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diff --git a/doc/lispref/vol1.texi b/doc/lispref/vol1.texi deleted file mode 100644 index b34659b48b..0000000000 --- a/doc/lispref/vol1.texi +++ /dev/null @@ -1,1562 +0,0 @@ -\input texinfo @c -*-texinfo-*- -@c This file is used for printing the GNU Emacs Lisp Reference Manual -@c in two volumes. It is a modified version of elisp.texi. -@c Copyright (C) 1990-1995, 1998-1999, 2001-2012 -@c Free Software Foundation, Inc. -@c %**start of header -@setfilename elisp -@settitle GNU Emacs Lisp Reference Manual: Volume 1 -@c %**end of header - -@c See two-volume-cross-refs.txt. -@tex -\message{Formatting for two volume edition...Volume 1...} -% -% Read special toc file, set up in two-volume.make. -\gdef\tocreadfilename{elisp1-toc-ready.toc} -% -% Don't make outlines, they're not needed and \readdatafile can't pay -% attention to the special definition above. -\global\let\pdfmakeoutlines=\relax -% -% Start volume 1 chapter numbering at 1; this must be listed as chapno0. -\global\chapno=0 -@end tex - -@c Version of the manual and of Emacs. -@set VERSION 3.1 -@include emacsver.texi -@set DATE May 2012 - -@dircategory Emacs -@direntry -* Elisp: (elisp). The Emacs Lisp Reference Manual. -@end direntry - -@c in general, keep the following line commented out, unless doing a -@c copy of this manual that will be published. the manual should go -@c onto the distribution in the full, 8.5 x 11" size. -@set smallbook - -@ifset smallbook -@smallbook -@end ifset - -@c per rms and peterb, use 10pt fonts for the main text, mostly to -@c save on paper cost. -@c Do this inside @tex for now, so current makeinfo does not complain. -@tex -@ifset smallbook -@fonttextsize 10 -@end ifset -\global\hbadness=6666 % don't worry about not-too-underfull boxes -@end tex - -@c Combine indices. -@synindex cp fn -@syncodeindex vr fn -@syncodeindex ky fn -@syncodeindex pg fn -@c We use the "type index" to index new functions and variables. -@c @syncodeindex tp fn - -@copying -This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@* -corresponding to Emacs version @value{EMACSVER}. - -Copyright @copyright{} 1990-1996, 1998-2012 Free Software Foundation, Inc. - -@quotation -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 or -any later version published by the Free Software Foundation; with the -Invariant Sections being ``GNU General Public License,'' with the -Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover -Texts as in (a) below. A copy of the license is included in the -section entitled ``GNU Free Documentation License.'' - -(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and -modify this GNU manual. Buying copies from the FSF supports it in -developing GNU and promoting software freedom.'' -@end quotation -@end copying - -@titlepage -@title GNU Emacs Lisp Reference Manual -@subtitle Volume 1 -@subtitle For Emacs Version @value{EMACSVER} -@subtitle Revision @value{VERSION}, @value{DATE} - -@author by Bil Lewis, Dan LaLiberte, Richard Stallman, -@author the GNU Manual Group, et al. -@page -@vskip 0pt plus 1filll -@insertcopying - -@sp 2 - -Published by the Free Software Foundation @* -51 Franklin St, Fifth Floor @* -Boston, MA 02110-1301 @* -USA @* -ISBN 1-882114-74-4 - -@sp 2 -Cover art by Etienne Suvasa. -@end titlepage - - -@c Print the tables of contents -@summarycontents -@contents - - -@ifnottex -@node Top, Introduction, (dir), (dir) -@top Emacs Lisp - -This Info file contains edition @value{VERSION} of the GNU Emacs Lisp -Reference Manual, corresponding to GNU Emacs version @value{EMACSVER}. -@end ifnottex - -@menu -* Introduction:: Introduction and conventions used. - -* Lisp Data Types:: Data types of objects in Emacs Lisp. -* Numbers:: Numbers and arithmetic functions. -* Strings and Characters:: Strings, and functions that work on them. -* Lists:: Lists, cons cells, and related functions. -* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences. - Certain functions act on any kind of sequence. - The description of vectors is here as well. -* Hash Tables:: Very fast lookup-tables. -* Symbols:: Symbols represent names, uniquely. - -* Evaluation:: How Lisp expressions are evaluated. -* Control Structures:: Conditionals, loops, nonlocal exits. -* Variables:: Using symbols in programs to stand for values. -* Functions:: A function is a Lisp program - that can be invoked from other functions. -* Macros:: Macros are a way to extend the Lisp language. -* Customization:: Making variables and faces customizable. - -* Loading:: Reading files of Lisp code into Lisp. -* Byte Compilation:: Compilation makes programs run faster. -* Advising Functions:: Adding to the definition of a function. -* Debugging:: Tools and tips for debugging Lisp programs. - -* Read and Print:: Converting Lisp objects to text and back. -* Minibuffers:: Using the minibuffer to read input. -* Command Loop:: How the editor command loop works, - and how you can call its subroutines. -* Keymaps:: Defining the bindings from keys to commands. -* Modes:: Defining major and minor modes. -* Documentation:: Writing and using documentation strings. - -* Files:: Accessing files. -* Backups and Auto-Saving:: Controlling how backups and auto-save - files are made. -* Buffers:: Creating and using buffer objects. -* Windows:: Manipulating windows and displaying buffers. -* Frames:: Making multiple system-level windows. -* Positions:: Buffer positions and motion functions. -* Markers:: Markers represent positions and update - automatically when the text is changed. - -* Text:: Examining and changing text in buffers. -* Non-ASCII Characters:: Non-ASCII text in buffers and strings. -* Searching and Matching:: Searching buffers for strings or regexps. -* Syntax Tables:: The syntax table controls word and list parsing. -* Abbrevs:: How Abbrev mode works, and its data structures. - -* Processes:: Running and communicating with subprocesses. -* Display:: Features for controlling the screen display. -* System Interface:: Getting the user id, system type, environment - variables, and other such things. - -* Packaging:: Preparing Lisp code for distribution. - -Appendices - -* Antinews:: Info for users downgrading to Emacs 23. -* GNU Free Documentation License:: The license for this documentation. -* GPL:: Conditions for copying and changing GNU Emacs. -* Tips:: Advice and coding conventions for Emacs Lisp. -* GNU Emacs Internals:: Building and dumping Emacs; - internal data structures. -* Standard Errors:: List of some standard error symbols. -* Standard Keymaps:: List of some standard keymaps. -* Standard Hooks:: List of some standard hook variables. - -* Index:: Index including concepts, functions, variables, - and other terms. - -@ignore -* New Symbols:: New functions and variables in Emacs @value{EMACSVER}. -@end ignore - -@c Do NOT modify the following 3 lines! They must have this form to -@c be correctly identified by `texinfo-multiple-files-update'. In -@c particular, the detailed menu header line MUST be identical to the -@c value of `texinfo-master-menu-header'. See texnfo-upd.el. - -@detailmenu - --- The Detailed Node Listing --- - --------------------------------- - -Here are other nodes that are subnodes of those already listed, -mentioned here so you can get to them in one step: - -Introduction - -* Caveats:: Flaws and a request for help. -* Lisp History:: Emacs Lisp is descended from Maclisp. -* Conventions:: How the manual is formatted. -* Version Info:: Which Emacs version is running? -* Acknowledgements:: The authors, editors, and sponsors of this manual. - -Conventions - -* Some Terms:: Explanation of terms we use in this manual. -* nil and t:: How the symbols @code{nil} and @code{t} are used. -* Evaluation Notation:: The format we use for examples of evaluation. -* Printing Notation:: The format we use when examples print text. -* Error Messages:: The format we use for examples of errors. -* Buffer Text Notation:: The format we use for buffer contents in examples. -* Format of Descriptions:: Notation for describing functions, variables, etc. - -Format of Descriptions - -* A Sample Function Description:: A description of an imaginary - function, @code{foo}. -* A Sample Variable Description:: A description of an imaginary - variable, @code{electric-future-map}. - -Lisp Data Types - -* Printed Representation:: How Lisp objects are represented as text. -* Comments:: Comments and their formatting conventions. -* Programming Types:: Types found in all Lisp systems. -* Editing Types:: Types specific to Emacs. -* Circular Objects:: Read syntax for circular structure. -* Type Predicates:: Tests related to types. -* Equality Predicates:: Tests of equality between any two objects. - -Programming Types - -* Integer Type:: Numbers without fractional parts. -* Floating Point Type:: Numbers with fractional parts and with a large range. -* Character Type:: The representation of letters, numbers and - control characters. -* Symbol Type:: A multi-use object that refers to a function, - variable, or property list, and has a unique identity. -* Sequence Type:: Both lists and arrays are classified as sequences. -* Cons Cell Type:: Cons cells, and lists (which are made from cons cells). -* Array Type:: Arrays include strings and vectors. -* String Type:: An (efficient) array of characters. -* Vector Type:: One-dimensional arrays. -* Char-Table Type:: One-dimensional sparse arrays indexed by characters. -* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}. -* Hash Table Type:: Super-fast lookup tables. -* Function Type:: A piece of executable code you can call from elsewhere. -* Macro Type:: A method of expanding an expression into another - expression, more fundamental but less pretty. -* Primitive Function Type:: A function written in C, callable from Lisp. -* Byte-Code Type:: A function written in Lisp, then compiled. -* Autoload Type:: A type used for automatically loading seldom-used - functions. - -Character Type - -* Basic Char Syntax:: Syntax for regular characters. -* General Escape Syntax:: How to specify characters by their codes. -* Ctl-Char Syntax:: Syntax for control characters. -* Meta-Char Syntax:: Syntax for meta-characters. -* Other Char Bits:: Syntax for hyper-, super-, and alt-characters. - -Cons Cell and List Types - -* Box Diagrams:: Drawing pictures of lists. -* Dotted Pair Notation:: A general syntax for cons cells. -* Association List Type:: A specially constructed list. - -String Type - -* Syntax for Strings:: How to specify Lisp strings. -* Non-ASCII in Strings:: International characters in strings. -* Nonprinting Characters:: Literal unprintable characters in strings. -* Text Props and Strings:: Strings with text properties. - -Editing Types - -* Buffer Type:: The basic object of editing. -* Marker Type:: A position in a buffer. -* Window Type:: Buffers are displayed in windows. -* Frame Type:: Windows subdivide frames. -* Terminal Type:: A terminal device displays frames. -* Window Configuration Type:: Recording the way a frame is subdivided. -* Frame Configuration Type:: Recording the status of all frames. -* Process Type:: A subprocess of Emacs running on the underlying OS. -* Stream Type:: Receive or send characters. -* Keymap Type:: What function a keystroke invokes. -* Overlay Type:: How an overlay is represented. -* Font Type:: Fonts for displaying text. - -Numbers - -* Integer Basics:: Representation and range of integers. -* Float Basics:: Representation and range of floating point. -* Predicates on Numbers:: Testing for numbers. -* Comparison of Numbers:: Equality and inequality predicates. -* Numeric Conversions:: Converting float to integer and vice versa. -* Arithmetic Operations:: How to add, subtract, multiply and divide. -* Rounding Operations:: Explicitly rounding floating point numbers. -* Bitwise Operations:: Logical and, or, not, shifting. -* Math Functions:: Trig, exponential and logarithmic functions. -* Random Numbers:: Obtaining random integers, predictable or not. - -Strings and Characters - -* String Basics:: Basic properties of strings and characters. -* Predicates for Strings:: Testing whether an object is a string or char. -* Creating Strings:: Functions to allocate new strings. -* Modifying Strings:: Altering the contents of an existing string. -* Text Comparison:: Comparing characters or strings. -* String Conversion:: Converting to and from characters and strings. -* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}. -* Case Conversion:: Case conversion functions. -* Case Tables:: Customizing case conversion. - -Lists - -* Cons Cells:: How lists are made out of cons cells. -* List-related Predicates:: Is this object a list? Comparing two lists. -* List Elements:: Extracting the pieces of a list. -* Building Lists:: Creating list structure. -* List Variables:: Modifying lists stored in variables. -* Modifying Lists:: Storing new pieces into an existing list. -* Sets And Lists:: A list can represent a finite mathematical set. -* Association Lists:: A list can represent a finite relation or mapping. -* Rings:: Managing a fixed-size ring of objects. - -Modifying Existing List Structure - -* Setcar:: Replacing an element in a list. -* Setcdr:: Replacing part of the list backbone. - This can be used to remove or add elements. -* Rearrangement:: Reordering the elements in a list; combining lists. - -Sequences, Arrays, and Vectors - -* Sequence Functions:: Functions that accept any kind of sequence. -* Arrays:: Characteristics of arrays in Emacs Lisp. -* Array Functions:: Functions specifically for arrays. -* Vectors:: Special characteristics of Emacs Lisp vectors. -* Vector Functions:: Functions specifically for vectors. -* Char-Tables:: How to work with char-tables. -* Bool-Vectors:: How to work with bool-vectors. - -Hash Tables - -* Creating Hash:: Functions to create hash tables. -* Hash Access:: Reading and writing the hash table contents. -* Defining Hash:: Defining new comparison methods. -* Other Hash:: Miscellaneous. - -Symbols - -* Symbol Components:: Symbols have names, values, function definitions - and property lists. -* Definitions:: A definition says how a symbol will be used. -* Creating Symbols:: How symbols are kept unique. -* Property Lists:: Each symbol has a property list - for recording miscellaneous information. - -Property Lists - -* Plists and Alists:: Comparison of the advantages of property - lists and association lists. -* Symbol Plists:: Functions to access symbols' property lists. -* Other Plists:: Accessing property lists stored elsewhere. - -Evaluation - -* Intro Eval:: Evaluation in the scheme of things. -* Forms:: How various sorts of objects are evaluated. -* Quoting:: Avoiding evaluation (to put constants in - the program). -* Backquote:: Easier construction of list structure. -* Eval:: How to invoke the Lisp interpreter explicitly. - -Kinds of Forms - -* Self-Evaluating Forms:: Forms that evaluate to themselves. -* Symbol Forms:: Symbols evaluate as variables. -* Classifying Lists:: How to distinguish various sorts of list forms. -* Function Indirection:: When a symbol appears as the car of a list, - we find the real function via the symbol. -* Function Forms:: Forms that call functions. -* Macro Forms:: Forms that call macros. -* Special Forms:: "Special forms" are idiosyncratic primitives, - most of them extremely important. -* Autoloading:: Functions set up to load files - containing their real definitions. - -Control Structures - -* Sequencing:: Evaluation in textual order. -* Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}. -* Combining Conditions:: @code{and}, @code{or}, @code{not}. -* Iteration:: @code{while} loops. -* Nonlocal Exits:: Jumping out of a sequence. - -Nonlocal Exits - -* Catch and Throw:: Nonlocal exits for the program's own purposes. -* Examples of Catch:: Showing how such nonlocal exits can be written. -* Errors:: How errors are signaled and handled. -* Cleanups:: Arranging to run a cleanup form if an - error happens. - -Errors - -* Signaling Errors:: How to report an error. -* Processing of Errors:: What Emacs does when you report an error. -* Handling Errors:: How you can trap errors and continue execution. -* Error Symbols:: How errors are classified for trapping them. - -Variables - -* Global Variables:: Variable values that exist permanently, everywhere. -* Constant Variables:: Certain "variables" have values that never change. -* Local Variables:: Variable values that exist only temporarily. -* Void Variables:: Symbols that lack values. -* Defining Variables:: A definition says a symbol is used as a variable. -* Tips for Defining:: Things you should think about when you - define a variable. -* Accessing Variables:: Examining values of variables whose names - are known only at run time. -* Setting Variables:: Storing new values in variables. -* Variable Scoping:: How Lisp chooses among local and global values. -* Buffer-Local Variables:: Variable values in effect only in one buffer. -* File Local Variables:: Handling local variable lists in files. -* Directory Local Variables:: Local variables common to all files in a - directory. -* Frame-Local Variables:: Frame-local bindings for variables. -* Variable Aliases:: Variables that are aliases for other variables. -* Variables with Restricted Values:: Non-constant variables whose value can - @emph{not} be an arbitrary Lisp object. - -Scoping Rules for Variable Bindings - -* Scope:: Scope means where in the program a value - is visible. Comparison with other languages. -* Extent:: Extent means how long in time a value exists. -* Impl of Scope:: Two ways to implement dynamic scoping. -* Using Scoping:: How to use dynamic scoping carefully and - avoid problems. - -Buffer-Local Variables - -* Intro to Buffer-Local:: Introduction and concepts. -* Creating Buffer-Local:: Creating and destroying buffer-local bindings. -* Default Value:: The default value is seen in buffers - that don't have their own buffer-local values. - -Functions - -* What Is a Function:: Lisp functions vs. primitives; terminology. -* Lambda Expressions:: How functions are expressed as Lisp objects. -* Function Names:: A symbol can serve as the name of a function. -* Defining Functions:: Lisp expressions for defining functions. -* Calling Functions:: How to use an existing function. -* Mapping Functions:: Applying a function to each element of a list, etc. -* Anonymous Functions:: Lambda expressions are functions with no names. -* Function Cells:: Accessing or setting the function definition - of a symbol. -* Closures:: Functions that enclose a lexical environment. -* Obsolete Functions:: Declaring functions obsolete. -* Inline Functions:: Defining functions that the compiler - will expand inline. -* Declaring Functions:: Telling the compiler that a function is defined. -* Function Safety:: Determining whether a function is safe to call. -* Related Topics:: Cross-references to specific Lisp primitives - that have a special bearing on how - functions work. - -Lambda Expressions - -* Lambda Components:: The parts of a lambda expression. -* Simple Lambda:: A simple example. -* Argument List:: Details and special features of argument lists. -* Function Documentation:: How to put documentation in a function. - -Macros - -* Simple Macro:: A basic example. -* Expansion:: How, when and why macros are expanded. -* Compiling Macros:: How macros are expanded by the compiler. -* Defining Macros:: How to write a macro definition. -* Problems with Macros:: Don't evaluate the macro arguments too many times. - Don't hide the user's variables. -* Indenting Macros:: Specifying how to indent macro calls. - -Common Problems Using Macros - -* Wrong Time:: Do the work in the expansion, not in the macro. -* Argument Evaluation:: The expansion should evaluate each macro arg once. -* Surprising Local Vars:: Local variable bindings in the expansion - require special care. -* Eval During Expansion:: Don't evaluate them; put them in the expansion. -* Repeated Expansion:: Avoid depending on how many times expansion is done. - -Customization Settings - -* Common Keywords:: Common keyword arguments for all kinds of - customization declarations. -* Group Definitions:: Writing customization group definitions. -* Variable Definitions:: Declaring user options. -* Customization Types:: Specifying the type of a user option. -* Applying Customizations:: Functions to apply customization settings. -* Custom Themes:: Writing Custom themes. - -Customization Types - -* Simple Types:: Simple customization types: sexp, integer, number, - string, file, directory, alist. -* Composite Types:: Build new types from other types or data. -* Splicing into Lists:: Splice elements into list with @code{:inline}. -* Type Keywords:: Keyword-argument pairs in a customization type. -* Defining New Types:: Give your type a name. - -Loading - -* How Programs Do Loading:: The @code{load} function and others. -* Load Suffixes:: Details about the suffixes that @code{load} tries. -* Library Search:: Finding a library to load. -* Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files. -* Autoload:: Setting up a function to autoload. -* Repeated Loading:: Precautions about loading a file twice. -* Named Features:: Loading a library if it isn't already loaded. -* Where Defined:: Finding which file defined a certain symbol. -* Unloading:: How to "unload" a library that was loaded. -* Hooks for Loading:: Providing code to be run when - particular libraries are loaded. - -Byte Compilation - -* Speed of Byte-Code:: An example of speedup from byte compilation. -* Compilation Functions:: Byte compilation functions. -* Docs and Compilation:: Dynamic loading of documentation strings. -* Dynamic Loading:: Dynamic loading of individual functions. -* Eval During Compile:: Code to be evaluated when you compile. -* Compiler Errors:: Handling compiler error messages. -* Byte-Code Objects:: The data type used for byte-compiled functions. -* Disassembly:: Disassembling byte-code; how to read byte-code. - -Advising Emacs Lisp Functions - -* Simple Advice:: A simple example to explain the basics of advice. -* Defining Advice:: Detailed description of @code{defadvice}. -* Around-Advice:: Wrapping advice around a function's definition. -* Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}. -* Activation of Advice:: Advice doesn't do anything until you activate it. -* Enabling Advice:: You can enable or disable each piece of advice. -* Preactivation:: Preactivation is a way of speeding up the - loading of compiled advice. -* Argument Access in Advice:: How advice can access the function's arguments. -* Combined Definition:: How advice is implemented. - -Debugging Lisp Programs - -* Debugger:: A debugger for the Emacs Lisp evaluator. -* Edebug:: A source-level Emacs Lisp debugger. -* Syntax Errors:: How to find syntax errors. -* Test Coverage:: Ensuring you have tested all branches in your code. - -The Lisp Debugger - -* Error Debugging:: Entering the debugger when an error happens. -* Infinite Loops:: Stopping and debugging a program that doesn't exit. -* Function Debugging:: Entering it when a certain function is called. -* Explicit Debug:: Entering it at a certain point in the program. -* Using Debugger:: What the debugger does; what you see while in it. -* Debugger Commands:: Commands used while in the debugger. -* Invoking the Debugger:: How to call the function @code{debug}. -* Internals of Debugger:: Subroutines of the debugger, and global variables. - -Edebug - -* Using Edebug:: Introduction to use of Edebug. -* Instrumenting:: You must instrument your code - in order to debug it with Edebug. -* Edebug Execution Modes:: Execution modes, stopping more or less often. -* Jumping:: Commands to jump to a specified place. -* Edebug Misc:: Miscellaneous commands. -* Breaks:: Setting breakpoints to make the program stop. -* Trapping Errors:: Trapping errors with Edebug. -* Edebug Views:: Views inside and outside of Edebug. -* Edebug Eval:: Evaluating expressions within Edebug. -* Eval List:: Expressions whose values are displayed - each time you enter Edebug. -* Printing in Edebug:: Customization of printing. -* Trace Buffer:: How to produce trace output in a buffer. -* Coverage Testing:: How to test evaluation coverage. -* The Outside Context:: Data that Edebug saves and restores. -* Edebug and Macros:: Specifying how to handle macro calls. -* Edebug Options:: Option variables for customizing Edebug. - -Breaks - -* Breakpoints:: Breakpoints at stop points. -* Global Break Condition:: Breaking on an event. -* Source Breakpoints:: Embedding breakpoints in source code. - -The Outside Context - -* Checking Whether to Stop::When Edebug decides what to do. -* Edebug Display Update:: When Edebug updates the display. -* Edebug Recursive Edit:: When Edebug stops execution. - -Edebug and Macros - -* Instrumenting Macro Calls::The basic problem. -* Specification List:: How to specify complex patterns of evaluation. -* Backtracking:: What Edebug does when matching fails. -* Specification Examples:: To help understand specifications. - -Debugging Invalid Lisp Syntax - -* Excess Open:: How to find a spurious open paren or missing close. -* Excess Close:: How to find a spurious close paren or missing open. - -Reading and Printing Lisp Objects - -* Streams Intro:: Overview of streams, reading and printing. -* Input Streams:: Various data types that can be used as - input streams. -* Input Functions:: Functions to read Lisp objects from text. -* Output Streams:: Various data types that can be used as - output streams. -* Output Functions:: Functions to print Lisp objects as text. -* Output Variables:: Variables that control what the printing - functions do. - -Minibuffers - -* Intro to Minibuffers:: Basic information about minibuffers. -* Text from Minibuffer:: How to read a straight text string. -* Object from Minibuffer:: How to read a Lisp object or expression. -* Minibuffer History:: Recording previous minibuffer inputs - so the user can reuse them. -* Initial Input:: Specifying initial contents for the minibuffer. -* Completion:: How to invoke and customize completion. -* Yes-or-No Queries:: Asking a question with a simple answer. -* Multiple Queries:: Asking a series of similar questions. -* Reading a Password:: Reading a password from the terminal. -* Minibuffer Commands:: Commands used as key bindings in minibuffers. -* Minibuffer Windows:: Operating on the special minibuffer windows. -* Minibuffer Contents:: How such commands access the minibuffer text. -* Recursive Mini:: Whether recursive entry to minibuffer is allowed. -* Minibuffer Misc:: Various customization hooks and variables. - -Completion - -* Basic Completion:: Low-level functions for completing strings. - (These are too low level to use the minibuffer.) -* Minibuffer Completion:: Invoking the minibuffer with completion. -* Completion Commands:: Minibuffer commands that do completion. -* High-Level Completion:: Convenient special cases of completion - (reading buffer names, variable names, etc.). -* Reading File Names:: Using completion to read file names and - shell commands. -* Completion Variables:: Variables controlling completion behavior. -* Programmed Completion:: Writing your own completion function. -* Completion in Buffers:: Completing text in ordinary buffers. - -Command Loop - -* Command Overview:: How the command loop reads commands. -* Defining Commands:: Specifying how a function should read arguments. -* Interactive Call:: Calling a command, so that it will read arguments. -* Distinguish Interactive:: Making a command distinguish interactive calls. -* Command Loop Info:: Variables set by the command loop for you to examine. -* Adjusting Point:: Adjustment of point after a command. -* Input Events:: What input looks like when you read it. -* Reading Input:: How to read input events from the keyboard or mouse. -* Special Events:: Events processed immediately and individually. -* Waiting:: Waiting for user input or elapsed time. -* Quitting:: How @kbd{C-g} works. How to catch or defer quitting. -* Prefix Command Arguments:: How the commands to set prefix args work. -* Recursive Editing:: Entering a recursive edit, - and why you usually shouldn't. -* Disabling Commands:: How the command loop handles disabled commands. -* Command History:: How the command history is set up, and how accessed. -* Keyboard Macros:: How keyboard macros are implemented. - -Defining Commands - -* Using Interactive:: General rules for @code{interactive}. -* Interactive Codes:: The standard letter-codes for reading arguments - in various ways. -* Interactive Examples:: Examples of how to read interactive arguments. - -Input Events - -* Keyboard Events:: Ordinary characters--keys with symbols on them. -* Function Keys:: Function keys--keys with names, not symbols. -* Mouse Events:: Overview of mouse events. -* Click Events:: Pushing and releasing a mouse button. -* Drag Events:: Moving the mouse before releasing the button. -* Button-Down Events:: A button was pushed and not yet released. -* Repeat Events:: Double and triple click (or drag, or down). -* Motion Events:: Just moving the mouse, not pushing a button. -* Focus Events:: Moving the mouse between frames. -* Misc Events:: Other events the system can generate. -* Event Examples:: Examples of the lists for mouse events. -* Classifying Events:: Finding the modifier keys in an event symbol. - Event types. -* Accessing Mouse:: Functions to extract info from mouse events. -* Accessing Scroll:: Functions to get info from scroll bar events. -* Strings of Events:: Special considerations for putting - keyboard character events in a string. - -Reading Input - -* Key Sequence Input:: How to read one key sequence. -* Reading One Event:: How to read just one event. -* Event Mod:: How Emacs modifies events as they are read. -* Invoking the Input Method:: How reading an event uses the input method. -* Quoted Character Input:: Asking the user to specify a character. -* Event Input Misc:: How to reread or throw away input events. - -Keymaps - -* Key Sequences:: Key sequences as Lisp objects. -* Keymap Basics:: Basic concepts of keymaps. -* Format of Keymaps:: What a keymap looks like as a Lisp object. -* Creating Keymaps:: Functions to create and copy keymaps. -* Inheritance and Keymaps:: How one keymap can inherit the bindings - of another keymap. -* Prefix Keys:: Defining a key with a keymap as its definition. -* Active Keymaps:: How Emacs searches the active keymaps - for a key binding. -* Searching Keymaps:: A pseudo-Lisp summary of searching active maps. -* Controlling Active Maps:: Each buffer has a local keymap - to override the standard (global) bindings. - A minor mode can also override them. -* Key Lookup:: Finding a key's binding in one keymap. -* Functions for Key Lookup:: How to request key lookup. -* Changing Key Bindings:: Redefining a key in a keymap. -* Remapping Commands:: A keymap can translate one command to another. -* Translation Keymaps:: Keymaps for translating sequences of events. -* Key Binding Commands:: Interactive interfaces for redefining keys. -* Scanning Keymaps:: Looking through all keymaps, for printing help. -* Menu Keymaps:: Defining a menu as a keymap. - -Menu Keymaps - -* Defining Menus:: How to make a keymap that defines a menu. -* Mouse Menus:: How users actuate the menu with the mouse. -* Keyboard Menus:: How users actuate the menu with the keyboard. -* Menu Example:: Making a simple menu. -* Menu Bar:: How to customize the menu bar. -* Tool Bar:: A tool bar is a row of images. -* Modifying Menus:: How to add new items to a menu. - -Defining Menus - -* Simple Menu Items:: A simple kind of menu key binding, - limited in capabilities. -* Extended Menu Items:: More powerful menu item definitions - let you specify keywords to enable - various features. -* Menu Separators:: Drawing a horizontal line through a menu. -* Alias Menu Items:: Using command aliases in menu items. -* Toolkit Differences:: Not all toolkits provide the same features. - -Major and Minor Modes - -* Hooks:: How to use hooks; how to write code that provides hooks. -* Major Modes:: Defining major modes. -* Minor Modes:: Defining minor modes. -* Mode Line Format:: Customizing the text that appears in the mode line. -* Imenu:: Providing a menu of definitions made in a buffer. -* Font Lock Mode:: How modes can highlight text according to syntax. -* Auto-Indentation:: How to teach Emacs to indent for a major mode. -* Desktop Save Mode:: How modes can have buffer state saved between - Emacs sessions. - -Hooks - -* Running Hooks:: How to run a hook. -* Setting Hooks:: How to put functions on a hook, or remove them. - -Major Modes - -* Major Mode Conventions:: Coding conventions for keymaps, etc. -* Auto Major Mode:: How Emacs chooses the major mode automatically. -* Mode Help:: Finding out how to use a mode. -* Derived Modes:: Defining a new major mode based on another major - mode. -* Basic Major Modes:: Modes that other modes are often derived from. -* Mode Hooks:: Hooks run at the end of major mode functions. -* Tabulated List Mode:: Parent mode for buffers containing tabulated data. -* Generic Modes:: Defining a simple major mode that supports - comment syntax and Font Lock mode. -* Example Major Modes:: Text mode and Lisp modes. - -Minor Modes - -* Minor Mode Conventions:: Tips for writing a minor mode. -* Keymaps and Minor Modes:: How a minor mode can have its own keymap. -* Defining Minor Modes:: A convenient facility for defining minor modes. - -Mode Line Format - -* Mode Line Basics:: Basic ideas of mode line control. -* Mode Line Data:: The data structure that controls the mode line. -* Mode Line Top:: The top level variable, mode-line-format. -* Mode Line Variables:: Variables used in that data structure. -* %-Constructs:: Putting information into a mode line. -* Properties in Mode:: Using text properties in the mode line. -* Header Lines:: Like a mode line, but at the top. -* Emulating Mode Line:: Formatting text as the mode line would. - -Font Lock Mode - -* Font Lock Basics:: Overview of customizing Font Lock. -* Search-based Fontification:: Fontification based on regexps. -* Customizing Keywords:: Customizing search-based fontification. -* Other Font Lock Variables:: Additional customization facilities. -* Levels of Font Lock:: Each mode can define alternative levels - so that the user can select more or less. -* Precalculated Fontification:: How Lisp programs that produce the buffer - contents can also specify how to fontify it. -* Faces for Font Lock:: Special faces specifically for Font Lock. -* Syntactic Font Lock:: Fontification based on syntax tables. -* Multiline Font Lock:: How to coerce Font Lock into properly - highlighting multiline constructs. - -Multiline Font Lock Constructs - -* Font Lock Multiline:: Marking multiline chunks with a text property. -* Region to Refontify:: Controlling which region gets refontified - after a buffer change. - -Automatic Indentation of code - -* SMIE:: A simple minded indentation engine. - -Simple Minded Indentation Engine - -* SMIE setup:: SMIE setup and features. -* Operator Precedence Grammars:: A very simple parsing technique. -* SMIE Grammar:: Defining the grammar of a language. -* SMIE Lexer:: Defining tokens. -* SMIE Tricks:: Working around the parser's limitations. -* SMIE Indentation:: Specifying indentation rules. -* SMIE Indentation Helpers:: Helper functions for indentation rules. -* SMIE Indentation Example:: Sample indentation rules. - -Documentation - -* Documentation Basics:: Where doc strings are defined and stored. -* Accessing Documentation:: How Lisp programs can access doc strings. -* Keys in Documentation:: Substituting current key bindings. -* Describing Characters:: Making printable descriptions of - non-printing characters and key sequences. -* Help Functions:: Subroutines used by Emacs help facilities. - -Files - -* Visiting Files:: Reading files into Emacs buffers for editing. -* Saving Buffers:: Writing changed buffers back into files. -* Reading from Files:: Reading files into buffers without visiting. -* Writing to Files:: Writing new files from parts of buffers. -* File Locks:: Locking and unlocking files, to prevent - simultaneous editing by two people. -* Information about Files:: Testing existence, accessibility, size of files. -* Changing Files:: Renaming files, changing permissions, etc. -* File Names:: Decomposing and expanding file names. -* Contents of Directories:: Getting a list of the files in a directory. -* Create/Delete Dirs:: Creating and Deleting Directories. -* Magic File Names:: Special handling for certain file names. -* Format Conversion:: Conversion to and from various file formats. - -Visiting Files - -* Visiting Functions:: The usual interface functions for visiting. -* Subroutines of Visiting:: Lower-level subroutines that they use. - -Information about Files - -* Testing Accessibility:: Is a given file readable? Writable? -* Kinds of Files:: Is it a directory? A symbolic link? -* Truenames:: Eliminating symbolic links from a file name. -* File Attributes:: How large is it? Any other names? Etc. -* Locating Files:: How to find a file in standard places. - -File Names - -* File Name Components:: The directory part of a file name, and the rest. -* Relative File Names:: Some file names are relative to a current directory. -* Directory Names:: A directory's name as a directory - is different from its name as a file. -* File Name Expansion:: Converting relative file names to absolute ones. -* Unique File Names:: Generating names for temporary files. -* File Name Completion:: Finding the completions for a given file name. -* Standard File Names:: If your package uses a fixed file name, - how to handle various operating systems simply. - -File Format Conversion - -* Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}. -* Format Conversion Round-Trip:: Using @code{format-alist}. -* Format Conversion Piecemeal:: Specifying non-paired conversion. - -Backups and Auto-Saving - -* Backup Files:: How backup files are made; how their names - are chosen. -* Auto-Saving:: How auto-save files are made; how their - names are chosen. -* Reverting:: @code{revert-buffer}, and how to customize - what it does. - -Backup Files - -* Making Backups:: How Emacs makes backup files, and when. -* Rename or Copy:: Two alternatives: renaming the old file - or copying it. -* Numbered Backups:: Keeping multiple backups for each source file. -* Backup Names:: How backup file names are computed; customization. - -Buffers - -* Buffer Basics:: What is a buffer? -* Current Buffer:: Designating a buffer as current - so that primitives will access its contents. -* Buffer Names:: Accessing and changing buffer names. -* Buffer File Name:: The buffer file name indicates which file - is visited. -* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved. -* Modification Time:: Determining whether the visited file was changed - "behind Emacs's back". -* Read Only Buffers:: Modifying text is not allowed in a - read-only buffer. -* The Buffer List:: How to look at all the existing buffers. -* Creating Buffers:: Functions that create buffers. -* Killing Buffers:: Buffers exist until explicitly killed. -* Indirect Buffers:: An indirect buffer shares text with some - other buffer. -* Swapping Text:: Swapping text between two buffers. -* Buffer Gap:: The gap in the buffer. - -Windows - -* Basic Windows:: Basic information on using windows. -* Splitting Windows:: Splitting one window into two windows. -* Deleting Windows:: Deleting a window gives its space to other windows. -* Selecting Windows:: The selected window is the one that you edit in. -* Cyclic Window Ordering:: Moving around the existing windows. -* Buffers and Windows:: Each window displays the contents of a buffer. -* Switching Buffers:: Higher-level functions for switching to a buffer. -* Choosing Window:: How to choose a window for displaying a buffer. -* Display Action Functions:: Subroutines for @code{display-buffer}. -* Choosing Window Options:: Extra options affecting how buffers are displayed. -* Window History:: Each window remembers the buffers displayed in it. -* Dedicated Windows:: How to avoid displaying another buffer in - a specific window. -* Window Point:: Each window has its own location of point. -* Window Start and End:: Buffer positions indicating which text is - on-screen in a window. -* Textual Scrolling:: Moving text up and down through the window. -* Vertical Scrolling:: Moving the contents up and down on the window. -* Horizontal Scrolling:: Moving the contents sideways on the window. -* Size of Window:: Accessing the size of a window. -* Resizing Windows:: Changing the size of a window. -* Coordinates and Windows:: Converting coordinates to windows. -* Window Tree:: The layout and sizes of all windows in a frame. -* Window Configurations:: Saving and restoring the state of the screen. -* Window Parameters:: Associating additional information with windows. -* Window Hooks:: Hooks for scrolling, window size changes, - redisplay going past a certain point, - or window configuration changes. - -Frames - -* Creating Frames:: Creating additional frames. -* Multiple Terminals:: Displaying on several different devices. -* Frame Parameters:: Controlling frame size, position, font, etc. -* Terminal Parameters:: Parameters common for all frames on terminal. -* Frame Titles:: Automatic updating of frame titles. -* Deleting Frames:: Frames last until explicitly deleted. -* Finding All Frames:: How to examine all existing frames. -* Frames and Windows:: A frame contains windows; - display of text always works through windows. -* Minibuffers and Frames:: How a frame finds the minibuffer to use. -* Input Focus:: Specifying the selected frame. -* Visibility of Frames:: Frames may be visible or invisible, or icons. -* Raising and Lowering:: Raising a frame makes it hide other windows; - lowering it makes the others hide it. -* Frame Configurations:: Saving the state of all frames. -* Mouse Tracking:: Getting events that say when the mouse moves. -* Mouse Position:: Asking where the mouse is, or moving it. -* Pop-Up Menus:: Displaying a menu for the user to select from. -* Dialog Boxes:: Displaying a box to ask yes or no. -* Pointer Shape:: Specifying the shape of the mouse pointer. -* Window System Selections::Transferring text to and from other X clients. -* Drag and Drop:: Internals of Drag-and-Drop implementation. -* Color Names:: Getting the definitions of color names. -* Text Terminal Colors:: Defining colors for text terminals. -* Resources:: Getting resource values from the server. -* Display Feature Testing:: Determining the features of a terminal. - -Frame Parameters - -* Parameter Access:: How to change a frame's parameters. -* Initial Parameters:: Specifying frame parameters when you make a frame. -* Window Frame Parameters:: List of frame parameters for window systems. -* Size and Position:: Changing the size and position of a frame. -* Geometry:: Parsing geometry specifications. - -Window Frame Parameters - -* Basic Parameters:: Parameters that are fundamental. -* Position Parameters:: The position of the frame on the screen. -* Size Parameters:: Frame's size. -* Layout Parameters:: Size of parts of the frame, and - enabling or disabling some parts. -* Buffer Parameters:: Which buffers have been or should be shown. -* Management Parameters:: Communicating with the window manager. -* Cursor Parameters:: Controlling the cursor appearance. -* Font and Color Parameters:: Fonts and colors for the frame text. - -Positions - -* Point:: The special position where editing takes place. -* Motion:: Changing point. -* Excursions:: Temporary motion and buffer changes. -* Narrowing:: Restricting editing to a portion of the buffer. - -Motion - -* Character Motion:: Moving in terms of characters. -* Word Motion:: Moving in terms of words. -* Buffer End Motion:: Moving to the beginning or end of the buffer. -* Text Lines:: Moving in terms of lines of text. -* Screen Lines:: Moving in terms of lines as displayed. -* List Motion:: Moving by parsing lists and sexps. -* Skipping Characters:: Skipping characters belonging to a certain set. - -Markers - -* Overview of Markers:: The components of a marker, and how it relocates. -* Predicates on Markers:: Testing whether an object is a marker. -* Creating Markers:: Making empty markers or markers at certain places. -* Information from Markers::Finding the marker's buffer or character position. -* Marker Insertion Types:: Two ways a marker can relocate when you - insert where it points. -* Moving Markers:: Moving the marker to a new buffer or position. -* The Mark:: How "the mark" is implemented with a marker. -* The Region:: How to access "the region". - -Text - -* Near Point:: Examining text in the vicinity of point. -* Buffer Contents:: Examining text in a general fashion. -* Comparing Text:: Comparing substrings of buffers. -* Insertion:: Adding new text to a buffer. -* Commands for Insertion:: User-level commands to insert text. -* Deletion:: Removing text from a buffer. -* User-Level Deletion:: User-level commands to delete text. -* The Kill Ring:: Where removed text sometimes is saved for - later use. -* Undo:: Undoing changes to the text of a buffer. -* Maintaining Undo:: How to enable and disable undo information. - How to control how much information is kept. -* Filling:: Functions for explicit filling. -* Margins:: How to specify margins for filling commands. -* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix - from context. -* Auto Filling:: How auto-fill mode is implemented to break lines. -* Sorting:: Functions for sorting parts of the buffer. -* Columns:: Computing horizontal positions, and using them. -* Indentation:: Functions to insert or adjust indentation. -* Case Changes:: Case conversion of parts of the buffer. -* Text Properties:: Assigning Lisp property lists to text characters. -* Substitution:: Replacing a given character wherever it appears. -* Transposition:: Swapping two portions of a buffer. -* Registers:: How registers are implemented. Accessing - the text or position stored in a register. -* Base 64:: Conversion to or from base 64 encoding. -* Checksum/Hash:: Computing cryptographic hashes. -* Parsing HTML/XML:: Parsing HTML and XML. -* Atomic Changes:: Installing several buffer changes "atomically". -* Change Hooks:: Supplying functions to be run when text is changed. - -The Kill Ring - -* Kill Ring Concepts:: What text looks like in the kill ring. -* Kill Functions:: Functions that kill text. -* Yanking:: How yanking is done. -* Yank Commands:: Commands that access the kill ring. -* Low-Level Kill Ring:: Functions and variables for kill ring access. -* Internals of Kill Ring:: Variables that hold kill ring data. - -Indentation - -* Primitive Indent:: Functions used to count and insert indentation. -* Mode-Specific Indent:: Customize indentation for different modes. -* Region Indent:: Indent all the lines in a region. -* Relative Indent:: Indent the current line based on previous lines. -* Indent Tabs:: Adjustable, typewriter-like tab stops. -* Motion by Indent:: Move to first non-blank character. - -Text Properties - -* Examining Properties:: Looking at the properties of one character. -* Changing Properties:: Setting the properties of a range of text. -* Property Search:: Searching for where a property changes value. -* Special Properties:: Particular properties with special meanings. -* Format Properties:: Properties for representing formatting of text. -* Sticky Properties:: How inserted text gets properties from - neighboring text. -* Lazy Properties:: Computing text properties in a lazy fashion - only when text is examined. -* Clickable Text:: Using text properties to make regions of text - do something when you click on them. -* Fields:: The @code{field} property defines - fields within the buffer. -* Not Intervals:: Why text properties do not use - Lisp-visible text intervals. - -Non-@acronym{ASCII} Characters - -* Text Representations:: How Emacs represents text. -* Converting Representations:: Converting unibyte to multibyte and vice versa. -* Selecting a Representation:: Treating a byte sequence as unibyte or multi. -* Character Codes:: How unibyte and multibyte relate to - codes of individual characters. -* Character Properties:: Character attributes that define their - behavior and handling. -* Character Sets:: The space of possible character codes - is divided into various character sets. -* Scanning Charsets:: Which character sets are used in a buffer? -* Translation of Characters:: Translation tables are used for conversion. -* Coding Systems:: Coding systems are conversions for saving files. -* Input Methods:: Input methods allow users to enter various - non-ASCII characters without special keyboards. -* Locales:: Interacting with the POSIX locale. - -Coding Systems - -* Coding System Basics:: Basic concepts. -* Encoding and I/O:: How file I/O functions handle coding systems. -* Lisp and Coding Systems:: Functions to operate on coding system names. -* User-Chosen Coding Systems:: Asking the user to choose a coding system. -* Default Coding Systems:: Controlling the default choices. -* Specifying Coding Systems:: Requesting a particular coding system - for a single file operation. -* Explicit Encoding:: Encoding or decoding text without doing I/O. -* Terminal I/O Encoding:: Use of encoding for terminal I/O. -* MS-DOS File Types:: How DOS "text" and "binary" files - relate to coding systems. - -Searching and Matching - -* String Search:: Search for an exact match. -* Searching and Case:: Case-independent or case-significant searching. -* Regular Expressions:: Describing classes of strings. -* Regexp Search:: Searching for a match for a regexp. -* POSIX Regexps:: Searching POSIX-style for the longest match. -* Match Data:: Finding out which part of the text matched, - after a string or regexp search. -* Search and Replace:: Commands that loop, searching and replacing. -* Standard Regexps:: Useful regexps for finding sentences, pages,... - -Regular Expressions - -* Syntax of Regexps:: Rules for writing regular expressions. -* Regexp Example:: Illustrates regular expression syntax. -* Regexp Functions:: Functions for operating on regular expressions. - -Syntax of Regular Expressions - -* Regexp Special:: Special characters in regular expressions. -* Char Classes:: Character classes used in regular expressions. -* Regexp Backslash:: Backslash-sequences in regular expressions. - -The Match Data - -* Replacing Match:: Replacing a substring that was matched. -* Simple Match Data:: Accessing single items of match data, - such as where a particular subexpression started. -* Entire Match Data:: Accessing the entire match data at once, as a list. -* Saving Match Data:: Saving and restoring the match data. - -Syntax Tables - -* Syntax Basics:: Basic concepts of syntax tables. -* Syntax Descriptors:: How characters are classified. -* Syntax Table Functions:: How to create, examine and alter syntax tables. -* Syntax Properties:: Overriding syntax with text properties. -* Motion and Syntax:: Moving over characters with certain syntaxes. -* Parsing Expressions:: Parsing balanced expressions - using the syntax table. -* Standard Syntax Tables:: Syntax tables used by various major modes. -* Syntax Table Internals:: How syntax table information is stored. -* Categories:: Another way of classifying character syntax. - -Syntax Descriptors - -* Syntax Class Table:: Table of syntax classes. -* Syntax Flags:: Additional flags each character can have. - -Parsing Expressions - -* Motion via Parsing:: Motion functions that work by parsing. -* Position Parse:: Determining the syntactic state of a position. -* Parser State:: How Emacs represents a syntactic state. -* Low-Level Parsing:: Parsing across a specified region. -* Control Parsing:: Parameters that affect parsing. - -Abbrevs and Abbrev Expansion - -* Abbrev Tables:: Creating and working with abbrev tables. -* Defining Abbrevs:: Specifying abbreviations and their expansions. -* Abbrev Files:: Saving abbrevs in files. -* Abbrev Expansion:: Controlling expansion; expansion subroutines. -* Standard Abbrev Tables:: Abbrev tables used by various major modes. -* Abbrev Properties:: How to read and set abbrev properties. - Which properties have which effect. -* Abbrev Table Properties:: How to read and set abbrev table properties. - Which properties have which effect. - -Processes - -* Subprocess Creation:: Functions that start subprocesses. -* Shell Arguments:: Quoting an argument to pass it to a shell. -* Synchronous Processes:: Details of using synchronous subprocesses. -* Asynchronous Processes:: Starting up an asynchronous subprocess. -* Deleting Processes:: Eliminating an asynchronous subprocess. -* Process Information:: Accessing run-status and other attributes. -* Input to Processes:: Sending input to an asynchronous subprocess. -* Signals to Processes:: Stopping, continuing or interrupting - an asynchronous subprocess. -* Output from Processes:: Collecting output from an asynchronous subprocess. -* Sentinels:: Sentinels run when process run-status changes. -* Query Before Exit:: Whether to query if exiting will kill a process. -* System Processes:: Accessing other processes running on your system. -* Transaction Queues:: Transaction-based communication with subprocesses. -* Network:: Opening network connections. -* Network Servers:: Network servers let Emacs accept net connections. -* Datagrams:: UDP network connections. -* Low-Level Network:: Lower-level but more general function - to create connections and servers. -* Misc Network:: Additional relevant functions for net connections. -* Serial Ports:: Communicating with serial ports. -* Byte Packing:: Using bindat to pack and unpack binary data. - -Receiving Output from Processes - -* Process Buffers:: If no filter, output is put in a buffer. -* Filter Functions:: Filter functions accept output from the process. -* Decoding Output:: Filters can get unibyte or multibyte strings. -* Accepting Output:: How to wait until process output arrives. - -Low-Level Network Access - -* Network Processes:: Using @code{make-network-process}. -* Network Options:: Further control over network connections. -* Network Feature Testing:: Determining which network features work on - the machine you are using. - -Packing and Unpacking Byte Arrays - -* Bindat Spec:: Describing data layout. -* Bindat Functions:: Doing the unpacking and packing. -* Bindat Examples:: Samples of what bindat.el can do for you! - -Emacs Display - -* Refresh Screen:: Clearing the screen and redrawing everything on it. -* Forcing Redisplay:: Forcing redisplay. -* Truncation:: Folding or wrapping long text lines. -* The Echo Area:: Displaying messages at the bottom of the screen. -* Warnings:: Displaying warning messages for the user. -* Invisible Text:: Hiding part of the buffer text. -* Selective Display:: Hiding part of the buffer text (the old way). -* Temporary Displays:: Displays that go away automatically. -* Overlays:: Use overlays to highlight parts of the buffer. -* Width:: How wide a character or string is on the screen. -* Line Height:: Controlling the height of lines. -* Faces:: A face defines a graphics style - for text characters: font, colors, etc. -* Fringes:: Controlling window fringes. -* Scroll Bars:: Controlling vertical scroll bars. -* Display Property:: Enabling special display features. -* Images:: Displaying images in Emacs buffers. -* Buttons:: Adding clickable buttons to Emacs buffers. -* Abstract Display:: Emacs's Widget for Object Collections. -* Blinking:: How Emacs shows the matching open parenthesis. -* Character Display:: How Emacs displays individual characters. -* Beeping:: Audible signal to the user. -* Window Systems:: Which window system is being used. -* Bidirectional Display:: Display of bidirectional scripts, such as - Arabic and Farsi. - -The Echo Area - -* Displaying Messages:: Explicitly displaying text in the echo area. -* Progress:: Informing user about progress of a long operation. -* Logging Messages:: Echo area messages are logged for the user. -* Echo Area Customization:: Controlling the echo area. - -Reporting Warnings - -* Warning Basics:: Warnings concepts and functions to report them. -* Warning Variables:: Variables programs bind to customize - their warnings. -* Warning Options:: Variables users set to control display of warnings. -* Delayed Warnings:: Deferring warning display until the end of a command. - -Overlays - -* Managing Overlays:: Creating and moving overlays. -* Overlay Properties:: How to read and set properties. - What properties do to the screen display. -* Finding Overlays:: Searching for overlays. - -Faces - -* Defining Faces:: How to define a face. -* Face Attributes:: What is in a face? -* Attribute Functions:: Functions to examine and set face attributes. -* Displaying Faces:: How Emacs combines the faces specified for - a character. -* Face Remapping:: Remapping faces to alternative definitions. -* Face Functions:: How to define and examine faces. -* Auto Faces:: Hook for automatic face assignment. -* Basic Faces:: Faces that are defined by default. -* Font Selection:: Finding the best available font for a face. -* Font Lookup:: Looking up the names of available fonts - and information about them. -* Fontsets:: A fontset is a collection of fonts - that handle a range of character sets. -* Low-Level Font:: Lisp representation for character display fonts. - -Fringes - -* Fringe Size/Pos:: Specifying where to put the window fringes. -* Fringe Indicators:: Displaying indicator icons in the window fringes. -* Fringe Cursors:: Displaying cursors in the right fringe. -* Fringe Bitmaps:: Specifying bitmaps for fringe indicators. -* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes. -* Overlay Arrow:: Display of an arrow to indicate position. - -The @code{display} Property - -* Replacing Specs:: Display specs that replace the text. -* Specified Space:: Displaying one space with a specified width. -* Pixel Specification:: Specifying space width or height in pixels. -* Other Display Specs:: Displaying an image; adjusting the height, - spacing, and other properties of text. -* Display Margins:: Displaying text or images to the side of - the main text. - -Images - -* Image Formats:: Supported image formats. -* Image Descriptors:: How to specify an image for use in @code{:display}. -* XBM Images:: Special features for XBM format. -* XPM Images:: Special features for XPM format. -* GIF Images:: Special features for GIF format. -* TIFF Images:: Special features for TIFF format. -* PostScript Images:: Special features for PostScript format. -* ImageMagick Images:: Special features available through ImageMagick. -* Other Image Types:: Various other formats are supported. -* Defining Images:: Convenient ways to define an image for later use. -* Showing Images:: Convenient ways to display an image once - it is defined. -* Animated Images:: Some image formats can be animated. -* Image Cache:: Internal mechanisms of image display. - -Buttons - -* Button Properties:: Button properties with special meanings. -* Button Types:: Defining common properties for classes of buttons. -* Making Buttons:: Adding buttons to Emacs buffers. -* Manipulating Buttons:: Getting and setting properties of buttons. -* Button Buffer Commands:: Buffer-wide commands and bindings for buttons. - -Abstract Display - -* Abstract Display Functions:: Functions in the Ewoc package. -* Abstract Display Example:: Example of using Ewoc. - -Character Display - -* Usual Display:: The usual conventions for displaying characters. -* Display Tables:: What a display table consists of. -* Active Display Table:: How Emacs selects a display table to use. -* Glyphs:: How to define a glyph, and what glyphs mean. -* Glyphless Chars:: How glyphless characters are drawn. - -Operating System Interface - -* Starting Up:: Customizing Emacs startup processing. -* Getting Out:: How exiting works (permanent or temporary). -* System Environment:: Distinguish the name and kind of system. -* User Identification:: Finding the name and user id of the user. -* Time of Day:: Getting the current time. -* Time Conversion:: Converting a time from numeric form to - calendrical data and vice versa. -* Time Parsing:: Converting a time from numeric form to text - and vice versa. -* Processor Run Time:: Getting the run time used by Emacs. -* Time Calculations:: Adding, subtracting, comparing times, etc. -* Timers:: Setting a timer to call a function at a - certain time. -* Idle Timers:: Setting a timer to call a function when Emacs has - been idle for a certain length of time. -* Terminal Input:: Accessing and recording terminal input. -* Terminal Output:: Controlling and recording terminal output. -* Sound Output:: Playing sounds on the computer's speaker. -* X11 Keysyms:: Operating on key symbols for X Windows. -* Batch Mode:: Running Emacs without terminal interaction. -* Session Management:: Saving and restoring state with - X Session Management. -* Notifications:: Desktop notifications. -* Dynamic Libraries:: On-demand loading of support libraries. - -Starting Up Emacs - -* Startup Summary:: Sequence of actions Emacs performs at startup. -* Init File:: Details on reading the init file. -* Terminal-Specific:: How the terminal-specific Lisp file is read. -* Command-Line Arguments:: How command-line arguments are processed, - and how you can customize them. - -Getting Out of Emacs - -* Killing Emacs:: Exiting Emacs irreversibly. -* Suspending Emacs:: Exiting Emacs reversibly. - -Terminal Input - -* Input Modes:: Options for how input is processed. -* Recording Input:: Saving histories of recent or all input events. - -Preparing Lisp code for distribution - -* Packaging Basics:: The basic concepts of Emacs Lisp packages. -* Simple Packages:: How to package a single .el file. -* Multi-file Packages:: How to package multiple files. -* Package Archives:: Maintaining package archives. - -Tips and Conventions - -* Coding Conventions:: Conventions for clean and robust programs. -* Key Binding Conventions:: Which keys should be bound by which programs. -* Programming Tips:: Making Emacs code fit smoothly in Emacs. -* Compilation Tips:: Making compiled code run fast. -* Warning Tips:: Turning off compiler warnings. -* Documentation Tips:: Writing readable documentation strings. -* Comment Tips:: Conventions for writing comments. -* Library Headers:: Standard headers for library packages. - -GNU Emacs Internals - -* Building Emacs:: How the dumped Emacs is made. -* Pure Storage:: Kludge to make preloaded Lisp functions shareable. -* Garbage Collection:: Reclaiming space for Lisp objects no longer used. -* Memory Usage:: Info about total size of Lisp objects made so far. -* Writing Emacs Primitives:: Writing C code for Emacs. -* Object Internals:: Data formats of buffers, windows, processes. - -Object Internals - -* Buffer Internals:: Components of a buffer structure. -* Window Internals:: Components of a window structure. -* Process Internals:: Components of a process structure. -@end detailmenu -@end menu - -@include intro.texi -@include objects.texi -@include numbers.texi -@include strings.texi - -@include lists.texi -@include sequences.texi -@include hash.texi -@include symbols.texi -@include eval.texi - -@include control.texi -@include variables.texi -@include functions.texi -@include macros.texi - -@include customize.texi -@include loading.texi -@include compile.texi -@include advice.texi - -@c This includes edebug.texi. -@include debugging.texi -@include streams.texi -@include minibuf.texi -@include commands.texi - -@include keymaps.texi -@include modes.texi -@include help.texi -@include files.texi - -@include backups.texi - -@c ================ Beginning of Volume 2 ================ -@c include buffers.texi -@c include windows.texi -@c include frames.texi - -@c include positions.texi -@c include markers.texi -@c include text.texi -@c include nonascii.texi - -@c include searching.texi -@c include syntax.texi -@c include abbrevs.texi -@c include processes.texi - -@c include display.texi -@c include os.texi - -@c appendices - -@c include anti.texi -@c include doclicense.texi -@c include gpl.texi -@c include tips.texi -@c include internals.texi -@c include errors.texi -@c include maps.texi -@c include hooks.texi - -@include index.texi - -@ignore -@node New Symbols, , Index, Top -@unnumbered New Symbols Since the Previous Edition - -@printindex tp -@end ignore - -@bye - - -These words prevent "local variables" above from confusing Emacs. |