@c -*-texinfo-*- @c This is part of the GNU Guile Reference Manual. @c Copyright (C) 2008, 2009, 2011 @c Free Software Foundation, Inc. @c See the file guile.texi for copying conditions. @macro goops GOOPS @end macro @macro guile Guile @end macro @node GOOPS @chapter GOOPS @goops{} is the object oriented extension to @guile{}. Its implementation is derived from @w{STk-3.99.3} by Erick Gallesio and version 1.3 of Gregor Kiczales' @cite{Tiny-Clos}. It is very close in spirit to CLOS, the Common Lisp Object System, but is adapted for the Scheme language. @goops{} is a full object oriented system, with classes, objects, multiple inheritance, and generic functions with multi-method dispatch. Furthermore its implementation relies on a meta object protocol --- which means that @goops{}'s core operations are themselves defined as methods on relevant classes, and can be customised by overriding or redefining those methods. To start using @goops{} you first need to import the @code{(oop goops)} module. You can do this at the Guile REPL by evaluating: @lisp (use-modules (oop goops)) @end lisp @findex (oop goops) @menu * Copyright Notice:: * Class Definition:: * Instance Creation:: * Slot Options:: * Slot Description Example:: * Methods and Generic Functions:: * Inheritance:: * Introspection:: * GOOPS Error Handling:: * GOOPS Object Miscellany:: * The Metaobject Protocol:: * Redefining a Class:: * Changing the Class of an Instance:: @end menu @node Copyright Notice @section Copyright Notice The material in this chapter is partly derived from the STk Reference Manual written by Erick Gallesio, whose copyright notice is as follows. Copyright © 1993-1999 Erick Gallesio - I3S-CNRS/ESSI Permission to use, copy, modify, distribute,and license this software and its documentation for any purpose is hereby granted, provided that existing copyright notices are retained in all copies and that this notice is included verbatim in any distributions. No written agreement, license, or royalty fee is required for any of the authorized uses. This software is provided ``AS IS'' without express or implied warranty. The material has been adapted for use in Guile, with the author's permission. @node Class Definition @section Class Definition A new class is defined with the @code{define-class} syntax: @findex define-class @cindex class @lisp (define-class @var{class} (@var{superclass} @dots{}) @var{slot-description} @dots{} @var{class-option} @dots{}) @end lisp @var{class} is the class being defined. The list of @var{superclass}es specifies which existing classes, if any, to inherit slots and properties from. @dfn{Slots} hold per-instance@footnote{Usually --- but see also the @code{#:allocation} slot option.} data, for instances of that class --- like ``fields'' or ``member variables'' in other object oriented systems. Each @var{slot-description} gives the name of a slot and optionally some ``properties'' of this slot; for example its initial value, the name of a function which will access its value, and so on. Class options, slot descriptions and inheritance are discussed more below. @cindex slot @deffn syntax define-class name (super @dots{}) @ slot-definition @dots{} class-option @dots{} Define a class called @var{name} that inherits from @var{super}s, with direct slots defined by @var{slot-definition}s and @var{class-option}s. The newly created class is bound to the variable name @var{name} in the current environment. Each @var{slot-definition} is either a symbol that names the slot or a list, @example (@var{slot-name-symbol} . @var{slot-options}) @end example where @var{slot-name-symbol} is a symbol and @var{slot-options} is a list with an even number of elements. The even-numbered elements of @var{slot-options} (counting from zero) are slot option keywords; the odd-numbered elements are the corresponding values for those keywords. Each @var{class-option} is an option keyword and corresponding value. @end deffn As an example, let us define a type for representing a complex number in terms of two real numbers.@footnote{Of course Guile already provides complex numbers, and @code{} is in fact a predefined class in GOOPS; but the definition here is still useful as an example.} This can be done with the following class definition: @lisp (define-class () r i) @end lisp This binds the variable @code{} to a new class whose instances will contain two slots. These slots are called @code{r} and @code{i} and will hold the real and imaginary parts of a complex number. Note that this class inherits from @code{}, which is a predefined class.@footnote{@code{} is the direct superclass of the predefined class @code{}; @code{} is the superclass of @code{}, and @code{} is the superclass of @code{}.} Slot options are described in the next section. The possible class options are as follows. @deffn {class option} #:metaclass metaclass The @code{#:metaclass} class option specifies the metaclass of the class being defined. @var{metaclass} must be a class that inherits from @code{}. For the use of metaclasses, see @ref{Metaobjects and the Metaobject Protocol} and @ref{Metaclasses}. If the @code{#:metaclass} option is absent, GOOPS reuses or constructs a metaclass for the new class by calling @code{ensure-metaclass} (@pxref{Class Definition Protocol,, ensure-metaclass}). @end deffn @deffn {class option} #:name name The @code{#:name} class option specifies the new class's name. This name is used to identify the class whenever related objects - the class itself, its instances and its subclasses - are printed. If the @code{#:name} option is absent, GOOPS uses the first argument to @code{define-class} as the class name. @end deffn @node Instance Creation @section Instance Creation and Slot Access An instance (or object) of a defined class can be created with @code{make}. @code{make} takes one mandatory parameter, which is the class of the instance to create, and a list of optional arguments that will be used to initialize the slots of the new instance. For instance the following form @findex make @cindex instance @lisp (define c (make )) @end lisp @noindent creates a new @code{} object and binds it to the Scheme variable @code{c}. @deffn generic make @deffnx method make (class ) initarg @dots{} Create and return a new instance of class @var{class}, initialized using @var{initarg} @enddots{}. In theory, @var{initarg} @dots{} can have any structure that is understood by whatever methods get applied when the @code{initialize} generic function is applied to the newly allocated instance. In practice, specialized @code{initialize} methods would normally call @code{(next-method)}, and so eventually the standard GOOPS @code{initialize} methods are applied. These methods expect @var{initargs} to be a list with an even number of elements, where even-numbered elements (counting from zero) are keywords and odd-numbered elements are the corresponding values. GOOPS processes initialization argument keywords automatically for slots whose definition includes the @code{#:init-keyword} option (@pxref{Slot Options,, init-keyword}). Other keyword value pairs can only be processed by an @code{initialize} method that is specialized for the new instance's class. Any unprocessed keyword value pairs are ignored. @end deffn @deffn generic make-instance @deffnx method make-instance (class ) initarg @dots{} @code{make-instance} is an alias for @code{make}. @end deffn The slots of the new complex number can be accessed using @code{slot-ref} and @code{slot-set!}. @code{slot-set!} sets the value of an object slot and @code{slot-ref} retrieves it. @findex slot-set! @findex slot-ref @lisp @group (slot-set! c 'r 10) (slot-set! c 'i 3) (slot-ref c 'r) @result{} 10 (slot-ref c 'i) @result{} 3 @end group @end lisp The @code{(oop goops describe)} module provides a @code{describe} function that is useful for seeing all the slots of an object; it prints the slots and their values to standard output. @lisp (describe c) @print{} #< 401d8638> is an instance of class Slots are: r = 10 i = 3 @end lisp @node Slot Options @section Slot Options When specifying a slot (in a @code{(define-class @dots{})} form), various options can be specified in addition to the slot's name. Each option is specified by a keyword. The list of possible keywords is as follows. @deffn {slot option} #:init-value init-value @deffnx {slot option} #:init-form init-form @deffnx {slot option} #:init-thunk init-thunk @deffnx {slot option} #:init-keyword init-keyword These options provide various ways to specify how to initialize the slot's value at instance creation time. @cindex default slot value @var{init-value} specifies a fixed initial slot value (shared across all new instances of the class). @var{init-thunk} specifies a thunk that will provide a default value for the slot. The thunk is called when a new instance is created and should return the desired initial slot value. @var{init-form} specifies a form that, when evaluated, will return an initial value for the slot. The form is evaluated each time that an instance of the class is created, in the lexical environment of the containing @code{define-class} expression. @var{init-keyword} specifies a keyword that can be used to pass an initial slot value to @code{make} when creating a new instance. Note that, since an @code{init-value} value is shared across all instances of a class, you should only use it when the initial value is an immutable value, like a constant. If you want to initialize a slot with a fresh, independently mutable value, you should use @code{init-thunk} or @code{init-form} instead. Consider the following example. @example (define-class () (hashtab #:init-value (make-hash-table))) @end example @noindent Here only one hash table is created and all instances of @code{} have their @code{hashtab} slot refer to it. In order to have each instance of @code{} refer to a new hash table, you should instead write: @example (define-class () (hashtab #:init-thunk make-hash-table)) @end example @noindent or: @example (define-class () (hashtab #:init-form (make-hash-table))) @end example If more than one of these options is specified for the same slot, the order of precedence, highest first is @itemize @bullet @item @code{#:init-keyword}, if @var{init-keyword} is present in the options passed to @code{make} @item @code{#:init-thunk}, @code{#:init-form} or @code{#:init-value}. @end itemize If the slot definition contains more than one initialization option of the same precedence, the later ones are ignored. If a slot is not initialized at all, its value is unbound. In general, slots that are shared between more than one instance are only initialized at new instance creation time if the slot value is unbound at that time. However, if the new instance creation specifies a valid init keyword and value for a shared slot, the slot is re-initialized regardless of its previous value. Note, however, that the power of GOOPS' metaobject protocol means that everything written here may be customized or overridden for particular classes! The slot initializations described here are performed by the least specialized method of the generic function @code{initialize}, whose signature is @example (define-method (initialize (object ) initargs) ...) @end example The initialization of instances of any given class can be customized by defining a @code{initialize} method that is specialized for that class, and the author of the specialized method may decide to call @code{next-method} - which will result in a call to the next less specialized @code{initialize} method - at any point within the specialized code, or maybe not at all. In general, therefore, the initialization mechanisms described here may be modified or overridden by more specialized code, or may not be supported at all for particular classes. @end deffn @deffn {slot option} #:getter getter @deffnx {slot option} #:setter setter @deffnx {slot option} #:accessor accessor Given an object @var{obj} with slots named @code{foo} and @code{bar}, it is always possible to read and write those slots by calling @code{slot-ref} and @code{slot-set!} with the relevant slot name; for example: @example (slot-ref @var{obj} 'foo) (slot-set! @var{obj} 'bar 25) @end example The @code{#:getter}, @code{#:setter} and @code{#:accessor} options, if present, tell GOOPS to create generic function and method definitions that can be used to get and set the slot value more conveniently. @var{getter} specifies a generic function to which GOOPS will add a method for getting the slot value. @var{setter} specifies a generic function to which GOOPS will add a method for setting the slot value. @var{accessor} specifies an accessor to which GOOPS will add methods for both getting and setting the slot value. So if a class includes a slot definition like this: @example (c #:getter get-count #:setter set-count #:accessor count) @end example GOOPS defines generic function methods such that the slot value can be referenced using either the getter or the accessor - @example (let ((current-count (get-count obj))) @dots{}) (let ((current-count (count obj))) @dots{}) @end example - and set using either the setter or the accessor - @example (set-count obj (+ 1 current-count)) (set! (count obj) (+ 1 current-count)) @end example Note that @itemize @bullet @item with an accessor, the slot value is set using the generalized @code{set!} syntax @item in practice, it is unusual for a slot to use all three of these options: read-only, write-only and read-write slots would typically use only @code{#:getter}, @code{#:setter} and @code{#:accessor} options respectively. @end itemize The binding of the specified names is done in the environment of the @code{define-class} expression. If the names are already bound (in that environment) to values that cannot be upgraded to generic functions, those values are overwritten when the @code{define-class} expression is evaluated. For more detail, see @ref{Generic Function Internals,, ensure-generic}. @end deffn @deffn {slot option} #:allocation allocation The @code{#:allocation} option tells GOOPS how to allocate storage for the slot. Possible values for @var{allocation} are @itemize @bullet @item @code{#:instance} @findex #:instance Indicates that GOOPS should create separate storage for this slot in each new instance of the containing class (and its subclasses). This is the default. @item @code{#:class} @findex #:class Indicates that GOOPS should create storage for this slot that is shared by all instances of the containing class (and its subclasses). In other words, a slot in class @var{C} with allocation @code{#:class} is shared by all @var{instance}s for which @code{(is-a? @var{instance} @var{c})}. This permits defining a kind of global variable which can be accessed only by (in)direct instances of the class which defines the slot. @item @code{#:each-subclass} @findex #:each-subclass Indicates that GOOPS should create storage for this slot that is shared by all @emph{direct} instances of the containing class, and that whenever a subclass of the containing class is defined, GOOPS should create a new storage for the slot that is shared by all @emph{direct} instances of the subclass. In other words, a slot with allocation @code{#:each-subclass} is shared by all instances with the same @code{class-of}. @item @code{#:virtual} @findex #:slot-set! @findex #:slot-ref @findex #:virtual Indicates that GOOPS should not allocate storage for this slot. The slot definition must also include the @code{#:slot-ref} and @code{#:slot-set!} options to specify how to reference and set the value for this slot. See the example below. @end itemize Slot allocation options are processed when defining a new class by the generic function @code{compute-get-n-set}, which is specialized by the class's metaclass. Hence new types of slot allocation can be implemented by defining a new metaclass and a method for @code{compute-get-n-set} that is specialized for the new metaclass. For an example of how to do this, see @ref{Customizing Class Definition}. @end deffn @deffn {slot option} #:slot-ref getter @deffnx {slot option} #:slot-set! setter The @code{#:slot-ref} and @code{#:slot-set!} options must be specified if the slot allocation is @code{#:virtual}, and are ignored otherwise. @var{getter} should be a closure taking a single @var{instance} parameter that returns the current slot value. @var{setter} should be a closure taking two parameters - @var{instance} and @var{new-val} - that sets the slot value to @var{new-val}. @end deffn @node Slot Description Example @section Illustrating Slot Description To illustrate slot description, we can redefine the @code{} class seen before. A definition could be: @lisp (define-class () (r #:init-value 0 #:getter get-r #:setter set-r! #:init-keyword #:r) (i #:init-value 0 #:getter get-i #:setter set-i! #:init-keyword #:i)) @end lisp @noindent With this definition, the @code{r} and @code{i} slots are set to 0 by default, and can be initialised to other values by calling @code{make} with the @code{#:r} and @code{#:i} keywords. Also the generic functions @code{get-r}, @code{set-r!}, @code{get-i} and @code{set-i!} are automatically defined to read and write the slots. @lisp (define c1 (make #:r 1 #:i 2)) (get-r c1) @result{} 1 (set-r! c1 12) (get-r c1) @result{} 12 (define c2 (make #:r 2)) (get-r c2) @result{} 2 (get-i c2) @result{} 0 @end lisp Accessors can both read and write a slot. So, another definition of the @code{} class, using the @code{#:accessor} option, could be: @findex set! @lisp (define-class () (r #:init-value 0 #:accessor real-part #:init-keyword #:r) (i #:init-value 0 #:accessor imag-part #:init-keyword #:i)) @end lisp @noindent With this definition, the @code{r} slot can be read with: @lisp (real-part c) @end lisp @noindent and set with: @lisp (set! (real-part c) new-value) @end lisp Suppose now that we want to manipulate complex numbers with both rectangular and polar coordinates. One solution could be to have a definition of complex numbers which uses one particular representation and some conversion functions to pass from one representation to the other. A better solution is to use virtual slots, like this: @lisp (define-class () ;; True slots use rectangular coordinates (r #:init-value 0 #:accessor real-part #:init-keyword #:r) (i #:init-value 0 #:accessor imag-part #:init-keyword #:i) ;; Virtual slots access do the conversion (m #:accessor magnitude #:init-keyword #:magn #:allocation #:virtual #:slot-ref (lambda (o) (let ((r (slot-ref o 'r)) (i (slot-ref o 'i))) (sqrt (+ (* r r) (* i i))))) #:slot-set! (lambda (o m) (let ((a (slot-ref o 'a))) (slot-set! o 'r (* m (cos a))) (slot-set! o 'i (* m (sin a)))))) (a #:accessor angle #:init-keyword #:angle #:allocation #:virtual #:slot-ref (lambda (o) (atan (slot-ref o 'i) (slot-ref o 'r))) #:slot-set! (lambda(o a) (let ((m (slot-ref o 'm))) (slot-set! o 'r (* m (cos a))) (slot-set! o 'i (* m (sin a))))))) @end lisp In this class definition, the magnitude @code{m} and angle @code{a} slots are virtual, and are calculated, when referenced, from the normal (i.e.@: @code{#:allocation #:instance}) slots @code{r} and @code{i}, by calling the function defined in the relevant @code{#:slot-ref} option. Correspondingly, writing @code{m} or @code{a} leads to calling the function defined in the @code{#:slot-set!} option. Thus the following expression @findex #:slot-set! @findex #:slot-ref @lisp (slot-set! c 'a 3) @end lisp @noindent permits to set the angle of the @code{c} complex number. @lisp (define c (make #:r 12 #:i 20)) (real-part c) @result{} 12 (angle c) @result{} 1.03037682652431 (slot-set! c 'i 10) (set! (real-part c) 1) (describe c) @print{} #< 401e9b58> is an instance of class Slots are: r = 1 i = 10 m = 10.0498756211209 a = 1.47112767430373 @end lisp Since initialization keywords have been defined for the four slots, we can now define the standard Scheme primitives @code{make-rectangular} and @code{make-polar}. @lisp (define make-rectangular (lambda (x y) (make #:r x #:i y))) (define make-polar (lambda (x y) (make #:magn x #:angle y))) @end lisp @node Methods and Generic Functions @section Methods and Generic Functions A GOOPS method is like a Scheme procedure except that it is specialized for a particular set of argument classes, and will only be used when the actual arguments in a call match the classes in the method definition. @lisp (define-method (+ (x ) (y )) (string-append x y)) (+ "abc" "de") @result{} "abcde" @end lisp A method is not formally associated with any single class (as it is in many other object oriented languages), because a method can be specialized for a combination of several classes. If you've studied object orientation in non-Lispy languages, you may remember discussions such as whether a method to stretch a graphical image around a surface should be a method of the image class, with a surface as a parameter, or a method of the surface class, with an image as a parameter. In GOOPS you'd just write @lisp (define-method (stretch (im ) (sf )) ...) @end lisp @noindent and the question of which class the method is more associated with does not need answering. There can simultaneously be several methods with the same name but different sets of specializing argument classes; for example: @lisp (define-method (+ (x ) (y ) (y )) ...) (define-method (+ (f ) (b )) ...) (define-method (+ (a ) (b ) (c )) ...) @end lisp @noindent A generic function is a container for the set of such methods that a program intends to use. If you look at a program's source code, and see @code{(+ x y)} somewhere in it, conceptually what is happening is that the program at that point calls a generic function (in this case, the generic function bound to the identifier @code{+}). When that happens, Guile works out which of the generic function's methods is the most appropriate for the arguments that the function is being called with; then it evaluates the method's code with the arguments as formal parameters. This happens every time that a generic function call is evaluated --- it isn't assumed that a given source code call will end up invoking the same method every time. Defining an identifier as a generic function is done with the @code{define-generic} macro. Definition of a new method is done with the @code{define-method} macro. Note that @code{define-method} automatically does a @code{define-generic} if the identifier concerned is not already a generic function, so often an explicit @code{define-generic} call is not needed. @findex define-generic @findex define-method @deffn syntax define-generic symbol Create a generic function with name @var{symbol} and bind it to the variable @var{symbol}. If @var{symbol} was previously bound to a Scheme procedure (or procedure-with-setter), the old procedure (and setter) is incorporated into the new generic function as its default procedure (and setter). Any other previous value, including an existing generic function, is discarded and replaced by a new, empty generic function. @end deffn @deffn syntax define-method (generic parameter @dots{}) body @dots{} Define a method for the generic function or accessor @var{generic} with parameters @var{parameter}s and body @var{body} @enddots{}. @var{generic} is a generic function. If @var{generic} is a variable which is not yet bound to a generic function object, the expansion of @code{define-method} will include a call to @code{define-generic}. If @var{generic} is @code{(setter @var{generic-with-setter})}, where @var{generic-with-setter} is a variable which is not yet bound to a generic-with-setter object, the expansion will include a call to @code{define-accessor}. Each @var{parameter} must be either a symbol or a two-element list @code{(@var{symbol} @var{class})}. The symbols refer to variables in the body forms that will be bound to the parameters supplied by the caller when calling this method. The @var{class}es, if present, specify the possible combinations of parameters to which this method can be applied. @var{body} @dots{} are the bodies of the method definition. @end deffn @code{define-method} expressions look a little like Scheme procedure definitions of the form @example (define (name formals @dots{}) . body) @end example The important difference is that each formal parameter, apart from the possible ``rest'' argument, can be qualified by a class name: @code{@var{formal}} becomes @code{(@var{formal} @var{class})}. The meaning of this qualification is that the method being defined will only be applicable in a particular generic function invocation if the corresponding argument is an instance of @code{@var{class}} (or one of its subclasses). If more than one of the formal parameters is qualified in this way, then the method will only be applicable if each of the corresponding arguments is an instance of its respective qualifying class. Note that unqualified formal parameters act as though they are qualified by the class @code{}, which GOOPS uses to mean the superclass of all valid Scheme types, including both primitive types and GOOPS classes. For example, if a generic function method is defined with @var{parameter}s @code{(s1 )} and @code{(n )}, that method is only applicable to invocations of its generic function that have two parameters where the first parameter is an instance of the @code{} class and the second parameter is a number. @menu * Accessors:: * Extending Primitives:: * Merging Generics:: * Next-method:: * Generic Function and Method Examples:: * Handling Invocation Errors:: @end menu @node Accessors @subsection Accessors An accessor is a generic function that can also be used with the generalized @code{set!} syntax (@pxref{Procedures with Setters}). Guile will handle a call like @example (set! (@code{accessor} @code{args}@dots{}) @code{value}) @end example @noindent by calling the most specialized method of @code{accessor} that matches the classes of @code{args} and @code{value}. @code{define-accessor} is used to bind an identifier to an accessor. @deffn syntax define-accessor symbol Create an accessor with name @var{symbol} and bind it to the variable @var{symbol}. If @var{symbol} was previously bound to a Scheme procedure (or procedure-with-setter), the old procedure (and setter) is incorporated into the new accessor as its default procedure (and setter). Any other previous value, including an existing generic function or accessor, is discarded and replaced by a new, empty accessor. @end deffn @node Extending Primitives @subsection Extending Primitives Many of Guile's primitive procedures can be extended by giving them a generic function definition that operates in conjunction with their normal C-coded implementation. When a primitive is extended in this way, it behaves like a generic function with the C-coded implementation as its default method. This extension happens automatically if a method is defined (by a @code{define-method} call) for a variable whose current value is a primitive. But it can also be forced by calling @code{enable-primitive-generic!}. @deffn {primitive procedure} enable-primitive-generic! primitive Force the creation of a generic function definition for @var{primitive}. @end deffn Once the generic function definition for a primitive has been created, it can be retrieved using @code{primitive-generic-generic}. @deffn {primitive procedure} primitive-generic-generic primitive Return the generic function definition of @var{primitive}. @code{primitive-generic-generic} raises an error if @var{primitive} is not a primitive with generic capability. @end deffn @node Merging Generics @subsection Merging Generics GOOPS generic functions and accessors often have short, generic names. For example, if a vector package provides an accessor for the X coordinate of a vector, that accessor may just be called @code{x}. It doesn't need to be called, for example, @code{vector:x}, because GOOPS will work out, when it sees code like @code{(x @var{obj})}, that the vector-specific method of @code{x} should be called if @var{obj} is a vector. That raises the question, though, of what happens when different packages define a generic function with the same name. Suppose we work with a graphical package which needs to use two independent vector packages for 2D and 3D vectors respectively. If both packages export @code{x}, what does the code using those packages end up with? @ref{Creating Guile Modules,,duplicate binding handlers} explains how this is resolved for conflicting bindings in general. For generics, there is a special duplicates handler, @code{merge-generics}, which tells the module system to merge generic functions with the same name. Here is an example: @lisp (define-module (math 2D-vectors) #:use-module (oop goops) #:export (x y ...)) (define-module (math 3D-vectors) #:use-module (oop goops) #:export (x y z ...)) (define-module (my-module) #:use-module (oop goops) #:use-module (math 2D-vectors) #:use-module (math 3D-vectors) #:duplicates (merge-generics)) @end lisp The generic function @code{x} in @code{(my-module)} will now incorporate all of the methods of @code{x} from both imported modules. To be precise, there will now be three distinct generic functions named @code{x}: @code{x} in @code{(math 2D-vectors)}, @code{x} in @code{(math 3D-vectors)}, and @code{x} in @code{(my-module)}; and these functions share their methods in an interesting and dynamic way. To explain, let's call the imported generic functions (in @code{(math 2D-vectors)} and @code{(math 3D-vectors)}) the @dfn{ancestors}, and the merged generic function (in @code{(my-module)}), the @dfn{descendant}. The general rule is that for any generic function G, the applicable methods are selected from the union of the methods of G's descendant functions, the methods of G itself and the methods of G's ancestor functions. Thus ancestor functions effectively share methods with their descendants, and vice versa. In the example above, @code{x} in @code{(math 2D-vectors)} will share the methods of @code{x} in @code{(my-module)} and vice versa.@footnote{But note that @code{x} in @code{(math 2D-vectors)} doesn't share methods with @code{x} in @code{(math 3D-vectors)}, so modularity is still preserved.} Sharing is dynamic, so adding another new method to a descendant implies adding it to that descendant's ancestors too. @node Next-method @subsection Next-method When you call a generic function, with a particular set of arguments, GOOPS builds a list of all the methods that are applicable to those arguments and orders them by how closely the method definitions match the actual argument types. It then calls the method at the top of this list. If the selected method's code wants to call on to the next method in this list, it can do so by using @code{next-method}. @lisp (define-method (Test (a )) (cons 'integer (next-method))) (define-method (Test (a )) (cons 'number (next-method))) (define-method (Test a) (list 'top)) @end lisp With these definitions, @lisp (Test 1) @result{} (integer number top) (Test 1.0) @result{} (number top) (Test #t) @result{} (top) @end lisp @code{next-method} is always called as just @code{(next-method)}. The arguments for the next method call are always implicit, and always the same as for the original method call. If you want to call on to a method with the same name but with a different set of arguments (as you might with overloaded methods in C++, for example), you do not use @code{next-method}, but instead simply write the new call as usual: @lisp (define-method (Test (a ) min max) (if (and (>= a min) (<= a max)) (display "Number is in range\n")) (Test a)) (Test 2 1 10) @print{} Number is in range @result{} (integer number top) @end lisp (You should be careful in this case that the @code{Test} calls do not lead to an infinite recursion, but this consideration is just the same as in Scheme code in general.) @node Generic Function and Method Examples @subsection Generic Function and Method Examples Consider the following definitions: @lisp (define-generic G) (define-method (G (a ) b) 'integer) (define-method (G (a ) b) 'real) (define-method (G a b) 'top) @end lisp The @code{define-generic} call defines @var{G} as a generic function. The three next lines define methods for @var{G}. Each method uses a sequence of @dfn{parameter specializers} that specify when the given method is applicable. A specializer permits to indicate the class a parameter must belong to (directly or indirectly) to be applicable. If no specializer is given, the system defaults it to @code{}. Thus, the first method definition is equivalent to @cindex parameter specializers @lisp (define-method (G (a ) (b )) 'integer) @end lisp Now, let's look at some possible calls to the generic function @var{G}: @lisp (G 2 3) @result{} integer (G 2 #t) @result{} integer (G 1.2 'a) @result{} real @c (G #3 'a) @result{} real @c was {\sharpsign} (G #t #f) @result{} top (G 1 2 3) @result{} error (since no method exists for 3 parameters) @end lisp The methods above use only one specializer per parameter list. But in general, any or all of a method's parameters may be specialized. Suppose we define now: @lisp (define-method (G (a ) (b )) 'integer-number) (define-method (G (a ) (b )) 'integer-real) (define-method (G (a ) (b )) 'integer-integer) (define-method (G a (b )) 'top-number) @end lisp @noindent With these definitions: @lisp (G 1 2) @result{} integer-integer (G 1 1.0) @result{} integer-real (G 1 #t) @result{} integer (G 'a 1) @result{} top-number @end lisp As a further example we shall continue to define operations on the @code{} class. Suppose that we want to use it to implement complex numbers completely. For instance a definition for the addition of two complex numbers could be @lisp (define-method (new-+ (a ) (b )) (make-rectangular (+ (real-part a) (real-part b)) (+ (imag-part a) (imag-part b)))) @end lisp To be sure that the @code{+} used in the method @code{new-+} is the standard addition we can do: @lisp (define-generic new-+) (let ((+ +)) (define-method (new-+ (a ) (b )) (make-rectangular (+ (real-part a) (real-part b)) (+ (imag-part a) (imag-part b))))) @end lisp The @code{define-generic} ensures here that @code{new-+} will be defined in the global environment. Once this is done, we can add methods to the generic function @code{new-+} which make a closure on the @code{+} symbol. A complete writing of the @code{new-+} methods is shown in @ref{fig:newplus}. @float Figure,fig:newplus @lisp (define-generic new-+) (let ((+ +)) (define-method (new-+ (a ) (b )) (+ a b)) (define-method (new-+ (a ) (b )) (make-rectangular (+ a (real-part b)) (imag-part b))) (define-method (new-+ (a ) (b )) (make-rectangular (+ (real-part a) b) (imag-part a))) (define-method (new-+ (a ) (b )) (make-rectangular (+ (real-part a) (real-part b)) (+ (imag-part a) (imag-part b)))) (define-method (new-+ (a )) a) (define-method (new-+) 0) (define-method (new-+ . args) (new-+ (car args) (apply new-+ (cdr args))))) (set! + new-+) @end lisp @caption{Extending @code{+} to handle complex numbers} @end float We take advantage here of the fact that generic function are not obliged to have a fixed number of parameters. The four first methods implement dyadic addition. The fifth method says that the addition of a single element is this element itself. The sixth method says that using the addition with no parameter always return 0 (as is also true for the primitive @code{+}). The last method takes an arbitrary number of parameters@footnote{The parameter list for a @code{define-method} follows the conventions used for Scheme procedures. In particular it can use the dot notation or a symbol to denote an arbitrary number of parameters}. This method acts as a kind of @code{reduce}: it calls the dyadic addition on the @emph{car} of the list and on the result of applying it on its rest. To finish, the @code{set!} permits to redefine the @code{+} symbol to our extended addition. To conclude our implementation (integration?) of complex numbers, we could redefine standard Scheme predicates in the following manner: @lisp (define-method (complex? c ) #t) (define-method (complex? c) #f) (define-method (number? n ) #t) (define-method (number? n) #f) @dots{} @end lisp Standard primitives in which complex numbers are involved could also be redefined in the same manner. @node Handling Invocation Errors @subsection Handling Invocation Errors If a generic function is invoked with a combination of parameters for which there is no applicable method, GOOPS raises an error. @deffn generic no-method @deffnx method no-method (gf ) args When an application invokes a generic function, and no methods at all have been defined for that generic function, GOOPS calls the @code{no-method} generic function. The default method calls @code{goops-error} with an appropriate message. @end deffn @deffn generic no-applicable-method @deffnx method no-applicable-method (gf ) args When an application applies a generic function to a set of arguments, and no methods have been defined for those argument types, GOOPS calls the @code{no-applicable-method} generic function. The default method calls @code{goops-error} with an appropriate message. @end deffn @deffn generic no-next-method @deffnx method no-next-method (gf ) args When a generic function method calls @code{(next-method)} to invoke the next less specialized method for that generic function, and no less specialized methods have been defined for the current generic function arguments, GOOPS calls the @code{no-next-method} generic function. The default method calls @code{goops-error} with an appropriate message. @end deffn @node Inheritance @section Inheritance Here are some class definitions to help illustrate inheritance: @lisp (define-class A () a) (define-class B () b) (define-class C () c) (define-class D (A B) d a) (define-class E (A C) e c) (define-class F (D E) f) @end lisp @code{A}, @code{B}, @code{C} have a null list of superclasses. In this case, the system will replace the null list by a list which only contains @code{}, the root of all the classes defined by @code{define-class}. @code{D}, @code{E}, @code{F} use multiple inheritance: each class inherits from two previously defined classes. Those class definitions define a hierarchy which is shown in @ref{fig:hier}. In this figure, the class @code{} is also shown; this class is the superclass of all Scheme objects. In particular, @code{} is the superclass of all standard Scheme types. @float Figure,fig:hier @iftex @center @image{hierarchy,5in} @end iftex @ifnottex @verbatiminclude hierarchy.txt @end ifnottex @caption{A class hierarchy.} @end float When a class has superclasses, its set of slots is calculated by taking the union of its own slots and those of all its superclasses. Thus each instance of D will have three slots, @code{a}, @code{b} and @code{d}). The slots of a class can be discovered using the @code{class-slots} primitive. For instance, @lisp (class-slots A) @result{} ((a)) (class-slots E) @result{} ((a) (e) (c)) (class-slots F) @result{} ((e) (c) (b) (d) (a) (f)) @end lisp @noindent The ordering of the returned slots is not significant. @menu * Class Precedence List:: * Sorting Methods:: @end menu @node Class Precedence List @subsection Class Precedence List What happens when a class inherits from two or more superclasses that have a slot with the same name but incompatible definitions --- for example, different init values or slot allocations? We need a rule for deciding which slot definition the derived class ends up with, and this rule is provided by the class's @dfn{Class Precedence List}.@footnote{This section is an adaptation of material from Jeff Dalton's (J.Dalton@@ed.ac.uk) @cite{Brief introduction to CLOS}} Another problem arises when invoking a generic function, and there is more than one method that could apply to the call arguments. Here we need a way of ordering the applicable methods, so that Guile knows which method to use first, which to use next if that method calls @code{next-method}, and so on. One of the ingredients for this ordering is determining, for each given call argument, which of the specializing classes, from each applicable method's definition, is the most specific for that argument; and here again the class precedence list helps. If inheritance was restricted such that each class could only have one superclass --- which is known as @dfn{single} inheritance --- class ordering would be easy. The rule would be simply that a subclass is considered more specific than its superclass. With multiple inheritance, ordering is less obvious, and we have to impose an arbitrary rule to determine precedence. Suppose we have @lisp (define-class X () (x #:init-value 1)) (define-class Y () (x #:init-value 2)) (define-class Z (X Y) (@dots{})) @end lisp @noindent Clearly the @code{Z} class is more specific than @code{X} or @code{Y}, for instances of @code{Z}. But which is more specific out of @code{X} and @code{Y} --- and hence, for the definitions above, which @code{#:init-value} will take effect when creating an instance of @code{Z}? The rule in @goops{} is that the superclasses listed earlier are more specific than those listed later. Hence @code{X} is more specific than @code{Y}, and the @code{#:init-value} for slot @code{x} in instances of @code{Z} will be 1. Hence there is a linear ordering for a class and all its superclasses, from most specific to least specific, and this ordering is called the Class Precedence List of the class. In fact the rules above are not quite enough to always determine a unique order, but they give an idea of how things work. For example, for the @code{F} class shown in @ref{fig:hier}, the class precedence list is @example (f d e a c b ) @end example @noindent In cases where there is any ambiguity (like this one), it is a bad idea for programmers to rely on exactly what the order is. If the order for some superclasses is important, it can be expressed directly in the class definition. The precedence list of a class can be obtained by calling @code{class-precedence-list}. This function returns a ordered list whose first element is the most specific class. For instance: @lisp (class-precedence-list B) @result{} (#< B 401b97c8> #< 401e4a10> #< 4026a9d8>) @end lisp @noindent Or for a more immediately readable result: @lisp (map class-name (class-precedence-list B)) @result{} (B ) @end lisp @node Sorting Methods @subsection Sorting Methods Now, with the idea of the class precedence list, we can state precisely how the possible methods are sorted when more than one of the methods of a generic function are applicable to the call arguments. The rules are that @itemize @item the applicable methods are sorted in order of specificity, and the most specific method is used first, then the next if that method calls @code{next-method}, and so on @item a method M1 is more specific than another method M2 if the first specializing class that differs, between the definitions of M1 and M2, is more specific, in M1's definition, for the corresponding actual call argument, than the specializing class in M2's definition @item a class C1 is more specific than another class C2, for an object of actual class C, if C1 comes before C2 in C's class precedence list. @end itemize @node Introspection @section Introspection @dfn{Introspection}, or @dfn{reflection}, means being able to obtain information dynamically about GOOPS objects. It is perhaps best illustrated by considering an object oriented language that does not provide any introspection, namely C++. Nothing in C++ allows a running program to obtain answers to the following types of question: @itemize @bullet @item What are the data members of this object or class? @item What classes does this class inherit from? @item Is this method call virtual or non-virtual? @item If I invoke @code{Employee::adjustHoliday()}, what class contains the @code{adjustHoliday()} method that will be applied? @end itemize In C++, answers to such questions can only be determined by looking at the source code, if you have access to it. GOOPS, on the other hand, includes procedures that allow answers to these questions --- or their GOOPS equivalents --- to be obtained dynamically, at run time. @menu * Classes:: * Instances:: * Slots:: * Generic Functions:: * Accessing Slots:: @end menu @node Classes @subsection Classes A GOOPS class is itself an instance of the @code{} class, or of a subclass of @code{}. The definition of the @code{} class has slots that are used to describe the properties of a class, including the following. @deffn {primitive procedure} class-name class Return the name of class @var{class}. This is the value of @var{class}'s @code{name} slot. @end deffn @deffn {primitive procedure} class-direct-supers class Return a list containing the direct superclasses of @var{class}. This is the value of @var{class}'s @code{direct-supers} slot. @end deffn @deffn {primitive procedure} class-direct-slots class Return a list containing the slot definitions of the direct slots of @var{class}. This is the value of @var{class}'s @code{direct-slots} slot. @end deffn @deffn {primitive procedure} class-direct-subclasses class Return a list containing the direct subclasses of @var{class}. This is the value of @var{class}'s @code{direct-subclasses} slot. @end deffn @deffn {primitive procedure} class-direct-methods class Return a list of all the generic function methods that use @var{class} as a formal parameter specializer. This is the value of @var{class}'s @code{direct-methods} slot. @end deffn @deffn {primitive procedure} class-precedence-list class Return the class precedence list for class @var{class} (@pxref{Class Precedence List}). This is the value of @var{class}'s @code{cpl} slot. @end deffn @deffn {primitive procedure} class-slots class Return a list containing the slot definitions for all @var{class}'s slots, including any slots that are inherited from superclasses. This is the value of @var{class}'s @code{slots} slot. @end deffn @deffn procedure class-subclasses class Return a list of all subclasses of @var{class}. @end deffn @deffn procedure class-methods class Return a list of all methods that use @var{class} or a subclass of @var{class} as one of its formal parameter specializers. @end deffn @node Instances @subsection Instances @deffn {primitive procedure} class-of value Return the GOOPS class of any Scheme @var{value}. @end deffn @deffn {primitive procedure} instance? object Return @code{#t} if @var{object} is any GOOPS instance, otherwise @code{#f}. @end deffn @deffn procedure is-a? object class Return @code{#t} if @var{object} is an instance of @var{class} or one of its subclasses. @end deffn You can use the @code{is-a?} predicate to ask whether any given value belongs to a given class, or @code{class-of} to discover the class of a given value. Note that when GOOPS is loaded (by code using the @code{(oop goops)} module) built-in classes like @code{}, @code{} and @code{} are automatically set up, corresponding to all Guile Scheme types. @lisp (is-a? 2.3 ) @result{} #t (is-a? 2.3 ) @result{} #t (is-a? 2.3 ) @result{} #f (is-a? '("a" "b") ) @result{} #f (is-a? '("a" "b") ) @result{} #t (is-a? (car '("a" "b")) ) @result{} #t (is-a? ) @result{} #t (is-a? ) @result{} #f (class-of 2.3) @result{} #< 908c708> (class-of #(1 2 3)) @result{} #< 908cd20> (class-of ) @result{} #< 8bd3e10> (class-of ) @result{} #< 8bd3e10> @end lisp @node Slots @subsection Slots @deffn procedure class-slot-definition class slot-name Return the slot definition for the slot named @var{slot-name} in class @var{class}. @var{slot-name} should be a symbol. @end deffn @deffn procedure slot-definition-name slot-def Extract and return the slot name from @var{slot-def}. @end deffn @deffn procedure slot-definition-options slot-def Extract and return the slot options from @var{slot-def}. @end deffn @deffn procedure slot-definition-allocation slot-def Extract and return the slot allocation option from @var{slot-def}. This is the value of the @code{#:allocation} keyword (@pxref{Slot Options,, allocation}), or @code{#:instance} if the @code{#:allocation} keyword is absent. @end deffn @deffn procedure slot-definition-getter slot-def Extract and return the slot getter option from @var{slot-def}. This is the value of the @code{#:getter} keyword (@pxref{Slot Options,, getter}), or @code{#f} if the @code{#:getter} keyword is absent. @end deffn @deffn procedure slot-definition-setter slot-def Extract and return the slot setter option from @var{slot-def}. This is the value of the @code{#:setter} keyword (@pxref{Slot Options,, setter}), or @code{#f} if the @code{#:setter} keyword is absent. @end deffn @deffn procedure slot-definition-accessor slot-def Extract and return the slot accessor option from @var{slot-def}. This is the value of the @code{#:accessor} keyword (@pxref{Slot Options,, accessor}), or @code{#f} if the @code{#:accessor} keyword is absent. @end deffn @deffn procedure slot-definition-init-value slot-def Extract and return the slot init-value option from @var{slot-def}. This is the value of the @code{#:init-value} keyword (@pxref{Slot Options,, init-value}), or the unbound value if the @code{#:init-value} keyword is absent. @end deffn @deffn procedure slot-definition-init-form slot-def Extract and return the slot init-form option from @var{slot-def}. This is the value of the @code{#:init-form} keyword (@pxref{Slot Options,, init-form}), or the unbound value if the @code{#:init-form} keyword is absent. @end deffn @deffn procedure slot-definition-init-thunk slot-def Extract and return the slot init-thunk option from @var{slot-def}. This is the value of the @code{#:init-thunk} keyword (@pxref{Slot Options,, init-thunk}), or @code{#f} if the @code{#:init-thunk} keyword is absent. @end deffn @deffn procedure slot-definition-init-keyword slot-def Extract and return the slot init-keyword option from @var{slot-def}. This is the value of the @code{#:init-keyword} keyword (@pxref{Slot Options,, init-keyword}), or @code{#f} if the @code{#:init-keyword} keyword is absent. @end deffn @deffn procedure slot-init-function class slot-name Return the initialization function for the slot named @var{slot-name} in class @var{class}. @var{slot-name} should be a symbol. The returned initialization function incorporates the effects of the standard @code{#:init-thunk}, @code{#:init-form} and @code{#:init-value} slot options. These initializations can be overridden by the @code{#:init-keyword} slot option or by a specialized @code{initialize} method, so, in general, the function returned by @code{slot-init-function} may be irrelevant. For a fuller discussion, see @ref{Slot Options,, init-value}. @end deffn @node Generic Functions @subsection Generic Functions A generic function is an instance of the @code{} class, or of a subclass of @code{}. The definition of the @code{} class has slots that are used to describe the properties of a generic function. @deffn {primitive procedure} generic-function-name gf Return the name of generic function @var{gf}. @end deffn @deffn {primitive procedure} generic-function-methods gf Return a list of the methods of generic function @var{gf}. This is the value of @var{gf}'s @code{methods} slot. @end deffn Similarly, a method is an instance of the @code{} class, or of a subclass of @code{}; and the definition of the @code{} class has slots that are used to describe the properties of a method. @deffn {primitive procedure} method-generic-function method Return the generic function that @var{method} belongs to. This is the value of @var{method}'s @code{generic-function} slot. @end deffn @deffn {primitive procedure} method-specializers method Return a list of @var{method}'s formal parameter specializers . This is the value of @var{method}'s @code{specializers} slot. @end deffn @deffn {primitive procedure} method-procedure method Return the procedure that implements @var{method}. This is the value of @var{method}'s @code{procedure} slot. @end deffn @deffn generic method-source @deffnx method method-source (m ) Return an expression that prints to show the definition of method @var{m}. @example (define-generic cube) (define-method (cube (n )) (* n n n)) (map method-source (generic-function-methods cube)) @result{} ((method ((n )) (* n n n))) @end example @end deffn @node Accessing Slots @subsection Accessing Slots Any slot, regardless of its allocation, can be queried, referenced and set using the following four primitive procedures. @deffn {primitive procedure} slot-exists? obj slot-name Return @code{#t} if @var{obj} has a slot with name @var{slot-name}, otherwise @code{#f}. @end deffn @deffn {primitive procedure} slot-bound? obj slot-name Return @code{#t} if the slot named @var{slot-name} in @var{obj} has a value, otherwise @code{#f}. @code{slot-bound?} calls the generic function @code{slot-missing} if @var{obj} does not have a slot called @var{slot-name} (@pxref{Accessing Slots, slot-missing}). @end deffn @deffn {primitive procedure} slot-ref obj slot-name Return the value of the slot named @var{slot-name} in @var{obj}. @code{slot-ref} calls the generic function @code{slot-missing} if @var{obj} does not have a slot called @var{slot-name} (@pxref{Accessing Slots, slot-missing}). @code{slot-ref} calls the generic function @code{slot-unbound} if the named slot in @var{obj} does not have a value (@pxref{Accessing Slots, slot-unbound}). @end deffn @deffn {primitive procedure} slot-set! obj slot-name value Set the value of the slot named @var{slot-name} in @var{obj} to @var{value}. @code{slot-set!} calls the generic function @code{slot-missing} if @var{obj} does not have a slot called @var{slot-name} (@pxref{Accessing Slots, slot-missing}). @end deffn GOOPS stores information about slots in classes. Internally, all of these procedures work by looking up the slot definition for the slot named @var{slot-name} in the class @code{(class-of @var{obj})}, and then using the slot definition's ``getter'' and ``setter'' closures to get and set the slot value. The next four procedures differ from the previous ones in that they take the class as an explicit argument, rather than assuming @code{(class-of @var{obj})}. Therefore they allow you to apply the ``getter'' and ``setter'' closures of a slot definition in one class to an instance of a different class. @deffn {primitive procedure} slot-exists-using-class? class obj slot-name Return @code{#t} if @var{class} has a slot definition for a slot with name @var{slot-name}, otherwise @code{#f}. @end deffn @deffn {primitive procedure} slot-bound-using-class? class obj slot-name Return @code{#t} if applying @code{slot-ref-using-class} to the same arguments would call the generic function @code{slot-unbound}, otherwise @code{#f}. @code{slot-bound-using-class?} calls the generic function @code{slot-missing} if @var{class} does not have a slot definition for a slot called @var{slot-name} (@pxref{Accessing Slots, slot-missing}). @end deffn @deffn {primitive procedure} slot-ref-using-class class obj slot-name Apply the ``getter'' closure for the slot named @var{slot-name} in @var{class} to @var{obj}, and return its result. @code{slot-ref-using-class} calls the generic function @code{slot-missing} if @var{class} does not have a slot definition for a slot called @var{slot-name} (@pxref{Accessing Slots, slot-missing}). @code{slot-ref-using-class} calls the generic function @code{slot-unbound} if the application of the ``getter'' closure to @var{obj} returns an unbound value (@pxref{Accessing Slots, slot-unbound}). @end deffn @deffn {primitive procedure} slot-set-using-class! class obj slot-name value Apply the ``setter'' closure for the slot named @var{slot-name} in @var{class} to @var{obj} and @var{value}. @code{slot-set-using-class!} calls the generic function @code{slot-missing} if @var{class} does not have a slot definition for a slot called @var{slot-name} (@pxref{Accessing Slots, slot-missing}). @end deffn Slots whose allocation is per-class rather than per-instance can be referenced and set without needing to specify any particular instance. @deffn procedure class-slot-ref class slot-name Return the value of the slot named @var{slot-name} in class @var{class}. The named slot must have @code{#:class} or @code{#:each-subclass} allocation (@pxref{Slot Options,, allocation}). If there is no such slot with @code{#:class} or @code{#:each-subclass} allocation, @code{class-slot-ref} calls the @code{slot-missing} generic function with arguments @var{class} and @var{slot-name}. Otherwise, if the slot value is unbound, @code{class-slot-ref} calls the @code{slot-unbound} generic function, with the same arguments. @end deffn @deffn procedure class-slot-set! class slot-name value Set the value of the slot named @var{slot-name} in class @var{class} to @var{value}. The named slot must have @code{#:class} or @code{#:each-subclass} allocation (@pxref{Slot Options,, allocation}). If there is no such slot with @code{#:class} or @code{#:each-subclass} allocation, @code{class-slot-ref} calls the @code{slot-missing} generic function with arguments @var{class} and @var{slot-name}. @end deffn When a @code{slot-ref} or @code{slot-set!} call specifies a non-existent slot name, or tries to reference a slot whose value is unbound, GOOPS calls one of the following generic functions. @deffn generic slot-missing @deffnx method slot-missing (class ) slot-name @deffnx method slot-missing (class ) (object ) slot-name @deffnx method slot-missing (class ) (object ) slot-name value When an application attempts to reference or set a class or instance slot by name, and the slot name is invalid for the specified @var{class} or @var{object}, GOOPS calls the @code{slot-missing} generic function. The default methods all call @code{goops-error} with an appropriate message. @end deffn @deffn generic slot-unbound @deffnx method slot-unbound (object ) @deffnx method slot-unbound (class ) slot-name @deffnx method slot-unbound (class ) (object ) slot-name When an application attempts to reference a class or instance slot, and the slot's value is unbound, GOOPS calls the @code{slot-unbound} generic function. The default methods all call @code{goops-error} with an appropriate message. @end deffn @node GOOPS Error Handling @section Error Handling The procedure @code{goops-error} is called to raise an appropriate error by the default methods of the following generic functions: @itemize @bullet @item @code{slot-missing} (@pxref{Accessing Slots,, slot-missing}) @item @code{slot-unbound} (@pxref{Accessing Slots,, slot-unbound}) @item @code{no-method} (@pxref{Handling Invocation Errors,, no-method}) @item @code{no-applicable-method} (@pxref{Handling Invocation Errors,, no-applicable-method}) @item @code{no-next-method} (@pxref{Handling Invocation Errors,, no-next-method}) @end itemize If you customize these functions for particular classes or metaclasses, you may still want to use @code{goops-error} to signal any error conditions that you detect. @deffn procedure goops-error format-string arg @dots{} Raise an error with key @code{goops-error} and error message constructed from @var{format-string} and @var{arg} @enddots{}. Error message formatting is as done by @code{scm-error}. @end deffn @node GOOPS Object Miscellany @section GOOPS Object Miscellany Here we cover some points about GOOPS objects that aren't substantial enough to merit sections on their own. @subheading Object Equality When GOOPS is loaded, @code{eqv?}, @code{equal?} and @code{=} become generic functions, and you can define methods for them, specialized for your own classes, so as to control what the various kinds of equality mean for your classes. For example, the @code{assoc} procedure, for looking up an entry in an alist, is specified as using @code{equal?} to determine when the car of an entry in the alist is the same as the key parameter that @code{assoc} is called with. Hence, if you had defined a new class, and wanted to use instances of that class as the keys in an alist, you could define a method for @code{equal?}, for your class, to control @code{assoc}'s lookup precisely. @subheading Cloning Objects @deffn generic shallow-clone @deffnx method shallow-clone (self ) Return a ``shallow'' clone of @var{self}. The default method makes a shallow clone by allocating a new instance and copying slot values from self to the new instance. Each slot value is copied either as an immediate value or by reference. @end deffn @deffn generic deep-clone @deffnx method deep-clone (self ) Return a ``deep'' clone of @var{self}. The default method makes a deep clone by allocating a new instance and copying or cloning slot values from self to the new instance. If a slot value is an instance (satisfies @code{instance?}), it is cloned by calling @code{deep-clone} on that value. Other slot values are copied either as immediate values or by reference. @end deffn @subheading Write and Display @deffn {primitive generic} write object port @deffnx {primitive generic} display object port When GOOPS is loaded, @code{write} and @code{display} become generic functions with special methods for printing @itemize @bullet @item objects - instances of the class @code{} @item foreign objects - instances of the class @code{} @item classes - instances of the class @code{} @item generic functions - instances of the class @code{} @item methods - instances of the class @code{}. @end itemize @code{write} and @code{display} print non-GOOPS values in the same way as the Guile primitive @code{write} and @code{display} functions. @end deffn In addition to the cases mentioned, you can of course define @code{write} and @code{display} methods for your own classes, to customize how instances of those classes are printed. @node The Metaobject Protocol @section The Metaobject Protocol At this point, we've said about as much as can be said about GOOPS without having to confront the idea of the metaobject protocol. There are a couple more topics that could be discussed in isolation first --- class redefinition, and changing the class of existing instances --- but in practice developers using them will be advanced enough to want to understand the metaobject protocol too, and will probably be using the protocol to customize exactly what happens during these events. So let's plunge in. GOOPS is based on a ``metaobject protocol'' (aka ``MOP'') derived from the ones used in CLOS (the Common Lisp Object System), tiny-clos (a small Scheme implementation of a subset of CLOS functionality) and STKlos. The MOP underlies many possible GOOPS customizations --- such as defining an @code{initialize} method to customize the initialization of instances of an application-defined class --- and an understanding of the MOP makes it much easier to explain such customizations in a precise way. And at a deeper level, understanding the MOP is a key part of understanding GOOPS, and of taking full advantage of GOOPS' power, by customizing the behaviour of GOOPS itself. @menu * Metaobjects and the Metaobject Protocol:: * Metaclasses:: * MOP Specification:: * Instance Creation Protocol:: * Class Definition Protocol:: * Customizing Class Definition:: * Method Definition:: * Method Definition Internals:: * Generic Function Internals:: * Generic Function Invocation:: @end menu @node Metaobjects and the Metaobject Protocol @subsection Metaobjects and the Metaobject Protocol The building blocks of GOOPS are classes, slot definitions, instances, generic functions and methods. A class is a grouping of inheritance relations and slot definitions. An instance is an object with slots that are allocated following the rules implied by its class's superclasses and slot definitions. A generic function is a collection of methods and rules for determining which of those methods to apply when the generic function is invoked. A method is a procedure and a set of specializers that specify the type of arguments to which the procedure is applicable. Of these entities, GOOPS represents classes, generic functions and methods as ``metaobjects''. In other words, the values in a GOOPS program that describe classes, generic functions and methods, are themselves instances (or ``objects'') of special GOOPS classes that encapsulate the behaviour, respectively, of classes, generic functions, and methods. (The other two entities are slot definitions and instances. Slot definitions are not strictly instances, but every slot definition is associated with a GOOPS class that specifies the behaviour of the slot as regards accessibility and protection from garbage collection. Instances are of course objects in the usual sense, and there is no benefit from thinking of them as metaobjects.) The ``metaobject protocol'' (or ``MOP'') is the specification of the generic functions which determine the behaviour of these metaobjects and the circumstances in which these generic functions are invoked. For a concrete example of what this means, consider how GOOPS calculates the set of slots for a class that is being defined using @code{define-class}. The desired set of slots is the union of the new class's direct slots and the slots of all its superclasses. But @code{define-class} itself does not perform this calculation. Instead, there is a method of the @code{initialize} generic function that is specialized for instances of type @code{}, and it is this method that performs the slot calculation. @code{initialize} is a generic function which GOOPS calls whenever a new instance is created, immediately after allocating memory for a new instance, in order to initialize the new instance's slots. The sequence of steps is as follows. @itemize @bullet @item @code{define-class} uses @code{make} to make a new instance of the @code{} class, passing as initialization arguments the superclasses, slot definitions and class options that were specified in the @code{define-class} form. @item @code{make} allocates memory for the new instance, and invokes the @code{initialize} generic function to initialize the new instance's slots. @item The @code{initialize} generic function applies the method that is specialized for instances of type @code{}, and this method performs the slot calculation. @end itemize In other words, rather than being hardcoded in @code{define-class}, the default behaviour of class definition is encapsulated by generic function methods that are specialized for the class @code{}. It is possible to create a new class that inherits from @code{}, which is called a ``metaclass'', and to write a new @code{initialize} method that is specialized for instances of the new metaclass. Then, if the @code{define-class} form includes a @code{#:metaclass} class option whose value is the new metaclass, the class that is defined by the @code{define-class} form will be an instance of the new metaclass rather than of the default @code{}, and will be defined in accordance with the new @code{initialize} method. Thus the default slot calculation, as well as any other aspect of the new class's relationship with its superclasses, can be modified or overridden. In a similar way, the behaviour of generic functions can be modified or overridden by creating a new class that inherits from the standard generic function class @code{}, writing appropriate methods that are specialized to the new class, and creating new generic functions that are instances of the new class. The same is true for method metaobjects. And the same basic mechanism allows the application class author to write an @code{initialize} method that is specialized to their application class, to initialize instances of that class. Such is the power of the MOP. Note that @code{initialize} is just one of a large number of generic functions that can be customized to modify the behaviour of application objects and classes and of GOOPS itself. Each following section covers a particular area of GOOPS functionality, and describes the generic functions that are relevant for customization of that area. @node Metaclasses @subsection Metaclasses A @dfn{metaclass} is the class of an object which represents a GOOPS class. Put more succinctly, a metaclass is a class's class. Most GOOPS classes have the metaclass @code{} and, by default, any new class that is created using @code{define-class} has the metaclass @code{}. But what does this really mean? To find out, let's look in more detail at what happens when a new class is created using @code{define-class}: @example (define-class () . slots) @end example @noindent Guile expands this to something like: @example (define (class () . slots)) @end example @noindent which in turn expands to: @example (define (make #:dsupers (list ) #:slots slots)) @end example As this expansion makes clear, the resulting value of @code{} is an instance of the class @code{} with slot values specifying the superclasses and slot definitions for the class @code{}. (@code{#:dsupers} and @code{#:slots} are initialization keywords for the @code{dsupers} and @code{dslots} slots of the @code{} class.) Now suppose that you want to define a new class with a metaclass other than the default @code{}. This is done by writing: @example (define-class () slot @dots{} #:metaclass ) @end example @noindent and Guile expands @emph{this} to something like: @example (define (make #:dsupers (list ) #:slots slots)) @end example In this case, the value of @code{} is an instance of the more specialized class @code{}. Note that @code{} itself must previously have been defined as a subclass of @code{}. For a full discussion of when and how it is useful to define new metaclasses, see @ref{MOP Specification}. Now let's make an instance of @code{}: @example (define my-object (make ...)) @end example All of the following statements are correct expressions of the relationships between @code{my-object}, @code{}, @code{} and @code{}. @itemize @bullet @item @code{my-object} is an instance of the class @code{}. @item @code{} is an instance of the class @code{}. @item @code{} is an instance of the class @code{}. @item The class of @code{my-object} is @code{}. @item The class of @code{} is @code{}. @item The class of @code{} is @code{}. @end itemize @node MOP Specification @subsection MOP Specification The aim of the MOP specification in this chapter is to specify all the customizable generic function invocations that can be made by the standard GOOPS syntax, procedures and methods, and to explain the protocol for customizing such invocations. A generic function invocation is customizable if the types of the arguments to which it is applied are not completely determined by the lexical context in which the invocation appears. For example, the @code{(initialize @var{instance} @var{initargs})} invocation in the default @code{make-instance} method is customizable, because the type of the @code{@var{instance}} argument is determined by the class that was passed to @code{make-instance}. (Whereas --- to give a counter-example --- the @code{(make #:name ',name)} invocation in @code{define-generic} is not customizable, because all of its arguments have lexically determined types.) When using this rule to decide whether a given generic function invocation is customizable, we ignore arguments that are expected to be handled in method definitions as a single ``rest'' list argument. For each customizable generic function invocation, the @dfn{invocation protocol} is explained by specifying @itemize @bullet @item what, conceptually, the applied method is intended to do @item what assumptions, if any, the caller makes about the applied method's side effects @item what the caller expects to get as the applied method's return value. @end itemize @node Instance Creation Protocol @subsection Instance Creation Protocol @code{make . @var{initargs}} (method) @itemize @bullet @item @code{allocate-instance @var{class} @var{initargs}} (generic) The applied @code{allocate-instance} method should allocate storage for a new instance of class @var{class} and return the uninitialized instance. @item @code{initialize @var{instance} @var{initargs}} (generic) @var{instance} is the uninitialized instance returned by @code{allocate-instance}. The applied method should initialize the new instance in whatever sense is appropriate for its class. The method's return value is ignored. @end itemize @code{make} itself is a generic function. Hence the @code{make} invocation itself can be customized in the case where the new instance's metaclass is more specialized than the default @code{}, by defining a @code{make} method that is specialized to that metaclass. Normally, however, the method for classes with metaclass @code{} will be applied. This method calls two generic functions: @itemize @bullet @item (allocate-instance @var{class} . @var{initargs}) @item (initialize @var{instance} . @var{initargs}) @end itemize @code{allocate-instance} allocates storage for and returns the new instance, uninitialized. You might customize @code{allocate-instance}, for example, if you wanted to provide a GOOPS wrapper around some other object programming system. To do this, you would create a specialized metaclass, which would act as the metaclass for all classes and instances from the other system. Then define an @code{allocate-instance} method, specialized to that metaclass, which calls a Guile primitive C function (or FFI code), which in turn allocates the new instance using the interface of the other object system. In this case, for a complete system, you would also need to customize a number of other generic functions like @code{make} and @code{initialize}, so that GOOPS knows how to make classes from the other system, access instance slots, and so on. @code{initialize} initializes the instance that is returned by @code{allocate-instance}. The standard GOOPS methods perform initializations appropriate to the instance class. @itemize @bullet @item At the least specialized level, the method for instances of type @code{} performs internal GOOPS instance initialization, and initializes the instance's slots according to the slot definitions and any slot initialization keywords that appear in @var{initargs}. @item The method for instances of type @code{} calls @code{(next-method)}, then performs the class initializations described in @ref{Class Definition Protocol}. @item and so on for generic functions, methods, operator classes @dots{} @end itemize Similarly, you can customize the initialization of instances of any application-defined class by defining an @code{initialize} method specialized to that class. Imagine a class whose instances' slots need to be initialized at instance creation time by querying a database. Although it might be possible to achieve this a combination of @code{#:init-thunk} keywords and closures in the slot definitions, it may be neater to write an @code{initialize} method for the class that queries the database once and initializes all the dependent slot values according to the results. @node Class Definition Protocol @subsection Class Definition Protocol Here is a summary diagram of the syntax, procedures and generic functions that may be involved in class definition. @noindent @code{define-class} (syntax) @itemize @bullet @item @code{class} (syntax) @itemize @bullet @item @code{make-class} (procedure) @itemize @bullet @item @code{ensure-metaclass} (procedure) @item @code{make @var{metaclass} @dots{}} (generic) @itemize @bullet @item @code{allocate-instance} (generic) @item @code{initialize} (generic) @itemize @bullet @item @code{compute-cpl} (generic) @itemize @bullet @item @code{compute-std-cpl} (procedure) @end itemize @item @code{compute-slots} (generic) @item @code{compute-get-n-set} (generic) @item @code{compute-getter-method} (generic) @item @code{compute-setter-method} (generic) @end itemize @end itemize @end itemize @end itemize @item @code{class-redefinition} (generic) @itemize @bullet @item @code{remove-class-accessors} (generic) @item @code{update-direct-method!} (generic) @item @code{update-direct-subclass!} (generic) @end itemize @end itemize Wherever a step above is marked as ``generic'', it can be customized, and the detail shown below it is only ``correct'' insofar as it describes what the default method of that generic function does. For example, if you write an @code{initialize} method, for some metaclass, that does not call @code{next-method} and does not call @code{compute-cpl}, then @code{compute-cpl} will not be called when a class is defined with that metaclass. A @code{(define-class ...)} form (@pxref{Class Definition}) expands to an expression which @itemize @bullet @item checks that it is being evaluated only at top level @item defines any accessors that are implied by the @var{slot-definition}s @item uses @code{class} to create the new class @item checks for a previous class definition for @var{name} and, if found, handles the redefinition by invoking @code{class-redefinition} (@pxref{Redefining a Class}). @end itemize @deffn syntax class name (super @dots{}) @ slot-definition @dots{} class-option @dots{} Return a newly created class that inherits from @var{super}s, with direct slots defined by @var{slot-definition}s and @var{class-option}s. For the format of @var{slot-definition}s and @var{class-option}s, see @ref{Class Definition,, define-class}. @end deffn @noindent @code{class} expands to an expression which @itemize @bullet @item processes the class and slot definition options to check that they are well-formed, to convert the @code{#:init-form} option to an @code{#:init-thunk} option, to supply a default environment parameter (the current top-level environment) and to evaluate all the bits that need to be evaluated @item calls @code{make-class} to create the class with the processed and evaluated parameters. @end itemize @deffn procedure make-class supers slots class-option @dots{} Return a newly created class that inherits from @var{supers}, with direct slots defined by @var{slots} and @var{class-option}s. For the format of @var{slots} and @var{class-option}s, see @ref{Class Definition,, define-class}, except note that for @code{make-class}, @var{slots} is a separate list of slot definitions. @end deffn @noindent @code{make-class} @itemize @bullet @item adds @code{} to the @var{supers} list if @var{supers} is empty or if none of the classes in @var{supers} have @code{} in their class precedence list @item defaults the @code{#:environment}, @code{#:name} and @code{#:metaclass} options, if they are not specified by @var{options}, to the current top-level environment, the unbound value, and @code{(ensure-metaclass @var{supers})} respectively @item checks for duplicate classes in @var{supers} and duplicate slot names in @var{slots}, and signals an error if there are any duplicates @item calls @code{make}, passing the metaclass as the first parameter and all other parameters as option keywords with values. @end itemize @deffn procedure ensure-metaclass supers env Return a metaclass suitable for a class that inherits from the list of classes in @var{supers}. The returned metaclass is the union by inheritance of the metaclasses of the classes in @var{supers}. In the simplest case, where all the @var{supers} are straightforward classes with metaclass @code{}, the returned metaclass is just @code{}. For a more complex example, suppose that @var{supers} contained one class with metaclass @code{} and one with metaclass @code{}. Then the returned metaclass would be a class that inherits from both @code{} and @code{}. If @var{supers} is the empty list, @code{ensure-metaclass} returns the default GOOPS metaclass @code{}. GOOPS keeps a list of the metaclasses created by @code{ensure-metaclass}, so that each required type of metaclass only has to be created once. The @code{env} parameter is ignored. @end deffn @deffn generic make metaclass initarg @dots{} @var{metaclass} is the metaclass of the class being defined, either taken from the @code{#:metaclass} class option or computed by @code{ensure-metaclass}. The applied method must create and return the fully initialized class metaobject for the new class definition. @end deffn The @code{(make @var{metaclass} @var{initarg} @dots{})} invocation is a particular case of the instance creation protocol covered in the previous section. It will create an class metaobject with metaclass @var{metaclass}. By default, this metaobject will be initialized by the @code{initialize} method that is specialized for instances of type @code{}. The @code{initialize} method for classes (signature @code{(initialize initargs)}) calls the following generic functions. @itemize @bullet @item @code{compute-cpl @var{class}} (generic) The applied method should compute and return the class precedence list for @var{class} as a list of class metaobjects. When @code{compute-cpl} is called, the following @var{class} metaobject slots have all been initialized: @code{name}, @code{direct-supers}, @code{direct-slots}, @code{direct-subclasses} (empty), @code{direct-methods}. The value returned by @code{compute-cpl} will be stored in the @code{cpl} slot. @item @code{compute-slots @var{class}} (generic) The applied method should compute and return the slots (union of direct and inherited) for @var{class} as a list of slot definitions. When @code{compute-slots} is called, all the @var{class} metaobject slots mentioned for @code{compute-cpl} have been initialized, plus the following: @code{cpl}, @code{redefined} (@code{#f}), @code{environment}. The value returned by @code{compute-slots} will be stored in the @code{slots} slot. @item @code{compute-get-n-set @var{class} @var{slot-def}} (generic) @code{initialize} calls @code{compute-get-n-set} for each slot computed by @code{compute-slots}. The applied method should compute and return a pair of closures that, respectively, get and set the value of the specified slot. The get closure should have arity 1 and expect a single argument that is the instance whose slot value is to be retrieved. The set closure should have arity 2 and expect two arguments, where the first argument is the instance whose slot value is to be set and the second argument is the new value for that slot. The closures should be returned in a two element list: @code{(list @var{get} @var{set})}. The closures returned by @code{compute-get-n-set} are stored as part of the value of the @var{class} metaobject's @code{getters-n-setters} slot. Specifically, the value of this slot is a list with the same number of elements as there are slots in the class, and each element looks either like @example @code{(@var{slot-name-symbol} @var{init-function} . @var{index})} @end example or like @example @code{(@var{slot-name-symbol} @var{init-function} @var{get} @var{set})} @end example Where the get and set closures are replaced by @var{index}, the slot is an instance slot and @var{index} is the slot's index in the underlying structure: GOOPS knows how to get and set the value of such slots and so does not need specially constructed get and set closures. Otherwise, @var{get} and @var{set} are the closures returned by @code{compute-get-n-set}. The structure of the @code{getters-n-setters} slot value is important when understanding the next customizable generic functions that @code{initialize} calls@dots{} @item @code{compute-getter-method @var{class} @var{gns}} (generic) @code{initialize} calls @code{compute-getter-method} for each of the class's slots (as determined by @code{compute-slots}) that includes a @code{#:getter} or @code{#:accessor} slot option. @var{gns} is the element of the @var{class} metaobject's @code{getters-n-setters} slot that specifies how the slot in question is referenced and set, as described above under @code{compute-get-n-set}. The applied method should create and return a method that is specialized for instances of type @var{class} and uses the get closure to retrieve the slot's value. @code{initialize} uses @code{add-method!} to add the returned method to the generic function named by the slot definition's @code{#:getter} or @code{#:accessor} option. @item @code{compute-setter-method @var{class} @var{gns}} (generic) @code{compute-setter-method} is invoked with the same arguments as @code{compute-getter-method}, for each of the class's slots that includes a @code{#:setter} or @code{#:accessor} slot option. The applied method should create and return a method that is specialized for instances of type @var{class} and uses the set closure to set the slot's value. @code{initialize} then uses @code{add-method!} to add the returned method to the generic function named by the slot definition's @code{#:setter} or @code{#:accessor} option. @end itemize @node Customizing Class Definition @subsection Customizing Class Definition If the metaclass of the new class is something more specialized than the default @code{}, then the type of @var{class} in the calls above is more specialized than @code{}, and hence it becomes possible to define generic function methods, specialized for the new class's metaclass, that can modify or override the default behaviour of @code{initialize}, @code{compute-cpl} or @code{compute-get-n-set}. @code{compute-cpl} computes the class precedence list (``CPL'') for the new class (@pxref{Class Precedence List}), and returns it as a list of class objects. The CPL is important because it defines a superclass ordering that is used, when a generic function is invoked upon an instance of the class, to decide which of the available generic function methods is the most specific. Hence @code{compute-cpl} could be customized in order to modify the CPL ordering algorithm for all classes with a special metaclass. The default CPL algorithm is encapsulated by the @code{compute-std-cpl} procedure, which is called by the default @code{compute-cpl} method. @deffn procedure compute-std-cpl class Compute and return the class precedence list for @var{class} according to the algorithm described in @ref{Class Precedence List}. @end deffn @code{compute-slots} computes and returns a list of all slot definitions for the new class. By default, this list includes the direct slot definitions from the @code{define-class} form, plus the slot definitions that are inherited from the new class's superclasses. The default @code{compute-slots} method uses the CPL computed by @code{compute-cpl} to calculate this union of slot definitions, with the rule that slots inherited from superclasses are shadowed by direct slots with the same name. One possible reason for customizing @code{compute-slots} would be to implement an alternative resolution strategy for slot name conflicts. @code{compute-get-n-set} computes the low-level closures that will be used to get and set the value of a particular slot, and returns them in a list with two elements. The closures returned depend on how storage for that slot is allocated. The standard @code{compute-get-n-set} method, specialized for classes of type @code{}, handles the standard GOOPS values for the @code{#:allocation} slot option (@pxref{Slot Options,, allocation}). By defining a new @code{compute-get-n-set} method for a more specialized metaclass, it is possible to support new types of slot allocation. Suppose you wanted to create a large number of instances of some class with a slot that should be shared between some but not all instances of that class - say every 10 instances should share the same slot storage. The following example shows how to implement and use a new type of slot allocation to do this. @example (define-class ()) (let ((batch-allocation-count 0) (batch-get-n-set #f)) (define-method (compute-get-n-set (class ) s) (case (slot-definition-allocation s) ((#:batched) ;; If we've already used the same slot storage for 10 instances, ;; reset variables. (if (= batch-allocation-count 10) (begin (set! batch-allocation-count 0) (set! batch-get-n-set #f))) ;; If we don't have a current pair of get and set closures, ;; create one. make-closure-variable returns a pair of closures ;; around a single Scheme variable - see goops.scm for details. (or batch-get-n-set (set! batch-get-n-set (make-closure-variable))) ;; Increment the batch allocation count. (set! batch-allocation-count (+ batch-allocation-count 1)) batch-get-n-set) ;; Call next-method to handle standard allocation types. (else (next-method))))) (define-class () ... (c #:allocation #:batched) ... #:metaclass ) @end example The usage of @code{compute-getter-method} and @code{compute-setter-method} is described in @ref{Class Definition Protocol}. @code{compute-cpl} and @code{compute-get-n-set} are called by the standard @code{initialize} method for classes whose metaclass is @code{}. But @code{initialize} itself can also be modified, by defining an @code{initialize} method specialized to the new class's metaclass. Such a method could complete override the standard behaviour, by not calling @code{(next-method)} at all, but more typically it would perform additional class initialization steps before and/or after calling @code{(next-method)} for the standard behaviour. @node Method Definition @subsection Method Definition @code{define-method} (syntax) @itemize @bullet @item @code{add-method! @var{target} @var{method}} (generic) @end itemize @noindent @code{define-method} invokes the @code{add-method!} generic function to handle adding the new method to a variety of possible targets. GOOPS includes methods to handle @var{target} as @itemize @bullet @item a generic function (the most common case) @item a procedure @item a primitive generic (@pxref{Extending Primitives}) @end itemize By defining further methods for @code{add-method!}, you can theoretically handle adding methods to further types of target. @node Method Definition Internals @subsection Method Definition Internals @code{define-method}: @itemize @bullet @item checks the form of the first parameter, and applies the following steps to the accessor's setter if it has the @code{(setter @dots{})} form @item interpolates a call to @code{define-generic} or @code{define-accessor} if a generic function is not already defined with the supplied name @item calls @code{method} with the @var{parameter}s and @var{body}, to make a new method instance @item calls @code{add-method!} to add this method to the relevant generic function. @end itemize @deffn syntax method (parameter @dots{}) body @dots{} Make a method whose specializers are defined by the classes in @var{parameter}s and whose procedure definition is constructed from the @var{parameter} symbols and @var{body} forms. The @var{parameter} and @var{body} parameters should be as for @code{define-method} (@pxref{Methods and Generic Functions,, define-method}). @end deffn @noindent @code{method}: @itemize @bullet @item extracts formals and specializing classes from the @var{parameter}s, defaulting the class for unspecialized parameters to @code{} @item creates a closure using the formals and the @var{body} forms @item calls @code{make} with metaclass @code{} and the specializers and closure using the @code{#:specializers} and @code{#:procedure} keywords. @end itemize @deffn procedure make-method specializers procedure Make a method using @var{specializers} and @var{procedure}. @var{specializers} should be a list of classes that specifies the parameter combinations to which this method will be applicable. @var{procedure} should be the closure that will applied to the generic function parameters when this method is invoked. @end deffn @noindent @code{make-method} is a simple wrapper around @code{make} with metaclass @code{}. @deffn generic add-method! target method Generic function for adding method @var{method} to @var{target}. @end deffn @deffn method add-method! (generic ) (method ) Add method @var{method} to the generic function @var{generic}. @end deffn @deffn method add-method! (proc ) (method ) If @var{proc} is a procedure with generic capability (@pxref{Extending Primitives,, generic-capability?}), upgrade it to a primitive generic and add @var{method} to its generic function definition. @end deffn @deffn method add-method! (pg ) (method ) Add method @var{method} to the generic function definition of @var{pg}. Implementation: @code{(add-method! (primitive-generic-generic pg) method)}. @end deffn @deffn method add-method! (whatever ) (method ) Raise an error indicating that @var{whatever} is not a valid generic function. @end deffn @node Generic Function Internals @subsection Generic Function Internals @code{define-generic} calls @code{ensure-generic} to upgrade a pre-existing procedure value, or @code{make} with metaclass @code{} to create a new generic function. @code{define-accessor} calls @code{ensure-accessor} to upgrade a pre-existing procedure value, or @code{make-accessor} to create a new accessor. @deffn procedure ensure-generic old-definition [name] Return a generic function with name @var{name}, if possible by using or upgrading @var{old-definition}. If unspecified, @var{name} defaults to @code{#f}. If @var{old-definition} is already a generic function, it is returned unchanged. If @var{old-definition} is a Scheme procedure or procedure-with-setter, @code{ensure-generic} returns a new generic function that uses @var{old-definition} for its default procedure and setter. Otherwise @code{ensure-generic} returns a new generic function with no defaults and no methods. @end deffn @deffn procedure make-generic [name] Return a new generic function with name @code{(car @var{name})}. If unspecified, @var{name} defaults to @code{#f}. @end deffn @code{ensure-generic} calls @code{make} with metaclasses @code{} and @code{}, depending on the previous value of the variable that it is trying to upgrade. @code{make-generic} is a simple wrapper for @code{make} with metaclass @code{}. @deffn procedure ensure-accessor proc [name] Return an accessor with name @var{name}, if possible by using or upgrading @var{proc}. If unspecified, @var{name} defaults to @code{#f}. If @var{proc} is already an accessor, it is returned unchanged. If @var{proc} is a Scheme procedure, procedure-with-setter or generic function, @code{ensure-accessor} returns an accessor that reuses the reusable elements of @var{proc}. Otherwise @code{ensure-accessor} returns a new accessor with no defaults and no methods. @end deffn @deffn procedure make-accessor [name] Return a new accessor with name @code{(car @var{name})}. If unspecified, @var{name} defaults to @code{#f}. @end deffn @code{ensure-accessor} calls @code{make} with metaclass @code{}, as well as calls to @code{ensure-generic}, @code{make-accessor} and (tail recursively) @code{ensure-accessor}. @code{make-accessor} calls @code{make} twice, first with metaclass @code{} to create a generic function for the setter, then with metaclass @code{} to create the accessor, passing the setter generic function as the value of the @code{#:setter} keyword. @node Generic Function Invocation @subsection Generic Function Invocation There is a detailed and customizable protocol involved in the process of invoking a generic function --- i.e., in the process of deciding which of the generic function's methods are applicable to the current arguments, and which one of those to apply. Here is a summary diagram of the generic functions involved. @noindent @code{apply-generic} (generic) @itemize @bullet @item @code{no-method} (generic) @item @code{compute-applicable-methods} (generic) @item @code{sort-applicable-methods} (generic) @itemize @bullet @item @code{method-more-specific?} (generic) @end itemize @item @code{apply-methods} (generic) @itemize @bullet @item @code{apply-method} (generic) @item @code{no-next-method} (generic) @end itemize @item @code{no-applicable-method} @end itemize We do not yet have full documentation for these. Please refer to the code (@file{oop/goops.scm}) for details. @node Redefining a Class @section Redefining a Class Suppose that a class @code{} is defined using @code{define-class} (@pxref{Class Definition,, define-class}), with slots that have accessor functions, and that an application has created several instances of @code{} using @code{make} (@pxref{Instance Creation,, make}). What then happens if @code{} is redefined by calling @code{define-class} again? @menu * Default Class Redefinition Behaviour:: * Customizing Class Redefinition:: @end menu @node Default Class Redefinition Behaviour @subsection Default Class Redefinition Behaviour GOOPS' default answer to this question is as follows. @itemize @bullet @item All existing direct instances of @code{} are converted to be instances of the new class. This is achieved by preserving the values of slots that exist in both the old and new definitions, and initializing the values of new slots in the usual way (@pxref{Instance Creation,, make}). @item All existing subclasses of @code{} are redefined, as though the @code{define-class} expressions that defined them were re-evaluated following the redefinition of @code{}, and the class redefinition process described here is applied recursively to the redefined subclasses. @item Once all of its instances and subclasses have been updated, the class metaobject previously bound to the variable @code{} is no longer needed and so can be allowed to be garbage collected. @end itemize To keep things tidy, GOOPS also needs to do a little housekeeping on methods that are associated with the redefined class. @itemize @bullet @item Slot accessor methods for slots in the old definition should be removed from their generic functions. They will be replaced by accessor methods for the slots of the new class definition. @item Any generic function method that uses the old @code{} metaobject as one of its formal parameter specializers must be updated to refer to the new @code{} metaobject. (Whenever a new generic function method is defined, @code{define-method} adds the method to a list stored in the class metaobject for each class used as a formal parameter specializer, so it is easy to identify all the methods that must be updated when a class is redefined.) @end itemize If this class redefinition strategy strikes you as rather counter-intuitive, bear in mind that it is derived from similar behaviour in other object systems such as CLOS, and that experience in those systems has shown it to be very useful in practice. Also bear in mind that, like most of GOOPS' default behaviour, it can be customized@dots{} @node Customizing Class Redefinition @subsection Customizing Class Redefinition When @code{define-class} notices that a class is being redefined, it constructs the new class metaobject as usual, then invokes the @code{class-redefinition} generic function with the old and new classes as arguments. Therefore, if the old or new classes have metaclasses other than the default @code{}, class redefinition behaviour can be customized by defining a @code{class-redefinition} method that is specialized for the relevant metaclasses. @deffn generic class-redefinition Handle the class redefinition from @var{old-class} to @var{new-class}, and return the new class metaobject that should be bound to the variable specified by @code{define-class}'s first argument. @end deffn @deffn method class-redefinition (old-class ) (new-class ) Implements GOOPS' default class redefinition behaviour, as described in @ref{Default Class Redefinition Behaviour}. Returns the metaobject for the new class definition. @end deffn The default @code{class-redefinition} method, for classes with the default metaclass @code{}, calls the following generic functions, which could of course be individually customized. @deffn generic remove-class-accessors! old The default @code{remove-class-accessors!} method removes the accessor methods of the old class from all classes which they specialize. @end deffn @deffn generic update-direct-method! method old new The default @code{update-direct-method!} method substitutes the new class for the old in all methods specialized to the old class. @end deffn @deffn generic update-direct-subclass! subclass old new The default @code{update-direct-subclass!} method invokes @code{class-redefinition} recursively to handle the redefinition of subclasses. @end deffn An alternative class redefinition strategy could be to leave all existing instances as instances of the old class, but accepting that the old class is now ``nameless'', since its name has been taken over by the new definition. In this strategy, any existing subclasses could also be left as they are, on the understanding that they inherit from a nameless superclass. This strategy is easily implemented in GOOPS, by defining a new metaclass, that will be used as the metaclass for all classes to which the strategy should apply, and then defining a @code{class-redefinition} method that is specialized for this metaclass: @example (define-class ()) (define-method (class-redefinition (old ) (new )) new) @end example When customization can be as easy as this, aren't you glad that GOOPS implements the far more difficult strategy as its default! @node Changing the Class of an Instance @section Changing the Class of an Instance When a class is redefined, any existing instance of the redefined class will be modified for the new class definition before the next time that any of the instance's slots is referenced or set. GOOPS modifies each instance by calling the generic function @code{change-class}. More generally, you can change the class of an existing instance at any time by invoking the generic function @code{change-class} with two arguments: the instance and the new class. The default method for @code{change-class} decides how to implement the change of class by looking at the slot definitions for the instance's existing class and for the new class. If the new class has slots with the same name as slots in the existing class, the values for those slots are preserved. Slots that are present only in the existing class are discarded. Slots that are present only in the new class are initialized using the corresponding slot definition's init function (@pxref{Classes,, slot-init-function}). @deffn generic change-class instance new-class @end deffn @deffn {method} change-class (obj ) (new ) Modify instance @var{obj} to make it an instance of class @var{new}. The value of each of @var{obj}'s slots is preserved only if a similarly named slot exists in @var{new}; any other slot values are discarded. The slots in @var{new} that do not correspond to any of @var{obj}'s pre-existing slots are initialized according to @var{new}'s slot definitions' init functions. @end deffn The default @code{change-class} method also invokes another generic function, @code{update-instance-for-different-class}, as the last thing that it does before returning. The applied @code{update-instance-for-different-class} method can make any further adjustments to @var{new-instance} that are required to complete or modify the change of class. The return value from the applied method is ignored. @deffn generic update-instance-for-different-class old-instance new-instance A generic function that can be customized to put finishing touches to an instance whose class has just been changed. The default @code{update-instance-for-different-class} method does nothing. @end deffn Customized change of class behaviour can be implemented by defining @code{change-class} methods that are specialized either by the class of the instances to be modified or by the metaclass of the new class.