#include "tstream.hh" #include "score.hh" #include "pscore.hh" #include "staff.hh" #include "paper.hh" #include "misc.hh" #include "sccol.hh" #include "debug.hh" void Score::do_connect(PCol *c1, PCol *c2, Real d) { Idealspacing*sp=pscore_->get_spacing(c1,c2); if (!sp->hooke){ sp->hooke = 1.0; sp->space =d; } } void Score::connect_nonmus(PCol* c1, PCol *c2, Real d) { if (c2->used && c1->used) { do_connect(c1,c2,d); // alert! this is broken! if (c1->breakable()) { do_connect(c1->postbreak, c2,d); } if (c2->breakable()) { do_connect(c1, c2->prebreak,d); } if (c1->breakable() &&c2->breakable()) { do_connect(c1->postbreak, c2->prebreak,d); } } } /* this needs A LOT of rethinking. generate springs between columns. */ void Score::calc_idealspacing() { PCursor sc(cols_); for (; sc.ok(); sc++) { if (sc->musical) for (int i=0; i < sc->durations.sz(); i++) { Real d = sc->durations[i]; Real dist = duration_to_idealspace(d, paper_->whole_width); PCol * c2 = find_col(sc->when + d,true)->pcol; connect_nonmus(sc->pcol, c2, dist); c2 = find_col(sc->when + d,false)->pcol; connect_nonmus(sc->pcol, c2, dist); } else if (sc->used()) { // ignore empty columns PCol * c2 = find_col(sc->when,true)->pcol; connect_nonmus(sc->pcol,c2,0.0); } } }