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/* sockets.h - wrappers for Windows socket functions
Copyright (C) 2008-2016 Free Software Foundation, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
/* Written by Simon Josefsson */
#ifndef SOCKETS_H
# define SOCKETS_H 1
#define SOCKETS_1_0 0x0001
#define SOCKETS_1_1 0x0101
#define SOCKETS_2_0 0x0002
#define SOCKETS_2_1 0x0102
#define SOCKETS_2_2 0x0202
int gl_sockets_startup (int version)
#if !WINDOWS_SOCKETS
_GL_ATTRIBUTE_CONST
#endif
;
int gl_sockets_cleanup (void)
#if !WINDOWS_SOCKETS
_GL_ATTRIBUTE_CONST
#endif
;
/* This function is useful it you create a socket using gnulib's
Winsock wrappers but needs to pass on the socket handle to some
other library that only accepts sockets. */
#if WINDOWS_SOCKETS
#include <sys/socket.h>
#include "msvc-nothrow.h"
static inline SOCKET
gl_fd_to_handle (int fd)
{
return _get_osfhandle (fd);
}
#else
#define gl_fd_to_handle(x) (x)
#endif /* WINDOWS_SOCKETS */
#endif /* SOCKETS_H */
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