;;; Lisp Game Jam 2018 ;;; Copyright © 2018 David Thompson ;;; ;;; This program is free software: you can redistribute it and/or ;;; modify it under the terms of the GNU General Public License as ;;; published by the Free Software Foundation, either version 3 of the ;;; License, or (at your option) any later version. ;;; ;;; This program is distributed in the hope that it will be useful, ;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with this program. If not, see ;;; . (define-module (engine node-2d) #:use-module (chickadee) #:use-module (chickadee math matrix) #:use-module (chickadee math rect) #:use-module (chickadee math vector) #:use-module (chickadee render) #:use-module (chickadee render color) #:use-module (chickadee render font) #:use-module (chickadee render framebuffer) #:use-module (chickadee render shapes) #:use-module (chickadee render sprite) #:use-module (chickadee render texture) #:use-module (chickadee scripting) #:use-module (ice-9 match) #:use-module (engine assets) #:use-module (engine node) #:use-module (oop goops) #:export ( target view-matrix projection-matrix framebuffer camera area cameras views origin position rotation scale z render-position local-matrix world-matrix dirty-matrix? set-origin move move-to teleport rotate rotate-to zoom zoom-to texture offset atlas animations frame-duration current-animation start-time change-animation region color