;;; animate.el --- make text dance ;; Copyright (C) 2001-2011 Free Software Foundation, Inc. ;; Maintainer: Richard Stallman ;; Keywords: games ;; This file is part of GNU Emacs. ;; GNU Emacs is free software: you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation, either version 3 of the License, or ;; (at your option) any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs. If not, see . ;;; Commentary: ;; (animate-string STRING VPOS &optional HPOS) ;; makes the string STRING appear starting at VPOS, HPOS ;; by having each letter swoop into place from random starting position. ;; animate-birthday-present was the first application of this program. ;;; Code: ;;; STRING is the string to be displayed, ;;; and DEST-X, DEST-Y say where on the screen ;;; it should end up. ;;; This function returns a list describing ;;; all the characters and the paths they should take. ;;; Each element has the form ;;; (CHAR START-Y START-X DEST-Y DEST-X). ;;; The start position of each character is chosen randomly. ;;; The destination is chosen to put it in the right place ;;; in the string when the whole string finally reaches its ;;; specified position. (defun animate-initialize (string vpos hpos) (let ((characters nil)) (dotimes (i (length string)) (setq characters (cons (list (aref string i) ;; Random starting positions. (random (window-height)) (random (1- (window-width))) ;; All the chars should end up ;; on the specified line. vpos ;; The Ith character in the string ;; needs to end up I positions later. (+ hpos i)) characters))) characters)) ;;; Display the characters in CHARACTERS, ;;; each one FRACTION of the way from its start to its destination. ;;; If FRACTION is 0, the characters appear in their starting positions. ;;; If FRACTION is 1, the characters appear in their destinations. (defun animate-step (characters fraction) (let ((remains (- 1 fraction))) (dolist (item characters) (let ((vpos (+ (* remains (nth 1 item)) (* fraction (nth 3 item)))) (hpos (+ (* remains (nth 2 item)) (* fraction (nth 4 item))))) (animate-place-char (car item) vpos hpos))))) ;;; Place the character CHAR at position VPOS, HPOS in the current buffer. (defun animate-place-char (char vpos hpos) (goto-char (window-start)) (let (abbrev-mode) (dotimes (i vpos) (end-of-line) (if (= (forward-line 1) 1) (insert "\n")))) (beginning-of-line) (move-to-column (floor hpos) t) (unless (eolp) (delete-char 1)) (insert-char char 1)) (defvar animate-n-steps 10 "*Number of steps `animate-string' will place a char before its last position.") (defvar animation-buffer-name nil "*String naming the default buffer for animations. When nil animations dipslayed in the buffer named *Animation*.") ;;;###autoload (defun animate-string (string vpos &optional hpos) "Display STRING animations starting at position VPOS, HPOS. The characters start at randomly chosen places, and all slide in parallel to their final positions, passing through `animate-n-steps' positions before the final ones. If HPOS is nil (or omitted), center the string horizontally in the current window." (let ((characters (animate-initialize string vpos (or hpos ;; HPOS unspecified, so compute ;; it so as to center the string. (max 0 (/ (- (window-width) (length string)) 2))))) (show-trailing-whitespace nil) ;; Make sure indentation does not use tabs. ;; They would confuse things. (indent-tabs-mode nil)) (dotimes (i animate-n-steps) ;; Bind buffer-undo-list so it will be unchanged when we are done. ;; (We're going to undo all our changes anyway.) (let (buffer-undo-list list-to-undo) ;; Display the characters at the Ith position. ;; This inserts them in the buffer. (animate-step characters (/ i 1.0 animate-n-steps)) ;; Make sure buffer is displayed starting at the beginning. (set-window-start nil 1) ;; Display it, and wait just a little while. (sit-for .05) ;; Now undo the changes we made in the buffer. (setq list-to-undo buffer-undo-list) (while list-to-undo (let ((undo-in-progress t)) (setq list-to-undo (primitive-undo 1 list-to-undo)))))) ;; Insert the characters in their final positions. (animate-step characters 1) ;; Put the cursor at the end of the text on the line. (end-of-line) ;; Redisplay so they appear on the screen there. (sit-for 0) ;; This is so that the undo command, used afterwards, ;; will undo the "animate" calls one by one. (undo-boundary))) ;;;###autoload (defun animate-sequence (list-of-strings space) "Display animation strings from LIST-OF-STRING with buffer *Animation*. Strings will be separated from each other by SPACE lines. When the variable `animation-buffer-name' is non-nil display animation in the buffer named by variable's value, creating the buffer if one does not exist." (let ((vpos (/ (- (window-height) 1 ;; For the mode-line (* (1- (length list-of-strings)) space) (length list-of-strings)) 2))) (switch-to-buffer (get-buffer-create (or animation-buffer-name "*Animation*"))) (erase-buffer) (sit-for 0) (while list-of-strings (animate-string (car list-of-strings) vpos) (setq vpos (+ vpos space 1)) (setq list-of-strings (cdr list-of-strings))))) ;;;###autoload (defun animate-birthday-present (&optional name) "Return a birthday present in the buffer *Birthday-Present*. When optional arg NAME is non-nil or called-interactively, prompt for NAME of birthday present receiver and return a birthday present in the buffer *Birthday-Present-for-Name*." (interactive (list (read-string "Birthday present for: " nil nil))) ;; Make a suitable buffer to display the birthday present in. (switch-to-buffer (get-buffer-create (if name (concat "*A-Present-for-" (capitalize name) "*") "*Birthday-Present*"))) (erase-buffer) ;; Display the empty buffer. (sit-for 0) (if name (animate-string "Happy Birthday," 6) (animate-string "Happy Birthday" 6)) (when name (animate-string (format "%s" (capitalize name)) 7)) (sit-for 1) (animate-string "You are my sunshine," 10 30) (sit-for .5) (animate-string "My only sunshine." 11 30) (sit-for .5) (animate-string "I'm awful sad that" 12 30) (sit-for .5) (animate-string "You've moved away." 13 30) (sit-for .5) (animate-string "Let's talk together" 15 30) (sit-for .5) (animate-string "And love more deeply." 16 30) (sit-for .5) (animate-string "Please bring back" 17 30) (animate-string "my sunshine" 18 34) (animate-string "to stay!" 19 34)) (random t) (provide 'animate) ;;; animate.el ends here