/* Input event support for Emacs on the Microsoft Windows API. Copyright (C) 1992-1993, 1995, 2001-2015 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs. If not, see . */ /* Drew Bliss 01-Oct-93 Adapted from ntkbd.c by Tim Fleehart */ #include #include #include #ifndef MOUSE_MOVED #define MOUSE_MOVED 1 #endif #ifndef MOUSE_HWHEELED #define MOUSE_HWHEELED 8 #endif #include "lisp.h" #include "keyboard.h" #include "frame.h" #include "dispextern.h" #include "window.h" #include "blockinput.h" #include "termhooks.h" #include "termchar.h" #include "w32heap.h" #include "w32term.h" #include "w32inevt.h" /* stdin, from w32console.c */ extern HANDLE keyboard_handle; /* Info for last mouse motion */ static COORD movement_pos; static Time movement_time; /* from w32fns.c */ extern unsigned int map_keypad_keys (unsigned int, unsigned int); extern unsigned int w32_key_to_modifier (int key); /* Event queue */ #define EVENT_QUEUE_SIZE 50 static INPUT_RECORD event_queue[EVENT_QUEUE_SIZE]; static INPUT_RECORD *queue_ptr = event_queue, *queue_end = event_queue; /* Temporarily store lead byte of DBCS input sequences. */ static char dbcs_lead = 0; static inline BOOL w32_read_console_input (HANDLE h, INPUT_RECORD *rec, DWORD recsize, DWORD *waiting) { return (w32_console_unicode_input ? ReadConsoleInputW (h, rec, recsize, waiting) : ReadConsoleInputA (h, rec, recsize, waiting)); } /* Set by w32_console_toggle_lock_key. */ int faked_key; static int fill_queue (BOOL block) { BOOL rc; DWORD events_waiting; if (queue_ptr < queue_end) return queue_end-queue_ptr; if (!block) { /* Check to see if there are some events to read before we try because we can't block. */ if (!GetNumberOfConsoleInputEvents (keyboard_handle, &events_waiting)) return -1; if (events_waiting == 0) return 0; } rc = w32_read_console_input (keyboard_handle, event_queue, EVENT_QUEUE_SIZE, &events_waiting); if (!rc) return -1; queue_ptr = event_queue; queue_end = event_queue + events_waiting; return (int) events_waiting; } /* In a generic, multi-frame world this should take a console handle and return the frame for it. Right now, there's only one frame so return it. */ static struct frame * get_frame (void) { return SELECTED_FRAME (); } /* Translate console modifiers to emacs modifiers. German keyboard support (Kai Morgan Zeise 2/18/95). */ #if 0 /* Return nonzero if the virtual key is a dead key. */ static int is_dead_key (int wparam) { unsigned int code = MapVirtualKey (wparam, 2); /* Windows 95 returns 0x8000, NT returns 0x80000000. */ return (code & 0x80008000) ? 1 : 0; } #endif /* The return code indicates key code size. cpID is the codepage to use for translation to Unicode; -1 means use the current console input codepage. */ /* return code -1 means that event_queue_ptr won't be incremented. In other word, this event makes two key codes. (by himi) */ static int key_event (KEY_EVENT_RECORD *event, struct input_event *emacs_ev, int *isdead) { static int mod_key_state = 0; int wParam; *isdead = 0; /* Skip key-up events. */ if (!event->bKeyDown) { switch (event->wVirtualKeyCode) { case VK_LWIN: mod_key_state &= ~LEFT_WIN_PRESSED; break; case VK_RWIN: mod_key_state &= ~RIGHT_WIN_PRESSED; break; case VK_APPS: mod_key_state &= ~APPS_PRESSED; break; } return 0; } /* Ignore keystrokes we fake ourself; see below. */ if (faked_key == event->wVirtualKeyCode) { faked_key = 0; return 0; } /* To make it easier to debug this code, ignore modifier keys! */ switch (event->wVirtualKeyCode) { case VK_LWIN: if (NILP (Vw32_pass_lwindow_to_system)) { /* Prevent system from acting on keyup (which opens the Start menu if no other key was pressed) by simulating a press of Space which we will ignore. */ if ((mod_key_state & LEFT_WIN_PRESSED) == 0) { if (NUMBERP (Vw32_phantom_key_code)) faked_key = XUINT (Vw32_phantom_key_code) & 255; else faked_key = VK_SPACE; keybd_event (faked_key, (BYTE) MapVirtualKey (faked_key, 0), 0, 0); } } mod_key_state |= LEFT_WIN_PRESSED; if (!NILP (Vw32_lwindow_modifier)) return 0; break; case VK_RWIN: if (NILP (Vw32_pass_rwindow_to_system)) { if ((mod_key_state & RIGHT_WIN_PRESSED) == 0) { if (NUMBERP (Vw32_phantom_key_code)) faked_key = XUINT (Vw32_phantom_key_code) & 255; else faked_key = VK_SPACE; keybd_event (faked_key, (BYTE) MapVirtualKey (faked_key, 0), 0, 0); } } mod_key_state |= RIGHT_WIN_PRESSED; if (!NILP (Vw32_rwindow_modifier)) return 0; break; case VK_APPS: mod_key_state |= APPS_PRESSED; if (!NILP (Vw32_apps_modifier)) return 0; break; case VK_CAPITAL: /* Decide whether to treat as modifier or function key. */ if (NILP (Vw32_enable_caps_lock)) goto disable_lock_key; return 0; case VK_NUMLOCK: /* Decide whether to treat as modifier or function key. */ if (NILP (Vw32_enable_num_lock)) goto disable_lock_key; return 0; case VK_SCROLL: /* Decide whether to treat as modifier or function key. */ if (NILP (Vw32_scroll_lock_modifier)) goto disable_lock_key; return 0; disable_lock_key: /* Ensure the appropriate lock key state is off (and the indicator light as well). */ wParam = event->wVirtualKeyCode; if (GetAsyncKeyState (wParam) & 0x8000) { /* Fake another press of the relevant key. Apparently, this really is the only way to turn off the indicator. */ faked_key = wParam; keybd_event ((BYTE) wParam, (BYTE) MapVirtualKey (wParam, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0); keybd_event ((BYTE) wParam, (BYTE) MapVirtualKey (wParam, 0), KEYEVENTF_EXTENDEDKEY | 0, 0); keybd_event ((BYTE) wParam, (BYTE) MapVirtualKey (wParam, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0); } break; case VK_MENU: case VK_CONTROL: case VK_SHIFT: return 0; case VK_CANCEL: /* Windows maps Ctrl-Pause (aka Ctrl-Break) into VK_CANCEL, which is confusing for purposes of key binding; convert VK_CANCEL events into VK_PAUSE events. */ event->wVirtualKeyCode = VK_PAUSE; break; case VK_PAUSE: /* Windows maps Ctrl-NumLock into VK_PAUSE, which is confusing for purposes of key binding; convert these back into VK_NUMLOCK events, at least when we want to see NumLock key presses. (Note that there is never any possibility that VK_PAUSE with Ctrl really is C-Pause as per above.) */ if (NILP (Vw32_enable_num_lock) && (event->dwControlKeyState & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED)) != 0) event->wVirtualKeyCode = VK_NUMLOCK; break; } /* Recognize state of Windows and Apps keys. */ event->dwControlKeyState |= mod_key_state; /* Distinguish numeric keypad keys from extended keys. */ event->wVirtualKeyCode = map_keypad_keys (event->wVirtualKeyCode, (event->dwControlKeyState & ENHANCED_KEY)); if (lispy_function_keys[event->wVirtualKeyCode] == 0) { if (!NILP (Vw32_recognize_altgr) && (event->dwControlKeyState & LEFT_CTRL_PRESSED) && (event->dwControlKeyState & RIGHT_ALT_PRESSED)) { /* Don't try to interpret AltGr key chords; ToAscii seems not to process them correctly. */ } /* Handle key chords including any modifiers other than shift directly, in order to preserve as much modifier information as possible. */ else if (event->dwControlKeyState & ( RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED | RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED | (!NILP (Vw32_lwindow_modifier) ? LEFT_WIN_PRESSED : 0) | (!NILP (Vw32_rwindow_modifier) ? RIGHT_WIN_PRESSED : 0) | (!NILP (Vw32_apps_modifier) ? APPS_PRESSED : 0) | (!NILP (Vw32_scroll_lock_modifier) ? SCROLLLOCK_ON : 0))) { /* Don't translate modified alphabetic keystrokes, so the user doesn't need to constantly switch layout to type control or meta keystrokes when the normal layout translates alphabetic characters to non-ascii characters. */ if ('A' <= event->wVirtualKeyCode && event->wVirtualKeyCode <= 'Z') { event->uChar.AsciiChar = event->wVirtualKeyCode; if ((event->dwControlKeyState & SHIFT_PRESSED) == 0) event->uChar.AsciiChar += ('a' - 'A'); } /* Try to handle unrecognized keystrokes by determining the base character (ie. translating the base key plus shift modifier). */ else if (event->uChar.AsciiChar == 0) w32_kbd_patch_key (event, -1); } if (event->uChar.AsciiChar == 0) { emacs_ev->kind = NO_EVENT; return 0; } else if (event->uChar.AsciiChar > 0) { /* Pure ASCII characters < 128. */ emacs_ev->kind = ASCII_KEYSTROKE_EVENT; emacs_ev->code = event->uChar.AsciiChar; } else if (event->uChar.UnicodeChar > 0 && w32_console_unicode_input) { /* Unicode codepoint; only valid if we are using Unicode console input mode. */ emacs_ev->kind = MULTIBYTE_CHAR_KEYSTROKE_EVENT; emacs_ev->code = event->uChar.UnicodeChar; } else { /* Fallback handling of non-ASCII characters for non-Unicode versions of Windows, and for non-Unicode input on NT family of Windows. Only characters in the current console codepage are supported by this fallback. */ wchar_t code; char dbcs[2]; int cpId; /* Get the current console input codepage to interpret this key with. Note that the system defaults for the OEM codepage could have been changed by calling SetConsoleCP or w32-set-console-codepage, so using GetLocaleInfo to get LOCALE_IDEFAULTCODEPAGE is not TRT here. */ cpId = GetConsoleCP (); dbcs[0] = dbcs_lead; dbcs[1] = event->uChar.AsciiChar; if (dbcs_lead) { dbcs_lead = 0; if (!MultiByteToWideChar (cpId, 0, dbcs, 2, &code, 1)) { /* Garbage */ DebPrint (("Invalid DBCS sequence: %d %d\n", dbcs[0], dbcs[1])); emacs_ev->kind = NO_EVENT; } } else if (IsDBCSLeadByteEx (cpId, dbcs[1])) { dbcs_lead = dbcs[1]; emacs_ev->kind = NO_EVENT; } else { if (!MultiByteToWideChar (cpId, 0, &dbcs[1], 1, &code, 1)) { /* Garbage */ DebPrint (("Invalid character: %d\n", dbcs[1])); emacs_ev->kind = NO_EVENT; } } emacs_ev->kind = MULTIBYTE_CHAR_KEYSTROKE_EVENT; emacs_ev->code = code; } } else { /* Function keys and other non-character keys. */ emacs_ev->kind = NON_ASCII_KEYSTROKE_EVENT; emacs_ev->code = event->wVirtualKeyCode; } XSETFRAME (emacs_ev->frame_or_window, get_frame ()); emacs_ev->modifiers = w32_kbd_mods_to_emacs (event->dwControlKeyState, event->wVirtualKeyCode); emacs_ev->timestamp = GetTickCount (); return 1; } /* Mouse position hook. */ void w32_console_mouse_position (struct frame **f, int insist, Lisp_Object *bar_window, enum scroll_bar_part *part, Lisp_Object *x, Lisp_Object *y, Time *time) { block_input (); insist = insist; *f = get_frame (); *bar_window = Qnil; *part = scroll_bar_above_handle; SELECTED_FRAME ()->mouse_moved = 0; XSETINT (*x, movement_pos.X); XSETINT (*y, movement_pos.Y); *time = movement_time; unblock_input (); } /* Remember mouse motion and notify emacs. */ static void mouse_moved_to (int x, int y) { /* If we're in the same place, ignore it. */ if (x != movement_pos.X || y != movement_pos.Y) { SELECTED_FRAME ()->mouse_moved = 1; movement_pos.X = x; movement_pos.Y = y; movement_time = GetTickCount (); } } /* Consoles return button bits in a strange order: least significant - Leftmost button next - Rightmost button next - Leftmost+1 next - Leftmost+2... For the 3 standard buttons, we have: Left == 0 Middle == 1 Right == 2 Others increase from there. */ #define NUM_TRANSLATED_MOUSE_BUTTONS 5 static int emacs_button_translation[NUM_TRANSLATED_MOUSE_BUTTONS] = { 0, 2, 1, 3, 4 }; static int do_mouse_event (MOUSE_EVENT_RECORD *event, struct input_event *emacs_ev) { static DWORD button_state = 0; static Lisp_Object last_mouse_window; DWORD but_change, mask, flags = event->dwEventFlags; int i; switch (flags) { case MOUSE_MOVED: { struct frame *f = get_frame (); Mouse_HLInfo *hlinfo = MOUSE_HL_INFO (f); int mx = event->dwMousePosition.X, my = event->dwMousePosition.Y; mouse_moved_to (mx, my); if (f->mouse_moved) { if (hlinfo->mouse_face_hidden) { hlinfo->mouse_face_hidden = 0; clear_mouse_face (hlinfo); } /* Generate SELECT_WINDOW_EVENTs when needed. */ if (!NILP (Vmouse_autoselect_window)) { Lisp_Object mouse_window = window_from_coordinates (f, mx, my, 0, 0); /* A window will be selected only when it is not selected now, and the last mouse movement event was not in it. A minibuffer window will be selected iff it is active. */ if (WINDOWP (mouse_window) && !EQ (mouse_window, last_mouse_window) && !EQ (mouse_window, selected_window)) { struct input_event event; EVENT_INIT (event); event.kind = SELECT_WINDOW_EVENT; event.frame_or_window = mouse_window; event.arg = Qnil; event.timestamp = movement_time; kbd_buffer_store_event (&event); } last_mouse_window = mouse_window; } else last_mouse_window = Qnil; previous_help_echo_string = help_echo_string; help_echo_string = help_echo_object = help_echo_window = Qnil; help_echo_pos = -1; note_mouse_highlight (f, mx, my); /* If the contents of the global variable help_echo has changed (inside note_mouse_highlight), generate a HELP_EVENT. */ if (!NILP (help_echo_string) || !NILP (previous_help_echo_string)) gen_help_event (help_echo_string, selected_frame, help_echo_window, help_echo_object, help_echo_pos); } /* We already called kbd_buffer_store_event, so indicate the the caller it shouldn't. */ return 0; } case MOUSE_WHEELED: case MOUSE_HWHEELED: { struct frame *f = get_frame (); int mx = event->dwMousePosition.X, my = event->dwMousePosition.Y; bool down_p = (event->dwButtonState & 0x10000000) != 0; emacs_ev->kind = flags == MOUSE_HWHEELED ? HORIZ_WHEEL_EVENT : WHEEL_EVENT; emacs_ev->code = 0; emacs_ev->modifiers = down_p ? down_modifier : up_modifier; emacs_ev->modifiers |= w32_kbd_mods_to_emacs (event->dwControlKeyState, 0); XSETINT (emacs_ev->x, mx); XSETINT (emacs_ev->y, my); XSETFRAME (emacs_ev->frame_or_window, f); emacs_ev->arg = Qnil; emacs_ev->timestamp = GetTickCount (); return 1; } case DOUBLE_CLICK: default: /* mouse pressed or released */ /* It looks like the console code sends us a button-release mouse event with dwButtonState == 0 when a window is activated and when the mouse is first clicked. Ignore this case. */ if (event->dwButtonState == button_state) return 0; emacs_ev->kind = MOUSE_CLICK_EVENT; /* Find out what button has changed state since the last button event. */ but_change = button_state ^ event->dwButtonState; mask = 1; for (i = 0; mask; i++, mask <<= 1) if (but_change & mask) { if (i < NUM_TRANSLATED_MOUSE_BUTTONS) emacs_ev->code = emacs_button_translation[i]; else emacs_ev->code = i; break; } button_state = event->dwButtonState; emacs_ev->modifiers = w32_kbd_mods_to_emacs (event->dwControlKeyState, 0) | ((event->dwButtonState & mask) ? down_modifier : up_modifier); XSETFASTINT (emacs_ev->x, event->dwMousePosition.X); XSETFASTINT (emacs_ev->y, event->dwMousePosition.Y); XSETFRAME (emacs_ev->frame_or_window, get_frame ()); emacs_ev->arg = Qnil; emacs_ev->timestamp = GetTickCount (); return 1; } } static void resize_event (WINDOW_BUFFER_SIZE_RECORD *event) { struct frame *f = get_frame (); change_frame_size (f, event->dwSize.X, event->dwSize.Y - FRAME_MENU_BAR_LINES (f), 0, 1, 0, 0); SET_FRAME_GARBAGED (f); } static void maybe_generate_resize_event (void) { CONSOLE_SCREEN_BUFFER_INFO info; struct frame *f = get_frame (); GetConsoleScreenBufferInfo (GetStdHandle (STD_OUTPUT_HANDLE), &info); /* It is okay to call this unconditionally, since it will do nothing if the size hasn't actually changed. */ change_frame_size (f, 1 + info.srWindow.Right - info.srWindow.Left, 1 + info.srWindow.Bottom - info.srWindow.Top - FRAME_MENU_BAR_LINES (f), 0, 1, 0, 0); } #if HAVE_W32NOTIFY int handle_file_notifications (struct input_event *hold_quit) { BYTE *p = file_notifications; FILE_NOTIFY_INFORMATION *fni = (PFILE_NOTIFY_INFORMATION)p; const DWORD min_size = offsetof (FILE_NOTIFY_INFORMATION, FileName) + sizeof(wchar_t); struct input_event inev; int nevents = 0; /* We cannot process notification before Emacs is fully initialized, since we need the UTF-16LE coding-system to be set up. */ if (!initialized) { notification_buffer_in_use = 0; return nevents; } enter_crit (); if (notification_buffer_in_use) { DWORD info_size = notifications_size; Lisp_Object cs = Qutf_16le; Lisp_Object obj = w32_get_watch_object (notifications_desc); /* notifications_size could be zero when the buffer of notifications overflowed on the OS level, or when the directory being watched was itself deleted. Do nothing in that case. */ if (info_size && !NILP (obj) && CONSP (obj)) { Lisp_Object callback = XCDR (obj); EVENT_INIT (inev); while (info_size >= min_size) { Lisp_Object utf_16_fn = make_unibyte_string ((char *)fni->FileName, fni->FileNameLength); /* Note: mule-conf is preloaded, so utf-16le must already be defined at this point. */ Lisp_Object fname = code_convert_string_norecord (utf_16_fn, cs, 0); Lisp_Object action = lispy_file_action (fni->Action); inev.kind = FILE_NOTIFY_EVENT; inev.timestamp = GetTickCount (); inev.modifiers = 0; inev.frame_or_window = callback; inev.arg = Fcons (action, fname); inev.arg = list3 (make_pointer_integer (notifications_desc), action, fname); kbd_buffer_store_event_hold (&inev, hold_quit); if (!fni->NextEntryOffset) break; p += fni->NextEntryOffset; fni = (PFILE_NOTIFY_INFORMATION)p; info_size -= fni->NextEntryOffset; } } notification_buffer_in_use = 0; } leave_crit (); return nevents; } #else /* !HAVE_W32NOTIFY */ int handle_file_notifications (struct input_event *hold_quit) { return 0; } #endif /* !HAVE_W32NOTIFY */ /* Here's an overview of how Emacs input works in non-GUI sessions on MS-Windows. (For description of the GUI input, see the commentary before w32_msg_pump in w32fns.c.) When Emacs is idle, it loops inside wait_reading_process_output, calling pselect periodically to check whether any input is available. On Windows, pselect is redirected to sys_select, which uses MsgWaitForMultipleObjects to wait for input, either from the keyboard or from any of the Emacs subprocesses. In addition, MsgWaitForMultipleObjects wakes up when some Windows message is posted to the input queue of the Emacs's main thread (which is the thread in which sys_select runs). When the Emacs's console window has focus, Windows sends input events that originate from the keyboard or the mouse; these events wake up MsgWaitForMultipleObjects, which reports that input is available. Emacs then calls w32_console_read_socket, below, to read the input. w32_console_read_socket uses GetNumberOfConsoleInputEvents and ReadConsoleInput to peek at and read the console input events. One type of non-keyboard input event that gets reported as input available is due to the Emacs's console window receiving focus. When that happens, Emacs gets the FOCUS_EVENT event and sys_select reports some input; however, w32_console_read_socket ignores such events when called to read them. Note that any other Windows message sent to the main thread will also wake up MsgWaitForMultipleObjects. These messages get immediately dispatched to their destinations by calling drain_message_queue. */ int w32_console_read_socket (struct terminal *terminal, struct input_event *hold_quit) { int nev, add; int isdead; block_input (); for (;;) { int nfnotify = handle_file_notifications (hold_quit); nev = fill_queue (0); if (nev <= 0) { /* If nev == -1, there was some kind of error If nev == 0 then no events were available so return. */ if (nfnotify) nev = 0; break; } while (nev > 0) { struct input_event inev; /* Having a separate variable with this value makes debugging easier, as otherwise the compiler might rearrange the switch below in a way that makes it hard to track the event type. */ unsigned evtype = queue_ptr->EventType; EVENT_INIT (inev); inev.kind = NO_EVENT; inev.arg = Qnil; switch (evtype) { case KEY_EVENT: add = key_event (&queue_ptr->Event.KeyEvent, &inev, &isdead); if (add == -1) /* 95.7.25 by himi */ { queue_ptr--; add = 1; } if (add) kbd_buffer_store_event_hold (&inev, hold_quit); break; case MOUSE_EVENT: add = do_mouse_event (&queue_ptr->Event.MouseEvent, &inev); if (add) kbd_buffer_store_event_hold (&inev, hold_quit); break; case WINDOW_BUFFER_SIZE_EVENT: if (w32_use_full_screen_buffer) resize_event (&queue_ptr->Event.WindowBufferSizeEvent); break; case MENU_EVENT: case FOCUS_EVENT: /* Internal event types, ignored. */ break; } queue_ptr++; nev--; } } /* We don't get told about changes in the window size (only the buffer size, which we no longer care about), so we have to check it periodically. */ if (!w32_use_full_screen_buffer) maybe_generate_resize_event (); unblock_input (); return nev; }