diff options
author | Ludovic Courtès <ludo@gnu.org> | 2014-03-12 00:02:01 +0100 |
---|---|---|
committer | Ludovic Courtès <ludo@gnu.org> | 2014-03-12 00:02:01 +0100 |
commit | 8f7887d61604073528544ccb09849ca0e2f4df78 (patch) | |
tree | fc79fca216e19e0873f8a377e543719b9a7570d5 /lib | |
parent | de7aa61ac48811610b1b99005ada2464cf1a96f1 (diff) |
Provide glthread/lock.h implementation in terms of Guile threads.
Fixes <http://bugs.gnu.org/14404>.
Thanks to Paul Eggert <eggert@cs.ucla.edu> for the suggestion.
* m4/gnulib-cache.m4: Avoid 'lock' module.
* m4/lock.m4, m4/threadlib.m4, lib/glthread/threadlib.c,
lib/glthread/lock.c: Remove.
* lib/glthread/lock.h: Rewrite in terms of libguile/threads.h.
* m4/gnulib-common.m4, m4/gnulib-comp.m4, lib/Makefile.am,
lib/unistd.in.h, maint.mk : Update, from Gnulib v0.1-92-g546ff82.
* configure.ac (GNULIB_LOCK): Define 'GNULIB_LOCK'. Define
'USE_POSIX_THREADS' when building with pthread support.
* Makefile.am (noinst_HEADERS): New variable.
(BUILT_SOURCES): Add libguile/scmconfig.h.
(libguile/scmconfig.h): New target.
Diffstat (limited to 'lib')
-rw-r--r-- | lib/Makefile.am | 17 | ||||
-rw-r--r-- | lib/glthread/lock.c | 1057 | ||||
-rw-r--r-- | lib/glthread/lock.h | 955 | ||||
-rw-r--r-- | lib/glthread/threadlib.c | 73 | ||||
-rw-r--r-- | lib/unistd.in.h | 15 |
5 files changed, 49 insertions, 2068 deletions
diff --git a/lib/Makefile.am b/lib/Makefile.am index 8b643c72b..5d9c902fc 100644 --- a/lib/Makefile.am +++ b/lib/Makefile.am @@ -21,7 +21,7 @@ # the same distribution terms as the rest of that program. # # Generated by gnulib-tool. -# Reproduce by: gnulib-tool --import --dir=. --local-dir=gnulib-local --lib=libgnu --source-base=lib --m4-base=m4 --doc-base=doc --tests-base=tests --aux-dir=build-aux --lgpl=3 --no-conditional-dependencies --libtool --macro-prefix=gl --no-vc-files accept alignof alloca-opt announce-gen autobuild bind byteswap c-strcase canonicalize-lgpl ceil clock-time close connect copysign dirfd duplocale environ extensions flock floor fpieee frexp fstat fsync full-read full-write func gendocs getaddrinfo getlogin getpeername getsockname getsockopt git-version-gen gitlog-to-changelog gnu-web-doc-update gnupload havelib iconv_open-utf inet_ntop inet_pton isfinite isinf isnan ldexp lib-symbol-versions lib-symbol-visibility libunistring link listen localcharset locale log1p lstat maintainer-makefile malloc-gnu malloca mkdir mkstemp nl_langinfo nproc open pipe-posix pipe2 poll putenv readlink recv recvfrom regex rename rmdir select send sendto setenv setsockopt shutdown socket stat-time stdlib strftime striconveh string sys_stat time times trunc unistd verify vsnprintf warnings wchar +# Reproduce by: gnulib-tool --import --dir=. --local-dir=gnulib-local --lib=libgnu --source-base=lib --m4-base=m4 --doc-base=doc --tests-base=tests --aux-dir=build-aux --avoid=lock --lgpl=3 --no-conditional-dependencies --libtool --macro-prefix=gl --no-vc-files accept alignof alloca-opt announce-gen autobuild bind byteswap c-strcase canonicalize-lgpl ceil clock-time close connect copysign dirfd duplocale environ extensions flock floor fpieee frexp fstat fsync full-read full-write func gendocs getaddrinfo getlogin getpeername getsockname getsockopt git-version-gen gitlog-to-changelog gnu-web-doc-update gnupload havelib iconv_open-utf inet_ntop inet_pton isfinite isinf isnan ldexp lib-symbol-versions lib-symbol-visibility libunistring link listen localcharset locale log1p lstat maintainer-makefile malloc-gnu malloca mkdir mkstemp nl_langinfo nproc open pipe-posix pipe2 poll putenv readlink recv recvfrom regex rename rmdir select send sendto setenv setsockopt shutdown socket stat-time stdlib strftime striconveh string sys_stat time times trunc unistd verify vsnprintf warnings wchar AUTOMAKE_OPTIONS = 1.9.6 gnits subdir-objects @@ -69,7 +69,6 @@ libgnu_la_LDFLAGS += $(LOG1P_LIBM) libgnu_la_LDFLAGS += $(LOG_LIBM) libgnu_la_LDFLAGS += $(LTLIBICONV) libgnu_la_LDFLAGS += $(LTLIBINTL) -libgnu_la_LDFLAGS += $(LTLIBTHREAD) libgnu_la_LDFLAGS += $(LTLIBUNISTRING) libgnu_la_LDFLAGS += $(ROUND_LIBM) libgnu_la_LDFLAGS += $(SERVENT_LIB) @@ -1050,12 +1049,6 @@ EXTRA_libgnu_la_SOURCES += localeconv.c ## end gnulib module localeconv -## begin gnulib module lock - -libgnu_la_SOURCES += glthread/lock.h glthread/lock.c - -## end gnulib module lock - ## begin gnulib module log @@ -2799,14 +2792,6 @@ EXTRA_DIST += tempname.h ## end gnulib module tempname -## begin gnulib module threadlib - -libgnu_la_SOURCES += glthread/threadlib.c - -EXTRA_DIST += $(top_srcdir)/build-aux/config.rpath - -## end gnulib module threadlib - ## begin gnulib module time BUILT_SOURCES += time.h diff --git a/lib/glthread/lock.c b/lib/glthread/lock.c deleted file mode 100644 index 0454cc251..000000000 --- a/lib/glthread/lock.c +++ /dev/null @@ -1,1057 +0,0 @@ -/* Locking in multithreaded situations. - Copyright (C) 2005-2014 Free Software Foundation, Inc. - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU Lesser General Public License as published by - the Free Software Foundation; either version 2, or (at your option) - any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public License - along with this program; if not, see <http://www.gnu.org/licenses/>. */ - -/* Written by Bruno Haible <bruno@clisp.org>, 2005. - Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, - gthr-win32.h. */ - -#include <config.h> - -#include "glthread/lock.h" - -/* ========================================================================= */ - -#if USE_POSIX_THREADS - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -# if HAVE_PTHREAD_RWLOCK - -# if !defined PTHREAD_RWLOCK_INITIALIZER - -int -glthread_rwlock_init_multithreaded (gl_rwlock_t *lock) -{ - int err; - - err = pthread_rwlock_init (&lock->rwlock, NULL); - if (err != 0) - return err; - lock->initialized = 1; - return 0; -} - -int -glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock) -{ - if (!lock->initialized) - { - int err; - - err = pthread_mutex_lock (&lock->guard); - if (err != 0) - return err; - if (!lock->initialized) - { - err = glthread_rwlock_init_multithreaded (lock); - if (err != 0) - { - pthread_mutex_unlock (&lock->guard); - return err; - } - } - err = pthread_mutex_unlock (&lock->guard); - if (err != 0) - return err; - } - return pthread_rwlock_rdlock (&lock->rwlock); -} - -int -glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock) -{ - if (!lock->initialized) - { - int err; - - err = pthread_mutex_lock (&lock->guard); - if (err != 0) - return err; - if (!lock->initialized) - { - err = glthread_rwlock_init_multithreaded (lock); - if (err != 0) - { - pthread_mutex_unlock (&lock->guard); - return err; - } - } - err = pthread_mutex_unlock (&lock->guard); - if (err != 0) - return err; - } - return pthread_rwlock_wrlock (&lock->rwlock); -} - -int -glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock) -{ - if (!lock->initialized) - return EINVAL; - return pthread_rwlock_unlock (&lock->rwlock); -} - -int -glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock) -{ - int err; - - if (!lock->initialized) - return EINVAL; - err = pthread_rwlock_destroy (&lock->rwlock); - if (err != 0) - return err; - lock->initialized = 0; - return 0; -} - -# endif - -# else - -int -glthread_rwlock_init_multithreaded (gl_rwlock_t *lock) -{ - int err; - - err = pthread_mutex_init (&lock->lock, NULL); - if (err != 0) - return err; - err = pthread_cond_init (&lock->waiting_readers, NULL); - if (err != 0) - return err; - err = pthread_cond_init (&lock->waiting_writers, NULL); - if (err != 0) - return err; - lock->waiting_writers_count = 0; - lock->runcount = 0; - return 0; -} - -int -glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock) -{ - int err; - - err = pthread_mutex_lock (&lock->lock); - if (err != 0) - return err; - /* Test whether only readers are currently running, and whether the runcount - field will not overflow. */ - /* POSIX says: "It is implementation-defined whether the calling thread - acquires the lock when a writer does not hold the lock and there are - writers blocked on the lock." Let's say, no: give the writers a higher - priority. */ - while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0)) - { - /* This thread has to wait for a while. Enqueue it among the - waiting_readers. */ - err = pthread_cond_wait (&lock->waiting_readers, &lock->lock); - if (err != 0) - { - pthread_mutex_unlock (&lock->lock); - return err; - } - } - lock->runcount++; - return pthread_mutex_unlock (&lock->lock); -} - -int -glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock) -{ - int err; - - err = pthread_mutex_lock (&lock->lock); - if (err != 0) - return err; - /* Test whether no readers or writers are currently running. */ - while (!(lock->runcount == 0)) - { - /* This thread has to wait for a while. Enqueue it among the - waiting_writers. */ - lock->waiting_writers_count++; - err = pthread_cond_wait (&lock->waiting_writers, &lock->lock); - if (err != 0) - { - lock->waiting_writers_count--; - pthread_mutex_unlock (&lock->lock); - return err; - } - lock->waiting_writers_count--; - } - lock->runcount--; /* runcount becomes -1 */ - return pthread_mutex_unlock (&lock->lock); -} - -int -glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock) -{ - int err; - - err = pthread_mutex_lock (&lock->lock); - if (err != 0) - return err; - if (lock->runcount < 0) - { - /* Drop a writer lock. */ - if (!(lock->runcount == -1)) - { - pthread_mutex_unlock (&lock->lock); - return EINVAL; - } - lock->runcount = 0; - } - else - { - /* Drop a reader lock. */ - if (!(lock->runcount > 0)) - { - pthread_mutex_unlock (&lock->lock); - return EINVAL; - } - lock->runcount--; - } - if (lock->runcount == 0) - { - /* POSIX recommends that "write locks shall take precedence over read - locks", to avoid "writer starvation". */ - if (lock->waiting_writers_count > 0) - { - /* Wake up one of the waiting writers. */ - err = pthread_cond_signal (&lock->waiting_writers); - if (err != 0) - { - pthread_mutex_unlock (&lock->lock); - return err; - } - } - else - { - /* Wake up all waiting readers. */ - err = pthread_cond_broadcast (&lock->waiting_readers); - if (err != 0) - { - pthread_mutex_unlock (&lock->lock); - return err; - } - } - } - return pthread_mutex_unlock (&lock->lock); -} - -int -glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock) -{ - int err; - - err = pthread_mutex_destroy (&lock->lock); - if (err != 0) - return err; - err = pthread_cond_destroy (&lock->waiting_readers); - if (err != 0) - return err; - err = pthread_cond_destroy (&lock->waiting_writers); - if (err != 0) - return err; - return 0; -} - -# endif - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -# if HAVE_PTHREAD_MUTEX_RECURSIVE - -# if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP - -int -glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) -{ - pthread_mutexattr_t attributes; - int err; - - err = pthread_mutexattr_init (&attributes); - if (err != 0) - return err; - err = pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE); - if (err != 0) - { - pthread_mutexattr_destroy (&attributes); - return err; - } - err = pthread_mutex_init (lock, &attributes); - if (err != 0) - { - pthread_mutexattr_destroy (&attributes); - return err; - } - err = pthread_mutexattr_destroy (&attributes); - if (err != 0) - return err; - return 0; -} - -# else - -int -glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) -{ - pthread_mutexattr_t attributes; - int err; - - err = pthread_mutexattr_init (&attributes); - if (err != 0) - return err; - err = pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE); - if (err != 0) - { - pthread_mutexattr_destroy (&attributes); - return err; - } - err = pthread_mutex_init (&lock->recmutex, &attributes); - if (err != 0) - { - pthread_mutexattr_destroy (&attributes); - return err; - } - err = pthread_mutexattr_destroy (&attributes); - if (err != 0) - return err; - lock->initialized = 1; - return 0; -} - -int -glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) -{ - if (!lock->initialized) - { - int err; - - err = pthread_mutex_lock (&lock->guard); - if (err != 0) - return err; - if (!lock->initialized) - { - err = glthread_recursive_lock_init_multithreaded (lock); - if (err != 0) - { - pthread_mutex_unlock (&lock->guard); - return err; - } - } - err = pthread_mutex_unlock (&lock->guard); - if (err != 0) - return err; - } - return pthread_mutex_lock (&lock->recmutex); -} - -int -glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) -{ - if (!lock->initialized) - return EINVAL; - return pthread_mutex_unlock (&lock->recmutex); -} - -int -glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) -{ - int err; - - if (!lock->initialized) - return EINVAL; - err = pthread_mutex_destroy (&lock->recmutex); - if (err != 0) - return err; - lock->initialized = 0; - return 0; -} - -# endif - -# else - -int -glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) -{ - int err; - - err = pthread_mutex_init (&lock->mutex, NULL); - if (err != 0) - return err; - lock->owner = (pthread_t) 0; - lock->depth = 0; - return 0; -} - -int -glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) -{ - pthread_t self = pthread_self (); - if (lock->owner != self) - { - int err; - - err = pthread_mutex_lock (&lock->mutex); - if (err != 0) - return err; - lock->owner = self; - } - if (++(lock->depth) == 0) /* wraparound? */ - { - lock->depth--; - return EAGAIN; - } - return 0; -} - -int -glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) -{ - if (lock->owner != pthread_self ()) - return EPERM; - if (lock->depth == 0) - return EINVAL; - if (--(lock->depth) == 0) - { - lock->owner = (pthread_t) 0; - return pthread_mutex_unlock (&lock->mutex); - } - else - return 0; -} - -int -glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) -{ - if (lock->owner != (pthread_t) 0) - return EBUSY; - return pthread_mutex_destroy (&lock->mutex); -} - -# endif - -/* -------------------------- gl_once_t datatype -------------------------- */ - -static const pthread_once_t fresh_once = PTHREAD_ONCE_INIT; - -int -glthread_once_singlethreaded (pthread_once_t *once_control) -{ - /* We don't know whether pthread_once_t is an integer type, a floating-point - type, a pointer type, or a structure type. */ - char *firstbyte = (char *)once_control; - if (*firstbyte == *(const char *)&fresh_once) - { - /* First time use of once_control. Invert the first byte. */ - *firstbyte = ~ *(const char *)&fresh_once; - return 1; - } - else - return 0; -} - -#endif - -/* ========================================================================= */ - -#if USE_PTH_THREADS - -/* Use the GNU Pth threads library. */ - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -/* -------------------------- gl_once_t datatype -------------------------- */ - -static void -glthread_once_call (void *arg) -{ - void (**gl_once_temp_addr) (void) = (void (**) (void)) arg; - void (*initfunction) (void) = *gl_once_temp_addr; - initfunction (); -} - -int -glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void)) -{ - void (*temp) (void) = initfunction; - return (!pth_once (once_control, glthread_once_call, &temp) ? errno : 0); -} - -int -glthread_once_singlethreaded (pth_once_t *once_control) -{ - /* We know that pth_once_t is an integer type. */ - if (*once_control == PTH_ONCE_INIT) - { - /* First time use of once_control. Invert the marker. */ - *once_control = ~ PTH_ONCE_INIT; - return 1; - } - else - return 0; -} - -#endif - -/* ========================================================================= */ - -#if USE_SOLARIS_THREADS - -/* Use the old Solaris threads library. */ - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -int -glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) -{ - int err; - - err = mutex_init (&lock->mutex, USYNC_THREAD, NULL); - if (err != 0) - return err; - lock->owner = (thread_t) 0; - lock->depth = 0; - return 0; -} - -int -glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) -{ - thread_t self = thr_self (); - if (lock->owner != self) - { - int err; - - err = mutex_lock (&lock->mutex); - if (err != 0) - return err; - lock->owner = self; - } - if (++(lock->depth) == 0) /* wraparound? */ - { - lock->depth--; - return EAGAIN; - } - return 0; -} - -int -glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) -{ - if (lock->owner != thr_self ()) - return EPERM; - if (lock->depth == 0) - return EINVAL; - if (--(lock->depth) == 0) - { - lock->owner = (thread_t) 0; - return mutex_unlock (&lock->mutex); - } - else - return 0; -} - -int -glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) -{ - if (lock->owner != (thread_t) 0) - return EBUSY; - return mutex_destroy (&lock->mutex); -} - -/* -------------------------- gl_once_t datatype -------------------------- */ - -int -glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void)) -{ - if (!once_control->inited) - { - int err; - - /* Use the mutex to guarantee that if another thread is already calling - the initfunction, this thread waits until it's finished. */ - err = mutex_lock (&once_control->mutex); - if (err != 0) - return err; - if (!once_control->inited) - { - once_control->inited = 1; - initfunction (); - } - return mutex_unlock (&once_control->mutex); - } - else - return 0; -} - -int -glthread_once_singlethreaded (gl_once_t *once_control) -{ - /* We know that gl_once_t contains an integer type. */ - if (!once_control->inited) - { - /* First time use of once_control. Invert the marker. */ - once_control->inited = ~ 0; - return 1; - } - else - return 0; -} - -#endif - -/* ========================================================================= */ - -#if USE_WINDOWS_THREADS - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -void -glthread_lock_init_func (gl_lock_t *lock) -{ - InitializeCriticalSection (&lock->lock); - lock->guard.done = 1; -} - -int -glthread_lock_lock_func (gl_lock_t *lock) -{ - if (!lock->guard.done) - { - if (InterlockedIncrement (&lock->guard.started) == 0) - /* This thread is the first one to need this lock. Initialize it. */ - glthread_lock_init (lock); - else - /* Yield the CPU while waiting for another thread to finish - initializing this lock. */ - while (!lock->guard.done) - Sleep (0); - } - EnterCriticalSection (&lock->lock); - return 0; -} - -int -glthread_lock_unlock_func (gl_lock_t *lock) -{ - if (!lock->guard.done) - return EINVAL; - LeaveCriticalSection (&lock->lock); - return 0; -} - -int -glthread_lock_destroy_func (gl_lock_t *lock) -{ - if (!lock->guard.done) - return EINVAL; - DeleteCriticalSection (&lock->lock); - lock->guard.done = 0; - return 0; -} - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -/* In this file, the waitqueues are implemented as circular arrays. */ -#define gl_waitqueue_t gl_carray_waitqueue_t - -static void -gl_waitqueue_init (gl_waitqueue_t *wq) -{ - wq->array = NULL; - wq->count = 0; - wq->alloc = 0; - wq->offset = 0; -} - -/* Enqueues the current thread, represented by an event, in a wait queue. - Returns INVALID_HANDLE_VALUE if an allocation failure occurs. */ -static HANDLE -gl_waitqueue_add (gl_waitqueue_t *wq) -{ - HANDLE event; - unsigned int index; - - if (wq->count == wq->alloc) - { - unsigned int new_alloc = 2 * wq->alloc + 1; - HANDLE *new_array = - (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE)); - if (new_array == NULL) - /* No more memory. */ - return INVALID_HANDLE_VALUE; - /* Now is a good opportunity to rotate the array so that its contents - starts at offset 0. */ - if (wq->offset > 0) - { - unsigned int old_count = wq->count; - unsigned int old_alloc = wq->alloc; - unsigned int old_offset = wq->offset; - unsigned int i; - if (old_offset + old_count > old_alloc) - { - unsigned int limit = old_offset + old_count - old_alloc; - for (i = 0; i < limit; i++) - new_array[old_alloc + i] = new_array[i]; - } - for (i = 0; i < old_count; i++) - new_array[i] = new_array[old_offset + i]; - wq->offset = 0; - } - wq->array = new_array; - wq->alloc = new_alloc; - } - /* Whether the created event is a manual-reset one or an auto-reset one, - does not matter, since we will wait on it only once. */ - event = CreateEvent (NULL, TRUE, FALSE, NULL); - if (event == INVALID_HANDLE_VALUE) - /* No way to allocate an event. */ - return INVALID_HANDLE_VALUE; - index = wq->offset + wq->count; - if (index >= wq->alloc) - index -= wq->alloc; - wq->array[index] = event; - wq->count++; - return event; -} - -/* Notifies the first thread from a wait queue and dequeues it. */ -static void -gl_waitqueue_notify_first (gl_waitqueue_t *wq) -{ - SetEvent (wq->array[wq->offset + 0]); - wq->offset++; - wq->count--; - if (wq->count == 0 || wq->offset == wq->alloc) - wq->offset = 0; -} - -/* Notifies all threads from a wait queue and dequeues them all. */ -static void -gl_waitqueue_notify_all (gl_waitqueue_t *wq) -{ - unsigned int i; - - for (i = 0; i < wq->count; i++) - { - unsigned int index = wq->offset + i; - if (index >= wq->alloc) - index -= wq->alloc; - SetEvent (wq->array[index]); - } - wq->count = 0; - wq->offset = 0; -} - -void -glthread_rwlock_init_func (gl_rwlock_t *lock) -{ - InitializeCriticalSection (&lock->lock); - gl_waitqueue_init (&lock->waiting_readers); - gl_waitqueue_init (&lock->waiting_writers); - lock->runcount = 0; - lock->guard.done = 1; -} - -int -glthread_rwlock_rdlock_func (gl_rwlock_t *lock) -{ - if (!lock->guard.done) - { - if (InterlockedIncrement (&lock->guard.started) == 0) - /* This thread is the first one to need this lock. Initialize it. */ - glthread_rwlock_init (lock); - else - /* Yield the CPU while waiting for another thread to finish - initializing this lock. */ - while (!lock->guard.done) - Sleep (0); - } - EnterCriticalSection (&lock->lock); - /* Test whether only readers are currently running, and whether the runcount - field will not overflow. */ - if (!(lock->runcount + 1 > 0)) - { - /* This thread has to wait for a while. Enqueue it among the - waiting_readers. */ - HANDLE event = gl_waitqueue_add (&lock->waiting_readers); - if (event != INVALID_HANDLE_VALUE) - { - DWORD result; - LeaveCriticalSection (&lock->lock); - /* Wait until another thread signals this event. */ - result = WaitForSingleObject (event, INFINITE); - if (result == WAIT_FAILED || result == WAIT_TIMEOUT) - abort (); - CloseHandle (event); - /* The thread which signalled the event already did the bookkeeping: - removed us from the waiting_readers, incremented lock->runcount. */ - if (!(lock->runcount > 0)) - abort (); - return 0; - } - else - { - /* Allocation failure. Weird. */ - do - { - LeaveCriticalSection (&lock->lock); - Sleep (1); - EnterCriticalSection (&lock->lock); - } - while (!(lock->runcount + 1 > 0)); - } - } - lock->runcount++; - LeaveCriticalSection (&lock->lock); - return 0; -} - -int -glthread_rwlock_wrlock_func (gl_rwlock_t *lock) -{ - if (!lock->guard.done) - { - if (InterlockedIncrement (&lock->guard.started) == 0) - /* This thread is the first one to need this lock. Initialize it. */ - glthread_rwlock_init (lock); - else - /* Yield the CPU while waiting for another thread to finish - initializing this lock. */ - while (!lock->guard.done) - Sleep (0); - } - EnterCriticalSection (&lock->lock); - /* Test whether no readers or writers are currently running. */ - if (!(lock->runcount == 0)) - { - /* This thread has to wait for a while. Enqueue it among the - waiting_writers. */ - HANDLE event = gl_waitqueue_add (&lock->waiting_writers); - if (event != INVALID_HANDLE_VALUE) - { - DWORD result; - LeaveCriticalSection (&lock->lock); - /* Wait until another thread signals this event. */ - result = WaitForSingleObject (event, INFINITE); - if (result == WAIT_FAILED || result == WAIT_TIMEOUT) - abort (); - CloseHandle (event); - /* The thread which signalled the event already did the bookkeeping: - removed us from the waiting_writers, set lock->runcount = -1. */ - if (!(lock->runcount == -1)) - abort (); - return 0; - } - else - { - /* Allocation failure. Weird. */ - do - { - LeaveCriticalSection (&lock->lock); - Sleep (1); - EnterCriticalSection (&lock->lock); - } - while (!(lock->runcount == 0)); - } - } - lock->runcount--; /* runcount becomes -1 */ - LeaveCriticalSection (&lock->lock); - return 0; -} - -int -glthread_rwlock_unlock_func (gl_rwlock_t *lock) -{ - if (!lock->guard.done) - return EINVAL; - EnterCriticalSection (&lock->lock); - if (lock->runcount < 0) - { - /* Drop a writer lock. */ - if (!(lock->runcount == -1)) - abort (); - lock->runcount = 0; - } - else - { - /* Drop a reader lock. */ - if (!(lock->runcount > 0)) - { - LeaveCriticalSection (&lock->lock); - return EPERM; - } - lock->runcount--; - } - if (lock->runcount == 0) - { - /* POSIX recommends that "write locks shall take precedence over read - locks", to avoid "writer starvation". */ - if (lock->waiting_writers.count > 0) - { - /* Wake up one of the waiting writers. */ - lock->runcount--; - gl_waitqueue_notify_first (&lock->waiting_writers); - } - else - { - /* Wake up all waiting readers. */ - lock->runcount += lock->waiting_readers.count; - gl_waitqueue_notify_all (&lock->waiting_readers); - } - } - LeaveCriticalSection (&lock->lock); - return 0; -} - -int -glthread_rwlock_destroy_func (gl_rwlock_t *lock) -{ - if (!lock->guard.done) - return EINVAL; - if (lock->runcount != 0) - return EBUSY; - DeleteCriticalSection (&lock->lock); - if (lock->waiting_readers.array != NULL) - free (lock->waiting_readers.array); - if (lock->waiting_writers.array != NULL) - free (lock->waiting_writers.array); - lock->guard.done = 0; - return 0; -} - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -void -glthread_recursive_lock_init_func (gl_recursive_lock_t *lock) -{ - lock->owner = 0; - lock->depth = 0; - InitializeCriticalSection (&lock->lock); - lock->guard.done = 1; -} - -int -glthread_recursive_lock_lock_func (gl_recursive_lock_t *lock) -{ - if (!lock->guard.done) - { - if (InterlockedIncrement (&lock->guard.started) == 0) - /* This thread is the first one to need this lock. Initialize it. */ - glthread_recursive_lock_init (lock); - else - /* Yield the CPU while waiting for another thread to finish - initializing this lock. */ - while (!lock->guard.done) - Sleep (0); - } - { - DWORD self = GetCurrentThreadId (); - if (lock->owner != self) - { - EnterCriticalSection (&lock->lock); - lock->owner = self; - } - if (++(lock->depth) == 0) /* wraparound? */ - { - lock->depth--; - return EAGAIN; - } - } - return 0; -} - -int -glthread_recursive_lock_unlock_func (gl_recursive_lock_t *lock) -{ - if (lock->owner != GetCurrentThreadId ()) - return EPERM; - if (lock->depth == 0) - return EINVAL; - if (--(lock->depth) == 0) - { - lock->owner = 0; - LeaveCriticalSection (&lock->lock); - } - return 0; -} - -int -glthread_recursive_lock_destroy_func (gl_recursive_lock_t *lock) -{ - if (lock->owner != 0) - return EBUSY; - DeleteCriticalSection (&lock->lock); - lock->guard.done = 0; - return 0; -} - -/* -------------------------- gl_once_t datatype -------------------------- */ - -void -glthread_once_func (gl_once_t *once_control, void (*initfunction) (void)) -{ - if (once_control->inited <= 0) - { - if (InterlockedIncrement (&once_control->started) == 0) - { - /* This thread is the first one to come to this once_control. */ - InitializeCriticalSection (&once_control->lock); - EnterCriticalSection (&once_control->lock); - once_control->inited = 0; - initfunction (); - once_control->inited = 1; - LeaveCriticalSection (&once_control->lock); - } - else - { - /* Undo last operation. */ - InterlockedDecrement (&once_control->started); - /* Some other thread has already started the initialization. - Yield the CPU while waiting for the other thread to finish - initializing and taking the lock. */ - while (once_control->inited < 0) - Sleep (0); - if (once_control->inited <= 0) - { - /* Take the lock. This blocks until the other thread has - finished calling the initfunction. */ - EnterCriticalSection (&once_control->lock); - LeaveCriticalSection (&once_control->lock); - if (!(once_control->inited > 0)) - abort (); - } - } - } -} - -#endif - -/* ========================================================================= */ diff --git a/lib/glthread/lock.h b/lib/glthread/lock.h index 894b1fbaa..66c78a6cd 100644 --- a/lib/glthread/lock.h +++ b/lib/glthread/lock.h @@ -1,927 +1,38 @@ -/* Locking in multithreaded situations. - Copyright (C) 2005-2014 Free Software Foundation, Inc. - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU Lesser General Public License as published by - the Free Software Foundation; either version 2, or (at your option) - any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public License - along with this program; if not, see <http://www.gnu.org/licenses/>. */ - -/* Written by Bruno Haible <bruno@clisp.org>, 2005. - Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, - gthr-win32.h. */ - -/* This file contains locking primitives for use with a given thread library. - It does not contain primitives for creating threads or for other - synchronization primitives. - - Normal (non-recursive) locks: - Type: gl_lock_t - Declaration: gl_lock_define(extern, name) - Initializer: gl_lock_define_initialized(, name) - Initialization: gl_lock_init (name); - Taking the lock: gl_lock_lock (name); - Releasing the lock: gl_lock_unlock (name); - De-initialization: gl_lock_destroy (name); - Equivalent functions with control of error handling: - Initialization: err = glthread_lock_init (&name); - Taking the lock: err = glthread_lock_lock (&name); - Releasing the lock: err = glthread_lock_unlock (&name); - De-initialization: err = glthread_lock_destroy (&name); - - Read-Write (non-recursive) locks: - Type: gl_rwlock_t - Declaration: gl_rwlock_define(extern, name) - Initializer: gl_rwlock_define_initialized(, name) - Initialization: gl_rwlock_init (name); - Taking the lock: gl_rwlock_rdlock (name); - gl_rwlock_wrlock (name); - Releasing the lock: gl_rwlock_unlock (name); - De-initialization: gl_rwlock_destroy (name); - Equivalent functions with control of error handling: - Initialization: err = glthread_rwlock_init (&name); - Taking the lock: err = glthread_rwlock_rdlock (&name); - err = glthread_rwlock_wrlock (&name); - Releasing the lock: err = glthread_rwlock_unlock (&name); - De-initialization: err = glthread_rwlock_destroy (&name); - - Recursive locks: - Type: gl_recursive_lock_t - Declaration: gl_recursive_lock_define(extern, name) - Initializer: gl_recursive_lock_define_initialized(, name) - Initialization: gl_recursive_lock_init (name); - Taking the lock: gl_recursive_lock_lock (name); - Releasing the lock: gl_recursive_lock_unlock (name); - De-initialization: gl_recursive_lock_destroy (name); - Equivalent functions with control of error handling: - Initialization: err = glthread_recursive_lock_init (&name); - Taking the lock: err = glthread_recursive_lock_lock (&name); - Releasing the lock: err = glthread_recursive_lock_unlock (&name); - De-initialization: err = glthread_recursive_lock_destroy (&name); - - Once-only execution: - Type: gl_once_t - Initializer: gl_once_define(extern, name) - Execution: gl_once (name, initfunction); - Equivalent functions with control of error handling: - Execution: err = glthread_once (&name, initfunction); -*/ - - -#ifndef _LOCK_H -#define _LOCK_H - -#include <errno.h> +#ifndef SCM_GLTHREADS_H +#define SCM_GLTHREADS_H + +/* Copyright (C) 2014 Free Software Foundation, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public License + * as published by the Free Software Foundation; either version 3 of + * the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA + * 02110-1301 USA + */ + +/* This file implements Gnulib's glthreads/lock.h interface in terms of + Guile's locking API. This allows Gnulib modules such as 'regex' to + be built with thread-safety support via Guile's locks (see + <http://bugs.gnu.org/14404>.) */ + +#include <libguile/threads.h> #include <stdlib.h> -/* ========================================================================= */ - -#if USE_POSIX_THREADS - -/* Use the POSIX threads library. */ - -# include <pthread.h> - -# ifdef __cplusplus -extern "C" { -# endif - -# if PTHREAD_IN_USE_DETECTION_HARD - -/* The pthread_in_use() detection needs to be done at runtime. */ -# define pthread_in_use() \ - glthread_in_use () -extern int glthread_in_use (void); - -# endif - -# if USE_POSIX_THREADS_WEAK - -/* Use weak references to the POSIX threads library. */ - -/* Weak references avoid dragging in external libraries if the other parts - of the program don't use them. Here we use them, because we don't want - every program that uses libintl to depend on libpthread. This assumes - that libpthread would not be loaded after libintl; i.e. if libintl is - loaded first, by an executable that does not depend on libpthread, and - then a module is dynamically loaded that depends on libpthread, libintl - will not be multithread-safe. */ - -/* The way to test at runtime whether libpthread is present is to test - whether a function pointer's value, such as &pthread_mutex_init, is - non-NULL. However, some versions of GCC have a bug through which, in - PIC mode, &foo != NULL always evaluates to true if there is a direct - call to foo(...) in the same function. To avoid this, we test the - address of a function in libpthread that we don't use. */ - -# pragma weak pthread_mutex_init -# pragma weak pthread_mutex_lock -# pragma weak pthread_mutex_unlock -# pragma weak pthread_mutex_destroy -# pragma weak pthread_rwlock_init -# pragma weak pthread_rwlock_rdlock -# pragma weak pthread_rwlock_wrlock -# pragma weak pthread_rwlock_unlock -# pragma weak pthread_rwlock_destroy -# pragma weak pthread_once -# pragma weak pthread_cond_init -# pragma weak pthread_cond_wait -# pragma weak pthread_cond_signal -# pragma weak pthread_cond_broadcast -# pragma weak pthread_cond_destroy -# pragma weak pthread_mutexattr_init -# pragma weak pthread_mutexattr_settype -# pragma weak pthread_mutexattr_destroy -# ifndef pthread_self -# pragma weak pthread_self -# endif - -# if !PTHREAD_IN_USE_DETECTION_HARD -# pragma weak pthread_cancel -# define pthread_in_use() (pthread_cancel != NULL) -# endif - -# else - -# if !PTHREAD_IN_USE_DETECTION_HARD -# define pthread_in_use() 1 -# endif - -# endif - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -typedef pthread_mutex_t gl_lock_t; -# define gl_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS pthread_mutex_t NAME; -# define gl_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS pthread_mutex_t NAME = gl_lock_initializer; -# define gl_lock_initializer \ - PTHREAD_MUTEX_INITIALIZER -# define glthread_lock_init(LOCK) \ - (pthread_in_use () ? pthread_mutex_init (LOCK, NULL) : 0) -# define glthread_lock_lock(LOCK) \ - (pthread_in_use () ? pthread_mutex_lock (LOCK) : 0) -# define glthread_lock_unlock(LOCK) \ - (pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0) -# define glthread_lock_destroy(LOCK) \ - (pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0) - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -# if HAVE_PTHREAD_RWLOCK - -# ifdef PTHREAD_RWLOCK_INITIALIZER - -typedef pthread_rwlock_t gl_rwlock_t; -# define gl_rwlock_define(STORAGECLASS, NAME) \ - STORAGECLASS pthread_rwlock_t NAME; -# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS pthread_rwlock_t NAME = gl_rwlock_initializer; -# define gl_rwlock_initializer \ - PTHREAD_RWLOCK_INITIALIZER -# define glthread_rwlock_init(LOCK) \ - (pthread_in_use () ? pthread_rwlock_init (LOCK, NULL) : 0) -# define glthread_rwlock_rdlock(LOCK) \ - (pthread_in_use () ? pthread_rwlock_rdlock (LOCK) : 0) -# define glthread_rwlock_wrlock(LOCK) \ - (pthread_in_use () ? pthread_rwlock_wrlock (LOCK) : 0) -# define glthread_rwlock_unlock(LOCK) \ - (pthread_in_use () ? pthread_rwlock_unlock (LOCK) : 0) -# define glthread_rwlock_destroy(LOCK) \ - (pthread_in_use () ? pthread_rwlock_destroy (LOCK) : 0) - -# else - -typedef struct - { - int initialized; - pthread_mutex_t guard; /* protects the initialization */ - pthread_rwlock_t rwlock; /* read-write lock */ - } - gl_rwlock_t; -# define gl_rwlock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_rwlock_t NAME; -# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; -# define gl_rwlock_initializer \ - { 0, PTHREAD_MUTEX_INITIALIZER } -# define glthread_rwlock_init(LOCK) \ - (pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0) -# define glthread_rwlock_rdlock(LOCK) \ - (pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0) -# define glthread_rwlock_wrlock(LOCK) \ - (pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0) -# define glthread_rwlock_unlock(LOCK) \ - (pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0) -# define glthread_rwlock_destroy(LOCK) \ - (pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0) -extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock); - -# endif +#define gl_lock_define(klass, name) \ + klass scm_i_pthread_mutex_t name; -# else - -typedef struct - { - pthread_mutex_t lock; /* protects the remaining fields */ - pthread_cond_t waiting_readers; /* waiting readers */ - pthread_cond_t waiting_writers; /* waiting writers */ - unsigned int waiting_writers_count; /* number of waiting writers */ - int runcount; /* number of readers running, or -1 when a writer runs */ - } - gl_rwlock_t; -# define gl_rwlock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_rwlock_t NAME; -# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; -# define gl_rwlock_initializer \ - { PTHREAD_MUTEX_INITIALIZER, PTHREAD_COND_INITIALIZER, PTHREAD_COND_INITIALIZER, 0, 0 } -# define glthread_rwlock_init(LOCK) \ - (pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0) -# define glthread_rwlock_rdlock(LOCK) \ - (pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0) -# define glthread_rwlock_wrlock(LOCK) \ - (pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0) -# define glthread_rwlock_unlock(LOCK) \ - (pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0) -# define glthread_rwlock_destroy(LOCK) \ - (pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0) -extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock); -extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock); - -# endif - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -# if HAVE_PTHREAD_MUTEX_RECURSIVE - -# if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP - -typedef pthread_mutex_t gl_recursive_lock_t; -# define gl_recursive_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS pthread_mutex_t NAME; -# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS pthread_mutex_t NAME = gl_recursive_lock_initializer; -# ifdef PTHREAD_RECURSIVE_MUTEX_INITIALIZER -# define gl_recursive_lock_initializer \ - PTHREAD_RECURSIVE_MUTEX_INITIALIZER -# else -# define gl_recursive_lock_initializer \ - PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP -# endif -# define glthread_recursive_lock_init(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_lock(LOCK) \ - (pthread_in_use () ? pthread_mutex_lock (LOCK) : 0) -# define glthread_recursive_lock_unlock(LOCK) \ - (pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0) -# define glthread_recursive_lock_destroy(LOCK) \ - (pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0) -extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); - -# else - -typedef struct - { - pthread_mutex_t recmutex; /* recursive mutex */ - pthread_mutex_t guard; /* protects the initialization */ - int initialized; - } - gl_recursive_lock_t; -# define gl_recursive_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME; -# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; -# define gl_recursive_lock_initializer \ - { PTHREAD_MUTEX_INITIALIZER, PTHREAD_MUTEX_INITIALIZER, 0 } -# define glthread_recursive_lock_init(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_lock(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_unlock(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_destroy(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) -extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); - -# endif - -# else - -/* Old versions of POSIX threads on Solaris did not have recursive locks. - We have to implement them ourselves. */ - -typedef struct - { - pthread_mutex_t mutex; - pthread_t owner; - unsigned long depth; - } - gl_recursive_lock_t; -# define gl_recursive_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME; -# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; -# define gl_recursive_lock_initializer \ - { PTHREAD_MUTEX_INITIALIZER, (pthread_t) 0, 0 } -# define glthread_recursive_lock_init(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_lock(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_unlock(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_destroy(LOCK) \ - (pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) -extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); - -# endif - -/* -------------------------- gl_once_t datatype -------------------------- */ - -typedef pthread_once_t gl_once_t; -# define gl_once_define(STORAGECLASS, NAME) \ - STORAGECLASS pthread_once_t NAME = PTHREAD_ONCE_INIT; -# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ - (pthread_in_use () \ - ? pthread_once (ONCE_CONTROL, INITFUNCTION) \ - : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) -extern int glthread_once_singlethreaded (pthread_once_t *once_control); - -# ifdef __cplusplus -} -# endif +#define glthread_lock_init(lock) scm_i_pthread_mutex_init ((lock), NULL) +#define glthread_lock_destroy scm_i_pthread_mutex_destroy +#define glthread_lock_lock scm_i_pthread_mutex_lock +#define glthread_lock_unlock scm_i_pthread_mutex_unlock #endif - -/* ========================================================================= */ - -#if USE_PTH_THREADS - -/* Use the GNU Pth threads library. */ - -# include <pth.h> - -# ifdef __cplusplus -extern "C" { -# endif - -# if USE_PTH_THREADS_WEAK - -/* Use weak references to the GNU Pth threads library. */ - -# pragma weak pth_mutex_init -# pragma weak pth_mutex_acquire -# pragma weak pth_mutex_release -# pragma weak pth_rwlock_init -# pragma weak pth_rwlock_acquire -# pragma weak pth_rwlock_release -# pragma weak pth_once - -# pragma weak pth_cancel -# define pth_in_use() (pth_cancel != NULL) - -# else - -# define pth_in_use() 1 - -# endif - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -typedef pth_mutex_t gl_lock_t; -# define gl_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS pth_mutex_t NAME; -# define gl_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS pth_mutex_t NAME = gl_lock_initializer; -# define gl_lock_initializer \ - PTH_MUTEX_INIT -# define glthread_lock_init(LOCK) \ - (pth_in_use () && !pth_mutex_init (LOCK) ? errno : 0) -# define glthread_lock_lock(LOCK) \ - (pth_in_use () && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0) -# define glthread_lock_unlock(LOCK) \ - (pth_in_use () && !pth_mutex_release (LOCK) ? errno : 0) -# define glthread_lock_destroy(LOCK) \ - ((void)(LOCK), 0) - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -typedef pth_rwlock_t gl_rwlock_t; -# define gl_rwlock_define(STORAGECLASS, NAME) \ - STORAGECLASS pth_rwlock_t NAME; -# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS pth_rwlock_t NAME = gl_rwlock_initializer; -# define gl_rwlock_initializer \ - PTH_RWLOCK_INIT -# define glthread_rwlock_init(LOCK) \ - (pth_in_use () && !pth_rwlock_init (LOCK) ? errno : 0) -# define glthread_rwlock_rdlock(LOCK) \ - (pth_in_use () && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RD, 0, NULL) ? errno : 0) -# define glthread_rwlock_wrlock(LOCK) \ - (pth_in_use () && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RW, 0, NULL) ? errno : 0) -# define glthread_rwlock_unlock(LOCK) \ - (pth_in_use () && !pth_rwlock_release (LOCK) ? errno : 0) -# define glthread_rwlock_destroy(LOCK) \ - ((void)(LOCK), 0) - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -/* In Pth, mutexes are recursive by default. */ -typedef pth_mutex_t gl_recursive_lock_t; -# define gl_recursive_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS pth_mutex_t NAME; -# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS pth_mutex_t NAME = gl_recursive_lock_initializer; -# define gl_recursive_lock_initializer \ - PTH_MUTEX_INIT -# define glthread_recursive_lock_init(LOCK) \ - (pth_in_use () && !pth_mutex_init (LOCK) ? errno : 0) -# define glthread_recursive_lock_lock(LOCK) \ - (pth_in_use () && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0) -# define glthread_recursive_lock_unlock(LOCK) \ - (pth_in_use () && !pth_mutex_release (LOCK) ? errno : 0) -# define glthread_recursive_lock_destroy(LOCK) \ - ((void)(LOCK), 0) - -/* -------------------------- gl_once_t datatype -------------------------- */ - -typedef pth_once_t gl_once_t; -# define gl_once_define(STORAGECLASS, NAME) \ - STORAGECLASS pth_once_t NAME = PTH_ONCE_INIT; -# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ - (pth_in_use () \ - ? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION) \ - : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) -extern int glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void)); -extern int glthread_once_singlethreaded (pth_once_t *once_control); - -# ifdef __cplusplus -} -# endif - -#endif - -/* ========================================================================= */ - -#if USE_SOLARIS_THREADS - -/* Use the old Solaris threads library. */ - -# include <thread.h> -# include <synch.h> - -# ifdef __cplusplus -extern "C" { -# endif - -# if USE_SOLARIS_THREADS_WEAK - -/* Use weak references to the old Solaris threads library. */ - -# pragma weak mutex_init -# pragma weak mutex_lock -# pragma weak mutex_unlock -# pragma weak mutex_destroy -# pragma weak rwlock_init -# pragma weak rw_rdlock -# pragma weak rw_wrlock -# pragma weak rw_unlock -# pragma weak rwlock_destroy -# pragma weak thr_self - -# pragma weak thr_suspend -# define thread_in_use() (thr_suspend != NULL) - -# else - -# define thread_in_use() 1 - -# endif - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -typedef mutex_t gl_lock_t; -# define gl_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS mutex_t NAME; -# define gl_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS mutex_t NAME = gl_lock_initializer; -# define gl_lock_initializer \ - DEFAULTMUTEX -# define glthread_lock_init(LOCK) \ - (thread_in_use () ? mutex_init (LOCK, USYNC_THREAD, NULL) : 0) -# define glthread_lock_lock(LOCK) \ - (thread_in_use () ? mutex_lock (LOCK) : 0) -# define glthread_lock_unlock(LOCK) \ - (thread_in_use () ? mutex_unlock (LOCK) : 0) -# define glthread_lock_destroy(LOCK) \ - (thread_in_use () ? mutex_destroy (LOCK) : 0) - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -typedef rwlock_t gl_rwlock_t; -# define gl_rwlock_define(STORAGECLASS, NAME) \ - STORAGECLASS rwlock_t NAME; -# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS rwlock_t NAME = gl_rwlock_initializer; -# define gl_rwlock_initializer \ - DEFAULTRWLOCK -# define glthread_rwlock_init(LOCK) \ - (thread_in_use () ? rwlock_init (LOCK, USYNC_THREAD, NULL) : 0) -# define glthread_rwlock_rdlock(LOCK) \ - (thread_in_use () ? rw_rdlock (LOCK) : 0) -# define glthread_rwlock_wrlock(LOCK) \ - (thread_in_use () ? rw_wrlock (LOCK) : 0) -# define glthread_rwlock_unlock(LOCK) \ - (thread_in_use () ? rw_unlock (LOCK) : 0) -# define glthread_rwlock_destroy(LOCK) \ - (thread_in_use () ? rwlock_destroy (LOCK) : 0) - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -/* Old Solaris threads did not have recursive locks. - We have to implement them ourselves. */ - -typedef struct - { - mutex_t mutex; - thread_t owner; - unsigned long depth; - } - gl_recursive_lock_t; -# define gl_recursive_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME; -# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; -# define gl_recursive_lock_initializer \ - { DEFAULTMUTEX, (thread_t) 0, 0 } -# define glthread_recursive_lock_init(LOCK) \ - (thread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_lock(LOCK) \ - (thread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_unlock(LOCK) \ - (thread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) -# define glthread_recursive_lock_destroy(LOCK) \ - (thread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) -extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); - -/* -------------------------- gl_once_t datatype -------------------------- */ - -typedef struct - { - volatile int inited; - mutex_t mutex; - } - gl_once_t; -# define gl_once_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_once_t NAME = { 0, DEFAULTMUTEX }; -# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ - (thread_in_use () \ - ? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION) \ - : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) -extern int glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void)); -extern int glthread_once_singlethreaded (gl_once_t *once_control); - -# ifdef __cplusplus -} -# endif - -#endif - -/* ========================================================================= */ - -#if USE_WINDOWS_THREADS - -# define WIN32_LEAN_AND_MEAN /* avoid including junk */ -# include <windows.h> - -# ifdef __cplusplus -extern "C" { -# endif - -/* We can use CRITICAL_SECTION directly, rather than the native Windows Event, - Mutex, Semaphore types, because - - we need only to synchronize inside a single process (address space), - not inter-process locking, - - we don't need to support trylock operations. (TryEnterCriticalSection - does not work on Windows 95/98/ME. Packages that need trylock usually - define their own mutex type.) */ - -/* There is no way to statically initialize a CRITICAL_SECTION. It needs - to be done lazily, once only. For this we need spinlocks. */ - -typedef struct { volatile int done; volatile long started; } gl_spinlock_t; - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -typedef struct - { - gl_spinlock_t guard; /* protects the initialization */ - CRITICAL_SECTION lock; - } - gl_lock_t; -# define gl_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_lock_t NAME; -# define gl_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_lock_t NAME = gl_lock_initializer; -# define gl_lock_initializer \ - { { 0, -1 } } -# define glthread_lock_init(LOCK) \ - (glthread_lock_init_func (LOCK), 0) -# define glthread_lock_lock(LOCK) \ - glthread_lock_lock_func (LOCK) -# define glthread_lock_unlock(LOCK) \ - glthread_lock_unlock_func (LOCK) -# define glthread_lock_destroy(LOCK) \ - glthread_lock_destroy_func (LOCK) -extern void glthread_lock_init_func (gl_lock_t *lock); -extern int glthread_lock_lock_func (gl_lock_t *lock); -extern int glthread_lock_unlock_func (gl_lock_t *lock); -extern int glthread_lock_destroy_func (gl_lock_t *lock); - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -/* It is impossible to implement read-write locks using plain locks, without - introducing an extra thread dedicated to managing read-write locks. - Therefore here we need to use the low-level Event type. */ - -typedef struct - { - HANDLE *array; /* array of waiting threads, each represented by an event */ - unsigned int count; /* number of waiting threads */ - unsigned int alloc; /* length of allocated array */ - unsigned int offset; /* index of first waiting thread in array */ - } - gl_carray_waitqueue_t; -typedef struct - { - gl_spinlock_t guard; /* protects the initialization */ - CRITICAL_SECTION lock; /* protects the remaining fields */ - gl_carray_waitqueue_t waiting_readers; /* waiting readers */ - gl_carray_waitqueue_t waiting_writers; /* waiting writers */ - int runcount; /* number of readers running, or -1 when a writer runs */ - } - gl_rwlock_t; -# define gl_rwlock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_rwlock_t NAME; -# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; -# define gl_rwlock_initializer \ - { { 0, -1 } } -# define glthread_rwlock_init(LOCK) \ - (glthread_rwlock_init_func (LOCK), 0) -# define glthread_rwlock_rdlock(LOCK) \ - glthread_rwlock_rdlock_func (LOCK) -# define glthread_rwlock_wrlock(LOCK) \ - glthread_rwlock_wrlock_func (LOCK) -# define glthread_rwlock_unlock(LOCK) \ - glthread_rwlock_unlock_func (LOCK) -# define glthread_rwlock_destroy(LOCK) \ - glthread_rwlock_destroy_func (LOCK) -extern void glthread_rwlock_init_func (gl_rwlock_t *lock); -extern int glthread_rwlock_rdlock_func (gl_rwlock_t *lock); -extern int glthread_rwlock_wrlock_func (gl_rwlock_t *lock); -extern int glthread_rwlock_unlock_func (gl_rwlock_t *lock); -extern int glthread_rwlock_destroy_func (gl_rwlock_t *lock); - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -/* The native Windows documentation says that CRITICAL_SECTION already - implements a recursive lock. But we need not rely on it: It's easy to - implement a recursive lock without this assumption. */ - -typedef struct - { - gl_spinlock_t guard; /* protects the initialization */ - DWORD owner; - unsigned long depth; - CRITICAL_SECTION lock; - } - gl_recursive_lock_t; -# define gl_recursive_lock_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME; -# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ - STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; -# define gl_recursive_lock_initializer \ - { { 0, -1 }, 0, 0 } -# define glthread_recursive_lock_init(LOCK) \ - (glthread_recursive_lock_init_func (LOCK), 0) -# define glthread_recursive_lock_lock(LOCK) \ - glthread_recursive_lock_lock_func (LOCK) -# define glthread_recursive_lock_unlock(LOCK) \ - glthread_recursive_lock_unlock_func (LOCK) -# define glthread_recursive_lock_destroy(LOCK) \ - glthread_recursive_lock_destroy_func (LOCK) -extern void glthread_recursive_lock_init_func (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_lock_func (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_unlock_func (gl_recursive_lock_t *lock); -extern int glthread_recursive_lock_destroy_func (gl_recursive_lock_t *lock); - -/* -------------------------- gl_once_t datatype -------------------------- */ - -typedef struct - { - volatile int inited; - volatile long started; - CRITICAL_SECTION lock; - } - gl_once_t; -# define gl_once_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_once_t NAME = { -1, -1 }; -# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ - (glthread_once_func (ONCE_CONTROL, INITFUNCTION), 0) -extern void glthread_once_func (gl_once_t *once_control, void (*initfunction) (void)); - -# ifdef __cplusplus -} -# endif - -#endif - -/* ========================================================================= */ - -#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WINDOWS_THREADS) - -/* Provide dummy implementation if threads are not supported. */ - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -typedef int gl_lock_t; -# define gl_lock_define(STORAGECLASS, NAME) -# define gl_lock_define_initialized(STORAGECLASS, NAME) -# define glthread_lock_init(NAME) 0 -# define glthread_lock_lock(NAME) 0 -# define glthread_lock_unlock(NAME) 0 -# define glthread_lock_destroy(NAME) 0 - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -typedef int gl_rwlock_t; -# define gl_rwlock_define(STORAGECLASS, NAME) -# define gl_rwlock_define_initialized(STORAGECLASS, NAME) -# define glthread_rwlock_init(NAME) 0 -# define glthread_rwlock_rdlock(NAME) 0 -# define glthread_rwlock_wrlock(NAME) 0 -# define glthread_rwlock_unlock(NAME) 0 -# define glthread_rwlock_destroy(NAME) 0 - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -typedef int gl_recursive_lock_t; -# define gl_recursive_lock_define(STORAGECLASS, NAME) -# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) -# define glthread_recursive_lock_init(NAME) 0 -# define glthread_recursive_lock_lock(NAME) 0 -# define glthread_recursive_lock_unlock(NAME) 0 -# define glthread_recursive_lock_destroy(NAME) 0 - -/* -------------------------- gl_once_t datatype -------------------------- */ - -typedef int gl_once_t; -# define gl_once_define(STORAGECLASS, NAME) \ - STORAGECLASS gl_once_t NAME = 0; -# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ - (*(ONCE_CONTROL) == 0 ? (*(ONCE_CONTROL) = ~ 0, INITFUNCTION (), 0) : 0) - -#endif - -/* ========================================================================= */ - -/* Macros with built-in error handling. */ - -/* -------------------------- gl_lock_t datatype -------------------------- */ - -#define gl_lock_init(NAME) \ - do \ - { \ - if (glthread_lock_init (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_lock_lock(NAME) \ - do \ - { \ - if (glthread_lock_lock (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_lock_unlock(NAME) \ - do \ - { \ - if (glthread_lock_unlock (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_lock_destroy(NAME) \ - do \ - { \ - if (glthread_lock_destroy (&NAME)) \ - abort (); \ - } \ - while (0) - -/* ------------------------- gl_rwlock_t datatype ------------------------- */ - -#define gl_rwlock_init(NAME) \ - do \ - { \ - if (glthread_rwlock_init (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_rwlock_rdlock(NAME) \ - do \ - { \ - if (glthread_rwlock_rdlock (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_rwlock_wrlock(NAME) \ - do \ - { \ - if (glthread_rwlock_wrlock (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_rwlock_unlock(NAME) \ - do \ - { \ - if (glthread_rwlock_unlock (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_rwlock_destroy(NAME) \ - do \ - { \ - if (glthread_rwlock_destroy (&NAME)) \ - abort (); \ - } \ - while (0) - -/* --------------------- gl_recursive_lock_t datatype --------------------- */ - -#define gl_recursive_lock_init(NAME) \ - do \ - { \ - if (glthread_recursive_lock_init (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_recursive_lock_lock(NAME) \ - do \ - { \ - if (glthread_recursive_lock_lock (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_recursive_lock_unlock(NAME) \ - do \ - { \ - if (glthread_recursive_lock_unlock (&NAME)) \ - abort (); \ - } \ - while (0) -#define gl_recursive_lock_destroy(NAME) \ - do \ - { \ - if (glthread_recursive_lock_destroy (&NAME)) \ - abort (); \ - } \ - while (0) - -/* -------------------------- gl_once_t datatype -------------------------- */ - -#define gl_once(NAME, INITFUNCTION) \ - do \ - { \ - if (glthread_once (&NAME, INITFUNCTION)) \ - abort (); \ - } \ - while (0) - -/* ========================================================================= */ - -#endif /* _LOCK_H */ diff --git a/lib/glthread/threadlib.c b/lib/glthread/threadlib.c deleted file mode 100644 index 37a5762d8..000000000 --- a/lib/glthread/threadlib.c +++ /dev/null @@ -1,73 +0,0 @@ -/* Multithreading primitives. - Copyright (C) 2005-2014 Free Software Foundation, Inc. - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU Lesser General Public License as published by - the Free Software Foundation; either version 2, or (at your option) - any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public License - along with this program; if not, see <http://www.gnu.org/licenses/>. */ - -/* Written by Bruno Haible <bruno@clisp.org>, 2005. */ - -#include <config.h> - -/* ========================================================================= */ - -#if USE_POSIX_THREADS - -/* Use the POSIX threads library. */ - -# include <pthread.h> -# include <stdlib.h> - -# if PTHREAD_IN_USE_DETECTION_HARD - -/* The function to be executed by a dummy thread. */ -static void * -dummy_thread_func (void *arg) -{ - return arg; -} - -int -glthread_in_use (void) -{ - static int tested; - static int result; /* 1: linked with -lpthread, 0: only with libc */ - - if (!tested) - { - pthread_t thread; - - if (pthread_create (&thread, NULL, dummy_thread_func, NULL) != 0) - /* Thread creation failed. */ - result = 0; - else - { - /* Thread creation works. */ - void *retval; - if (pthread_join (thread, &retval) != 0) - abort (); - result = 1; - } - tested = 1; - } - return result; -} - -# endif - -#endif - -/* ========================================================================= */ - -/* This declaration is solely to ensure that after preprocessing - this file is never empty. */ -typedef int dummy; diff --git a/lib/unistd.in.h b/lib/unistd.in.h index 988090814..842025024 100644 --- a/lib/unistd.in.h +++ b/lib/unistd.in.h @@ -21,9 +21,23 @@ #endif @PRAGMA_COLUMNS@ +#ifdef _GL_INCLUDING_UNISTD_H +/* Special invocation convention: + - On Mac OS X 10.3.9 we have a sequence of nested includes + <unistd.h> -> <signal.h> -> <pthread.h> -> <unistd.h> + In this situation, the functions are not yet declared, therefore we cannot + provide the C++ aliases. */ + +#@INCLUDE_NEXT@ @NEXT_UNISTD_H@ + +#else +/* Normal invocation convention. */ + /* The include_next requires a split double-inclusion guard. */ #if @HAVE_UNISTD_H@ +# define _GL_INCLUDING_UNISTD_H # @INCLUDE_NEXT@ @NEXT_UNISTD_H@ +# undef _GL_INCLUDING_UNISTD_H #endif /* Get all possible declarations of gethostname(). */ @@ -1539,4 +1553,5 @@ _GL_CXXALIASWARN (write); _GL_INLINE_HEADER_END #endif /* _@GUARD_PREFIX@_UNISTD_H */ +#endif /* _GL_INCLUDING_UNISTD_H */ #endif /* _@GUARD_PREFIX@_UNISTD_H */ |