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* VM support for raw slots...* libguile/loader.c (scm_find_slot_map_unlocked): Rename from scm_find_dead_slot_map_unlocked. * libguile/vm.c (struct slot_map_cache_entry, struct slot_map_cache) (find_slot_map): Rename, changing "dead_slot" to "slot". (enum slot_desc): New type. (scm_i_vm_mark_stack): Interpret slot maps as having two bits per slot, allowing us to indicate that a slot is live but not a pointer. * module/language/cps/compile-bytecode.scm (compile-function): Adapt to emit-slot-map name change. * module/system/vm/assembler.scm (<asm>): Rename dead-slot-maps field to slot-maps. (emit-slot-map): Rename from emit-dead-slot-map. (link-frame-maps): 2 bits per slot. * module/language/cps/slot-allocation.scm (lookup-slot-map): Rename from lookup-dead-slot-map. (compute-var-representations): New function. (allocate-slots): Adapt to encode two-bit slot representations. Andy Wingo2015-10-281-2/+2
* More precise stack marking via .guile.frame-maps section...* module/language/cps/slot-allocation.scm (lookup-dead-slot-map) (allocate-slots): For each non-tail call in a function, compute the set of slots that are dead after the function has begun the call. * module/language/cps/compile-bytecode.scm (compile-fun): Emit the `dead-slot-map' macro instruction for non-tail calls. * module/system/vm/assembler.scm (<asm>): Add `dead-slot-maps' member. (dead-slot-map): New macro-instruction. (link-frame-maps, link-dynamic-section, link-objects): Write dead slots information into .guile.frame-maps sections of ELF files. * module/system/vm/elf.scm (DT_GUILE_FRAME_MAPS): New definition. * libguile/loader.h: * libguile/loader.c (DT_GUILE_FRAME_MAPS, process_dynamic_segment): (load_thunk_from_memory, register_elf): Arrange to parse DT_GUILE_FRAME_MAPS out of the dynamic section. (find_mapped_elf_image_unlocked, find_mapped_elf_image): New helpers. (scm_find_mapped_elf_image): Refactor. (scm_find_dead_slot_map_unlocked): New interface. * libguile/vm.c (scm_i_vm_mark_stack): Mark the hottest frame conservatively, as before. Otherwise use the dead slots map, if available, to avoid marking data that isn't live. Andy Wingo2014-01-261-1/+4
* Rename objcodes?.{scm,c,h} to loader.{scm,c,h}...* libguile/loader.c: * libguile/loader.h: Rename from objcodes.[ch]. * module/system/vm/loader.scm: Rename from objcode.scm. * libguile/Makefile.am: * libguile/gsubr.c: * libguile/init.c: * libguile/procs.c: * libguile/vm.c: * module/Makefile.am: * module/ice-9/eval-string.scm: * module/language/rtl/spec.scm: * module/system/base/target.scm: * module/system/repl/command.scm: * module/system/repl/common.scm: * module/system/vm/debug.scm: * module/system/vm/disassembler.scm: * module/system/vm/objcode.scm: * test-suite/tests/compiler.test: * test-suite/tests/dwarf.test: * test-suite/tests/rtl-compilation.test: * test-suite/tests/rtl.test: Adapt. Andy Wingo2013-11-191-0/+36