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authorDaniel Colascione <dancol@dancol.org>2012-09-17 03:55:02 -0800
committerDaniel Colascione <dancol@dancol.org>2012-09-17 03:55:02 -0800
commit0fda9b750e337d876c9461db7d4426a3f0b81482 (patch)
tree1e1659bfa590cd8375c564c6fb5c3bafa65e06c0 /src/w32inevt.c
parent8b33967313f09a736a833816d32fd52e10640969 (diff)
Implement cygw32
Here, we use the generic window-system configuration system we just implemented to support the w32 window-system in the mainline build under Cygwin. (Previously, the w32 window system could only be compiled as part of the NT-native Emacs build process.) The changes in this patch need to be applied atomically in order to avoid breaking Emacs. The changes include: - Changes throughout the Lisp and C code to not assume that NT Emacs and the w32 window system are synonymous. - Wiring up the regular select(2) event loop to Windows messages - Cleaning up the w32 drag-and-drop receiving code. - Exposing Cygwin path conversion functions to elisp. - Unicode file dialog support when compiling for Cygwin. - Splitting the w32 term lisp initialization code into code applicable to any w32 window-system and code specific to system-type windows-nt. - Integrating the old and new w32 code into the build system.
Diffstat (limited to 'src/w32inevt.c')
-rw-r--r--src/w32inevt.c172
1 files changed, 3 insertions, 169 deletions
diff --git a/src/w32inevt.c b/src/w32inevt.c
index 731dd6715d..ca97fed1fe 100644
--- a/src/w32inevt.c
+++ b/src/w32inevt.c
@@ -71,6 +71,9 @@ w32_read_console_input (HANDLE h, INPUT_RECORD *rec, DWORD recsize,
: ReadConsoleInputA (h, rec, recsize, waiting));
}
+/* Set by w32_console_toggle_lock_key. */
+int faked_key;
+
static int
fill_queue (BOOL block)
{
@@ -111,67 +114,7 @@ get_frame (void)
/* Translate console modifiers to emacs modifiers.
German keyboard support (Kai Morgan Zeise 2/18/95). */
-int
-w32_kbd_mods_to_emacs (DWORD mods, WORD key)
-{
- int retval = 0;
-
- /* If we recognize right-alt and left-ctrl as AltGr, and it has been
- pressed, first remove those modifiers. */
- if (!NILP (Vw32_recognize_altgr)
- && (mods & (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED))
- == (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED))
- mods &= ~ (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED);
- if (mods & (RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED))
- retval = ((NILP (Vw32_alt_is_meta)) ? alt_modifier : meta_modifier);
-
- if (mods & (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED))
- {
- retval |= ctrl_modifier;
- if ((mods & (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED))
- == (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED))
- retval |= meta_modifier;
- }
-
- if (mods & LEFT_WIN_PRESSED)
- retval |= w32_key_to_modifier (VK_LWIN);
- if (mods & RIGHT_WIN_PRESSED)
- retval |= w32_key_to_modifier (VK_RWIN);
- if (mods & APPS_PRESSED)
- retval |= w32_key_to_modifier (VK_APPS);
- if (mods & SCROLLLOCK_ON)
- retval |= w32_key_to_modifier (VK_SCROLL);
-
- /* Just in case someone wanted the original behavior, make it
- optional by setting w32-capslock-is-shiftlock to t. */
- if (NILP (Vw32_capslock_is_shiftlock)
- /* Keys that should _not_ be affected by CapsLock. */
- && ( (key == VK_BACK)
- || (key == VK_TAB)
- || (key == VK_CLEAR)
- || (key == VK_RETURN)
- || (key == VK_ESCAPE)
- || ((key >= VK_SPACE) && (key <= VK_HELP))
- || ((key >= VK_NUMPAD0) && (key <= VK_F24))
- || ((key >= VK_NUMPAD_CLEAR) && (key <= VK_NUMPAD_DELETE))
- ))
- {
- /* Only consider shift state. */
- if ((mods & SHIFT_PRESSED) != 0)
- retval |= shift_modifier;
- }
- else
- {
- /* Ignore CapsLock state if not enabled. */
- if (NILP (Vw32_enable_caps_lock))
- mods &= ~CAPSLOCK_ON;
- if ((mods & (SHIFT_PRESSED | CAPSLOCK_ON)) != 0)
- retval |= shift_modifier;
- }
-
- return retval;
-}
#if 0
/* Return nonzero if the virtual key is a dead key. */
@@ -188,90 +131,7 @@ is_dead_key (int wparam)
/* The return code indicates key code size. cpID is the codepage to
use for translation to Unicode; -1 means use the current console
input codepage. */
-int
-w32_kbd_patch_key (KEY_EVENT_RECORD *event, int cpId)
-{
- unsigned int key_code = event->wVirtualKeyCode;
- unsigned int mods = event->dwControlKeyState;
- BYTE keystate[256];
- static BYTE ansi_code[4];
- static int isdead = 0;
- if (isdead == 2)
- {
- event->uChar.AsciiChar = ansi_code[2];
- isdead = 0;
- return 1;
- }
- if (event->uChar.AsciiChar != 0)
- return 1;
-
- memset (keystate, 0, sizeof (keystate));
- keystate[key_code] = 0x80;
- if (mods & SHIFT_PRESSED)
- keystate[VK_SHIFT] = 0x80;
- if (mods & CAPSLOCK_ON)
- keystate[VK_CAPITAL] = 1;
- /* If we recognize right-alt and left-ctrl as AltGr, set the key
- states accordingly before invoking ToAscii. */
- if (!NILP (Vw32_recognize_altgr)
- && (mods & LEFT_CTRL_PRESSED) && (mods & RIGHT_ALT_PRESSED))
- {
- keystate[VK_CONTROL] = 0x80;
- keystate[VK_LCONTROL] = 0x80;
- keystate[VK_MENU] = 0x80;
- keystate[VK_RMENU] = 0x80;
- }
-
-#if 0
- /* Because of an OS bug, ToAscii corrupts the stack when called to
- convert a dead key in console mode on NT4. Unfortunately, trying
- to check for dead keys using MapVirtualKey doesn't work either -
- these functions apparently use internal information about keyboard
- layout which doesn't get properly updated in console programs when
- changing layout (though apparently it gets partly updated,
- otherwise ToAscii wouldn't crash). */
- if (is_dead_key (event->wVirtualKeyCode))
- return 0;
-#endif
-
- /* On NT, call ToUnicode instead and then convert to the current
- console input codepage. */
- if (os_subtype == OS_NT)
- {
- WCHAR buf[128];
-
- isdead = ToUnicode (event->wVirtualKeyCode, event->wVirtualScanCode,
- keystate, buf, 128, 0);
- if (isdead > 0)
- {
- /* When we are called from the GUI message processing code,
- we are passed the current keyboard codepage, a positive
- number, to use below. */
- if (cpId == -1)
- cpId = GetConsoleCP ();
-
- event->uChar.UnicodeChar = buf[isdead - 1];
- isdead = WideCharToMultiByte (cpId, 0, buf, isdead,
- ansi_code, 4, NULL, NULL);
- }
- else
- isdead = 0;
- }
- else
- {
- isdead = ToAscii (event->wVirtualKeyCode, event->wVirtualScanCode,
- keystate, (LPWORD) ansi_code, 0);
- }
-
- if (isdead == 0)
- return 0;
- event->uChar.AsciiChar = ansi_code[0];
- return isdead;
-}
-
-
-static int faked_key = 0;
/* return code -1 means that event_queue_ptr won't be incremented.
In other word, this event makes two key codes. (by himi) */
@@ -532,32 +392,6 @@ key_event (KEY_EVENT_RECORD *event, struct input_event *emacs_ev, int *isdead)
return 1;
}
-int
-w32_console_toggle_lock_key (int vk_code, Lisp_Object new_state)
-{
- int cur_state = (GetKeyState (vk_code) & 1);
-
- if (NILP (new_state)
- || (NUMBERP (new_state)
- && ((XUINT (new_state)) & 1) != cur_state))
- {
- faked_key = vk_code;
-
- keybd_event ((BYTE) vk_code,
- (BYTE) MapVirtualKey (vk_code, 0),
- KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
- keybd_event ((BYTE) vk_code,
- (BYTE) MapVirtualKey (vk_code, 0),
- KEYEVENTF_EXTENDEDKEY | 0, 0);
- keybd_event ((BYTE) vk_code,
- (BYTE) MapVirtualKey (vk_code, 0),
- KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
- cur_state = !cur_state;
- }
-
- return cur_state;
-}
-
/* Mouse position hook. */
void
w32_console_mouse_position (FRAME_PTR *f,