| Commit message (Expand) | Author | Age | Files | Lines |
* | Bump fluid cache size to 16 entries...* libguile/cache-internal.h (SCM_CACHE_SIZE): Bump to 16. It seems that
a thread accesses more than 8 fluids by default (%stacks, the
exception handler, current ports, current-fiber, port read/write
waiters) which leads every fiber to cause cache eviction and copying
the value table, which is a bottleneck. Instead just bump this cache
size.
(scm_cache_lookup): Update unrolled search.
| Andy Wingo | 2017-02-17 | 1 | -1/+2 |
* | Revert "Cheaper fluid-ref cache"...This reverts commit cd3ff33a31c51612f2247bdb15ecbe92d7da1310.
| Andy Wingo | 2017-02-17 | 1 | -5/+1 |
* | Cheaper fluid-ref cache...* libguile/cache-internal.h (struct scm_cache_entry): Add needs_flush
member.
(scm_cache_evict_1): Clear needs_flush on newly evicted entry.
(scm_cache_insert): Propagate needs_flush to new entry.
* libguile/fluids.c (restore_dynamic_state): Mark all restored entries
as needing a flush.
(save_dynamic_state): Only cons on "needs_flush" entries to the
resulting dynamic state. The result is the same as before but
avoiding the refq on the weak table.
(fluid_set_x): Propagate needs_flush down to the cache.
(fluid_ref): When adding entry to cache, use needs_flush==0.
(scm_fluid_set_x, scm_fluid_unset_x, scm_swap_fluid, swap_fluid): Use
needs_flush==1.
| Andy Wingo | 2017-02-16 | 1 | -1/+5 |
* | Reimplement dynamic states...There are two goals: one, to use less memory per dynamic state in order
to allow millions of dynamic states to be allocated in light-weight
threading scenarios. The second goal is to prevent dynamic states from
being actively mutated in two threads at once. This second goal does
mean that dynamic states object that escape into scheme are now copies
that won't receive further updates; an incompatible change, but one
which we hope doesn't affect anyone.
* libguile/cache-internal.h: New file.
* libguile/fluids.c (is_dynamic_state, get_dynamic_state)
(save_dynamic_state, restore_dynamic_state, add_entry)
(copy_value_table): New functions.
(scm_i_fluid_print, scm_i_dynamic_state_print): Move up.
(new_fluid): No need for a number.
(scm_fluid_p: scm_is_fluid): Inline IS_FLUID uses.
(fluid_set_x, fluid_ref): Adapt to dynamic state changes.
(scm_fluid_set_x, scm_fluid_unset_x): Call fluid_set_x.
(scm_swap_fluid): Rewrite in terms of fluid_ref and fluid_set.
(swap_fluid): Use internal fluid_set_x.
(scm_i_make_initial_dynamic_state): Adapt to dynamic state
representation change.
(scm_dynamic_state_p, scm_is_dynamic_state): Use new accessors.
(scm_current_dynamic_state): Use make_dynamic_state.
(scm_dynwind_current_dynamic_state): Use new accessor.
* libguile/fluids.h: Remove internal definitions. Add new struct
definition.
* libguile/threads.h (scm_i_thread): Use scm_t_dynamic_state for dynamic
state.
* libguile/threads.c (guilify_self_1, guilify_self_2):
(scm_i_init_thread_for_guile, scm_init_guile):
(scm_call_with_new_thread):
(scm_init_threads, scm_init_threads_default_dynamic_state): Adapt to
scm_i_thread change.
(scm_i_with_guile, with_guile): Remove "and parent" suffix.
(scm_i_reset_fluid): Remove unneeded function.
* doc/ref/api-scheduling.texi (Fluids and Dynamic States): Remove
scm_make_dynamic_state docs. Update current-dynamic-state docs.
* libguile/vm-engine.c (vm_engine): Update fluid-ref and fluid-set!
inlined fast paths for dynamic state changes.
* libguile/vm.c (vm_error_unbound_fluid): Remove now-unused function.
* NEWS: Update.
* module/ice-9/deprecated.scm (make-dynamic-state): New definition.
* libguile/deprecated.h:
* libguile/deprecated.c (scm_make_dynamic_state): Move here.
* libguile/__scm.h (scm_t_dynamic_state): New typedef.
* libguile/dynstack.h:
* libguile/dynstack.c (scm_dynstack_push_fluid):
(scm_dynstack_unwind_fluid): Take raw dynstate in these internal
functions.
* libguile/throw.c (catch): Adapt to dynstack changes.
| Andy Wingo | 2016-12-05 | 1 | -0/+111 |