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-rw-r--r--scenes/game.scm45
1 files changed, 34 insertions, 11 deletions
diff --git a/scenes/game.scm b/scenes/game.scm
index 4c052e6..d2c820e 100644
--- a/scenes/game.scm
+++ b/scenes/game.scm
@@ -42,7 +42,6 @@
(define %width 320)
(define %height 240)
-(define %game-over #f)
(define-class <character> (<node-2d>)
@@ -87,7 +86,8 @@
(weight #:accessor weight #:init-form 50)
(music #:accessor music #:init-form 50)
(career #:accessor career #:init-form 50)
- (curiosity #:accessor curiosity #:init-form 50))
+ (curiosity #:accessor curiosity #:init-form 50)
+ (talking? #:accessor talking? #:init-form #f))
(define (load-atlas file-name tile-width tile-height)
(split-texture (load-image file-name) tile-width tile-height))
@@ -133,6 +133,7 @@
(define-asset test-map (load-tile-map "assets/maps/01.tmx"))
(define-class <game> (<scene>)
+ (status #:accessor status #:init-form 'playing)
(tile-map #:accessor tile-map #:init-form test-map)
(collision-hitbox #:getter collision-hitbox #:init-form (make-rect 0.0 0.0 0.0 0.0)))
@@ -143,6 +144,8 @@
(load-tile-font "assets/fonts/bubblemad_8x8.png" 8 8
" !\"©_%❤'()*+,-./0123456789:←<=>?@abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"))
+(define-asset text-bubble
+ (load-image "assets/images/paper.png"))
(define-method (populate (game <game>))
(let ((player (make <player>
@@ -270,6 +273,17 @@
(- 0 (vec2-x pos))
(- 0 (vec2-y pos))))))
+(define-method (talk (player <player>) who)
+ (unless (talking? player)
+ (let ((bubble (child-ref (parent (parent player)) 'text-bubble)))
+ (set! (visible? bubble) #t))
+ (set! (talking? player) who)))
+
+(define-method (stop-talking (player <player>))
+ (when (talking? player)
+ (set! (visible? (child-ref (parent (parent player)) 'text-bubble)) #f)
+ (set! (talking? player) #f)))
+
(define-method (draw (stats <stats>) alpha)
(let* ((pos (position stats))
(x (vec2-x pos))
@@ -309,16 +323,25 @@
#:layers (list 4)))
-(define (decrease-lifetime)
- (let ((current-lifetime (lifetime %player)))
- (if (< current-lifetime 0)
- (set! %game-over 'old-age)
- (set! (lifetime %player) (- current-lifetime 1)))))
-
(define (game)
(let ((game (make <game>
#:origin (vec2 (- (/ %width 2))
(- (/ %height 2))))))
- (with-agenda (agenda game)
- (schedule-every 120 decrease-lifetime))
- game))
+ (with-agenda
+ (agenda game)
+ (schedule-every
+ 120 (lambda _
+ (let* ((player (child-ref game 'player))
+ (current-lifetime (lifetime player)))
+ (if (< current-lifetime 0)
+ (set! (status game) 'game-over)
+ (set! (lifetime player) (- current-lifetime 1)))))))
+ (make <node-2d>
+ #:children
+ (list game
+ (make <sprite>
+ #:name 'text-bubble
+ #:region (make-rect 0.0 0.0 300.0 100.0)
+ #:position (vec2 0 0)
+ #:visible? #f
+ #:texture (asset-ref text-bubble))))))