1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
|
\input texinfo
@setfilename ../../info/ede.info
@settitle Emacs Development Environment
@include docstyle.texi
@copying
This file describes EDE, the Emacs Development Environment.
Copyright @copyright{} 1998--2001, 2004--2005, 2008--2016
Free Software Foundation, Inc.
@quotation
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3 or
any later version published by the Free Software Foundation; with no
Invariant Sections, with the Front-Cover Texts being ``A GNU Manual,''
and with the Back-Cover Texts as in (a) below. A copy of the license
is included in the section entitled ``GNU Free Documentation License.''
(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
modify this GNU manual.''
@end quotation
@end copying
@dircategory Emacs misc features
@direntry
* EDE: (ede). The Emacs Development Environment.
@end direntry
@titlepage
@center @titlefont{EDE (The Emacs Development Environment)}
@sp 4
@center by Eric Ludlam
@page
@vskip 0pt plus 1filll
@insertcopying
@end titlepage
@page
@macro cedet{}
@i{CEDET}
@end macro
@macro semantic{}
@i{Semantic}
@end macro
@macro srecode{}
@i{SRecode}
@end macro
@macro eieio{}
@i{EIEIO}
@end macro
@macro ede{}
@i{EDE}
@end macro
@macro cogre{}
@i{COGRE}
@end macro
@macro speedbar{}
@i{Speedbar}
@end macro
@contents
@node Top, EDE Project Concepts, (dir), (dir)
@top EDE
@comment node-name, next, previous, up
@ede{} is the Emacs Development Environment: an Emacs extension that
simplifies building and debugging programs in Emacs. It attempts to
emulate a typical IDE (Integrated Development Environment). @ede{}
can manage or create your makefiles and other building environment
duties, allowing you to concentrate on writing code rather than
support files. It aims to make it much easier for new programmers to
learn and adopt GNU ways of doing things.
@ifnottex
@insertcopying
@end ifnottex
@menu
* EDE Project Concepts:: @ede{} Project Concepts
* EDE Mode:: Turning on @ede{} mode.
* Quick Start:: Quick start to building a project.
* Creating a project:: Creating a project.
* Modifying your project:: Adding and removing files and targets.
* Building and Debugging:: Initiating a build or debug session.
* Miscellaneous commands:: Other project related commands.
* Extending EDE:: Programming and extending @ede{}.
* GNU Free Documentation License:: The license for this documentation.
@end menu
@node EDE Project Concepts, EDE Mode, Top, Top
@chapter @ede{} Project Concepts
@ede{} is a generic interface for managing projects. It specifies a
single set of menus and keybindings, while supporting multiple ways to
express a project via a build system.
In the subsequent chapters, we will describe the different project
types (@pxref{Creating a project}), as well as the commands to build
and debug projects (@pxref{Building and Debugging}).
In @ede{}, a project hierarchy matches a directory hierarchy. The
project's topmost directory is called the @dfn{project root}, and its
subdirectories are @dfn{subprojects}.
Each project can contain multiple @dfn{targets}. A target, at the
simplest level, is a named collection of files within a project. A
target can specify two different types of information:
@enumerate
@item
A collection of files to be added to a distribution (e.g., a tarball
that you intend to distribute to others).
@item
A collection of files that can be built into something else (e.g., a
program or compiled documentation).
@end enumerate
Lastly, @ede{} provides a way for other tools to easily learn file
associations. For example, a program might need to restrict some sort
of search to files in a single target, or to discover the location of
documentation or interface files. @ede{} can provide this
information.
@node EDE Mode, Quick Start, EDE Project Concepts, Top
@chapter @ede{} Mode
@ede{} is implemented as a minor mode, which augments other modes such
as C mode, and Texinfo mode. You can enable @ede{} for all buffers by
running the command @code{global-ede-mode}, or by putting this in your
init file:
@example
(global-ede-mode t)
@end example
Activating @ede{} adds a menu named @samp{Development} to the menu
bar. This menu provides several menu items for high-level @ede{}
commands. These menu items, and their corresponding keybindings, are
independent of the type of project you are actually working on.
@node Quick Start, Creating a project, EDE Mode, Top
@chapter Quick Start
Once you have @ede{} enabled, you can create a project. This chapter
provides an example C++ project that will create Automake files for
compilation.
@section Step 1: Create root directory
First, lets create a directory for our project. For this example,
we'll start with something in @file{/tmp}.
@example
C-x C-f /tmp/myproject/README RET
M-x make-directory RET RET
@end example
Now put some plain text in your README file to start.
Now, lets create the project:
@example
M-x ede-new RET Automake RET myproject RET
@end example
Nothing visible happened, but if you use @code{dired} to look at the
directory, you should see this:
@example
/tmp/myproject:
total used in directory 32 available 166643476
drwxr-xr-x 2 zappo users 4096 2012-02-23 22:10 .
drwxrwxrwt 73 root root 20480 2012-02-23 22:10 ..
-rw-r--r-- 1 zappo users 195 2012-02-23 22:10 Project.ede
-rw-r--r-- 1 zappo users 10 2012-02-23 22:09 README
@end example
@section Step 2: Create Subdirectories and Files
We'll make a more complex project, so use dired to create some more
directories using the @kbd{+} key, and typing in new directories:
@example
+ include RET
+ src RET
@end example
Now I'll short-cut in this tutorial. Create the following files:
@file{include/myproj.hh}
@example
/** myproj.hh ---
*/
#ifndef myproj_hh
#define myproj_hh 1
#define IMPORTANT_MACRO 1
int my_lib_function();
#endif // myproj_hh
@end example
@file{src/main.cpp}
@example
/** main.cpp ---
*/
#include <iostream>
#include "myproj.hh"
int main() @{
@}
#ifdef IMPORTANT_MACRO
int my_fcn() @{
@}
#endif
@end example
@file{src/mylib.cpp}
@example
/** mylib.cpp ---
*
* Shared Library to build
*/
int my_lib_function() @{
@}
@end example
@section Step 3: Create subprojects
@ede{} needs subdirectories to also have projects in them. You can
now create those projects.
With @file{main.cpp} as your current buffer, type:
@example
M-x ede-new RET Automake RET src RET
@end example
and in @file{myproj.hh} as your current buffer, type:
@example
M-x ede-new RET Automake RET include RET
@end example
These steps effectively only create the Project.ede file in which you
will start adding targets.
@section Step 4: Create targets
In order to build a program, you must have targets in your @ede{}
Projects. You can create targets either from a buffer, or from a
@code{dired} directory buffer.
Note: If for some reason a directory list buffer, or file does not have the
@samp{Project} menu item, or if @ede{} keybindings don't work, just
use @kbd{M-x revert-buffer RET} to force a refresh. Sometimes
creating a new project doesn't restart buffers correctly.
Lets start with the header file. In @file{include/myproj.hh}, you
could use the menu, but we will now start using the @ede{} command prefix
which is @kbd{C-c .}.
@example
C-c . t includes RET miscellaneous RET y
@end example
This creates a misc target for holding your includes, and then adds
myproj.hh to the target. Automake (the tool) has better ways to do
this, but for this project, it is sufficient.
Next, visit the @file{src} directory using dired. There should be a
@samp{Project} menu. You can create a new target with
@example
. t myprogram RET program RET
@end example
Note that @kbd{. t} is a command for creating a target. This command
is also in the menu. This will create a target that will build a
program. If you want, visit @file{Project.ede} to see the structure
built so far.
Next, place the cursor on @file{main.cpp}, and use @kbd{. a} to add
that file to your target.
@example
. a myprogram RET
@end example
Note that these prompts often have completion, so you can just press
@kbd{TAB} to complete the name @file{myprogram}.
If you had many files to add to the same target, you could mark them
all in your dired buffer, and add them all at the same time.
Next, do the same for the library by placing the cursor on @file{mylib.cpp}.
@example
. t mylib RET sharedobject RET
. a mylib RET
@end example
@section Step 5: Compile, and fail
Next, we'll try to compile the project, but we aren't done yet, so it
won't work right away.
Visit @file{/tmp/myproject/Project.ede}. We're starting here because
we don't have any program files in this directory yet. Now we can use
the compile command:
@example
C-c . C
@end example
Because this is the very first time, it will create a bunch of files
for you that are required by Automake. It will then use automake to
build the support infrastructure it needs. This step is skipped if
you choose just a @file{Makefile} build system.
After the Automake init, it runs compile. You will immediately
discover the error in main.cpp can't find @file{myproj.hh}. We need
to go fix this.
@section Step 6: Customizing your project
To fix the failed compile, we need to add
@file{/tmp/myproject/include} to the include path.
Visit @file{main.cpp}.
@example
M-x customize-project RET
@end example
Select the @samp{[Settings]} subgroup of options. Under
@samp{Variable :} click @samp{[INS]}. At this point, you need to be
somewhat savvy with Automake. Add a variable named @samp{CPPFLAGS},
and set the value to @samp{../include}.
You should see something like this:
@example
Variables :
[INS] [DEL] Cons-cell:
Name: AM_CPPFLAGS
Value: -I../include
[INS]
Variables to set in this Makefile.
@end example
Click @samp{[Apply]}. Feel free to visit @file{Project.ede} to see
how it changed the config file.
Compile the whole project again with @kbd{C-c . C} from
@file{main.cpp}. It should now compile.
@section Step 7: Shared library dependency
Note: Supporting shared libraries for Automake in this way is easy,
but doing so from a project of type Makefile is a bit tricky. If you
are creating shared libraries too, stick to Automake projects.
Next, lets add a dependency from @file{main.cpp} on our shared
library. To do that, update main like this:
@example
int main() @{
my_lib_function();
@}
@end example
Now compile with:
@example
C-c . c
@end example
where the lower case @kbd{c} compiles just that target. You should
see an error.
This time, we need to add a dependency from @file{main.cpp} on our shared
library. To do that, we need to customize our target instead of the
project. This is because variables such as the include path are
treated globally, whereas dependencies for a target are target specific.
@example
M-x customize-target RET
@end example
On the first page, you will see an Ldlibs-local section. Add mylib to
it by first clicking @samp{[INS]}, and they adding the library. It
should look like this:
@example
Ldlibs-Local :
[INS] [DEL] Local Library: libmylib.la
[INS]
Libraries that are part of this project. [Hide Rest]
The full path to these libraries should be specified, such as:
../lib/libMylib.la or ../ar/myArchive.a
@end example
You will also see other variables for library related flags and system
libraries if you need them. Click @samp{[Accept]}, and from
@file{main.cpp}, again compile the whole project to force all
dependent elements to compile:
@example
C-c . C
@end example
@section Step 8: Run your program
You can run your program directly from @ede{}.
@example
C-c . R RET RET
@end example
If your program takes command line arguments, you can type them in
when it offers the command line you want to use to run your program.
@node Creating a project, Modifying your project, Quick Start, Top
@chapter Creating a project
To create a new project, first visit a file that you want to include
in that project. If you have a hierarchy of directories, first visit
a file in the topmost directory. From this buffer, type @kbd{M-x
ede-new}, or click on the @samp{Create Project} item in the
@samp{Development} menu.
The @command{ede-new} command prompts for the type of project you
would like to create. Each project type has its own benefits or
language specific enhancements. Not all projects that @ede{} supports
also allow creating a new project. Projects such as @code{emacs}
or @code{linux} are designed to recognize existing projects only.
Project types such as @samp{Make} and @samp{Automake} do support
creating new project types with @command{ede-new}.
@itemize
@item
For the @samp{Make} project type, @ede{} creates a @dfn{project file},
called @file{Project.ede}, in each project directory. Information
about the project is stored in this file. This project autogenerates
a @file{Makefile}.
@item
For the @samp{Automake} project type, @ede{} creates a
@file{Project.ede} project file similar to a @samp{Make} project.
Unlike a @samp{Make} project, this project autogenerates a
@file{Makefile.am} file. @ede{} handles the Automake bootstrapping
routines, which import and maintain a @file{configure.am} script and
other required files.
@end itemize
A subproject is merely a project in a subdirectory of another project.
You can create a subproject by using the @command{ede-new} command (or
the @samp{Create Project} menu item), while visiting a buffer in a
subdirectory of the project root. This new project is automatically
added to the parent project, and will be automatically loaded when
@ede{} reads the parent project.
When using a project command that involves a makefile, @ede{} uses
the top-most project's makefile as a starting place for the build. How
the toplevel project handles subprojects in the build process is
dependent on that project's type.
@node Modifying your project, Building and Debugging, Creating a project, Top
@chapter Modifying your project
In this chapter, we describe the generic features for manipulating
projects, including the targets and files within them. Subsequent
chapters, which describe specific project types, will provide more
detailed information about exactly what these features do.
@menu
* Add/Remove target::
* Add/Remove files::
* Customize Features::
* Project Local Variables::
* EDE Project Features::
@end menu
@node Add/Remove target, Add/Remove files, Modifying your project, Modifying your project
@section Add/Remove target
To create a new target, type @kbd{C-c . t} (@code{ede-new-target}) or
use the @samp{Add Target} menu item in the @samp{Project Options}
submenu. This prompts for a target name, and adds the current buffer
to that target.
The @command{ede-new-target} command also prompts for a @dfn{target
type}. Each target type has its own build process and class of files
that it will accept.
To remove a target from the project, type @kbd{M-x ede-delete-target},
or use the @samp{Remove Target} menu item in the @samp{Project
Options} submenu.
@node Add/Remove files, Customize Features, Add/Remove target, Modifying your project
@section Add/Remove files
To add the current file to an existing target, type @kbd{C-c . a}
(@code{ede-add-file}), or use the @samp{Add File} menu item in the
@samp{Target Options} submenu.
You can add a file to more than one target; this is OK.
To remove the current file from a target, type @kbd{C-c . d}
(@code{ede-remove-file}), or use the @samp{Remove File} menu item
in the @samp{Target Options} submenu. If the file belongs to multiple
targets, this command prompts for each target it could be removed
from.
While working in a project, if you visit a file that is not part of an
existing target, @ede{} automatically prompts for a target. If you do
not wish to add the file to any target, you can choose @samp{none}.
You can customize this behavior with the variable
@command{ede-auto-add-method}.
@node Customize Features, Project Local Variables, Add/Remove files, Modifying your project
@section Customize Features
A project, and its targets, are objects using the @samp{EIEIO} object
system. @xref{Top,,,eieio,EIEIO manual}. These objects have data
fields containing important information related to your work.
If the high-level functions aren't enough, you can tweak all
user-customizable fields at any time by running the command
@command{customize-project} or @command{customize-target}. This loads
the current project or target into a customization buffer, where you
can tweak individual slots. This is usually necessary for complex
projects.
Some project modes do not have a project file, but directly read a
Makefile or other existing file. Instead of directly editing the
object, you can edit the file by typing @kbd{C-c . e}
(@code{ede-edit-file-target}). You should ``rescan'' the project
afterwards (@pxref{Miscellaneous commands}).
@node Project Local Variables, EDE Project Features, Customize Features, Modifying your project
@section Project Local Variables
EDE projects can store and manager project local variables. The
variables are stored in the project, and will be restored when a
project reloads.
Projects which are not stored on disk WILL NOT restore your project
local variables later.
You can use @ref{Customize Features} to of the project to edit the
project local variables. They are under the 'Settings' group as
``Project Local Variables''.
You can also use @kbd{M-x ede-set} to set a new variable local in the
mini buffer.
In multi-level projects such as Automake and Make generating projects,
project local variables are installed from both the TOP most project,
and the local directory's project. In that way, you can have some
variables across your whole project, and some specific to a
subdirectory.
You can use project local variables to set any Emacs variable so that
buffers belonging to different projects can have different settings.
NOTE: When you use project-local variables with @ref{ede-cpp-root},
the format is an association list. For example:
@example
(ede-cpp-root-project "SOMENAME"
:file "/dir/to/some/file"
:local-variables
'((grep-command . "grep -nHi -e ")
(compile-command . "make -f MyCustomMakefile all")))
@end example
@node EDE Project Features, , Project Local Variables, Modifying your project
@section EDE Project Features
This section details user facing features of an @ede{} @samp{Make}
style project. An @samp{Automake} project has similar options (but a
direct Automake project does not).
To modify any of the specific features mentioned here, you need to
customize the project or target with @command{customize-project} or
@command{customize-target}.
When you are customizing, you are directly manipulating slot values in
@eieio{} objects. @xref{Extending EDE}, if you are interested in
additional details.
@menu
* Changing Compilers and Flags::
* Configurations::
@end menu
@node Changing Compilers and Flags, Configurations, EDE Project Features, EDE Project Features
@subsection Changing Compilers and Flags
Targets that build stuff need compilers. To change compilers, you
need to customize the desired target.
In the @samp{[Make]} section, you can choose a new compiler or linker
from the list. If a linker you need is not available, you will need
to create a new one. @xref{Compiler and Linker objects}.
If an existing compiler or linker is close, but you need to modify
some flag set such as adding an include path you will need to add a
configuration variable.
To start, you should create the basic setup, and construct a makefile
with @command{ede-proj-regenerate}. Look in the @file{Makefile} to
see what commands are inserted. Once you have determined the variable
you need to modify, you can add a configuration for it.
@xref{Configurations}.
@node Configurations, , Changing Compilers and Flags, EDE Project Features
@subsection Configurations
Configurations specify different ways to build a project. For
example, you may configure a project to be in ``debug'' mode, or
perhaps in ``release'' mode.
The project, and each target type all have a slot named
@code{configuration-variables}. To add new variables to a
configuration find this slot in the custom buffer, and insert a new
configuration. Name it either ``debug'' or ``release'', then insert
some number of name/value pairs to it.
You can have any number of valid configurations too. To add a new
configuration, customize your project. Work in the @samp{[Settings]}
block for ``configurations''. Add a new named configuration here.
To switch between different active configurations, modify the
``configuration default'' slot.
@node Building and Debugging, Miscellaneous commands, Modifying your project, Top
@chapter Building and Debugging
@ede{} provides the following ``project-aware'' compilation and
debugging commands:
@table @kbd
@item C-c . c
Compile the current target (@code{ede-compile-target}).
@item C-c . C
Compile the entire project (@code{ede-compile-project}).
@item c-c . D
Debug the current target (@code{ede-debug-target}).
@item M-x ede-make-dist
Build a distribution file for your project.
@end table
These commands are also available from the @samp{Development} menu.
@node Miscellaneous commands, Extending EDE, Building and Debugging, Top
@chapter Miscellaneous commands
If you opt to go in and edit @ede{} project files directly---for
instance, by using @kbd{C-c . e} (@pxref{Customize Features})---you
must then ``rescan'' the project files to update the internal data
structures. To rescan the current project, type @kbd{C-c . g}
(@code{ede-rescan-toplevel}).
@ede{} can help you find files in your project, via the command
@kbd{C-c . f} (@code{ede-find-file}). This prompts for a file name;
you need not specify the directory. EDE then tries to visit a file
with that name somewhere in your project.
@ede{} can use external tools to help with file finding. To do this,
customize @code{ede-locate-setup-options}.
@defvar ede-locate-setup-options
@anchor{ede-locate-setup-options}
List of locate objects to try out by default.
Listed in order of preference. If the first item cannot be used in
a particular project, then the next one is tried.
It is always assumed that @dfn{ede-locate-base} is at end of the list.
@end defvar
@ede{} also provides a project display mode for the speedbar
(@pxref{Speedbar,,,emacs,GNU Emacs Manual}). This allows you to view
your source files as they are structured in your project: as a
hierarchical tree, grouped according to target.
To activate the speedbar in this mode, type @kbd{C-c . s}
(@code{ede-speedbar}).
@menu
* Make and Automake projects:: Project types of @samp{ede-project}
* Automake direct projects:: Project interface on hand-written automake files.
* Simple projects:: Projects @ede{} doesn't manage.
@end menu
@node Make and Automake projects, Automake direct projects, Miscellaneous commands, Miscellaneous commands
@section Make and Automake projects
A project of @samp{ede-project} type creates a file called
@file{Project.ede} in every project directory. This is used to track
your configuration information. If you configure this project to be
in @samp{Makefile} mode, then this project will autogenerate a
@file{Makefile}. If you configure it in @samp{Automake} mode a
@file{Makefile.am} file will be created. The automake bootstrapping
routines will also import and maintain a configure.am script and a
host of other files required by Automake.
@node Automake direct projects, Simple projects, Make and Automake projects, Miscellaneous commands
@section Automake direct projects
The project type that reads @file{Makefile.am} directly is derived
from the sources of the original @file{project-am.el} mode that was
distributed independently. This mode eventually became @ede{}. The
@samp{project-am} project will read existing automake files, but will
not generate them automatically, or create new ones. As such, it is
useful as a browsing tool, or as maintenance in managing file lists.
@node Simple projects, , Automake direct projects, Miscellaneous commands
@section Simple Projects
There is a wide array of simple projects. In this case a simple
project is one that detects, or is directed to identify a directory as
belonging to a project, but doesn't provide many features of a typical
@ede{} project. Having the project however allows tools such as
@semantic{} to find sources and perform project level completions.
@menu
* ede-cpp-root:: This project marks the root of a C/C++ code project.
* ede-emacs:: A project for working with Emacs.
* ede-linux:: A project for working with Linux kernels.
* ede-generic-project:: A project type for wrapping build systems with EDE.
* Custom Locate:: Customizing how to locate files in a simple project
@end menu
@node ede-cpp-root, ede-emacs, Simple projects, Simple projects
@subsection ede-cpp-root
The @code{ede-cpp-root} project type allows you to create a single
object with no save-file in your @file{.emacs} file. It allows @ede{}
to provide the @semantic{} package with the ability to find header
files quickly.
The @code{ede-cpp-root} class knows a few things about C++ projects,
such as the prevalence of "include" directories, and typical
file-layout stuff. If this isn't sufficient, you can subclass
@code{ede-cpp-root-project} and add your own tweaks in just a few
lines. See the end of this file for an example.
In the most basic case, add this to your @file{.emacs} file, modifying
appropriate bits as needed.
@example
(ede-cpp-root-project "SOMENAME" :file "/dir/to/some/file")
@end example
Replace @var{SOMENAME} with whatever name you want, and the filename
to an actual file at the root of your project. It might be a
Makefile, a README file. Whatever. It doesn't matter. It's just a
key to hang the rest of @ede{} off of.
The most likely reason to create this project, is to speed up
searching for includes files, or to simplify bootstrapping @semantic{}'s
ability to find files without much user interaction. In conjunction
with @semantic{} completion, having a short include path is key. You can
override the default include path and system include path like this:
@example
(ede-cpp-root-project "NAME" :file "FILENAME"
:include-path '( "/include" "../include" "/c/include" )
:system-include-path '( "/usr/include/c++/3.2.2/" )
:compile-command "make compile"
:spp-table '( ("MOOSE" . "")
("CONST" . "const") ) )
@end example
In this case each item in the include path list is searched. If the
directory starts with "/", then that expands to the project root
directory. If a directory does not start with "/", then it is
relative to the default-directory of the current buffer when the file
name is expanded.
The include path only affects C/C++ header files. Use the slot
@code{:header-match-regexp} to change it.
The @code{:system-include-path} allows you to specify full directory
names to include directories where system header files can be found.
These will be applied to files in this project only.
With @code{:compile-command} you can provide a command which should be
run when calling @code{ede-compile-project}.
The @code{:spp-table} provides a list of project specific #define
style macros that are unique to this project, passed in to the
compiler on the command line, or are in special headers.
See the @code{semantic-lex-c-preprocessor-symbol-map} for more
on how to format this entry.
If there is a single file in your project, you can instead set the
@code{:spp-files} to a list of file names relative to the root of your
project. Specifying this is like setting the variable
@code{semantic-lex-c-preprocessor-symbol-file} in semantic.
If you want to override the file-finding tool with your own
function you can do this:
@example
(ede-cpp-root-project "NAME" :file "FILENAME" :locate-fcn 'MYFCN)
@end example
Where @var{MYFCN} is a symbol for a function. The locate function can
be used in place of @code{ede-expand-filename} so you can quickly
customize your custom target to use specialized local routines instead
of the default @ede{} routines. The function symbol must take two
arguments:
@table @var
@item NAME
The name of the file to find.
@item DIR
The directory root for this cpp-root project.
@end table
When creating a project with @code{ede-cpp-root}, you can get
additional configurations via @ref{Project Local Variables}. Be aware
that the format for project local variables is an association list.
You cannot use @kbd{M-x ede-set} and have your project local variables
persist between sessions.
If the cpp-root project style is right for you, but you want a dynamic
loader, instead of hard-coding path name values in your @file{.emacs}, you
can do that too, but you will need to write some lisp code.
To do that, you need to add an entry to the
@code{ede-project-class-files} list, and also provide two functions to
teach @ede{} how to load your project pattern
It would look like this:
@example
(defun MY-FILE-FOR-DIR (&optional dir)
"Return a full file name to the project file stored in DIR."
<write your code here, or return nil>
)
(defun MY-ROOT-FCN ()
"Return the root fcn for `default-directory'"
;; You might be able to use 'ede-cpp-root-project-root'
;; and not write this at all.
)
(defun MY-LOAD (dir)
"Load a project of type `cpp-root' for the directory DIR.
Return nil if there isn't one."
;; Use your preferred construction method here.
(ede-cpp-root-project "NAME" :file (expand-file-name "FILE" dir)
:locate-fcn 'MYFCN)
)
(add-to-list 'ede-project-class-files
(ede-project-autoload "cpp-root"
:name "CPP ROOT"
:file 'ede-cpp-root
:proj-file 'MY-FILE-FOR-DIR
:proj-root 'MY-ROOT-FCN
:load-type 'MY-LOAD
:class-sym 'ede-cpp-root)
t)
@end example
This example only creates an auto-loader, and does not create a new kind
of project.
@xref{ede-cpp-root-project}, for details about the class that defines
the @code{ede-cpp-root} project type.
@node ede-emacs, ede-linux, ede-cpp-root, Simple projects
@subsection ede-emacs
The @code{ede-emacs} project automatically identifies an Emacs source
tree, and enables EDE project mode for it.
It pre-populates the C Preprocessor symbol map for correct parsing,
and has an optimized include file identification function.
@node ede-linux, ede-generic-project, ede-emacs, Simple projects
@subsection ede-linux
The @code{ede-linux} project will automatically identify a Linux
Kernel source tree, and enable EDE project mode for it.
It pre-populates the C Preprocessor symbol map for reasonable parsing,
and has an optimized include file identification function.
Through the variables @code{project-linux-build-directory-default} and
@code{project-linux-architecture-default}, you can set the build
directory and its architecture, respectively. The default is to assume that
the build happens in the source directory and to auto-detect the
architecture; if the auto-detection fails, you will be asked.
@node ede-generic-project, Custom Locate, ede-linux, Simple projects
@subsection ede-generic-project
The @code{ede-generic-project} is a project system that makes it easy
to wrap up different kinds of build systems as an EDE project.
Projects such as @ref{ede-emacs} require coding skills to create.
Generic projects also require writing Emacs Lisp code, but the
requirements are minimal. You can then use
@command{customize-project} to configure build commands, includes, and
other options for that project. The configuration is saved in
@file{EDEConfig.el}.
Generic projects are disabled by default because they have the
potential to interfere with other projects. To use the generic
project system to start detecting projects, you need to enable it.
@deffn Command ede-enable-generic-projects
Enable generic project loaders.
This enables generic loaders for projects that are detected using
either a @file{Makefile}, @file{SConstruct}, or @file{CMakeLists}.
You do not need to use this command if you create your own generic
project type.
@end deffn
If you want to create your own generic project loader, you need to
define your own project and target classes, and create an autoloader.
The example for Makefiles looks like this:
@example
;;; MAKEFILE
(defclass ede-generic-makefile-project (ede-generic-project)
((buildfile :initform "Makefile")
)
"Generic Project for makefiles.")
(defmethod ede-generic-setup-configuration ((proj ede-generic-makefile-project) config)
"Setup a configuration for Make."
(oset config build-command "make -k")
(oset config debug-command "gdb ")
)
(ede-generic-new-autoloader "generic-makefile" "Make"
"Makefile" 'ede-generic-makefile-project)
@end example
This example project will detect any directory with the file
@file{Makefile} in it as belonging to this project type.
Customization of the project will allow you to make build and debug
commands more precise.
@node Custom Locate, , ede-generic-project, Simple projects
@subsection Custom Locate
The various simple project styles all have one major drawback, which
is that the files in the project are not completely known to EDE@.
When the EDE API is used to try and file files by some reference name
in the project, then that could fail.
@ede{} can therefore use some external locate commands, such as the unix
``locate'' command, or ``GNU Global''.
Configuration of the tool you want to use such as @code{locate}, or
@code{global} will need to be done without the aid of @ede{}. Once
configured, however, @ede{} can use it.
To enable one of these tools, set the variable
@code{ede-locate-setup-options} with the names of different locate
objects. @ref{Miscellaneous commands}.
Configure this in your @file{.emacs} before loading in CEDET or EDE@.
If you want to add support for GNU Global, your configuration would
look like this:
@example
(setq ede-locate-setup-options '(ede-locate-global ede-locate-base))
@end example
That way, when a search needs to be done, it will first try using
GLOBAL@. If global is not available for that directory, then it will
revert to the base locate object. The base object always fails to
find a file.
You can add your own locate tool but subclassing from
@code{ede-locate-base}. The subclass should also implement two
methods. See the code in @file{ede-locate.el} for GNU Global as a
simple example.
@@TODO - Add ID Utils and CScope examples
More on idutils and cscope is in the CEDET manual, and they each have
their own section.
@node Extending EDE, GNU Free Documentation License, Miscellaneous commands, Top
@chapter Extending @ede{}
This chapter is intended for users who want to write new parts or fix
bugs in @ede{}. A knowledge of Emacs Lisp, and some @eieio{}(CLOS) is
required.
@ede{} uses @eieio{}, the CLOS package for Emacs, to define two object
superclasses, specifically the PROJECT and TARGET@. All commands in
@ede{} are usually meant to address the current project, or current
target.
All specific projects in @ede{} derive subclasses of the @ede{}
superclasses. In this way, specific behaviors such as how a project
is saved, or how a target is compiled can be customized by a project
author in detail. @ede{} communicates to these project objects via an
API using methods. The commands you use in @ede{} mode are high-level
functional wrappers over these methods. @xref{Top,,, eieio, EIEIO manual}. For
details on using @eieio{} to extending classes, and writing methods.
If you intend to extend @ede{}, it is most likely that a new target type is
needed in one of the existing project types. The rest of this chapter
will discuss extending the @code{ede-project} class, and it's targets.
See @file{project-am.el} for basic details on adding targets to it.
For the @code{ede-project} type, the core target class is called
@code{ede-proj-target}. Inheriting from this will give you everything
you need to start, including adding your sources into the makefile. If
you also need additional rules in the makefile, you will want to inherit
from @code{ede-proj-target-makefile} instead. You may want to also add
new fields to track important information.
If you are building currently unsupported code into a program or shared
library, it is unlikely you need a new target at all. Instead you
would need to create a new compiler or linker object that compiles
source code of the desired type. @ref{Compiler and Linker objects}.
Once your new class exists, you will want to fill in some basic methods.
See the @file{ede-skel.el} file for examples of these. The files
@file{ede-proj-info.el} and @file{ede-proj-elisp.el} are two interesting
examples.
@menu
* Development Overview::
* Detecting a Project::
* User interface methods:: Methods associated with keybindings
* Base project methods:: The most basic methods on @ede{} objects.
* Sourcecode objects:: Defining new sourcecode classes.
* Compiler and Linker objects:: Defining new compilers and linkers.
* Project:: Details of project classes.
* Targets:: Details of target classes.
* Sourcecode:: Details of source code classes.
* Compilers:: Details of compiler classes.
@end menu
@node Development Overview, Detecting a Project, Extending EDE, Extending EDE
@section Development Overview
@ede{} is made up of a series of classes implemented with @eieio{}.
These classes define an interface that can be used to create different
types of projects.
@ede{} defines two superclasses which are @code{ede-project} and
@code{ede-target}. All commands in @ede{} are usually meant to
address the current project, or current target.
All specific projects in @ede{} derive subclasses of the @ede{} superclasses.
In this way, specific behaviors such as how a project is saved, or how a
target is compiled can be customized by a project author in detail. @ede{}
communicates to these project objects via an API using methods. The
commands you use in @ede{} mode are high-level functional wrappers over
these methods.
Some example project types are:
@table @code
@item project-am
Automake project which reads existing Automake files.
@item ede-proj-project
This project type will create @file{Makefiles},
or @file{Makefile.am} files to compile your project.
@item ede-linux
This project type will detect linux source trees.
@item ede-emacs
This project will detect an Emacs source tree.
@end table
There are several other project types as well.
The first class you need to know to create a new project type is
@code{ede-project-autoload}. New instances of this class are needed
to define how Emacs associates different files/buffers with different
project types. All the autoloads are kept in the variable
@code{ede-project-class-files}.
The next most important class to know is @code{ede-project}. This is
the baseclass defines how all projects behave. The basic pattern for
a project is that there is one project per directory, and the topmost
project or directory defines the project as a whole.
Key features of @code{ede-project} are things like name and version
number. It also holds a list of @code{ede-target} objects and a list
of sub projects, or more @code{ede-project} objects.
New project types must subclass @code{ede-project} to add special
behavior. New project types also need to subclass @code{ede-target} to
add specialty behavior.
In this way, the common @ede{} interface is designed to work against
@code{ede-project}, and thus all subclasses.
@code{ede-project} subclasses @code{ede-project-placeholder}. This is
the minimum necessary project needed to be cached between runs of
Emacs. This way, Emacs can track all projects ever seen, without
loading those projects into memory.
Here is a high-level UML diagram for the @ede{} system created with @cogre{}..
@example
+-----------------------+ +-----------------------+
| | |ede-project-placeholder|
|ede-project-class-files| +-----------------------+
| | +-----------------------+
+-----------------------+ +-----------------------+
/\ ^
\/ /_\
| |
+--------------------+ +-----------+ +----------+
|ede-project-autoload| |ede-project| |ede-target|
+--------------------+<>--------------+-----------+<>-------+----------+
+--------------------+ +-----------+ +----------+
+--------------------+ +-----------+ +----------+
^
/_\
|
+---------------------+-----------------+
| | |
| | |
| | |
+----------------+ +-------------------+ +---------+
|ede-proj-project| |project-am-makefile| |ede-emacs|
+----------------+ +-------------------+ +---------+
+----------------+ +-------------------+ +---------+
+----------------+ +-------------------+ +---------+
@end example
@node Detecting a Project, User interface methods, Development Overview, Extending EDE
@section Detecting a Project
Project detection happens with the list of @code{ede-project-autoload}
instances stored in @code{ede-project-class-files}. The full project
detection scheme works like this:
@table @asis
@item Step 1:
@code{find-file-hook} calls @code{ede-turn-on-hook} on BUFFER.
@item Step 2:
@code{ede-turn-on-hook} turns on @code{ede-minor-mode}
@item Step 3:
@code{ede-minor-mode} looks to see if BUFFER is associated with any
open projects. If not, it calls @code{ede-load-project-file} to find
a project associated with the current directory BUFFER is in.
@item Step 4:
@code{ede-minor-mode} associates the found project with the current
buffer with a series of variables, such as @code{ede-object}, and
@code{ede-object-project} and @code{ede-object-root-project}.
@end table
Once a buffer is associated, @ede{} minor mode commands will operate
on that buffer.
The function @code{ede-load-project-file} is at the heart of detecting
projects, and it works by looping over all the known project autoload
types in @code{ede-project-autoload} using the utility
@code{ede-directory-project-p}.
The function @code{ede-directory-project-p} will call
@code{ede-dir-to-projectfile} on every @code{ede-project-autoload}
until one of them returns true. The method
@code{ede-dir-to-projectfile} in turn gets the @code{:proj-file} slot
from the autoload. If it is a string (i.e., a project file name), it
checks to see if that exists in BUFFER's directory. If it is a
function, then it calls that function and expects it to return a file
name or @code{nil}. If the file exists, then this directory is assumed to be
part of a project, and @code{ede-directory-project-p} returns the
instance of @code{ede-project-autoload} that matched.
If the current directory contains the file @code{.ede-ignore} then
that directory is automatically assumed to contain no projects, even
if there is a matching pattern. Use this type of file in a directory
that may contain many other sub projects, but still has a Makefile of
some sort.
If the current directory is a project, then @ede{} scans upwards till
it finds the top of the project. It does this by calling
@code{ede-toplevel-project}. If this hasn't already been discovered,
the directories as scanned upward one at a time until a directory with
no project is found. The last found project becomes the project
root. If the found instance of @code{ede-project-autoload} has a
valid @code{proj-root} slot value, then that function is called instead
of scanning the project by hand. Some project types have a short-cut
for determining the root of a project, so this comes in handy.
Getting back to @code{ede-load-project-file}, this now has an instance
of @code{ede-project-autoload}. It uses the @code{load-type} slot to
both autoload in the project type, and to create a new instance of the
project type found for the root of the project. That project is added
to the global list of all projects. All subprojects are then created
and assembled into the project data structures.
@node User interface methods, Base project methods, Detecting a Project, Extending EDE
@section User interface methods
These methods are core behaviors associated with user commands.
If you do not implement a method, there is a reasonable default that
may do what you need.
@table @code
@item project-add-file
Add a file to your project. Override this if you want to put new
sources into different fields depending on extension, or other details.
@item project-remove-file
Reverse of project-add-file.
@item project-compile-target
Override this if you want to do something special when the user
"compiles" this target.
@item project-debug-target
What to do when a user wants to debug your target.
@item project-update-version
Easily update the version number of your project.
@item project-edit-file-target
Edit the file the project's information is stored in.
@item project-new-target
Create a new target in a project.
@item project-delete-target
Delete a target from a project.
@item project-make-dist
Make a distribution (tar archive) of the project.
@item project-rescan
Rescan a project file, changing the data in the existing objects.
@end table
@node Base project methods, Sourcecode objects, User interface methods, Extending EDE
@section Base project methods
These methods are important for querying base information from project
and target types:
@table @code
@item ede-name
Return a string that is the name of this target.
@item ede-target-name
Return a string that is the name of the target used by a Make system.
@item ede-description
A brief description of the project or target. This is currently used
by the @samp{ede-speedbar} interface.
@item ede-want-file-p
Return non-@code{nil} if a target will accept a given file.
It is generally unnecessary to override this. See the section on source
code.
@item ede-buffer-mine
Return non-@code{nil} if a buffer belongs to this target. Used during
association when a file is loaded. It is generally unnecessary to
override this unless you keep auxiliary files.
@end table
These methods are used by the semantic package extensions.
@xref{Top,,, semantic, Semantic manual}.
@table @code
@item ede-buffer-header-file
Return a header file belonging to a given buffer. Prototypes are place
there when appropriate
@item ede-buffer-documentation-files
Return the documentation file information about this file would be
stored in.
@item ede-documentation
List all documentation a project or target is responsible for.
@end table
@node Sourcecode objects, Compiler and Linker objects, Base project methods, Extending EDE
@section Sourcecode objects
@ede{} projects track source file / target associates via source code
objects. The definitions for this is in @file{ede-source.el}. A source
code object contains methods that know how to identify a file as being
of that class, (i.e., a C file ends with @file{.c}). Some targets can
handle many different types of sources which must all be compiled
together. For example, a mixed C and C++ program would have
instantiations of both sourcecode types.
When a target needs to know if it will accept a source file, it
references its list of source code objects. These objects then make
that decision.
Source code objects are stored in the target objects as a list of
symbols, where the symbol's value is the object. This enables the
project save file mechanism to work.
Here is an example for an instantiation of an Emacs Lisp source code object:
@example
(defvar ede-source-emacs
(ede-sourcecode "ede-emacs-source"
:name "Emacs Lisp"
:sourcepattern "\\.el$"
:garbagepattern '("*.elc"))
"Emacs Lisp source code definition.")
@end example
If you want to recycle parts of an existing sourcecode object, you can
clone the original, and then just tweak the parts that are different.
For example:
@example
(defvar ede-source-emacs-autoload
(clone ede-source-emacs "ede-source-emacs-autoload"
:name "Emacs Lisp Autoload"
:sourcepattern "-loaddefs\\.el")
"Emacs Lisp autoload source code.")
@end example
In this case, the garbage pattern is the same.
@xref{Sourcecode}.
@node Compiler and Linker objects, Project, Sourcecode objects, Extending EDE
@section Compiler and Linker objects
In order for a target to create a @file{Makefile}, it must know how to
compile the sources into the program or desired data file, and
possibly link them together.
A compiler object instantiation is used to associate a given target
with a given source code type. Some targets can handle many types of
sources, and thus has many compilers available to it. Some targets
may have multiple compilers for a given type of source code.
@ede{} will examine the actual source files in a target, cross reference
that against the compiler list to come up with the final set of
compilers that will be inserted into the Makefile.
Compiler instantiations must also insert variables specifying the
compiler it plans to use, in addition to creating Automake settings for
@file{configure.ac} when appropriate.
Compiler objects are stored in the target objects as a list of
symbols, where the symbols value is the object. This enables the
project output mechanism to work more efficiently.
Targets will also have a special "compiler" slot which lets a user
explicitly choose the compiler they want to use.
Here is an example for texinfo:
@example
(defvar ede-makeinfo-compiler
(ede-compiler
"ede-makeinfo-compiler"
:name "makeinfo"
:variables '(("MAKEINFO" . "makeinfo"))
:commands '("makeinfo -o $@ $<")
:autoconf '(("AC_CHECK_PROG" . "MAKEINFO, makeinfo"))
:sourcetype '(ede-makeinfo-source)
)
"Compile texinfo files into info files.")
@end example
@xref{Compilers}.
When creating compiler instantiations, it may be useful to @code{clone}
an existing compiler variable. Cloning allows you to only modify
parts of the original, while keeping the rest of the same.
Modification of the original will result in the clone also being
changed for shared value slots.
The second important object is the linker class. The linker is similar
to the compiler, except several compilers might be used to create some
object files, and only one linker is used to link those objects together.
See @file{ede-proj-obj.el} for examples of the combination.
@defindex pj
@defindex tg
@defindex sc
@defindex cm
@node Project, Targets, Compiler and Linker objects, Extending EDE
@section Project
@menu
* ede-project-placeholder::
* ede-project::
* ede-cpp-root-project::
* ede-simple-project::
* ede-simple-base-project::
* ede-proj-project::
* project-am-makefile::
* ede-step-project::
@end menu
@node ede-project-placeholder, ede-project, Project, Project
@subsection ede-project-placeholder
@pjindex ede-project-placeholder
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item ede-project-placeholder
@table @asis
@item Children:
@w{@xref{ede-project}.}
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :name
Type: @code{string} @*
Default Value: @code{"Untitled"}
The name used when generating distribution files.
@item :version
Type: @code{string} @*
Default Value: @code{"1.0"}
The version number used when distributing files.
@item :directory
Type: @code{string}
Directory this project is associated with.
@item :file
Type: @code{string}
File name where this project is stored.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede--project-inode :AFTER proj
Get the inode of the directory project @var{PROJ} is in.
@end deffn
@deffn Method ede-project-root :AFTER this
If a project knows it's root, return it here.
Allows for one-project-object-for-a-tree type systems.
@end deffn
@deffn Method ede-find-subproject-for-directory :AFTER proj dir
Find a subproject of @var{PROJ} that corresponds to @var{DIR}.
@end deffn
@deffn Method ede-project-root-directory :AFTER this &optional file
If a project knows it's root, return it here.
Allows for one-project-object-for-a-tree type systems.
Optional @var{FILE} is the file to test. It is ignored in preference
of the anchor file for the project.
@end deffn
@deffn Method ede-project-force-load :AFTER this
Make sure the placeholder @var{THIS} is replaced with the real thing.
Return the new object created in its place.
@end deffn
@deffn Method project-interactive-select-target :AFTER this prompt
Make sure placeholder @var{THIS} is replaced with the real thing, and pass through.
@end deffn
@deffn Method project-add-file :AFTER this file
Make sure placeholder @var{THIS} is replaced with the real thing, and pass through.
@end deffn
@node ede-project, ede-cpp-root-project, ede-project-placeholder, Project
@subsection ede-project
@pjindex ede-project
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-project-placeholder}.}
@table @code
@item ede-project
@table @asis
@item Children:
@w{@xref{ede-cpp-root-project},} @w{ede-emacs-project,} @w{ede-linux-project,} @w{ede-maven-project,} @w{@xref{ede-simple-project},} @w{@xref{ede-simple-base-project},} @w{@xref{ede-proj-project},} @w{@xref{project-am-makefile},} @w{@xref{ede-step-project}.}
@end table
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :targets
Type: @code{list}
List of top level targets in this project.
@item :tool-cache
Type: @code{list}
List of tool cache configurations in this project.
This allows any tool to create, manage, and persist project-specific settings.
@item :web-site-url
Type: @code{string} @*
URL to this projects web site.
This is a URL to be sent to a web site for documentation.
@item :web-site-directory @*
A directory where web pages can be found by Emacs.
For remote locations use a path compatible with ange-ftp or EFS@.
You can also use TRAMP for use with rcp & scp.
@item :web-site-file @*
A file which contains the home page for this project.
This file can be relative to slot @code{web-site-directory}.
This can be a local file, use ange-ftp, EFS, or TRAMP.
@item :ftp-site
Type: @code{string} @*
FTP site where this project's distribution can be found.
This FTP site should be in Emacs form, as needed by @code{ange-ftp}, but can
also be of a form used by TRAMP for use with scp, or rcp.
@item :ftp-upload-site
Type: @code{string} @*
FTP Site to upload new distributions to.
This FTP site should be in Emacs form as needed by @code{ange-ftp}.
If this slot is @code{nil}, then use @code{ftp-site} instead.
@item :configurations
Type: @code{list} @*
Default Value: @code{("debug" "release")}
List of available configuration types.
Individual target/project types can form associations between a configuration,
and target specific elements such as build variables.
@item :configuration-default @*
Default Value: @code{"debug"}
The default configuration.
@item :local-variables @*
Default Value: @code{nil}
Project local variables
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-preprocessor-map :AFTER this
Get the pre-processor map for project @var{THIS}.
@end deffn
@deffn Method ede-subproject-relative-path :AFTER proj &optional parent-in
Get a path name for @var{PROJ} which is relative to the parent project.
If PARENT is specified, then be relative to the PARENT project.
Specifying PARENT is useful for sub-sub projects relative to the root project.
@end deffn
@deffn Method eieio-speedbar-description :AFTER obj
Provide a speedbar description for @var{OBJ}.
@end deffn
@deffn Method ede-map-any-target-p :AFTER this proc
For project @var{THIS}, map @var{PROC} to all targets and return if any non-@code{nil}.
Return the first non-@code{nil} value returned by @var{PROC}.
@end deffn
@deffn Method ede-map-subprojects :AFTER this proc
For object @var{THIS}, execute @var{PROC} on all direct subprojects.
This function does not apply @var{PROC} to sub-sub projects.
See also @dfn{ede-map-all-subprojects}.
@end deffn
@deffn Method ede-convert-path :AFTER this path
Convert path in a standard way for a given project.
Default to making it project relative.
Argument @var{THIS} is the project to convert @var{PATH} to.
@end deffn
@deffn Method ede-name :AFTER this
Return a short-name for @var{THIS} project file.
Do this by extracting the lowest directory name.
@end deffn
@deffn Method ede-set-project-variables :AFTER project &optional buffer
Set variables local to @var{PROJECT} in @var{BUFFER}.
@end deffn
@deffn Method eieio-speedbar-derive-line-path :AFTER obj &optional depth
Return the path to @var{OBJ}.
Optional @var{DEPTH} is the depth we start at.
@end deffn
@deffn Method ede-map-all-subprojects :AFTER this allproc
For object @var{THIS}, execute PROC on @var{THIS} and all subprojects.
This function also applies PROC to sub-sub projects.
See also @dfn{ede-map-subprojects}.
@end deffn
@deffn Method project-update-version :AFTER ot
The @code{:version} of the project @var{OT} has been updated.
Handle saving, or other detail.
@end deffn
@deffn Method ede-buffer-header-file :AFTER this buffer
Return @code{nil}, projects don't have header files.
@end deffn
@deffn Method ede-buffer-documentation-files :AFTER this buffer
Return all documentation in project @var{THIS} based on @var{BUFFER}.
@end deffn
@deffn Method ede-map-targets :AFTER this proc
For object @var{THIS}, execute @var{PROC} on all targets.
@end deffn
@deffn Method ede-buffer-mine :AFTER this buffer
Return non-@code{nil} if object @var{THIS} lays claim to the file in @var{BUFFER}.
@end deffn
@deffn Method ede-object-keybindings :BEFORE this
Retrieves the slot @code{keybindings} from an object of class @code{ede-project}
@end deffn
@deffn Method ede-description :AFTER this
Return a description suitable for the minibuffer about @var{THIS}.
@end deffn
@deffn Method eieio-speedbar-object-children :AFTER this
Return the list of speedbar display children for @var{THIS}.
@end deffn
@deffn Method project-make-dist :AFTER this
Build a distribution for the project based on @var{THIS} project.
@end deffn
@deffn Method ede-system-include-path :AFTER this
Get the system include path used by project @var{THIS}.
@end deffn
@deffn Method project-new-target-custom :AFTER proj
Create a new target. It is up to the project @var{PROJ} to get the name.
@end deffn
@deffn Method ede-subproject-p :AFTER proj
Return non-@code{nil} if @var{PROJ} is a sub project.
@end deffn
@deffn Method ede-expand-filename :AFTER this filename &optional force
Return a fully qualified file name based on project @var{THIS}.
@var{FILENAME} should be just a filename which occurs in a directory controlled
by this project.
Optional argument @var{FORCE} forces the default filename to be provided even if it
doesn't exist.
@end deffn
@deffn Method ede-menu-items-build :AFTER obj &optional current
Return a list of menu items for building project @var{OBJ}.
If optional argument @var{CURRENT} is non-@code{nil}, return sub-menu code.
@end deffn
@deffn Method ede-update-version-in-source :AFTER this version
Change occurrences of a version string in sources.
In project @var{THIS}, cycle over all targets to give them a chance to set
their sources to @var{VERSION}.
@end deffn
@deffn Method project-new-target :AFTER proj &rest args
Create a new target. It is up to the project @var{PROJ} to get the name.
@end deffn
@deffn Method project-compile-project :AFTER obj &optional command
Compile the entire current project @var{OBJ}.
Argument @var{COMMAND} is the command to use when compiling.
@end deffn
@deffn Method eieio-speedbar-object-buttonname :AFTER object
Return a string to use as a speedbar button for @var{OBJECT}.
@end deffn
@deffn Method ede-map-project-buffers :AFTER this proc
For @var{THIS}, execute @var{PROC} on all buffers belonging to @var{THIS}.
@end deffn
@deffn Method ede-expand-filename-impl :AFTER this filename &optional force
Return a fully qualified file name based on project @var{THIS}.
@var{FILENAME} should be just a filename which occurs in a directory controlled
by this project.
Optional argument @var{FORCE} forces the default filename to be provided even if it
doesn't exist.
@end deffn
@deffn Method eieio-done-customizing :AFTER proj
Call this when a user finishes customizing @var{PROJ}.
@end deffn
@deffn Method ede-html-documentation :AFTER this
Return a list of HTML files provided by project @var{THIS}.
@end deffn
@deffn Method ede-documentation :AFTER this
Return a list of files that provides documentation.
Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other
files in the project.
@end deffn
@deffn Method project-interactive-select-target :AFTER this prompt
Interactively query for a target that exists in project @var{THIS}.
Argument @var{PROMPT} is the prompt to use when querying the user for a target.
@end deffn
@deffn Method ede-target-in-project-p :AFTER proj target
Is @var{PROJ} the parent of @var{TARGET}?
If @var{TARGET} belongs to a subproject, return that project file.
@end deffn
@deffn Method ede-find-target :AFTER proj buffer
Fetch the target in @var{PROJ} belonging to @var{BUFFER} or @code{nil}.
@end deffn
@deffn Method ede-add-subproject :AFTER proj-a proj-b
Add into @var{PROJ-A}, the subproject @var{PROJ-B}.
@end deffn
@deffn Method ede-commit-project :AFTER proj
Commit any change to @var{PROJ} to its file.
@end deffn
@deffn Method project-dist-files :AFTER this
Return a list of files that constitutes a distribution of @var{THIS} project.
@end deffn
@deffn Method ede-object-menu :BEFORE this
Retrieves the slot @code{menu} from an object of class @code{ede-project}
@end deffn
@deffn Method ede-commit-local-variables :AFTER proj
Commit change to local variables in @var{PROJ}.
@end deffn
@node ede-cpp-root-project, ede-simple-project, ede-project, Project
@subsection ede-cpp-root-project
@pjindex ede-cpp-root-project
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-project-placeholder}.}
@table @code
@item @w{@xref{ede-project}.}
@table @code
@item ede-cpp-root-project
No children
@end table
@end table
@end table
@end table
@end table
@end table
This class implements the @code{ede-cpp-root} project type.
@xref{ede-cpp-root}, for information about using this project type.
@table @asis
@item Slots:
@table @code
@item :include-path
Type: @code{list} @*
Default Value: @code{(quote ("/include" "../include/"))}
The default locate function expands filenames within a project.
If a header file (.h, .hh, etc.)@: name is expanded, and
the @code{:locate-fcn} slot is @code{nil}, then the include path is checked
first, and other directories are ignored. For very large
projects, this optimization can save a lot of time.
Directory names in the path can be relative to the current
buffer's @code{default-directory} (not starting with a /). Directories
that are relative to the project's root should start with a /, such
as "/include", meaning the directory @code{include} off the project root
directory.
@item :system-include-path
Type: @code{list} @*
Default Value: @code{nil}
The system include path for files in this project.
C files initialized in an ede-cpp-root-project have their semantic
system include path set to this value. If this is @code{nil}, then the
semantic path is not modified.
@item :spp-table
Type: @code{list} @*
Default Value: @code{nil}
C Preprocessor macros for your files.
Preprocessor symbols will be used while parsing your files.
These macros might be passed in through the command line compiler, or
are critical symbols derived from header files. Providing header files
macro values through this slot improves accuracy and performance.
Use @code{:spp-files} to use these files directly.
@item :spp-files
Type: @code{list} @*
Default Value: @code{nil}
C header file with Preprocessor macros for your files.
The PreProcessor symbols appearing in these files will be used while
parsing files in this project.
See @code{semantic-lex-c-preprocessor-symbol-map} for more on how this works.
@item :header-match-regexp
Type: @code{string} @*
Default Value: @code{"\\.\\(h\\(h\\|xx\\|pp\\|\\+\\+\\)?\\|H\\)$\\|\\<\\w+$"}
Regexp used to identify C/C++ header files.
@item :locate-fcn
Type: @code{(or null function)} @*
Default Value: @code{nil}
The locate function can be used in place of
@dfn{ede-expand-filename} so you can quickly customize your custom target
to use specialized local routines instead of the EDE routines.
The function symbol must take two arguments:
NAME - The name of the file to find.
DIR - The directory root for this cpp-root project.
It should return the fully qualified file name passed in from NAME@.
If that file does not exist, it should return @code{nil}.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method initialize-instance :AFTER this &rest fields
Make sure the @code{:file} is fully expanded.
@end deffn
@deffn Method ede-preprocessor-map :AFTER this
Get the pre-processor map for project @var{THIS}.
@end deffn
@deffn Method ede-cpp-root-header-file-p :AFTER proj name
Non @code{nil} if in @var{PROJ} the filename @var{NAME} is a header.
@end deffn
@deffn Method ede-system-include-path :AFTER this
Get the system include path used by project @var{THIS}.
@end deffn
@deffn Method ede-expand-filename-impl :AFTER proj name
Within this project @var{PROJ}, find the file @var{NAME}.
This knows details about or source tree.
@end deffn
@node ede-simple-project, ede-simple-base-project, ede-cpp-root-project, Project
@subsection ede-simple-project
@pjindex ede-simple-project
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-project-placeholder}.}
@table @code
@item @w{@xref{ede-project}.}
@table @code
@item ede-simple-project
No children
@end table
@end table
@end table
@end table
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-commit-project :AFTER proj
Commit any change to @var{PROJ} to its file.
@end deffn
@node ede-simple-base-project, ede-proj-project, ede-simple-project, Project
@subsection ede-simple-base-project
@pjindex ede-simple-base-project
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-project-placeholder}.}
@table @code
@item @w{@xref{ede-project}.}
@table @code
@item ede-simple-base-project
No children
@end table
@end table
@end table
@end table
@end table
@end table
EDE Simple project base class.
This one project could control a tree of subdirectories.
@table @asis
@end table
@node ede-proj-project, project-am-makefile, ede-simple-base-project, Project
@subsection ede-proj-project
@pjindex ede-proj-project
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-project-placeholder}.}
@table @code
@item @w{@xref{ede-project}.}
@table @code
@item ede-proj-project
No children
@end table
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :makefile-type
Type: @code{symbol} @*
Default Value: @code{Makefile}
The type of Makefile to generate.
Can be one of @code{'Makefile}, 'Makefile.in, or 'Makefile.am.
If this value is NOT @code{'Makefile}, then that overrides the @code{:makefile} slot
in targets.
@item :variables
Type: @code{list} @*
Default Value: @code{nil}
Variables to set in this Makefile.
@item :configuration-variables
Type: @code{list} @*
Default Value: @code{("debug" (("DEBUG" . "1")))}
Makefile variables to use in different configurations.
These variables are used in the makefile when a configuration becomes active.
@item :inference-rules @*
Default Value: @code{nil}
Inference rules to add to the makefile.
@item :include-file @*
Default Value: @code{nil}
Additional files to include.
These files can contain additional rules, variables, and customizations.
@item :automatic-dependencies
Type: @code{boolean} @*
Default Value: @code{t}
Non-@code{nil} to do implement automatic dependencies in the Makefile.
@item :metasubproject
Type: @code{boolean} @*
Default Value: @code{nil}
Non-@code{nil} if this is a metasubproject.
Usually, a subproject is determined by a parent project. If multiple top level
projects are grouped into a large project not maintained by EDE, then you need
to set this to non-@code{nil}. The only effect is that the @code{dist} rule will then avoid
making a tar file.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-proj-makefile-create :AFTER this mfilename
Create a Makefile for all Makefile targets in @var{THIS}.
@var{MFILENAME} is the makefile to generate.
@end deffn
@deffn Method ede-proj-makefile-insert-rules :AFTER this
Insert rules needed by @var{THIS} target.
@end deffn
@deffn Method ede-proj-makefile-tags :AFTER this targets
Insert into the current location rules to make recursive TAGS files.
Argument @var{THIS} is the project to create tags for.
Argument @var{TARGETS} are the targets we should depend on for TAGS.
@end deffn
@deffn Method ede-proj-makefile-insert-variables :AFTER this
Insert variables needed by target @var{THIS}.
@end deffn
@deffn Method project-make-dist :AFTER this
Build a distribution for the project based on @var{THIS} target.
@end deffn
@deffn Method ede-proj-makefile-insert-dist-rules :AFTER this
Insert distribution rules for @var{THIS} in a Makefile, such as CLEAN and DIST.
@end deffn
@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
Insert any symbols that the DIST rule should depend on.
Argument @var{THIS} is the project that should insert stuff.
@end deffn
@deffn Method ede-proj-makefile-insert-subproj-rules :AFTER this
Insert a rule for the project @var{THIS} which should be a subproject.
@end deffn
@deffn Method ede-proj-makefile-create-maybe :AFTER this mfilename
Create a Makefile for all Makefile targets in @var{THIS} if needed.
@var{MFILENAME} is the makefile to generate.
@end deffn
@deffn Method ede-proj-configure-test-required-file :AFTER this file
For project @var{THIS}, test that the file @var{FILE} exists, or create it.
@end deffn
@deffn Method ede-proj-setup-buildenvironment :AFTER this &optional force
Setup the build environment for project @var{THIS}.
Handles the Makefile, or a Makefile.am configure.ac combination.
Optional argument @var{FORCE} will force items to be regenerated.
@end deffn
@deffn Method ede-proj-makefile-garbage-patterns :AFTER this
Return a list of patterns that are considered garbage to @var{THIS}.
These are removed with make clean.
@end deffn
@deffn Method ede-proj-configure-synchronize :AFTER this
Synchronize what we know about project @var{THIS} into configure.ac.
@end deffn
@deffn Method ede-proj-makefile-insert-variables-new :AFTER this
Insert variables needed by target @var{THIS}.
NOTE: Not yet in use! This is part of an SRecode conversion of
EDE that is in progress.
@end deffn
@deffn Method ede-proj-makefile-configuration-variables :AFTER this configuration
Return a list of configuration variables from @var{THIS}.
Use @var{CONFIGURATION} as the current configuration to query.
@end deffn
@deffn Method eieio-done-customizing :AFTER proj
Call this when a user finishes customizing this object.
Argument @var{PROJ} is the project to save.
@end deffn
@deffn Method ede-proj-configure-recreate :AFTER this
Delete project @var{THIS}'s configure script and start over.
@end deffn
@deffn Method ede-proj-makefile-insert-user-rules :AFTER this
Insert user specified rules needed by @var{THIS} target.
This is different from @dfn{ede-proj-makefile-insert-rules} in that this
function won't create the building rules which are auto created with
automake.
@end deffn
@deffn Method ede-proj-dist-makefile :AFTER this
Return the name of the Makefile with the DIST target in it for @var{THIS}.
@end deffn
@deffn Method ede-proj-configure-file :AFTER this
The configure.ac script used by project @var{THIS}.
@end deffn
@deffn Method ede-commit-project :AFTER proj
Commit any change to @var{PROJ} to its file.
@end deffn
@deffn Method project-dist-files :AFTER this
Return a list of files that constitutes a distribution of @var{THIS} project.
@end deffn
@deffn Method ede-commit-local-variables :AFTER proj
Commit change to local variables in @var{PROJ}.
@end deffn
@node project-am-makefile, ede-step-project, ede-proj-project, Project
@subsection project-am-makefile
@pjindex project-am-makefile
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-project-placeholder}.}
@table @code
@item @w{@xref{ede-project}.}
@table @code
@item project-am-makefile
No children
@end table
@end table
@end table
@end table
@end table
@end table
@subsubsection Specialized Methods
@deffn Method project-am-subtree :AFTER ampf subdir
Return the sub project in @var{AMPF} specified by @var{SUBDIR}.
@end deffn
@deffn Method project-targets-for-file :AFTER proj
Return a list of targets the project @var{PROJ}.
@end deffn
@deffn Method project-new-target :AFTER proj &optional name type
Create a new target named @var{NAME}.
Argument @var{TYPE} is the type of target to insert. This is a string
matching something in @code{project-am-type-alist} or type class symbol.
Despite the fact that this is a method, it depends on the current
buffer being in order to provide a smart default target type.
@end deffn
@node ede-step-project, , project-am-makefile, Project
@subsection ede-step-project
@pjindex ede-step-project
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-project-placeholder}.}
@table @code
@item @w{@xref{ede-project}.}
@table @code
@item ede-step-project
No children
@end table
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :init-variables
Type: @code{list} @*
Default Value: @code{nil}
Variables to set in this Makefile, at top of file.
@item :additional-variables
Type: @code{(or null list)} @*
Default Value: @code{nil}
Arbitrary variables needed from this project.
It is safe to leave this blank.
@item :additional-rules
Type: @code{(or null list)} @*
Default Value: @code{nil}
Arbitrary rules and dependencies needed to make this target.
It is safe to leave this blank.
@item :installation-domain
Type: @code{symbol} @*
Default Value: @code{user}
Installation domain specification.
The variable GNUSTEP_INSTALLATION_DOMAIN is set at this value.
@item :preamble
Type: @code{(or null list)} @*
Default Value: @code{(quote ("GNUmakefile.preamble"))}
The auxiliary makefile for additional variables.
Included just before the specific target files.
@item :postamble
Type: @code{(or null list)} @*
Default Value: @code{(quote ("GNUmakefile.postamble"))}
The auxiliary makefile for additional rules.
Included just after the specific target files.
@item :metasubproject
Type: @code{boolean} @*
Default Value: @code{nil}
Non-@code{nil} if this is a metasubproject.
Usually, a subproject is determined by a parent project. If multiple top level
projects are grouped into a large project not maintained by EDE, then you need
to set this to non-@code{nil}. The only effect is that the @code{dist} rule will then avoid
making a tar file.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-proj-makefile-create :AFTER this mfilename
Create a GNUmakefile for all Makefile targets in @var{THIS}.
@var{MFILENAME} is the makefile to generate.
@end deffn
@deffn Method project-make-dist :AFTER this
Build a distribution for the project based on @var{THIS} target.
@end deffn
@deffn Method ede-proj-makefile-create-maybe :AFTER this mfilename
Create a Makefile for all Makefile targets in @var{THIS} if needed.
@var{MFILENAME} is the makefile to generate.
@end deffn
@deffn Method ede-proj-setup-buildenvironment :AFTER this &optional force
Setup the build environment for project @var{THIS}.
Handles the Makefile, or a Makefile.am configure.ac combination.
Optional argument @var{FORCE} will force items to be regenerated.
@end deffn
@deffn Method eieio-done-customizing :AFTER proj
Call this when a user finishes customizing this object.
Argument @var{PROJ} is the project to save.
@end deffn
@deffn Method ede-proj-dist-makefile :AFTER this
Return the name of the Makefile with the DIST target in it for @var{THIS}.
@end deffn
@deffn Method ede-commit-project :AFTER proj
Commit any change to @var{PROJ} to its file.
@end deffn
@deffn Method project-dist-files :AFTER this
Return a list of files that constitutes a distribution of @var{THIS} project.
@end deffn
@deffn Method ede-commit-local-variables :AFTER proj
Commit change to local variables in @var{PROJ}.
@end deffn
@node Targets, Sourcecode, Project, Extending EDE
@section Targets
@menu
* ede-target::
* ede-proj-target::
* ede-proj-target-makefile::
* semantic-ede-proj-target-grammar::
* ede-proj-target-makefile-objectcode::
* ede-proj-target-makefile-archive::
* ede-proj-target-makefile-program::
* ede-proj-target-makefile-shared-object::
* ede-proj-target-elisp::
* ede-proj-target-elisp-autoloads::
* ede-proj-target-makefile-miscelaneous::
* ede-proj-target-makefile-info::
* ede-proj-target-scheme::
* project-am-target::
* project-am-objectcode::
* project-am-program::
* project-am-header-noinst::
* project-am-header-inst::
* project-am-lisp::
* project-am-texinfo::
* project-am-man::
@end menu
@node ede-target, ede-proj-target, Targets, Targets
@subsection ede-target
@tgindex ede-target
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item ede-target
@table @asis
@item Children:
@w{ede-cpp-root-target,} @w{ede-emacs-target-c,} @w{ede-emacs-target-el,} @w{ede-emacs-target-misc,} @w{ede-linux-target-c,} @w{ede-linux-target-misc,} @w{ede-maven-target-java,} @w{ede-maven-target-c,} @w{ede-maven-target-misc,} @w{ede-simple-target,} @w{@xref{ede-proj-target},} @w{@xref{project-am-target}.}
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :name
Type: @code{string}
Name of this target.
@item :path
Type: @code{string}
The path to the sources of this target.
Relative to the path of the project it belongs to.
@item :source
Type: @code{list} @*
Default Value: @code{nil}
Source files in this target.
@item :versionsource
Type: @code{list} @*
Default Value: @code{nil}
Source files with a version string in them.
These files are checked for a version string whenever the EDE version
of the master project is changed. When strings are found, the version
previously there is updated.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-preprocessor-map :AFTER this
Get the pre-processor map for project @var{THIS}.
@end deffn
@deffn Method eieio-speedbar-description :AFTER obj
Provide a speedbar description for @var{OBJ}.
@end deffn
@deffn Method project-compile-target :AFTER obj &optional command
Compile the current target @var{OBJ}.
Argument @var{COMMAND} is the command to use for compiling the target.
@end deffn
@deffn Method project-debug-target :AFTER obj
Run the current project target @var{OBJ} in a debugger.
@end deffn
@deffn Method ede-convert-path :AFTER this path
Convert path in a standard way for a given project.
Default to making it project relative.
Argument @var{THIS} is the project to convert @var{PATH} to.
@end deffn
@deffn Method ede-name :AFTER this
Return the name of @var{THIS} targt.
@end deffn
@deffn Method ede-target-buffer-in-sourcelist :AFTER this buffer source
Return non-@code{nil} if object @var{THIS} is in @var{BUFFER} to a @var{SOURCE} list.
Handles complex path issues.
@end deffn
@deffn Method eieio-speedbar-derive-line-path :AFTER obj &optional depth
Return the path to @var{OBJ}.
Optional @var{DEPTH} is the depth we start at.
@end deffn
@deffn Method ede-buffer-header-file :AFTER this buffer
There are no default header files in EDE@.
Do a quick check to see if there is a Header tag in this buffer.
@end deffn
@deffn Method project-remove-file :AFTER ot fnnd
Remove the current buffer from project target @var{OT}.
Argument @var{FNND} is an argument.
@end deffn
@deffn Method ede-buffer-documentation-files :AFTER this buffer
Check for some documentation files for @var{THIS}.
Also do a quick check to see if there is a Documentation tag in this @var{BUFFER}.
@end deffn
@deffn Method ede-map-target-buffers :AFTER this proc
For @var{THIS}, execute @var{PROC} on all buffers belonging to @var{THIS}.
@end deffn
@deffn Method eieio-speedbar-child-description :AFTER obj
Provide a speedbar description for a plain-child of @var{OBJ}.
A plain child is a child element which is not an EIEIO object.
@end deffn
@deffn Method ede-object-keybindings :BEFORE this
Retrieves the slot @code{keybindings} from an object of class @code{ede-target}
@end deffn
@deffn Method ede-description :AFTER this
Return a description suitable for the minibuffer about @var{THIS}.
@end deffn
@deffn Method eieio-speedbar-object-children :AFTER this
Return the list of speedbar display children for @var{THIS}.
@end deffn
@deffn Method ede-system-include-path :AFTER this
Get the system include path used by project @var{THIS}.
@end deffn
@deffn Method ede-object-sourcecode :BEFORE this
Retrieves the slot @code{sourcetype} from an object of class @code{ede-target}
@end deffn
@deffn Method ede-expand-filename :AFTER this filename &optional force
Return a fully qualified file name based on target @var{THIS}.
@var{FILENAME} should be a filename which occurs in a directory in which @var{THIS} works.
Optional argument @var{FORCE} forces the default filename to be provided even if it
doesn't exist.
@end deffn
@deffn Method ede-menu-items-build :AFTER obj &optional current
Return a list of menu items for building target @var{OBJ}.
If optional argument @var{CURRENT} is non-@code{nil}, return sub-menu code.
@end deffn
@deffn Method ede-want-file-p :AFTER this file
Return non-@code{nil} if @var{THIS} target wants @var{FILE}.
@end deffn
@deffn Method ede-update-version-in-source :AFTER this version
In sources for @var{THIS}, change version numbers to @var{VERSION}.
@end deffn
@deffn Method project-delete-target :AFTER ot
Delete the current target @var{OT} from it's parent project.
@end deffn
@deffn Method ede-target-sourcecode :AFTER this
Return the sourcecode objects which @var{THIS} permits.
@end deffn
@deffn Method eieio-speedbar-child-make-tag-lines :AFTER this depth
Create a speedbar tag line for a child of @var{THIS}.
It has depth @var{DEPTH}.
@end deffn
@deffn Method eieio-speedbar-object-buttonname :AFTER object
Return a string to use as a speedbar button for @var{OBJECT}.
@end deffn
@deffn Method eieio-done-customizing :AFTER target
Call this when a user finishes customizing @var{TARGET}.
@end deffn
@deffn Method project-edit-file-target :AFTER ot
Edit the target @var{OT} associated w/ this file.
@end deffn
@deffn Method ede-documentation :AFTER this
Return a list of files that provides documentation.
Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other
files in the project.
@end deffn
@deffn Method ede-want-file-source-p :AFTER this file
Return non-@code{nil} if @var{THIS} target wants @var{FILE}.
@end deffn
@deffn Method ede-want-file-auxiliary-p :AFTER this file
Return non-@code{nil} if @var{THIS} target wants @var{FILE}.
@end deffn
@deffn Method project-add-file :AFTER ot file
Add the current buffer into project project target @var{OT}.
Argument @var{FILE} is the file to add.
@end deffn
@deffn Method ede-target-name :AFTER this
Return the name of @var{THIS} target, suitable for make or debug style commands.
@end deffn
@deffn Method ede-object-menu :BEFORE this
Retrieves the slot @code{menu} from an object of class @code{ede-target}
@end deffn
@node ede-proj-target, ede-proj-target-makefile, ede-target, Targets
@subsection ede-proj-target
@tgindex ede-proj-target
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item ede-proj-target
@table @asis
@item Children:
@w{@xref{ede-proj-target-makefile},} @w{ede-proj-target-aux,} @w{@xref{ede-proj-target-scheme}.}
@end table
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :name
Type: @code{string}
Name of this target.
@item :path
Type: @code{string}
The path to the sources of this target.
Relative to the path of the project it belongs to.
@item :auxsource
Type: @code{list} @*
Default Value: @code{nil}
Auxiliary source files included in this target.
Each of these is considered equivalent to a source file, but it is not
distributed, and each should have a corresponding rule to build it.
@item :compiler
Type: @code{(or null symbol)} @*
Default Value: @code{nil}
The compiler to be used to compile this object.
This should be a symbol, which contains the object defining the compiler.
This enables save/restore to do so by name, permitting the sharing
of these compiler resources, and global customization thereof.
@item :linker
Type: @code{(or null symbol)} @*
Default Value: @code{nil}
The linker to be used to link compiled sources for this object.
This should be a symbol, which contains the object defining the linker.
This enables save/restore to do so by name, permitting the sharing
of these linker resources, and global customization thereof.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method project-compile-target :AFTER obj &optional command
Compile the current target @var{OBJ}.
Argument @var{COMMAND} is the command to use for compiling the target.
@end deffn
@deffn Method project-debug-target :AFTER obj
Run the current project target @var{OBJ} in a debugger.
@end deffn
@deffn Method ede-proj-configure-add-missing :AFTER this
Query if any files needed by @var{THIS} provided by automake are missing.
Results in --add-missing being passed to automake.
@end deffn
@deffn Method ede-proj-flush-autoconf :AFTER this
Flush the configure file (current buffer) to accommodate @var{THIS}.
By flushing, remove any cruft that may be in the file. Subsequent
calls to @dfn{ede-proj-tweak-autoconf} can restore items removed by flush.
@end deffn
@deffn Method ede-proj-makefile-insert-rules :AFTER this
Insert rules needed by @var{THIS} target.
@end deffn
@deffn Method project-remove-file :AFTER target file
For @var{TARGET}, remove @var{FILE}.
@var{FILE} must be massaged by @dfn{ede-convert-path}.
@end deffn
@deffn Method ede-proj-configure-create-missing :AFTER this
Add any missing files for @var{THIS} by creating them.
@end deffn
@deffn Method ede-proj-makefile-sourcevar :AFTER this
Return the variable name for @var{THIS}'s sources.
@end deffn
@deffn Method ede-proj-makefile-insert-variables :AFTER this &optional moresource
Insert variables needed by target @var{THIS}.
Optional argument @var{MORESOURCE} is a list of additional sources to add to the
sources variable.
@end deffn
@deffn Method ede-proj-makefile-insert-automake-post-variables :AFTER this
Insert variables needed by target @var{THIS} in Makefile.am after SOURCES.
@end deffn
@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
Insert any symbols that the DIST rule should depend on.
Argument @var{THIS} is the target that should insert stuff.
@end deffn
@deffn Method ede-proj-linkers :AFTER obj
List of linkers being used by @var{OBJ}.
If the @code{linker} slot is empty, concoct one on a first match found
basis for any given type from the @code{availablelinkers} slot.
Otherwise, return the @code{linker} slot.
Converts all symbols into the objects to be used.
@end deffn
@deffn Method ede-proj-makefile-garbage-patterns :AFTER this
Return a list of patterns that are considered garbage to @var{THIS}.
These are removed with make clean.
@end deffn
@deffn Method ede-proj-tweak-autoconf :AFTER this
Tweak the configure file (current buffer) to accommodate @var{THIS}.
@end deffn
@deffn Method ede-proj-compilers :AFTER obj
List of compilers being used by @var{OBJ}.
If the @code{compiler} slot is empty, concoct one on a first match found
basis for any given type from the @code{availablecompilers} slot.
Otherwise, return the @code{compiler} slot.
Converts all symbols into the objects to be used.
@end deffn
@deffn Method project-delete-target :AFTER this
Delete the current target @var{THIS} from it's parent project.
@end deffn
@deffn Method ede-proj-makefile-target-name :AFTER this
Return the name of the main target for @var{THIS} target.
@end deffn
@deffn Method eieio-done-customizing :AFTER target
Call this when a user finishes customizing this object.
Argument @var{TARGET} is the project we are completing customization on.
@end deffn
@deffn Method ede-proj-makefile-insert-user-rules :AFTER this
Insert user specified rules needed by @var{THIS} target.
@end deffn
@deffn Method project-add-file :AFTER this file
Add to target @var{THIS} the current buffer represented as @var{FILE}.
@end deffn
@deffn Method ede-proj-makefile-insert-automake-pre-variables :AFTER this
Insert variables needed by target @var{THIS} in Makefile.am before SOURCES.
@end deffn
@deffn Method ede-proj-makefile-insert-dist-filepatterns :AFTER this
Insert any symbols that the DIST rule should depend on.
Argument @var{THIS} is the target that should insert stuff.
@end deffn
@deffn Method ede-proj-makefile-dependency-files :AFTER this
Return a list of source files to convert to dependencies.
Argument @var{THIS} is the target to get sources from.
@end deffn
@deffn Method ede-proj-makefile-insert-source-variables :AFTER this &optional moresource
Insert the source variables needed by @var{THIS}.
Optional argument @var{MORESOURCE} is a list of additional sources to add to the
sources variable.
@end deffn
@node ede-proj-target-makefile, semantic-ede-proj-target-grammar, ede-proj-target, Targets
@subsection ede-proj-target-makefile
@tgindex ede-proj-target-makefile
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{ede-proj-target}.}
@table @code
@item ede-proj-target-makefile
@table @asis
@item Children:
@w{@xref{semantic-ede-proj-target-grammar},} @w{@xref{ede-proj-target-makefile-objectcode},} @w{@xref{ede-proj-target-elisp},} @w{@xref{ede-proj-target-makefile-miscelaneous},} @w{@xref{ede-proj-target-makefile-info}.}
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :makefile
Type: @code{string} @*
Default Value: @code{"Makefile"}
File name of generated Makefile.
@item :partofall
Type: @code{boolean} @*
Default Value: @code{t}
Non @code{nil} means the rule created is part of the all target.
Setting this to @code{nil} creates the rule to build this item, but does not
include it in the @code{all:} rule.
@item :configuration-variables
Type: @code{list} @*
Default Value: @code{nil}
Makefile variables appended to use in different configurations.
These variables are used in the makefile when a configuration becomes active.
Target variables are always renamed such as foo_CFLAGS, then included into
commands where the variable would usually appear.
@item :rules
Type: @code{list} @*
Default Value: @code{nil}
Arbitrary rules and dependencies needed to make this target.
It is safe to leave this blank.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-proj-makefile-dependencies :AFTER this
Return a string representing the dependencies for @var{THIS}.
Some compilers only use the first element in the dependencies, others
have a list of intermediates (object files), and others don't care.
This allows customization of how these elements appear.
@end deffn
@deffn Method project-compile-target :AFTER obj &optional command
Compile the current target program @var{OBJ}.
Optional argument @var{COMMAND} is the s the alternate command to use.
@end deffn
@deffn Method ede-proj-makefile-insert-rules :AFTER this
Insert rules needed by @var{THIS} target.
@end deffn
@deffn Method ede-proj-makefile-insert-variables :AFTER this &optional moresource
Insert variables needed by target @var{THIS}.
Optional argument @var{MORESOURCE} is a list of additional sources to add to the
sources variable.
@end deffn
@deffn Method ede-proj-makefile-insert-commands :AFTER this
Insert the commands needed by target @var{THIS}.
For targets, insert the commands needed by the chosen compiler.
@end deffn
@deffn Method ede-proj-makefile-configuration-variables :AFTER this configuration
Return a list of configuration variables from @var{THIS}.
Use @var{CONFIGURATION} as the current configuration to query.
@end deffn
@node semantic-ede-proj-target-grammar, ede-proj-target-makefile-objectcode, ede-proj-target-makefile, Targets
@subsection semantic-ede-proj-target-grammar
@tgindex semantic-ede-proj-target-grammar
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{ede-proj-target}.}
@table @code
@item @w{@xref{ede-proj-target-makefile}.}
@table @code
@item semantic-ede-proj-target-grammar
No children
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@subsubsection Specialized Methods
@deffn Method project-compile-target :AFTER obj
Compile all sources in a Lisp target @var{OBJ}.
@end deffn
@deffn Method ede-proj-makefile-insert-rules :AFTER this
Insert rules needed by @var{THIS} target.
@end deffn
@deffn Method ede-buffer-mine :AFTER this buffer
Return @code{t} if object @var{THIS} lays claim to the file in @var{BUFFER}.
Lays claim to all -by.el, and -wy.el files.
@end deffn
@deffn Method ede-proj-makefile-sourcevar :AFTER this
Return the variable name for @var{THIS}'s sources.
@end deffn
@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
Insert dist dependencies, or intermediate targets.
This makes sure that all grammar lisp files are created before the dist
runs, so they are always up to date.
Argument @var{THIS} is the target that should insert stuff.
@end deffn
@node ede-proj-target-makefile-objectcode, ede-proj-target-makefile-archive, semantic-ede-proj-target-grammar, Targets
@subsection ede-proj-target-makefile-objectcode
@tgindex ede-proj-target-makefile-objectcode
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{ede-proj-target}.}
@table @code
@item @w{@xref{ede-proj-target-makefile}.}
@table @code
@item ede-proj-target-makefile-objectcode
@table @asis
@item Children:
@w{@xref{ede-proj-target-makefile-archive},} @w{@xref{ede-proj-target-makefile-program}.}
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :configuration-variables
Type: @code{list} @*
Default Value: @code{("debug" ("CFLAGS" . "-g") ("LDFLAGS" . "-g"))}
@xref{ede-proj-target-makefile}.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-buffer-header-file :AFTER this buffer
There are no default header files.
@end deffn
@deffn Method ede-proj-makefile-sourcevar :AFTER this
Return the variable name for @var{THIS}'s sources.
@end deffn
@deffn Method ede-proj-makefile-insert-variables :AFTER this &optional moresource
Insert variables needed by target @var{THIS}.
Optional argument @var{MORESOURCE} is not used.
@end deffn
@deffn Method ede-proj-makefile-dependency-files :AFTER this
Return a list of source files to convert to dependencies.
Argument @var{THIS} is the target to get sources from.
@end deffn
@node ede-proj-target-makefile-archive, ede-proj-target-makefile-program, ede-proj-target-makefile-objectcode, Targets
@subsection ede-proj-target-makefile-archive
@tgindex ede-proj-target-makefile-archive
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{ede-proj-target}.}
@table @code
@item @w{@xref{ede-proj-target-makefile}.}
@table @code
@item @w{@xref{ede-proj-target-makefile-objectcode}.}
@table @code
@item ede-proj-target-makefile-archive
No children
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-proj-makefile-insert-rules :AFTER this
Create the make rule needed to create an archive for @var{THIS}.
@end deffn
@deffn Method ede-proj-makefile-insert-source-variables :PRIMARY this
Insert bin_PROGRAMS variables needed by target @var{THIS}.
We aren't actually inserting SOURCE details, but this is used by the
Makefile.am generator, so use it to add this important bin program.
@end deffn
@node ede-proj-target-makefile-program, ede-proj-target-makefile-shared-object, ede-proj-target-makefile-archive, Targets
@subsection ede-proj-target-makefile-program
@tgindex ede-proj-target-makefile-program
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{ede-proj-target}.}
@table @code
@item @w{@xref{ede-proj-target-makefile}.}
@table @code
@item @w{@xref{ede-proj-target-makefile-objectcode}.}
@table @code
@item ede-proj-target-makefile-program
@table @asis
@item Children:
@w{@xref{ede-proj-target-makefile-shared-object}.}
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :ldlibs
Type: @code{list} @*
Default Value: @code{nil}
Libraries, such as "m" or "Xt" which this program depends on.
The linker flag "-l" is automatically prepended. Do not include a "lib"
prefix, or a ".so" suffix.
Note: Currently only used for Automake projects.
@item :ldflags
Type: @code{list} @*
Default Value: @code{nil}
Additional flags to add when linking this target.
Use ldlibs to add addition libraries. Use this to specify specific
options to the linker.
Note: Not currently used. This bug needs to be fixed.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method project-debug-target :AFTER obj
Debug a program target @var{OBJ}.
@end deffn
@deffn Method ede-proj-makefile-insert-rules :AFTER this
Insert rules needed by @var{THIS} target.
@end deffn
@deffn Method ede-proj-makefile-insert-automake-post-variables :AFTER this
Insert bin_PROGRAMS variables needed by target @var{THIS}.
@end deffn
@deffn Method ede-proj-makefile-insert-automake-pre-variables :AFTER this
Insert bin_PROGRAMS variables needed by target @var{THIS}.
@end deffn
@node ede-proj-target-makefile-shared-object, ede-proj-target-elisp, ede-proj-target-makefile-program, Targets
@subsection ede-proj-target-makefile-shared-object
@tgindex ede-proj-target-makefile-shared-object
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{ede-proj-target}.}
@table @code
@item @w{@xref{ede-proj-target-makefile}.}
@table @code
@item @w{@xref{ede-proj-target-makefile-objectcode}.}
@table @code
@item @w{@xref{ede-proj-target-makefile-program}.}
@table @code
@item ede-proj-target-makefile-shared-object
No children
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-proj-configure-add-missing :AFTER this
Query if any files needed by @var{THIS} provided by automake are missing.
Results in --add-missing being passed to automake.
@end deffn
@deffn Method ede-proj-makefile-sourcevar :AFTER this
Return the variable name for @var{THIS}'s sources.
@end deffn
@deffn Method ede-proj-makefile-insert-automake-post-variables :AFTER this
Insert bin_PROGRAMS variables needed by target @var{THIS}.
We need to override -program which has an LDADD element.
@end deffn
@deffn Method ede-proj-makefile-target-name :AFTER this
Return the name of the main target for @var{THIS} target.
@end deffn
@deffn Method ede-proj-makefile-insert-automake-pre-variables :AFTER this
Insert bin_PROGRAMS variables needed by target @var{THIS}.
We aren't actually inserting SOURCE details, but this is used by the
Makefile.am generator, so use it to add this important bin program.
@end deffn
@node ede-proj-target-elisp, ede-proj-target-elisp-autoloads, ede-proj-target-makefile-shared-object, Targets
@subsection ede-proj-target-elisp
@tgindex ede-proj-target-elisp
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{ede-proj-target}.}
@table @code
@item @w{@xref{ede-proj-target-makefile}.}
@table @code
@item ede-proj-target-elisp
@table @asis
@item Children:
@w{@xref{ede-proj-target-elisp-autoloads}.}
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :aux-packages
Type: @code{list} @*
Default Value: @code{nil}
Additional packages needed.
There should only be one toplevel package per auxiliary tool needed.
These packages location is found, and added to the compile time
load path.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method project-compile-target :AFTER obj
Compile all sources in a Lisp target @var{OBJ}.
Bonus: Return a cons cell: (COMPILED . UPTODATE).
@end deffn
@deffn Method ede-proj-flush-autoconf :AFTER this
Flush the configure file (current buffer) to accommodate @var{THIS}.
@end deffn
@deffn Method ede-buffer-mine :AFTER this buffer
Return @code{t} if object @var{THIS} lays claim to the file in @var{BUFFER}.
Lays claim to all .elc files that match .el files in this target.
@end deffn
@deffn Method ede-proj-makefile-sourcevar :AFTER this
Return the variable name for @var{THIS}'s sources.
@end deffn
@deffn Method ede-proj-tweak-autoconf :AFTER this
Tweak the configure file (current buffer) to accommodate @var{THIS}.
@end deffn
@deffn Method ede-update-version-in-source :AFTER this version
In a Lisp file, updated a version string for @var{THIS} to @var{VERSION}.
There are standards in Elisp files specifying how the version string
is found, such as a @code{-version} variable, or the standard header.
@end deffn
@node ede-proj-target-elisp-autoloads, ede-proj-target-makefile-miscelaneous, ede-proj-target-elisp, Targets
@subsection ede-proj-target-elisp-autoloads
@tgindex ede-proj-target-elisp-autoloads
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{ede-proj-target}.}
@table @code
@item @w{@xref{ede-proj-target-makefile}.}
@table @code
@item @w{@xref{ede-proj-target-elisp}.}
@table @code
@item ede-proj-target-elisp-autoloads
No children
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :aux-packages
Type: @code{list} @*
Default Value: @code{("cedet-autogen")}
@xref{ede-proj-target-elisp}.
@item :autoload-file
Type: @code{string} @*
Default Value: @code{"loaddefs.el"}
The file that autoload definitions are placed in.
There should be one load defs file for a given package. The load defs are created
for all Emacs Lisp sources that exist in the directory of the created target.
@item :autoload-dirs
Type: @code{list} @*
Default Value: @code{nil}
The directories to scan for autoload definitions.
If @code{nil} defaults to the current directory.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-proj-makefile-dependencies :AFTER this
Return a string representing the dependencies for @var{THIS}.
Always return an empty string for an autoloads generator.
@end deffn
@deffn Method project-compile-target :AFTER obj
Create or update the autoload target.
@end deffn
@deffn Method ede-proj-flush-autoconf :AFTER this
Flush the configure file (current buffer) to accommodate @var{THIS}.
@end deffn
@deffn Method ede-buffer-mine :AFTER this buffer
Return @code{t} if object @var{THIS} lays claim to the file in @var{BUFFER}.
Lays claim to all .elc files that match .el files in this target.
@end deffn
@deffn Method ede-proj-makefile-sourcevar :AFTER this
Return the variable name for @var{THIS}'s sources.
@end deffn
@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
Insert any symbols that the DIST rule should depend on.
Emacs Lisp autoload files ship the generated .el files.
Argument @var{THIS} is the target which needs to insert an info file.
@end deffn
@deffn Method ede-proj-tweak-autoconf :AFTER this
Tweak the configure file (current buffer) to accommodate @var{THIS}.
@end deffn
@deffn Method ede-update-version-in-source :AFTER this version
In a Lisp file, updated a version string for @var{THIS} to @var{VERSION}.
There are standards in Elisp files specifying how the version string
is found, such as a @code{-version} variable, or the standard header.
@end deffn
@deffn Method ede-proj-compilers :AFTER obj
List of compilers being used by @var{OBJ}.
If the @code{compiler} slot is empty, get the car of the compilers list.
@end deffn
@deffn Method ede-proj-makefile-insert-dist-filepatterns :AFTER this
Insert any symbols that the DIST rule should distribute.
Emacs Lisp autoload files ship the generated .el files.
Argument @var{THIS} is the target which needs to insert an info file.
@end deffn
@deffn Method ede-proj-makefile-insert-source-variables :AFTER this &optional moresource
Insert the source variables needed by @var{THIS}.
Optional argument @var{MORESOURCE} is a list of additional sources to add to the
sources variable.
@end deffn
@node ede-proj-target-makefile-miscelaneous, ede-proj-target-makefile-info, ede-proj-target-elisp-autoloads, Targets
@subsection ede-proj-target-makefile-miscelaneous
@tgindex ede-proj-target-makefile-miscelaneous
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{ede-proj-target}.}
@table @code
@item @w{@xref{ede-proj-target-makefile}.}
@table @code
@item ede-proj-target-makefile-miscelaneous
No children
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :submakefile
Type: @code{string} @*
Default Value: @code{""}
Miscellaneous sources which have a specialized makefile.
The sub-makefile is used to build this target.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-proj-makefile-insert-rules :AFTER this
Create the make rule needed to create an archive for @var{THIS}.
@end deffn
@deffn Method ede-proj-makefile-sourcevar :AFTER this
Return the variable name for @var{THIS}'s sources.
@end deffn
@deffn Method ede-proj-makefile-dependency-files :AFTER this
Return a list of files which @var{THIS} target depends on.
@end deffn
@node ede-proj-target-makefile-info, ede-proj-target-scheme, ede-proj-target-makefile-miscelaneous, Targets
@subsection ede-proj-target-makefile-info
@tgindex ede-proj-target-makefile-info
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{ede-proj-target}.}
@table @code
@item @w{@xref{ede-proj-target-makefile}.}
@table @code
@item ede-proj-target-makefile-info
No children
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :mainmenu
Type: @code{string} @*
Default Value: @code{""}
The main menu resides in this file.
All other sources should be included independently.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-proj-configure-add-missing :AFTER this
Query if any files needed by @var{THIS} provided by automake are missing.
Results in --add-missing being passed to automake.
@end deffn
@deffn Method object-write :AFTER this
Before committing any change to @var{THIS}, make sure the mainmenu is first.
@end deffn
@deffn Method ede-proj-makefile-sourcevar :AFTER this
Return the variable name for @var{THIS}'s sources.
@end deffn
@deffn Method ede-proj-makefile-insert-dist-dependencies :AFTER this
Insert any symbols that the DIST rule should depend on.
Texinfo files want to insert generated @file{.info} files.
Argument @var{THIS} is the target which needs to insert an info file.
@end deffn
@deffn Method ede-proj-makefile-target-name :AFTER this
Return the name of the main target for @var{THIS} target.
@end deffn
@deffn Method ede-documentation :AFTER this
Return a list of files that provides documentation.
Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other
files in the project.
@end deffn
@deffn Method ede-proj-makefile-insert-dist-filepatterns :AFTER this
Insert any symbols that the DIST rule should depend on.
Texinfo files want to insert generated @file{.info} files.
Argument @var{THIS} is the target which needs to insert an info file.
@end deffn
@deffn Method ede-proj-makefile-insert-source-variables :AFTER this &optional moresource
Insert the source variables needed by @var{THIS} info target.
Optional argument @var{MORESOURCE} is a list of additional sources to add to the
sources variable.
Does the usual for Makefile mode, but splits source into two variables
when working in Automake mode.
@end deffn
@node ede-proj-target-scheme, project-am-target, ede-proj-target-makefile-info, Targets
@subsection ede-proj-target-scheme
@tgindex ede-proj-target-scheme
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{ede-proj-target}.}
@table @code
@item ede-proj-target-scheme
No children
@end table
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :interpreter
Type: @code{string} @*
Default Value: @code{"guile"}
The preferred interpreter for this code.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-proj-tweak-autoconf :AFTER this
Tweak the configure file (current buffer) to accommodate @var{THIS}.
@end deffn
@node project-am-target, project-am-objectcode, ede-proj-target-scheme, Targets
@subsection project-am-target
@tgindex project-am-target
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item project-am-target
@table @asis
@item Children:
@w{@xref{project-am-objectcode},} @w{project-am-header,} @w{@xref{project-am-lisp},} @w{@xref{project-am-texinfo},} @w{@xref{project-am-man}.}
@end table
@end table
@end table
@end table
@end table
@end table
@subsubsection Specialized Methods
@deffn Method project-compile-target-command :AFTER this
Default target to use when compiling a given target.
@end deffn
@deffn Method project-make-dist :AFTER this
Run the current project in the debugger.
@end deffn
@deffn Method project-edit-file-target :AFTER obj
Edit the target associated w/ this file.
@end deffn
@node project-am-objectcode, project-am-program, project-am-target, Targets
@subsection project-am-objectcode
@tgindex project-am-objectcode
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{project-am-target}.}
@table @code
@item project-am-objectcode
@table @asis
@item Children:
@w{@xref{project-am-program},} @w{project-am-lib.}
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@subsubsection Specialized Methods
@deffn Method project-am-macro :AFTER this
Return the default macro to 'edit' for this object type.
@end deffn
@deffn Method project-debug-target :AFTER obj
Run the current project target in a debugger.
@end deffn
@deffn Method project-compile-target-command :AFTER this
Default target to use when compiling an object code target.
@end deffn
@deffn Method ede-buffer-header-file :AFTER this buffer
There are no default header files.
@end deffn
@node project-am-program, project-am-header-noinst, project-am-objectcode, Targets
@subsection project-am-program
@tgindex project-am-program
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{project-am-target}.}
@table @code
@item @w{@xref{project-am-objectcode}.}
@table @code
@item project-am-program
No children
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :ldadd @*
Default Value: @code{nil}
Additional LD args.
@end table
@end table
@node project-am-header-noinst, project-am-header-inst, project-am-program, Targets
@subsection project-am-header-noinst
@tgindex project-am-header-noinst
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{project-am-target}.}
@table @code
@item @w{project-am-header.}
@table @code
@item project-am-header-noinst
No children
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@subsubsection Specialized Methods
@deffn Method project-am-macro :AFTER this
Return the default macro to 'edit' for this object.
@end deffn
@node project-am-header-inst, project-am-lisp, project-am-header-noinst, Targets
@subsection project-am-header-inst
@tgindex project-am-header-inst
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{project-am-target}.}
@table @code
@item @w{project-am-header.}
@table @code
@item project-am-header-inst
No children
@end table
@end table
@end table
@end table
@end table
@end table
@end table
@subsubsection Specialized Methods
@deffn Method project-am-macro :AFTER this
Return the default macro to 'edit' for this object.
@end deffn
@node project-am-lisp, project-am-texinfo, project-am-header-inst, Targets
@subsection project-am-lisp
@tgindex project-am-lisp
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{project-am-target}.}
@table @code
@item project-am-lisp
No children
@end table
@end table
@end table
@end table
@end table
@end table
@subsubsection Specialized Methods
@deffn Method project-am-macro :AFTER this
Return the default macro to 'edit' for this object.
@end deffn
@node project-am-texinfo, project-am-man, project-am-lisp, Targets
@subsection project-am-texinfo
@tgindex project-am-texinfo
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{project-am-target}.}
@table @code
@item project-am-texinfo
No children
@end table
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :include @*
Default Value: @code{nil}
Additional texinfo included in this one.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method project-am-macro :AFTER this
Return the default macro to 'edit' for this object type.
@end deffn
@deffn Method project-compile-target-command :AFTER this
Default target to use when compiling a texinfo file.
@end deffn
@deffn Method ede-documentation :AFTER this
Return a list of files that provides documentation.
Documentation is not for object @var{THIS}, but is provided by @var{THIS} for other
files in the project.
@end deffn
@node project-am-man, , project-am-texinfo, Targets
@comment node-name, next, previous, up
@subsection project-am-man
@tgindex project-am-man
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-speedbar
@table @code
@item eieio-speedbar-directory-button
@table @code
@item @w{@xref{ede-target}.}
@table @code
@item @w{@xref{project-am-target}.}
@table @code
@item project-am-man
No children
@end table
@end table
@end table
@end table
@end table
@end table
@subsubsection Specialized Methods
@deffn Method project-am-macro :AFTER this
Return the default macro to 'edit' for this object type.
@end deffn
@node Sourcecode, Compilers, Targets, Extending EDE
@section Sourcecode
The source code type is an object designed to associated files with
targets.
@menu
* ede-sourcecode::
@end menu
@node ede-sourcecode, , Sourcecode, Sourcecode
@subsection ede-sourcecode
@scindex ede-sourcecode
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-instance-inheritor
@table @code
@item ede-sourcecode
No children
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :parent-instance
Type: @code{eieio-instance-inheritor-child}
The parent of this instance.
If a slot of this class is reference, and is unbound, then the parent
is checked for a value.
@item :name
Type: @code{string}
The name of this type of source code.
Such as "C" or "Emacs Lisp"
@item :sourcepattern
Type: @code{string} @*
Default Value: @code{".*"}
Emacs regex matching sourcecode this target accepts.
@item :auxsourcepattern
Type: @code{(or null string)} @*
Default Value: @code{nil}
Emacs regex matching auxiliary source code this target accepts.
Aux source are source code files needed for compilation, which are not compiled
themselves.
@item :enable-subdirectories
Type: @code{boolean} @*
Default Value: @code{nil}
Non @code{nil} if this sourcecode type uses subdirectores.
If sourcecode always lives near the target creating it, this should be nil.
If sourcecode can, or typically lives in a subdirectory of the owning
target, set this to t.
@item :garbagepattern
Type: @code{list} @*
Default Value: @code{nil}
Shell file regex matching files considered as garbage.
This is a list of items added to an @code{rm} command when executing a @code{clean}
type directive.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-want-any-files-p :AFTER this filenames
Return non-@code{nil} if @var{THIS} will accept any files in @var{FILENAMES}.
@end deffn
@deffn Method ede-want-any-source-files-p :AFTER this filenames
Return non-@code{nil} if @var{THIS} will accept any source files in @var{FILENAMES}.
@end deffn
@deffn Method ede-want-any-auxiliary-files-p :AFTER this filenames
Return non-@code{nil} if @var{THIS} will accept any aux files in @var{FILENAMES}.
@end deffn
@deffn Method ede-buffer-header-file :AFTER this filename
Return a list of file names of header files for @var{THIS} with @var{FILENAME}.
Used to guess header files, but uses the auxsource regular expression.
@end deffn
@deffn Method ede-want-file-p :AFTER this filename
Return non-@code{nil} if sourcecode definition @var{THIS} will take @var{FILENAME}.
@end deffn
@deffn Method ede-want-file-source-p :AFTER this filename
Return non-@code{nil} if @var{THIS} will take @var{FILENAME} as an auxiliary .
@end deffn
@deffn Method ede-want-file-auxiliary-p :AFTER this filename
Return non-@code{nil} if @var{THIS} will take @var{FILENAME} as an auxiliary .
@end deffn
@node Compilers, , Sourcecode, Extending EDE
@section Compilers
The compiler object is designed to associate source code with
compilers. The target then references the compilers it can use.
When the makefile is created, this object type knows how to create
compile commands.
@menu
* ede-compilation-program::
* ede-compiler::
* ede-object-compiler::
* ede-linker::
@end menu
@node ede-compilation-program, ede-compiler, Compilers, Compilers
@subsection ede-compilation-program
@cmindex ede-compilation-program
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-instance-inheritor
@table @code
@item ede-compilation-program
@table @asis
@item Children:
@w{@xref{ede-compiler},} @w{@xref{ede-linker}.}
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :parent-instance
Type: @code{eieio-instance-inheritor-child}
The parent of this instance.
If a slot of this class is reference, and is unbound, then the parent
is checked for a value.
@item :name
Type: @code{string}
Name of this type of compiler.
@item :variables
Type: @code{list}
Variables needed in the Makefile for this compiler.
An assoc list where each element is (VARNAME . VALUE) where VARNAME
is a string, and VALUE is either a string, or a list of strings.
For example, GCC would define CC=gcc, and emacs would define EMACS=emacs.
@item :sourcetype
Type: @code{list}
A list of @code{ede-sourcecode} @xref{ede-sourcecode}. objects this class will handle.
This is used to match target objects with the compilers and linkers
they can use, and which files this object is interested in.
@item :rules
Type: @code{list} @*
Default Value: @code{nil}
Auxiliary rules needed for this compiler to run.
For example, yacc/lex files need additional chain rules, or inferences.
@item :commands
Type: @code{list}
The commands used to execute this compiler.
The object which uses this compiler will place these commands after
it's rule definition.
@item :autoconf
Type: @code{list} @*
Default Value: @code{nil}
Autoconf function to call if this type of compiler is used.
When a project is in Automake mode, this defines the autoconf function to
call to initialize automake to use this compiler.
For example, there may be multiple C compilers, but they all probably
use the same autoconf form.
@item :objectextention
Type: @code{string}
A string which is the extension used for object files.
For example, C code uses .o on unix, and Emacs Lisp uses .elc.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-proj-flush-autoconf :AFTER this
Flush the configure file (current buffer) to accommodate @var{THIS}.
@end deffn
@deffn Method ede-proj-makefile-insert-rules :AFTER this
Insert rules needed for @var{THIS} compiler object.
@end deffn
@deffn Method ede-proj-makefile-insert-variables :AFTER this
Insert variables needed by the compiler @var{THIS}.
@end deffn
@deffn Method ede-proj-makefile-insert-commands :AFTER this
Insert the commands needed to use compiler @var{THIS}.
The object creating makefile rules must call this method for the
compiler it decides to use after inserting in the rule.
@end deffn
@deffn Method ede-object-sourcecode :AFTER this
Retrieves the slot @code{sourcetype} from an object of class @code{ede-compilation-program}
@end deffn
@deffn Method ede-proj-tweak-autoconf :AFTER this
Tweak the configure file (current buffer) to accommodate @var{THIS}.
@end deffn
@node ede-compiler, ede-object-compiler, ede-compilation-program, Compilers
@subsection ede-compiler
@cmindex ede-compiler
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-instance-inheritor
@table @code
@item @w{@xref{ede-compilation-program}.}
@table @code
@item ede-compiler
@table @asis
@item Children:
@w{@xref{ede-object-compiler},} @w{semantic-ede-grammar-compiler-class.}
@end table
@end table
@end table
@end table
@end table
Create a new object with name NAME of class type ede-compiler
@table @asis
@item Slots:
@table @code
@item :parent-instance
Type: @code{eieio-instance-inheritor-child}
The parent of this instance.
If a slot of this class is reference, and is unbound, then the parent
is checked for a value.
@item :name
Type: @code{string}
Name of this type of compiler.
@item :variables
Type: @code{list}
Variables needed in the Makefile for this compiler.
An assoc list where each element is (VARNAME . VALUE) where VARNAME
is a string, and VALUE is either a string, or a list of strings.
For example, GCC would define CC=gcc, and emacs would define EMACS=emacs.
@item :sourcetype
Type: @code{list}
A list of @code{ede-sourcecode} @xref{ede-sourcecode}. objects this class will handle.
This is used to match target objects with the compilers and linkers
they can use, and which files this object is interested in.
@item :commands
Type: @code{list}
The commands used to execute this compiler.
The object which uses this compiler will place these commands after
it's rule definition.
@item :objectextention
Type: @code{string}
A string which is the extension used for object files.
For example, C code uses .o on unix, and Emacs Lisp uses .elc.
@item :makedepends
Type: @code{boolean} @*
Default Value: @code{nil}
Non-@code{nil} if this compiler can make dependencies.
@item :uselinker
Type: @code{boolean} @*
Default Value: @code{nil}
Non-@code{nil} if this compiler creates code that can be linked.
This requires that the containing target also define a list of available
linkers that can be used.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-proj-makefile-insert-object-variables :AFTER this targetname sourcefiles
Insert an OBJ variable to specify object code to be generated for @var{THIS}.
The name of the target is @var{TARGETNAME} as a string. @var{SOURCEFILES} is the list of
files to be objectified.
Not all compilers do this.
@end deffn
@deffn Method ede-compiler-intermediate-objects-p :AFTER this
Return non-@code{nil} if @var{THIS} has intermediate object files.
If this compiler creates code that can be linked together,
then the object files created by the compiler are considered intermediate.
@end deffn
@deffn Method ede-compiler-intermediate-object-variable :AFTER this targetname
Return a string based on @var{THIS} representing a make object variable.
@var{TARGETNAME} is the name of the target that these objects belong to.
@end deffn
@node ede-object-compiler, ede-linker, ede-compiler, Compilers
@subsection ede-object-compiler
@cmindex ede-object-compiler
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-instance-inheritor
@table @code
@item @w{@xref{ede-compilation-program}.}
@table @code
@item @w{@xref{ede-compiler}.}
@table @code
@item ede-object-compiler
No children
@end table
@end table
@end table
@end table
@end table
@table @asis
@item Slots:
@table @code
@item :uselinker
Type: @code{boolean} @*
Default Value: @code{t}
@xref{ede-compiler}.
@item :dependencyvar
Type: @code{list}
A variable dedicated to dependency generation.
@end table
@end table
@subsubsection Specialized Methods
@deffn Method ede-proj-makefile-insert-variables :AFTER this
Insert variables needed by the compiler @var{THIS}.
@end deffn
@node ede-linker, , ede-object-compiler, Compilers
@subsection ede-linker
@cmindex ede-linker
@table @asis
@item Inheritance Tree:
@table @code
@item eieio-instance-inheritor
@table @code
@item @w{@xref{ede-compilation-program}.}
@table @code
@item ede-linker
No children
@end table
@end table
@end table
@end table
Create a new object with name NAME of class type ede-linker
@table @asis
@item Slots:
@table @code
@item :name
Type: @code{string}
Name of this type of compiler.
@item :variables
Type: @code{list}
Variables needed in the Makefile for this compiler.
An assoc list where each element is (VARNAME . VALUE) where VARNAME
is a string, and VALUE is either a string, or a list of strings.
For example, GCC would define CC=gcc, and emacs would define EMACS=emacs.
@item :sourcetype
Type: @code{list}
A list of @code{ede-sourcecode} @xref{ede-sourcecode}. objects this class will handle.
This is used to match target objects with the compilers and linkers
they can use, and which files this object is interested in.
@item :commands
Type: @code{list}
The commands used to execute this compiler.
The object which uses this compiler will place these commands after
it's rule definition.
@item :objectextention
Type: @code{string}
A string which is the extension used for object files.
For example, C code uses .o on unix, and Emacs Lisp uses .elc.
@end table
@end table
@node GNU Free Documentation License, , Extending EDE, Top
@appendix GNU Free Documentation License
@include doclicense.texi
@bye
|