.mirror (a); return o; } inline Real dot_product (Offset o1, Offset o2) { return o1[X_AXIS] * o2[X_AXIS] + o1[Y_AXIS] * o2[Y_AXIS]; } inline Real cross_product (Offset o1, Offset o2) { return o1[X_AXIS] * o2[Y_AXIS] - o1[Y_AXIS] * o2[X_AXIS]; } #endif /* OFFSET_HH */